scope HunterChild import ObjEditingNatives @compiletime function create_w3u_h00H takes nothing returns nothing let u = createObjectDefinition("w3u", 'h00H', 'hrif') u.setString("unam", "Hunter") u.setString("utub", "") u.setString("utip", "") u.setString("upgr", "") u.setString("ureq", "") u.setUnreal("ua1c", 2.0) u.setInt("ua1b", -1) u.setInt("ua1d", 1) u.setInt("ua1s", 1) u.setString("ua1m", "") u.setInt("umh1", 1) u.setInt("ua1z", 3000) u.setInt("ua1r", 1200) u.setUnreal("ubs1", 0.1) u.setString("ua1g", "enemies,ground,vulnerable") u.setUnreal("umvr", 1.0) u.setString("uabi", "A00F,A000,A00B,A00D,A006,A004") u.setInt("uhpm", 200) u.setUnreal("uhpr", 0.0) u.setUnreal("uacq", 1200.0) u.setUnreal("uimz", 50.0) u.setUnreal("ulpz", 50.0) u.setInt("umvs", 265) u.setInt("usid", 500) u.setInt("usin", 500) u.setInt("ufle", 0) u.setUnreal("uprw", 10.0) u.setUnreal("ucbs", 0.1) u.setUnreal("ucpt", 0.17) u.setInt("uaen", 0) u.setInt("ufoo", 0) u.setString("unsf", "(Child)") u.setString("umdl", "GunlessRifleman.mdl") u.setReal("usca", 0.9) end endscope