// this script was compiled with wurst 1.8.1.0-jenkins-Wurst-1365 globals integer array C_nextFree integer C_firstFree=0 integer C_maxIndex=0 integer array C_typeId endglobals native testSuccess takes nothing returns nothing function initGlobals takes nothing returns nothing endfunction function C_foo takes integer this returns integer return 3 endfunction function E_foo takes integer this returns integer return 4 endfunction function error takes string msg returns nothing call BJDebugMsg(msg + "\n" + "") endfunction function dispatch_C_test_C_foo takes integer this returns integer if C_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling C.foo") else call error("Called C.foo on invalid object.") endif endif if C_typeId[this] <= 2 then set this = C_foo(this) else set this = E_foo(this) endif return this endfunction function D_bla takes integer this returns integer return dispatch_C_test_C_foo(this) endfunction function dispatch_D_test_D_bla takes integer this returns integer if C_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling D.bla") else call error("Called D.bla on invalid object.") endif endif return D_bla(this) endfunction function alloc_E takes nothing returns integer local integer this if C_firstFree == 0 then if C_maxIndex < 32768 then set C_maxIndex = C_maxIndex + 1 set this = C_maxIndex set C_typeId[this] = 3 else call error("Out of memory: Could not create E.") set this = 0 endif else set C_firstFree = C_firstFree - 1 set this = C_nextFree[C_firstFree] set C_typeId[this] = 3 endif return this endfunction function E_init takes integer this returns nothing endfunction function D_init takes integer this returns nothing endfunction function C_init takes integer this returns nothing endfunction function construct_C takes integer this returns nothing call C_init(this) endfunction function construct_D takes integer this returns nothing call construct_C(this) call D_init(this) endfunction function construct_E takes integer this returns nothing call construct_D(this) call E_init(this) endfunction function new_E takes nothing returns integer local integer this = alloc_E() call construct_E(this) return this endfunction function init_test takes nothing returns nothing if dispatch_D_test_D_bla(new_E()) == 4 then call testSuccess() endif endfunction function main takes nothing returns nothing call initGlobals() call init_test() endfunction function config takes nothing returns nothing endfunction