scope VillagerRobed import ObjEditingNatives @compiletime function create_w3u_h00K takes nothing returns nothing let u = createObjectDefinition("w3u", 'h00K', 'hrif') u.setString("unam", "Villager") u.setString("utub", "") u.setString("utip", "") u.setString("upgr", "") u.setString("ureq", "") u.setUnreal("ua1c", 2.0) u.setInt("ua1b", -1) u.setInt("ua1d", 1) u.setInt("ua1s", 1) u.setString("ua1m", "") u.setInt("umh1", 1) u.setInt("ua1z", 3000) u.setInt("ua1r", 95) u.setString("uabi", "") u.setUnreal("uacq", 1200.0) u.setInt("ufle", 0) u.setInt("ufoo", 0) u.setString("unsf", "(Robed)") u.setString("umdl", "war3mapImported\\RobeMan_ManyAnimations.mdl") u.setReal("usca", 1.05) u.setReal("umxp", 5.0) u.setReal("umxr", 5.0) u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNVillagerMan.blp") u.setReal("ushh", 60.0) u.setReal("ushw", 60.0) u.setString("ucs1", "AxeMediumChop") u.setString("ua1t", "normal") u.setReal("ushx", 20.0) u.setReal("ushy", 20.0) end endscope