# Available Packages:

Back to index
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/Wurst
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Ability
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Boolexpr
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Camera
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Destructable
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Dialog
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Effect
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Fogmodifier
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Force
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/ForceTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Framehandle
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/GameCache
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/GameCacheTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Group
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/GroupTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Hashtable
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/HashtableTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Image
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Item
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Lightning
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Multiboard
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Player
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Playercolor
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Quest
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/QuestItem
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/QuestItemTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/QuestTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Rect
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Region
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Sound
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Texttag
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Timer
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/TimerDialog
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Trigger
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Unit
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Weather
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/Widget
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/_Handles
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/Boolean
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/Integer
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/PrimitivesTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/Real
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/Reference
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/String
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/StringTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_handles/primitives/_Primitives
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/Annotations
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/Basics
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/ErrorHandling
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/MagicFunctions
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/Reflection
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/TypeCasting
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/Wurstunit
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Abilities
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/AbilityIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Assets
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/AttachmentPoints
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/BuffIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Buildings
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Doodads
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Environment
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/FramehandleNames
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Icons
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/ItemIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Objects
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/OrderIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Orders
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/PathingMaps
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Sounds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Soundsets
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Textures
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Tiles
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/UI
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/UnitAnimations
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/UnitIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/Units
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/_wurst/assets/WeatherEffects
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureEvents
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureEventsTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureForGroups
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureFrames
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureKeyPresses
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/ClosureTimers
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/closures/Execute
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/BitSet
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashList
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashListTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashMap
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashMapTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashSet
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/HashSetTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/LinkedList
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/LinkedListModule
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/LinkedListModuleTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/LinkedListTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/data/Table
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/DummyCaster
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/DummyDamage
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/DummyRecycler
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/Fx
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/Fx2
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/dummy/InstantDummyCaster
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/DamageDetection
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/DamageEvent
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/EventHelper
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/LastOrder
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/OnUnitEnterLeave
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/event/RegisterEvents
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/Base64
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/Base64Tests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/ByteBuffer
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/ChunkedString
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/FileIO
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/GameStatus
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/SaveLoadData
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/Serializable
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/file/SyncSimple
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Angle
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/BigNum
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Bitwise
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/BitwiseInit
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/BitwiseTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Interpolation
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Maths
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Matrices
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/MatricesTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Quaternion
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/QuaternionTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Raycast
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/math/Vectors
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/AbilityObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/BuffObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/DestructableObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/ItemObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/ObjEditingCommons
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/ObjEditingNatives
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/ObjectIds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/TargetsAllowed
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/UnitObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/UpgradeObjEditing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/presets/ChannelAbilityPreset
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/presets/HeroPreset
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/presets/ObjectIdGenerator
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/objediting/presets/OrderStringFactory
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Board
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Cinematic
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Colors
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/DialogBox
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/EffectUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/GameTimer
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/GroupUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Knockback3
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/MapBounds
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Preloader
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Printing
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/SafetyChecks
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Simulate3dSound
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/SoundUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/StandardTextTags
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/StringUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/StringUtilsTests
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/TerrainUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/Time
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/TimerUtils
- jenkins/workspace/Wurst/de.peeeqscript/./build/deps/WurstStdlib2-master/wurst/util/UnitIndexer

# Framehandle

Source

### framehandle GAME_UI

Source

### vec2 SCREEN_BOTTOM

Source

### vec2 SCREEN_BOTTOMLEFT

Source

### vec2 SCREEN_BOTTOMRIGHT

Source

### vec2 SCREEN_CENTER

Source

### vec2 SCREEN_LEFT

Source

### vec2 SCREEN_RIGHT

Source

### vec2 SCREEN_TOP

Source

### vec2 SCREEN_TOPLEFT

Source

### vec2 SCREEN_TOPRIGHT

Source

### vec2 WHOLE_SCREEN_BOTTOM

Source

### vec2 WHOLE_SCREEN_BOTTOMLEFT

Source

### vec2 WHOLE_SCREEN_BOTTOMRIGHT

Source

### vec2 WHOLE_SCREEN_LEFT

Source

### vec2 WHOLE_SCREEN_RIGHT

Source

### vec2 WHOLE_SCREEN_TOP

Source

### vec2 WHOLE_SCREEN_TOPLEFT

Source

### vec2 WHOLE_SCREEN_TOPRIGHT

Source

### framehandle WORLD_UI

Source

### function static framehandle.cageMouse(boolean enable)

Source

Forces the mouse cursor to stay (caged) inside of the frame

### function static framehandle.clearAllPoints()

Source

Frees the frame from any relative or absolute anchor points

### function static framehandle.click()

Source

Fires a click a event on the frame

### function createFrame(string name) returns framehandle

Source

Creates a non simple frame of the given name (the name of the frame which must be defined in the imported fdf files)

