scope HunterProjectile import ObjEditingNatives @compiletime function create_w3u_h000 takes nothing returns nothing let u = createObjectDefinition("w3u", 'h000', 'hfoo') u.setString("uabi", "Aloc") u.setString("utip", "") u.setString("unam", "hunterProjectile") u.setString("utub", "") u.setString("uhot", "") u.setString("upgr", "") u.setInt("usrg", 0) u.setInt("usma", 0) u.setInt("usin", 0) u.setInt("usid", 0) u.setInt("ugor", 0) u.setInt("urtm", 1) u.setInt("upri", 0) u.setInt("upoi", 0) u.setInt("ulev", 1) u.setInt("uhpm", 500000) u.setInt("ugol", 0) u.setInt("ubdi", 0) u.setInt("ubba", 0) u.setInt("ubsi", 0) u.setInt("ufoo", 0) u.setInt("ubld", 1) u.setString("usnd", "") u.setUnreal("ucol", 0.0) u.setString("umvt", "float") u.setUnreal("umvr", 1.0) u.setInt("umvs", 522) u.setString("utar", "none") u.setInt("udup", 0) u.setString("udty", "small") u.setInt("udef", 0) u.setInt("uaen", 0) u.setString("uspa", "") u.setReal("ushw", 2.0) u.setReal("ushh", 2.0) u.setReal("ushx", 100.0) u.setReal("ushy", 100.0) u.setString("ushu", "ShadowFlyer") u.setString("umdl", "Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl") u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNAcorn.blp") u.setUnreal("udtm", 1.0) u.setInt("utco", 12) u.setUnreal("ulpz", 50.0) u.setUnreal("uprw", 20.0) end endscope