nopause = true -- no pausing in single player profiling = false -- when on, call LogJASSCalls -- bytecodetrace enables either bytecode tracer bytecodetrace = false -- bytecodetracefast writes to files each 64kB long -- if false, writes forever to one file bytecodetracefast = true -- bytecodeflush specifies whether to flush if bytecodetracefast is off, use this to pick up crashes -- does nothing if bytecodetracefast is on bytecodeflush = false btonerr = true -- include back trace on errors btonerrlen = 5 -- number of functions to trace back debugger = true -- enable debugging engine -- handle_monitor = true -- enable handle monitor -- handle_monitor_add(0x100015) -- add a handle to watch for detect_missed_null = true -- report when a function doesn't null a local variable which is a handle with value > 0x100000 and isn't a function argument (i.e. potential leak)