[CENTER] [TABLE] [CENTER] [H3][color=#60A600]Hunter's Hall[/color][/H3] [color=#CCAA00][B]A map by Cokemonkey11[/B][/color] [BOX=Go to]1. [GOTO=Introduction]Introduction[/GOTO] 2. [GOTO=Screenshots]Screenshots[/GOTO] 3. [GOTO=Abilities]Abilities[/GOTO] 4. [GOTO=Items]Items[/GOTO] 5. [GOTO=Version Control]Version Control[/GOTO] 6. [GOTO=Changelog]Changelog[/GOTO] 7. [GOTO=Detailed Changelog]Detailed Changelog[/GOTO] 8. [GOTO=Automated Hosting]Automated Hosting[/GOTO] 9. [GOTO=Contributing]Contributing[/GOTO] [/BOX] [/CENTER] [R][H3][color=#CCAA00]Introduction[/color][/H3][R] Hunter's Hall is a team-oriented PvP Warcraft 3 map which uses a [color=#ffcc00]round[/color] system, with short, objective-based matches. Players are divided into two teams of three: A team of hunters, and a team of beasts. Teams use different playstyles and objectives to provide fluid, thought-provoking gameplay. Hunters have ranged weapons and binocular vision, but are limited to the shortcomings of their species. Hunters can only view the area immediately around and in front of them, and can't easily track each other. Hunters have long-ranged weapons with major firepower, a net ability, and a melee range execute ability. Hunters should stick together to survive Beast harassment, while trying to secure a [color=#ffcc00]Rune of Imperialization[/color] stolen by the Beasts. Runes spawn in two separate places, marked A and B on the minimap. In addition to killing the beasts outright, Hunters can win the round by securing a rune and returning it to the Hunter's Hall. But if the time runs out, the Beasts are victorious. Beasts have many properties that make them good at guerilla warfare. Beasts can regenerate health, move around quickly, and have a large sight radius in all directions. They can also track their team's movements and therefore deaths as well. Beasts need to utilize their greater utility and regeneration properties to harass the Hunters, killing them slowly without letting them enough time to secure a [color=#ffcc00]Rune of Imperialization[/color]. [R][H3][color=#CCAA00]Screenshots[/color][/H3][R] [hidden=Hunter Combat System] [img]http://i.imgur.com/TkqjlBz.jpg[/img] [/hidden] [hidden=Beast Blink Ability] [img]http://i.imgur.com/GFv1h4a.png[/img] [/hidden] [hidden=Beast Cinematic, Story] [img]http://i.imgur.com/IY6XY5d.jpg[/img] [/hidden] [hidden=Beast Cinematic, Tutorial] [img]http://i.imgur.com/MaS0ANC.jpg[/img] [/hidden] [R][H3][color=#CCAA00]Abilities[/color][/H3][R] [hidden=Hunter][size=-1][color=#ffffff][color=#ffcc00]Net[/color] [[color=#999999]W[/color]] Throws a hunting net in the target direction which collides with the first Beast struck. Can entangle multiple units. [color=#ffcc00]Range:[/color] 500 [color=#ffcc00]Area of Effect:[/color] 200 [color=#ffcc00]Cooldown:[/color] 8s [color=#ffcc00]Projectile Speed:[/color] 600 [color=#ffcc00]Slow Duration:[/color] 4.5s [color=#ffcc00]Knife[/color] [[color=#999999]E[/color]] Slashes wildly in the facing direction, damaging the first enemy in the area. If the target is below [color=#ffcc00]50[/color] health, it is killed instantly and the cooldown is cut in half. [color=#ffcc00]Base Damage:[/color] 30 [color=#ffcc00]Cooldown:[/color] 15s [color=#ffcc00]Sprint[/color] [[color=#999999]R[/color]] Provides a short boost of movement speed. [color=#ffcc00]Cooldown:[/color] 5s [color=#ffcc00]Boost Duration:[/color] 1s [color=#ffcc00]Movement Speed Bonus:[/color] 40%[/color][/size] [/hidden] [hidden=Beast][size=-1][color=#ffffff][color=#ffcc00]Blink[/color] [[color=#999999]Q[/color]] Teleports a short distance towards the target location. [color=#ffcc00]Maximum Range:[/color] 500 [color=#ffcc00]Minimum Range:[/color] 100 [color=#ffcc00]Cost:[/color] 1 Lightning Charge [color=#ffcc00]Cooldown:[/color] 0.2s [color=#ffcc00]Thunder[/color] [[color=#999999]W[/color]] Gives a short boost of attack speed and empowers the next basic attack, causing it to deal an additional [color=#ffcc00]20%[/color] of the victim's maximum health. [color=#ffcc00]Cooldown:[/color] 10s [color=#ffcc00]Charge Duration:[/color] 5s [color=#ffcc00]Attack Speed Duration:[/color] 1 attack [color=#ffcc00]Organic Hemisection[/color] [[color=#999999]R[/color]] Splits the brain and body into two. [color=#ffcc00]Cost:[/color] 3 Lightning Charges[/color][/size] [/hidden] [R][H3][color=#CCAA00]Items[/color][/H3][R] [otable] [tr] [tdalt][img]http://i.imgur.com/o0rtJ4t.png[/img][/tdalt] [tdalt][b]Hunter Itemization:[/b] The Hunter team starts the game rather front-loaded on resource: they have [color=#ffcc00]1000[/color] gold to spend which carries on through future matches. Killing beasts grants a paltry bounty, so having good economic sense is invaluable. If a hunter dies, its items will be dropped. If a hunter survives, they keep their items for the next round. Note that hunters also have only 4 item slots - and an item slot is necessary for carrying a shard of imperialization.