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Available Packages:

Camera

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function static camerafield.adjust(real offset, real duration)

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function static player.adjustCameraBounds(int adjustMethod, real dxWest, real dxEast, real dyNorth, real dySouth)

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function static camerasetup.apply(boolean doPan, boolean panTimed)

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function static camerasetup.apply(boolean doPan, player whichPlayer, real duration)

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function static camerasetup.applyForceDuration(boolean doPan, real forceDuration)

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function static camerasetup.applyForceDurationSmooth(boolean doPan, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor)

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function static camerasetup.applyForceDurationWithZ(real zDestOffset, real forceDuration)

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function static camerasetup.applyWithZ(real zDestOffset)

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function static player.cameraClearNoise()

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function static player.cameraSetEQNoise(real magnitude)

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function static player.cameraSetSourceNoise(real magnitude, real velocity)

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function static player.cameraSetTargetNoise(real magnitude, real velocity)

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function static player.cameraSetupApply(boolean doPan, camerasetup whichSetup, real duration)

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function static camerafield.get() returns real

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function getCameraBoundMax() returns vec2

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function getCameraBoundMin() returns vec2

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function getCameraEyePosition() returns vec2

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function getCameraEyePosition3() returns vec3

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function getCameraTargetPosition() returns vec2

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function getCameraTargetPosition3() returns vec3

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function static camerasetup.getDestPosition() returns vec2

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function static camerasetup.getField(camerafield whichField) returns real

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function static camerafield.getFieldSwap(camerasetup whichSetup) returns real

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function static camerasetup.getFieldSwap(camerafield whichField) returns real

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function panCameraTo(vec2 pos)

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function panCameraTo(vec3 pos)

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Pans the camera to pos.x, pos.y and absolute height pos.z If pos.z > pos.getTerrainZ, the camera will not drop below the terrain on its path.

function static player.panCameraTo(vec2 pos)

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function static player.panCameraTo(vec3 pos)

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function panCameraToTimed(vec2 pos, real duration)

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function panCameraToTimed(vec3 pos, real duration)

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function static player.panCameraToTimed(vec2 pos, real duration)

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function static player.panCameraToTimed(vec3 pos, real duration)

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function static player.resetToGameCamera(real duration)

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function static camerafield.set(real value, real duration)

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function setCameraBounds(vec2 bottomLeft, vec2 topRight, vec2 topLeft, vec2 bottomRight)

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function static player.setCameraBoundsToRect(rect r)

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function static camerafield.setCameraField(player whichPlayer, real value, real duration)

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function static player.setCameraField(camerafield whichField, real value, real duration)

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function static player.setCameraOrientController(unit whichUnit, vec2 offset)

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function static unit.setCameraOrientController(vec2 offset)

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function static unit.setCameraOrientControllerForPlayer(vec2 offset, player whichPlayer)

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function setCameraPosition(vec2 pos)

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function static player.setCameraPosition(vec2 pos)

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function setCameraQuickPosition(vec2 pos)

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function static player.setCameraQuickPosition(vec2 pos)

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function setCameraRotateMode(vec2 pos, angle toSweep, real duration)

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function static unit.setCameraTargetController(vec2 offset, boolean inheritOrientation)

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function static player.setCameraTargetControllerNoZ(unit whichUnit, vec2 offset, boolean inheritOrientation)

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function setCinematicCamera(string cameraModelFile)

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Runs the camera through the cinematic camera specified in cameraModelFile. Existing cameras are available via Objects.cameraXXX paths"

function static player.setCinematicCamera(string cameraModelFile)

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Runs the camera for the player through the cinematic camera specified in cameraModelFile. Existing cameras are available via Objects.cameraXXX paths"

function static camerasetup.setDestPosition(vec2 pos, real duration)

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function static camerasetup.setField(camerafield whichField, real value, real duration)

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function static player.smartCameraPan(vec2 pos, real duration)

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Pans the camera depending on how far pos is from the current camera target: - If the distance is larger than bj_SMARTPAN_TRESHOLD_SNAP, the camera snaps instantenously - If the distance is larger than bj_SMARTPAN_TRESHOLD_PAN, the camera pans over the specified duration - If the distance is smaller than bj_SMARTPAN_TRESHOLD_PAN, the camera doesn't move at all.

function static player.stopCamera()

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