// this script was compiled with wurst 1.8.1.0-jenkins-Wurst-1365 globals integer array E_nextFree integer E_firstFree=0 integer E_maxIndex=0 integer array E_typeId endglobals native testFail takes string msg returns nothing native testSuccess takes nothing returns nothing function initGlobals takes nothing returns nothing set E_firstFree = 0 set E_maxIndex = 0 endfunction function E_D_C_A_bar takes integer this returns integer return 2 endfunction function error takes string msg returns nothing call BJDebugMsg(msg + "\n" + "") endfunction function dispatch_E_test_E_D_C_A_bar takes integer this returns integer local integer test_E_D_C_A_bar_result if E_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling E.bar") else call error("Called E.bar on invalid object.") endif endif set test_E_D_C_A_bar_result = E_D_C_A_bar(this) return test_E_D_C_A_bar_result endfunction function E_D_C_B_foo takes integer this returns integer return 3 endfunction function dispatch_E_test_E_D_C_B_foo takes integer this returns integer local integer test_E_D_C_B_foo_result if E_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling E.foo") else call error("Called E.foo on invalid object.") endif endif set test_E_D_C_B_foo_result = E_D_C_B_foo(this) return test_E_D_C_B_foo_result endfunction function alloc_E takes nothing returns integer local integer this if E_firstFree == 0 then if E_maxIndex < 32768 then set E_maxIndex = E_maxIndex + 1 set this = E_maxIndex set E_typeId[this] = 1 else call error("Out of memory: Could not create E.") set this = 0 endif else set E_firstFree = E_firstFree - 1 set this = E_nextFree[E_firstFree] set E_typeId[this] = 1 endif return this endfunction function construct_E_D_C_A takes integer this returns nothing endfunction function construct_E_D_C_B takes integer this returns nothing endfunction function construct_E_D_C takes integer this returns nothing call construct_E_D_C_A(this) call construct_E_D_C_B(this) endfunction function construct_E_D takes integer this returns nothing call construct_E_D_C(this) endfunction function E_init takes integer this returns nothing call construct_E_D(this) endfunction function construct_E takes integer this returns nothing call E_init(this) endfunction function new_E takes nothing returns integer local integer this = alloc_E() call construct_E(this) return this endfunction function init_test takes nothing returns nothing local integer e = new_E() if dispatch_E_test_E_D_C_B_foo(e) != 3 then call testFail("foo fail") endif if dispatch_E_test_E_D_C_A_bar(e) != 2 then call testFail("bar fail") endif call testSuccess() endfunction function main takes nothing returns nothing call initGlobals() call init_test() endfunction function config takes nothing returns nothing endfunction