[/tdalt] [/tr] [tr][titletd][/titletd][titletd][/titletd][/tr] [tr] [tdalt][img]http://i.imgur.com/NqnO3QT.png[/img][/tdalt] [tdalt][b]Contract:[/b] (80 Gold) Grants [color=#ffcc00]50[/color] bonus gold when killing enemy Beasts. [color=#ffcc00]Lesser Beast Bonus:[/color] 25[/tdalt] [/tr] [tr] [tdalt][img]http://i.imgur.com/EkHH47s.png[/img][/tdalt] [tdalt][b]Field Conditioning Kit:[/b] (100 Gold) Regenerates [color=#ffcc00]1[/color] health per second while out of combat.[/tdalt] [/tr] [tr] [tdalt][img]http://i.imgur.com/zdR0ezM.png[/img][/tdalt] [tdalt][b]Gas-action Rifle:[/b] (150 Gold) Provides a fully-automatic firing mode. [color=#ffcc00]Fire Rate:[/color] 4 rounds per second[/tdalt] [/tr] [tr] [tdalt][img]http://i.imgur.com/G0nWgQK.png[/img][/tdalt] [tdalt][b]Studded Leather Armor:[/b] (200 Gold) Reduces damage from basic attacks by [color=#ffcc00]10[/color].[/tdalt] [/tr] [/otable] [R][H3][color=#CCAA00]Version Control[/color][/H3][R] All iterations of this map are maintained in a public git repository at bitbucket.org: [url]https://bitbucket.org/Cokemonkey11/hunters-hall[/url] [R][H3][color=#CCAA00]Issue Tracking[/color][/H3][R] I actively monitor the comments on this hive workshop map submission, but manage issues including bugs and enhancements on [url=https://bitbucket.org/Cokemonkey11/hunters-hall/issues?status=new&status=open&sort=-priority]bitbucket[/url]. Feel free to contribute there as well as here. [R][H3][color=#CCAA00]Changelog[/color][/H3][R] [color=#ffcc00]1.5.1[/color] [color=#999999]6 September 2015[/color]: [list] [*] Hunter Net ability has been reworked to provide less binary gameplay. [*] Hunters Hall now supports up to 6v6! [*] Fixed a bug where hunter's rifle ability could be unfairly used to target enemies with higher accuracy - this was mostly abused by AI. [*] Fixed a bug where the burst rifle's channeling animation would not be interrupted. [/list] [color=#ffcc00]1.5.0[/color] [color=#999999]3 May 2015[/color]: [list] [*] There are now four items which hunters can purchase at the marketplace! This has the implication that Hunters no longer have a "toggle weapon mode" ability - instead, fully-automatic mode is acquired by purchasing an item. [*] Burst attack mode now has a 1-second cooldown. [*] The map triggers have been fully converted to Jurst! This has the implication that changes to source are more accountable, and pull requests can be considered. [*] End-of-round conditions now have unique visual effects and sound-bites. [*] Adjusted mdl data for the fountain at beast spawn zone. [*] Added some cute music [/list] [color=#ffcc00]1.4.2[/color] [color=#999999]24 April 2015[/color]: [list] [*] Fixed a critical bug related to hunter attack multiplicity [/list] [color=#ffcc00]1.4.1[/color] [color=#999999]23 April 2015[/color]: [list] [*] Hunter now has a short cooldown sprint ability [*] Hunter Projectile Damage 25 -> 30 [*] Hunter Knife Damage 30 -> 35 [*] Hunter Knife Execute Damage 50 -> 60 [*] Hunter Knife Cooldown 15s -> 10s (50% cooldown reduction on execute still applies) [*] Adjusted terrain near the north entrance to Shard B, opening a third offensive path [*] Adjusted terrain at beast spawn zone (mostly cosmetic) [*] Fixed a bug related to the damage value written in Hunter attack tooltips [*] Fixed a bug related to terrain pathing in the north of the town [/list] [color=#ffcc00]1.4.0[/color] [color=#999999]21 April 2015[/color]: [list] [*] There are now two rune spawn points, neither of which are directly in the Beast spawn area. Any one rune can be returned to secure victory. [*] Hunters and Beasts are now "hero" units, which is only cosmetic. [/list] [hidden=Older Changes] [color=#ffcc00]1.3.0[/color] [color=#999999]15 