### function createFrame(string name, framehandle owner, int priority, int createContext) returns framehandle

Source

Creates a non simple frame: name: the name of the frame which must be defined in the imported fdf files. owner: the parent of the frame priority: unknown createContext: the unique id assigned to the frame and its children (useful for creating multiple frames of the same name)

### function createFrame(string typeName, string name, framehandle owner, string inherits, int createContext) returns framehandle

Source

Creates a frame by type: typeName: the name of the type (e.g. "SIMPLEFRAME", "MENU", "BUTTON") name: the name of the created frame owner: the parent of the frame inherits: the name of the frame frome which the created frame will be inhereting (which must be defined in the imported .fdf files) createContext: the unique id assigned to the frame and its children (useful for creating multiple frames of the same name)

### function createSimpleFrame(string name) returns framehandle

Source

Creates a simple frame of the given name (the name of the frame which must be defined in the imported fdf files.)

### function createSimpleFrame(string name, framehandle owner, int createContext) returns framehandle

Source

Creates a simple frame: name: the name of the frame which must be defined in the imported fdf files. owner: the parent of the frame createContext: the unique id assigned to the frame and its children (useful for creating multiple frames of the same name)

### function static framehandle.disable()

Source

Disables the frame

### function static framehandle.disable(player p)

Source

Disables the frame for the player p

### function disableCursor()

Source

### function static framehandle.enable()

Source

Enables the frame

### function static framehandle.enable(player p)

Source

Enables the frame for the player p

### function enableCursor()

Source

### function enableUIAutoPosition(boolean flag)

Source

Enables or disables auto positioning of ui elements

### function static framehandle.getAlpha() returns int

Source

Returns the decimal alpha value of the frame (only for specific frames)

### function static framehandle.getChild(int index) returns framehandle

Source

Get child frame handle from given index

### function static framehandle.getChildrenCount() returns int

Source

Get number of children frames of given frame. Only direct child frames are counted

### function getFrame(string name, int createContext) returns framehandle

Source

Returns the framehandle of the given name and createContext index (children inherit the createContext value of their parent)

### function getFrame(string name) returns framehandle

Source

Returns the framehandle of the given name

### function static framehandle.getHeight() returns real

Source

Returns the frame's height

### function static framehandle.getName() returns string

Source

Returns the frame's name

### function getOriginFrame(originframetype frameType) returns framehandle

Source

Returns the orgin frame of the given type

### function getOriginFrame(originframetype frameType, int index) returns framehandle

Source

Returns the orgin frame of the given type and index

### function static framehandle.getParent() returns framehandle

Source

Searches for the frames parent frame. Should be used with caution as getting the parent of any top most frame will lead into a void crash

### function static framehandle.getText() returns string

Source

Returns the text value of the text frame

### function static framehandle.getTextSizeLimit() returns int

Source

Returns the maximum allowed text size of the text frame

### function static framehandle.getValue() returns real

Source

Returns the specific value of the frame (e.g. for sliders)

### function static framehandle.getWidth() returns real

Source

Returns the frame's width

### function static framehandle.hide()

Source

Hides the frame

### function static framehandle.hide(player p)

Source

Hides the frame to the specific player

### function hideOriginFrames()

Source

Hides all origin frames except ORIGIN_FRAME_WORLD_FRAME

### function static framehandle.isEnabled() returns boolean

Source

Returns the state of the frame

### function static framehandle.isEnabled(player p) returns boolean

Source

Returns the state of the frame for given player

### function static framehandle.isVisible() returns boolean

Source

Returns whether the frame is visible or not

### function static framehandle.isVisible(player p) returns boolean

Source

Returns whether the frame is visible or not for given player

### function loadTOCFile(string tocFile) returns boolean

Source

Loads a toc file from the given path, to include custom fdf files from, returns true on success

### function static framehandle.remove()

Source

Removes a frame

### function static framehandle.setAbsPoint(framepointtype point, real x, real y)

Source

Sets the frame position to an absolute x, y point on the screen. For the the x-axis, the value is between 0 and 0.8 For the the y-axis, the value is between 0 and 0.6

### function static framehandle.setAbsPoint(framepointtype point, vec2 pos)

Source

Sets the frame position to an absolute x, y point on the screen. For the the x-axis, the value is between 0 and 0.8 For the the y-axis, the value is between 0 and 0.6

### function static framehandle.setAllPoints(framehandle relative)

Source

Copy all the anchor points of the given frame

### function static framehandle.setAlpha(int alpha)

Source

Sets the decimal alpha value of the frame (only for specific frames)

### function static framehandle.setAlpha(player p, int alpha)

Source

Sets the decimal alpha value of the frame (only for specific frames) to the given player

