package ErrorHandling_config import NoWurst import PrintingHelper import MagicFunctions import Table import GameTimer import Real constant MUTE_ERROR_DURATION = 60 constant PRIMARY_ERROR_KEY = -1 /** error handing function. This function is used by libraries and for internal Wurst errors like accessing a null-pointer. Overwrite this function to customize error handling. Outputs an error message and terminates the current thread. There is a compiler flag to augment the error messages with stack traces. Error messages can also be disabled. */ @configurable public function error(string msg) let hash = StringHash(msg) if Table.ht.hasInt(PRIMARY_ERROR_KEY, hash) // Error has been printed before if Table.ht.loadInt(PRIMARY_ERROR_KEY, hash) + MUTE_ERROR_DURATION < currentTime // Time to print the error again print("|cffFF3A29Error:|r " + msg + getStackTraceString()) Table.ht.saveInt(PRIMARY_ERROR_KEY, hash, currentTime.toInt()) Table.ht.saveBoolean(PRIMARY_ERROR_KEY, hash, false) else if Table.ht.hasBoolean(PRIMARY_ERROR_KEY, hash) if not Table.ht.loadBoolean(PRIMARY_ERROR_KEY, hash) print("|cffFF3A29Excessive repeating errors are being omitted") Table.ht.saveBoolean(PRIMARY_ERROR_KEY, hash, true) else print("|cffFF3A29Excessive repeating errors are being omitted") Table.ht.saveBoolean(PRIMARY_ERROR_KEY, hash, true) // else Table.ht.saveInt(PRIMARY_ERROR_KEY, hash, currentTime.toInt()) print("|cffFF3A29Error:|r " + msg + getStackTraceString()) // crash the thread: I2S(1 div 0)