package UnitAnimations tuple animationData(int idx, real duration) public class UnitAnimations public static class DalaranMutant_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 3.333) static constant portraitTalk = animationData(2, 1.667) public static class ArchnathidGreen_PORTRAIT static constant stand = animationData(0, 1.834) public static class CliffsBACB0 static constant stand = animationData(0, 3.333) public static class NetherDragon_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 1.0) public static class LargeBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class DranaiMage static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class Archer static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standHit = animationData(8, 0.034) static constant standVictory = animationData(9, 3.734) static constant standReady = animationData(10, 1.133) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class MurlocNightCrawler_portrait static constant portrait = animationData(0, 4.667) public static class PossessionTarget static constant birth = animationData(0, 0.367) static constant stand = animationData(1, 0.366) static constant death = animationData(2, 0.367) public static class CameraPanLeftLow static constant stand = animationData(0, 60.0) public static class IceGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CityCliffDoodadCave3 static constant stand = animationData(0, 3.333) public static class LanternPost0 static constant stand = animationData(0, 3.333) static constant death = animationData(1, 3.333) public static class Vengeance static constant stand = animationData(0, 1.267) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 3.267) static constant stand4 = animationData(3, 2.534) static constant attack = animationData(4, 0.966) static constant walk = animationData(5, 0.9) static constant death = animationData(6, 1.133) public static class MurlocFleshEater_portrait static constant portrait = animationData(0, 4.667) public static class Archway1 static constant stand = animationData(0, 3.333) public static class LordaeronSummerSky static constant stand = animationData(0, 60.0) public static class Acolyte static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.334) static constant attack = animationData(3, 1.0) static constant standWorkGold = animationData(4, 2.267) static constant death = animationData(5, 1.567) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class LobstrokkRed_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class Rock1 static constant stand = animationData(0, 0.467) static constant stand2 = animationData(1, 0.466) public static class Outland_RockArch static constant stand = animationData(0, 3.333) public static class Phoenix static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.334) static constant birth = animationData(8, 0.6) static constant death = animationData(9, 0.7) static constant morph = animationData(10, 2.5) static constant standAlternate = animationData(11, 1.334) static constant morphAlternate = animationData(12, 0.833) public static class MagicVault static constant stand = animationData(0, 1.967) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) public static class WhiteWolf static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant spellSlam = animationData(3, 1.667) static constant attack1 = animationData(4, 0.666) static constant stand3 = animationData(5, 2.733) static constant attack2 = animationData(6, 0.667) static constant birth = animationData(7, 0.5) static constant attackSlam = animationData(8, 0.867) static constant death = animationData(9, 2.667) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class CliffsBBBA1 static constant stand = animationData(0, 3.333) public static class MeatwagonMissile static constant stand = animationData(0, 1.167) static constant death = animationData(1, 1.667) public static class Coral5 static constant stand = animationData(0, 3.333) public static class CliffsCACA0 static constant stand = animationData(0, 3.333) public static class DranaiWhite_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class RuinsWall03 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class UndergroundDome static constant stand = animationData(0, 3.333) static constant death = animationData(1, 3.334) public static class RockinArthas static constant stand = animationData(0, 4.0) public static class HeroLich_low static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 4.5) static constant stand3 = animationData(3, 3.0) static constant walk = animationData(4, 1.867) static constant standChannel = animationData(5, 1.866) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.5) static constant death = animationData(8, 1.667) static constant dissipate = animationData(9, 2.0) public static class DungeonStalagmite0 static constant stand = animationData(0, 3.333) public static class CityCliffsABAC0 static constant stand = animationData(0, 3.333) public static class Felboar_portrait static constant portrait2 = animationData(0, 10.667) public static class UIModalButtonOn static constant stand = animationData(0, 1.667) public static class CityCliffsCABC0 static constant stand = animationData(0, 3.333) public static class AshenTree9D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Ruins_Rock2 static constant stand = animationData(0, 3.333) public static class OgreOneHeadedArmored_portrait static constant portrait = animationData(0, 6.666) static constant portraitTalkLeft = animationData(1, 1.667) public static class Staff_Sanctuary_Target static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 3.8) static constant death = animationData(2, 0.633) public static class GargoyleCrumble static constant stand = animationData(0, 20.0) static constant stand2 = animationData(1, 20.0) static constant stand3 = animationData(2, 20.0) static constant stand4 = animationData(3, 20.0) static constant stand5 = animationData(4, 20.0) public static class Tichondrius static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.934) static constant spellThird = animationData(2, 2.933) static constant spell = animationData(3, 1.833) static constant walk = animationData(4, 1.0) static constant spellSlam = animationData(5, 2.0) static constant death = animationData(6, 2.334) static constant dissipate = animationData(7, 3.333) static constant attack1 = animationData(8, 1.1) static constant attack2 = animationData(9, 1.1) public static class Gargoyle_med static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 1.667) static constant morph = animationData(6, 2.5) static constant standAlternate = animationData(7, 0.334) static constant morphAlternate = animationData(8, 0.833) static constant deathAlternate = animationData(9, 0.833) public static class TombOfRelics static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class HarpyWitch_med static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class NightElfUITimeIndicator static constant stand = animationData(0, 60.0) static constant standAlternate = animationData(1, 60.0) public static class NagaBirth static constant birth = animationData(0, 61.1) public static class Shrooms1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CliffsABAA0 static constant stand = animationData(0, 3.333) public static class Kobold_low static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attack2 = animationData(8, 1.0) public static class BloodElfDragonHawk static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant standVictory = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class DraneiHut0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.333) public static class GnollWarden static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 4.067) static constant spell = animationData(2, 1.833) static constant stand4 = animationData(3, 5.467) static constant attack1 = animationData(4, 0.833) static constant attack2 = animationData(5, 0.833) static constant death = animationData(6, 2.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant walk = animationData(9, 1.066) static constant walk2 = animationData(10, 0.534) static constant portrait1 = animationData(11, 2.667) static constant portrait2 = animationData(12, 3.333) public static class Kiljaeden_Portrait static constant portrait1 = animationData(0, 1.5) static constant portrait2 = animationData(1, 2.933) static constant portraittalk1 = animationData(2, 1.334) static constant portraittalk2 = animationData(3, 2.0) static constant portraittalk3 = animationData(4, 3.333) public static class DragonSpawnBlue_Portrait static constant portrait = animationData(0, 8.0) static constant portraitTalk = animationData(1, 8.0) public static class CorruptedMoonWell static constant birth = animationData(0, 60.0) static constant portrait = animationData(1, 1.666) static constant stand = animationData(2, 3.0) static constant death = animationData(3, 1.667) public static class SmallFlameSpawn static constant birth = animationData(0, 6.667) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 3.333) public static class TargetArtLumber static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.1) public static class HeroTinker_Portrait static constant portrait = animationData(0, 1.333) static constant portraitTalk = animationData(1, 1.333) static constant portraitAlternate = animationData(2, 1.333) static constant portraitTalkAlternate = animationData(3, 1.333) public static class CityCliffsBBAB0 static constant stand = animationData(0, 3.333) public static class RuinsRoundDoor static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant birth = animationData(2, 2.0) static constant death = animationData(3, 4.0) public static class RuinsTree1S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffsACAC2 static constant stand = animationData(0, 3.333) public static class WendigoShaman static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 2.067) static constant attackSpellSlam = animationData(3, 1.6) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 0.933) static constant attackSlam2 = animationData(6, 0.933) static constant walk = animationData(7, 1.0) static constant death = animationData(8, 1.867) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class Ruins_Shells9 static constant stand = animationData(0, 3.333) public static class CityWoodBenchAngled static constant stand = animationData(0, 3.333) public static class SewerVent1 static constant stand = animationData(0, 3.333) public static class ForgottenOne_Portrait static constant portrait = animationData(0, 1.334) static constant portraitTalk = animationData(1, 1.0) public static class RuinsTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class HumanBloodLarge0 static constant deathExplode = animationData(0, 4.266) public static class ShorelineWave1 static constant stand3 = animationData(0, 2.3) public static class SpiritTouchTarget static constant birth = animationData(0, 1.1) public static class Shimmerweed static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 0.667) public static class FragMissile static constant death = animationData(0, 6.933) static constant stand = animationData(1, 1.233) public static class CliffsBABB0 static constant stand = animationData(0, 3.333) public static class UndeadAirBarge static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant walk3 = animationData(5, 2.0) static constant death = animationData(6, 1.667) public static class DNCDalaranTerrain static constant stand = animationData(0, 60.0) public static class Standard0 static constant stand = animationData(0, 0.967) public static class MarkOfChaosTarget static constant birth = animationData(0, 2.333) public static class CliffTransBALH0 static constant stand = animationData(0, 3.333) public