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# UpgradeObjEditing

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## class UpgradeDefinition

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Use this class to create upgrade definitions. Constructors provide a "Clean" upgrade definition, without any research cost or effects. Using the addEffectXXX() methods will add additional effects, with a limit of 4 effects. Do not use the setEffect methods from the W3Q baseclass.

### int effectCount

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### function addEffectAbilityLevelBonus(int base, int increment, string abilCode)

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Increases the level of an ability

### function addEffectAddUltravision()

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Allows effected units to see as far at night as they see during the day.

### function addEffectApplyAttackUpgradeBonus()

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Increases the base damage of units by their "Attack Upgrade Bonus" field

### function addEffectApplyDefenseUpgradeBonus()

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Increases the defense of units by their "Defense Upgrade Bonus" field

### function addEffectAttackDamageBonus(int base, int increment)

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Bonus to base damage of attacks. Supports negative bonuses.

### function addEffectAttackDamageLoss(int base, int increment)

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Increases the unit's damage loss by a set amount. This effects line or bounce attacks!

### function addEffectAttackDiceBonus(int base, int increment)

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Increases the number of Attack Dice on attacks

### function addEffectAttackRangeBonus(int base, int increment)

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Increases the attack range of attacks

### function addEffectAttackSpeedBonus(real base, real increment)

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Percentage increase on attack speed. Note: 0.1 = 10%.

### function addEffectAttackSpillDistanceBonus(int base, int increment)

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Upgrades the distance "Artillery (Line)" attack types travel. For example Glaive Throwers use this.

### function addEffectAttackSpillRadiusBonus(int base, int increment)

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Upgrades the radius of "Artillery (Line)" attack types (over the distance they travel).

### function addEffectAttackTargetCountBonus(int base, int increment)

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Increases the number of attack targets that a Missile (bounce) weapon type will bounce to.

### function addEffectAuraDataBonus(real base, real increment)

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This is used to increase the damage of Kodo's command auras in melee. Use at your own risk on other auras.

### function addEffectDefenseTypeChange(int base)

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Changes the effected units' armor type by *adding or removing this value from their current armor type*.The following table describes the index for each armor type: small = 0 medium = 1 large = 2 fortified = 3 normal = 4 hero = 5 divine = 6 unarmored = 7 Resulting armor type indexes under 0 or greater than 7 will result in broken unit armors. Negative integers also do work. Examples. Unit has "Large" armor. You upgrade a type change of 1, the unit now has fortified armor (this is what Orc Reinforced Burrows does). Having an armor type of large and applying 7 to it will give the unit an undefined, breaking their armor type.

### function addEffectEnableAttacks(AttacksEnabled base)

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Changes the attacks enabled for the effected units.

### function addEffectEnableAttacksRooted(AttacksEnabled base)

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Changes the attacks enabled for the effected units when rooted.

### function addEffectEnableAttacksUprooted(AttacksEnabled base)

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Changes the attacks enabled for the effected units when rooted.

### function addEffectGoldHarvestBonus(int base, int increment)

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Increases gold harvested by Harvest abilities.

### function addEffectGoldHarvestBonusEntangle(int base, int increment)

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Increases gold harvested by Gold Harvest Entangled abilities. Apply to the entangled mine.

### function addEffectHitPointBonus(int base, int increment)

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Flat increase to hitpoints.

### function addEffectHitPointBonusPercent(real base, real increment)

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Percent increase to base hitpoints. Note: 0.1 = 10% increase

### function addEffectHitPointRegeneration(real base, real increment)

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Percent bonus increase to hitpoint regeneration. Note: 0.1 = 10% increase

### function addEffectLumberHarvestBonus(int base, int increment)

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Increases lumber capcity on "gather" type abilities.

### function addEffectMagicImmunity()

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Adds magic immunity to unit's effected

### function addEffectManaPointBonus(int base, int increment)

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Flat bonus to max mana points.

### function addEffectManaPointBonusPercent(real base, real increment)

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Percent bonus to max mana. Note: 0.1 = 10%.

### function addEffectManaRegeneration(real base, real increment)

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Percent bonus to mana regeneration. Note: 0.1 = 10%.

### function addEffectMovementSpeedBonus(int base, int increment)

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Flat bonus to movement speed.

### function addEffectMovementSpeedBonusPercent(real base, real increment)

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Percent bonus to base movement speed. Note: 0.1 = 10%.

### function addEffectRaiseDeadDurationBonus(int base, int increment)

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Increases the lifetime of skeletons raised via the Raise Dead ability.

### function addEffectSightRangeBonus(int base, int increment)

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Increases sight range of units effected.

### function addEffectSpikedBarricades(int base, int increment)

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Damage dealt by the Spiked Barricades ability to melee enemy attackers on attack.

### function addEffectUnitAvailabilityChange(boolean available, string unitId)

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Changes availabilty of units. Note: the unit MUST have this upgrade as an "Upgrade Used" or it will have no effect. Look at Troll Berserker upgrade for an example of this usage.

### function getEffectCount() returns int

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base)

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base, real increment)

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base, real increment, string codeId)

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### function setEffectBase(int effectIndex, real value)

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### function setEffectCode(int effectIndex, string value)

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### function setEffectIncrement(int effectIndex, real value)

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### function setEffectType(int effectIndex, UpgradeEffectType effectType)

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## class W3QDefinition

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### int baseId

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### ObjectDefinition def

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### int levels

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### int newId

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### function getBaseId() returns int

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### function getLevels() returns int

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### function getNewId() returns int

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### function presetEditorSuffix(StringLevelClosure lc)

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### function presetHotkey(StringLevelClosure lc)

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### function presetIcon(StringLevelClosure lc)

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### function presetName(StringLevelClosure lc)

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### function presetRequirements(StringLevelClosure lc)

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Comma separated list of ids for tech requirements.

### function presetRequirementsLevels(StringLevelClosure lc)

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Comma separated list of ints corresponding to list of tech requirements provided by setRequirements.

### function presetTooltip(StringLevelClosure lc)

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### function presetTooltipExtended(StringLevelClosure lc)

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### function setButtonPositionX(int value)

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### function setButtonPositionY(int value)

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### function setClass(UpgradeClass value)

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### function setEditorSuffix(int level, string value)

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base)

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base, real increment)

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### function setEffect(int effectIndex, UpgradeEffectType effectType, real base, real increment, string codeId)

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### function setEffectBase(int effectIndex, real value)

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### function setEffectCode(int effectIndex, string value)

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### function setEffectIncrement(int effectIndex, real value)

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### function setEffectType(int effectIndex, UpgradeEffectType effectType)

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### function setGoldCostBase(int value)

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### function setGoldCostIncrement(int value)

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### function setHotkey(int level, string value)

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### function setIcon(int level, string value)

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### function setLevels(int value)

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### function setLumberCostBase(int value)

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### function setLumberCostIncrement(int value)

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### function setName(int level, string value)

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### function setRace(Race value)

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### function setRequirements(int level, string value)

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Comma separated list of ids for tech requirements.

### function setRequirementsLevels(int level, string value)

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Comma separated list of ints corresponding to list of tech requirements provided by setRequirements.

### function setTimeBase(int value)

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### function setTimeIncrement(int value)

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### function setTooltip(int level, string value)

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### function setTooltipExtended(int level, string value)

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### function setTransferWithUnitOwnership(boolean value)

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