setobjecttype("units") -- units, items, doodads, destructables, abilities, buffs, upgrades mergefile("input.w3u", import) -- merge, replace, import setobjecttype("doodads") mergefile("input.w3d", replace) setobjecttype("abilities") mergefile("input.w3a", merge) mergefile("more.w3a", merge) if objectexists("AHbz") then modifyobject("AHbz") if (currentobject() == "AHbz") then logf(currentobjecttype(), currentobject()) -- write debug information to log makechange(current, "Tip", 3, "Lame Level 3 Tooltip") makechange(current, "Cool", 2, 99.5) makechange(current, "achd", 1) makechange(current, "alev", 4) end end if objectexists("S000") then createobject("S000", "Sxyz") -- new id will be Sxyz if (currentobject() == "Sxyz") then logf(currentobjecttype(), currentobject()) -- write debug information to log makechange(current, "Hotkey", "Q") makechange(current, "Name", "My Chaos") makechange(current, "EditorSuffix", "(Peasant)") makechange(current, "CheckDep", 0) makechange(current, "Cha1", 1, "hpea") end end if objectexists("AHbz") then createobject("AHbz", generateid("AHbz")) -- new id will be generated as substitute for the passed AHbz id if (currentobject() ~= "") then -- "" would indicate that we do not have a current object logf(currentobjecttype(), currentobject()) -- write debug information to log makechange(current, "Levels", 10) makechange(current, "Tip", 6, "Blizzard Level 6") makechange(current, "ResearchTip", "Learn Blixxard") makechange(current, "Tip", 5, "fuckfuckfuckfuckfuck") resetchange(current, "Tip", 5) -- due to bad language end createobject("AHbz", generateid("AHbz")) if (currentobject() ~= "") then logf(currentobjecttype(), currentobject()) -- write debug information to log makechange(current, "Name", "LOL") resetobject(current) end end setobjecttype("doodads") createobject("ZOss", generateid("ZOss")) createobject("ZOss", generateid("ZOss")) createdid = currentobject() -- we set this again because the modded, unmodded and custom groups refer to the state of the last time we called setobjecttype setobjecttype("doodads") makechange(custom, "dmis", 0.55) -- min scale for all custom doodads makechange(original, "dmas", 300) -- max scale for all original doodads makechange(unmodded, "dmis", 0.99) -- min scale for all unmodded original doodads resetchange(modded, "dmas") -- max scale for all modded original doodads modifyobject(createdid) resetobject(current) -- resetobject also works with custom, original, unmodded, modded groups