### function static framehandle.setCenter()

Source

Places the frame at the center of the screen

### function setCursorEnabled(boolean flag)

Source

### function static framehandle.setEnabled(boolean enabled)

Source

Enables or disables the frame

### function static framehandle.setFocus(boolean flag)

Source

Enables or disables the user interaction for the frame

### function static framehandle.setFocus(player p, boolean flag)

Source

Enables or disables the user interaction for the frame for given player

### function static framehandle.setFont(string fileName, real height, int flags)

Source

Sets the text font of the text frame

### function static framehandle.setHeight(real height)

Source

Sets the height of the frame (sets the width to its current width)

### function static framehandle.setLevel(int level)

Source

If multiple frames cover each other, the one with the highest level will receive mouse events and will be drawn above the others. If several frames have the same level, the last created one is prioritized

### function static framehandle.setMinMax(real minValue, real maxValue)

Source

Sets the specific minimum and maximum value of the frame (e.g. for sliders)

### function static framehandle.setModel(string modelFile, int cameraIndex)

Source

Sets the model of the model frame

### function setMousePos(vec2 pos)

Source

Places the mouse cursor at the given point of the screen. Uses the same coodinate system as framehandles

### function static framehandle.setMousePos()

Source

Places the mouse cursor in the center of the frame

### function setMousePos(int x, int y)

Source

Places the mouse cursor at the given point of the screen. Uses the window's coordinate system (in pixels) where (0, 0) is top-left corner of the window and positive direction of Y axis is "down"

### function setOriginFramesVisible(boolean flag)

Source

Hides or shows all origin frames except ORIGIN_FRAME_WORLD_FRAME

### function static framehandle.setParent(framehandle parent)

Source

Sets the parent frame of the frame

### function static framehandle.setPoint(framepointtype point, framehandle relative, framepointtype relativePoint)

Source

Sets the frame's anchor point position to the one of the given frame's anchor

### function static framehandle.setPoint(framepointtype point, framehandle relative, framepointtype relativePoint, vec2 offset)

Source

Sets the frame's anchor point position to the one of the given frame's anchor with an offset

### function static framehandle.setPoint(framepointtype point, framehandle relative, framepointtype relativePoint, real offsetX, real offsetY)

Source

Sets the frame's anchor point position to the one of the given frame's anchor with an offset

### function static framehandle.setScale(real scale)

Source

Sets the frame's scaling value. Frame's size, children frames and relative anchor points scale

### function static framehandle.setSize(real width, real height)

Source

Sets the width and height of the frame

### function static framehandle.setSpriteAnimate(int primaryProp, int flags)

Source

Unknown

### function static framehandle.setStepSize(real stepSize)

Source

Sets the step size of the frame (e.g. for sliders)

### function static framehandle.setText(string text)

Source

Sets the text value of the text frame

### function static framehandle.setText(player p, string text)

Source

Sets the text value of the text frame for the specific player

### function static framehandle.setTextAlignment(textaligntype vert, textaligntype horz)

Source

Set the text alignment of the text frame

### function static framehandle.setTextColor(colorA color)

Source

Sets the text color of the text frame

### function static framehandle.setTextColor(int color)

Source

Sets the text color of the text frame

### function static framehandle.setTextSizeLimit(int size)

Source

Sets the maximum allowed text size of the text frame

### function static framehandle.setTexture(string texFile, int flag, boolean blend)

Source

Sets the texture of the frame texFile: the path of the texture flags: unknown blend: true to keep transparency

### function static framehandle.setTexture(player p, string texFile, int flag, boolean blend)

Source

Sets the texture of the frame for the specific player texFile: the path of the texture flags: unknown blend: true to keep transparency

### function static framehandle.setTooltip(framehandle tooltip)

Source

Sets a frame's tooltip frame, if it has some tooltip subframe

### function static framehandle.setValue(real value)

Source

Sets the specific value of the frame (e.g. for sliders)

### function static framehandle.setVertexColor(color pcolor)

Source

Sets the vertex color of the model frame

### function static framehandle.setVertexColor(colorA color)

Source

Sets the vertex color of the model frame

### function static framehandle.setVertexColor(int color)

Source

Sets the vertex color of the model frame

### function static framehandle.setVisible(boolean flag)

Source

Shows or hides the frame

### function static framehandle.setVisible(player p, boolean flag)

Source

Shows or hides the frame to the given player

### function static framehandle.setWidth(real width)

Source

Sets the width of the frame (sets the height to its current height)

### function static framehandle.show()

Source

Shows the frame

### function static framehandle.show(player p)

Source

Shows the frame to the specific player

### function showOriginFrames()

Source

Shows all origin frames except ORIGIN_FRAME_WORLD_FRAME

### function static framehandle.unfocus()

Source

Removes the focus from a given frame by disable and instantly enabling it. Mandatory for Frames of type 'SIMPLE'

### function static framehandle.unfocus(player p)

Source

Removes the focus from a given frame by disable and instantly enabling it for given player. Mandatory for Frames of type 'SIMPLE'