// this script was compiled with wurst 1.8.1.0-jenkins-Wurst-1367 globals integer array I_nextFree integer I_firstFree=0 integer I_maxIndex=0 integer array I_typeId endglobals native testFail takes string s returns nothing native testSuccess takes nothing returns nothing function initGlobals takes nothing returns nothing endfunction function error takes string msg returns nothing call BJDebugMsg(msg + "\n" + "") endfunction function dispatch_I_test_I_foo takes integer this returns integer if I_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling I.foo") else call error("Called I.foo on invalid object.") endif endif if I_typeId[this] <= 2 then if I_typeId[this] <= 1 then set this = 5 else set this = 2 endif elseif I_typeId[this] <= 3 then set this = 3 else set this = 5 endif return this endfunction function new_B takes nothing returns integer local integer this if I_firstFree == 0 then if I_maxIndex < 32768 then set I_maxIndex = I_maxIndex + 1 set this = I_maxIndex set I_typeId[this] = 2 else call error("Out of memory: Could not create B.") set this = 0 endif else set I_firstFree = I_firstFree - 1 set this = I_nextFree[I_firstFree] set I_typeId[this] = 2 endif return this endfunction function new_C takes nothing returns integer local integer this if I_firstFree == 0 then if I_maxIndex < 32768 then set I_maxIndex = I_maxIndex + 1 set this = I_maxIndex set I_typeId[this] = 3 else call error("Out of memory: Could not create C.") set this = 0 endif else set I_firstFree = I_firstFree - 1 set this = I_nextFree[I_firstFree] set I_typeId[this] = 3 endif return this endfunction function new_D takes nothing returns integer local integer this if I_firstFree == 0 then if I_maxIndex < 32768 then set I_maxIndex = I_maxIndex + 1 set this = I_maxIndex set I_typeId[this] = 4 else call error("Out of memory: Could not create D.") set this = 0 endif else set I_firstFree = I_firstFree - 1 set this = I_nextFree[I_firstFree] set I_typeId[this] = 4 endif return this endfunction function init_test takes nothing returns nothing local integer b = new_B() local integer c = new_C() local integer d = new_D() if dispatch_I_test_I_foo(b) != 2 then call testFail("b") endif if dispatch_I_test_I_foo(c) != 3 then call testFail("c") endif if dispatch_I_test_I_foo(d) != 5 then call testFail("d") endif call testSuccess() endfunction function main takes nothing returns nothing call initGlobals() call init_test() endfunction function config takes nothing returns nothing endfunction