April 2015[/color]: [list] [*] Beast's Thunder ability has been replaced with an attack-modifier, which should be more rewarding to use effectively, and provide more options for beast attacking patterns [*] Beast attack has been adjusted to be slower, but harder hitting, while also removing some of the unpredictability issues related to its damage over time component by removing its ability to stack, and significantly front-loading the damage back into the base [*] Slain hunters can now observe their allies locations across the map using vision hints [*] Hunter knife ability now has a larger enumeration range [*] Fixed a bug related to rune of imperialization location [*] Fixed a bug related to victory messages [/list] [color=#ffcc00]1.2.0[/color] [color=#999999]25 March 2015[/color]: [list] [*] AI now properly takes over player slots when a human leaves the game [*] Hunter AI now elects leaders and attempts to secure the objective [*] Beast AI now retreats when low on health or lightning. They also try to use their thunder ability when it's off cooldown [*] Before the cinematic begins, a voting dialog will determine the number of rounds [/list] [color=#ffcc00]1.1.3[/color] [color=#999999]23 March 2015[/color]: [list] [*] Hunter Net ability no longer applies net effect to corpses [*] Organic Hemisection and Organic Concatenation cast time no longer allows players to move selection circles [*] Organic Hemisection and Organic Concatenation no longer leave behind corpses [/list] [color=#ffcc00]1.1.2[/color] [color=#999999]23 March 2015[/color]: [list] [*] Fixed a major desynchronization related to the cinematic fade filters and fog masks [/list] [color=#ffcc00]1.1.0[/color] [color=#999999]18 March 2015[/color]: [list] [*] Terrain adjustments and improvements [*] Fix [ljass]fogmodifier[/ljass] leak [*] Add small vision bubbles to nearby hunters for allied vision [*] Add two new cinematics, one for each faction, including lore and tutorials [*] Cinematic can now be interrupted by popular vote [*] Game is now, by default, a best-of-7 [/list] [color=#ffcc00]1.0.1[/color] [color=#999999]2 March 2015[/color]: [list] [*] Beast "Thunder" ability can no longer leak a [ljass]lightning[/ljass] [*] Map author name is now spelled correctly (credits to StoPCampinGn00b) [*] AI now replaces players who leave the game [untested] [*] Beasts now maintain their sight radius while casting organic hemisection and organic concatenation [*] Fixed a bug where the game would not end if a dialog was open in multiplayer [untested] [*] "How To Play" quests now have list-style markers [*] Round time reduced to 4.5 minutes [*] Hunter range increased to 1200 [/list] [color=#ffcc00]1.0.0[/color] [color=#999999]12 February 2015[/color]: [list] [*] Basic AI Implemented [*] Terrain Revamp [*] Quest Menu with Credits Added [*] Knife ability reworked into skillshot [*] Edited skin for Hunter's Hall to match Human Base [*] New map preview [*] Hunter's Automatic Camera now uses smoothing [*] Cinematic now plays only once [*] Cinematic can now be skipped if all human players press escape [*] Hunter Attack is now a regular ability and must be targeted [*] Hunter Weapon Toggle is now an ability [*] Multiboard Revamp [*] Alternate round-victory conditions added [*] Time of Day now static at midnight [*] Beast Lightning Resource Introduced [*] Added lightning powered blink ability for Beast [*] Hunters and Beasts now have Hero Glow [*] Beast can now use Hemisection and Concatenation (split into two beasts or revert) [*] Hunter weapon behaviors improved [*] Best-of-Five Win Condition Implemented [/list] [color=#ffcc00]0.0.8[/color] [color=#999999]3 May 2010[/color]: [list] [*] Initial Version Uploaded to hiveworkshop.com [/list] [/hidden] [R][H3][color=#CCAA00]Detailed Changelog[/color][/H3][R] Every change on the map is marked in the [url=https://bitbucket.org/Cokemonkey11/hunters-hall/commits/all]bitbucket commits[/url]. [R][H3][color=#CCAA00]Automated Hosting[/color][/H3][R] Latest versions of this map are uploaded to both [url=http://makemehost.com/]mmh[/url] and [url=http://entgaming.net/]ENT[/url]. [R][H3][color=#CCAA00]Contributing[/color][/H3][R] I will merge atomic, well-formed pull-requests if they are consistent with my design policies and issue tracker. [/TABLE] [/CENTER]