scope HunterInventory import ObjEditingNatives @compiletime function create_w3a_A000 takes nothing returns nothing let u = createObjectDefinition("w3a", 'A000', 'Aihn') u.setLvlDataInt("inv3", 1, 3, 1) u.setLvlDataInt("inv1", 1, 1, 4) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("areq", 0, 0, "") u.setLvlDataString("ansf", 0, 0, "") u.setLvlDataString("anam", 0, 0, "Hunter Inventory") u.setLvlDataString("atp1", 1, 0, "Hunter Inventory") u.setLvlDataString("aub1", 1, 0, "Such inventory, much items. Wow.") end endscope