static class NightElfBloodDruidBear static constant birth = animationData(0, 1.967) public static class CityCliffsBCAA0 static constant stand = animationData(0, 3.333) public static class BlizzardLogo static constant stand = animationData(0, 60.0) static constant death = animationData(1, 0.5) public static class Huntress_med static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.634) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 1.667) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) static constant stand1 = animationData(6, 2.666) static constant spell = animationData(7, 1.0) static constant attack2 = animationData(8, 1.0) public static class PigFarm static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.034) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) static constant portrait1 = animationData(4, 8.333) public static class HeroDreadLord static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.933) static constant stand3 = animationData(3, 2.933) static constant spell = animationData(4, 1.833) static constant walk = animationData(5, 1.0) static constant spellSlam = animationData(6, 2.0) static constant death = animationData(7, 2.333) static constant dissipate = animationData(8, 3.333) static constant attack1 = animationData(9, 1.1) static constant attack2 = animationData(10, 1.1) public static class SylvanusWindrunner static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.334) static constant attack2 = animationData(6, 1.334) static constant spell = animationData(7, 1.333) static constant walk = animationData(8, 0.833) static constant dissipate = animationData(9, 2.1) static constant standHit = animationData(10, 0.034) static constant standVictory = animationData(11, 3.734) static constant standReady = animationData(12, 1.133) public static class BlackDragon_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class CliffsBBAA1 static constant stand = animationData(0, 3.333) public static class SmokeSmudge0 static constant stand = animationData(0, 1.333) static constant death = animationData(1, 0.667) public static class CityBuildingLarge_0_Ruined static constant stand = animationData(0, 3.333) public static class Felgaurd_low static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class DranaiMage_med static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class FelstalkerPurple_med static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class NightElfUIPortraitMask static constant stand = animationData(0, 3.333) public static class CityCliffsCAAC1 static constant stand = animationData(0, 3.333) public static class WyvernRider static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.334) static constant spell = animationData(7, 1.267) static constant death = animationData(8, 2.133) static constant standHit = animationData(9, 0.033) public static class MiniMapWaypoint static constant stand = animationData(0, 0.833) public static class North_IceClaw6 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class NightElfBloodMoonPriestess static constant birth = animationData(0, 2.0) public static class RisingWaterWIDEDoodad static constant standAlternate = animationData(0, 3.0) static constant stand = animationData(1, 5.0) public static class MurgulMagicMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class TownBurningFireEmitter static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) public static class Sorceress_Portrait static constant portrait1 = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portrait3 = animationData(2, 6.034) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 2.0) static constant portraitTalk3 = animationData(5, 2.0) public static class Footman_med static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant stand4 = animationData(3, 5.267) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 0.8) static constant standDefend = animationData(7, 1.0) static constant walkDefend = animationData(8, 1.1) static constant death = animationData(9, 3.034) static constant decayFlesh = animationData(10, 60.0) static constant attackDefend = animationData(11, 1.0) static constant decayBone = animationData(12, 60.0) public static class Obelisk0 static constant stand = animationData(0, 0.967) public static class CityCliffDoodadCollapseShort3 static constant stand = animationData(0, 3.333) public static class RuinsWall452 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class KnightNoRider static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant tempWalk = animationData(9, 0.567) static constant standReady = animationData(10, 2.833) static constant standHit = animationData(11, 0.5) static constant standVictory = animationData(12, 2.833) static constant decayBone = animationData(13, 60.0) public static class StasisTotemTarget static constant birth = animationData(0, 0.434) static constant stand = animationData(1, 2.367) static constant death = animationData(2, 3.333) public static class CityBuildingLarge_90_Ruined static constant stand = animationData(0, 3.333) public static class HermitCrab_portrait static constant standVar1 = animationData(0, 2.0) static constant decayFlesh = animationData(1, 3.333) static constant decayBone = animationData(2, 60.0) public static class BattrollBlood static constant birth = animationData(0, 2.333) public static class RuinsBuilding0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class CliffsAAAC1 static constant stand = animationData(0, 3.333) public static class SittingCorpse static constant stand = animationData(0, 0.334) static constant nothing0 = animationData(1, 0.333) public static class ReviveDemon static constant stand = animationData(0, 2.467) public static class Barrens_Rocks8 static constant stand = animationData(0, 3.333) public static class Militia_med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand4 = animationData(2, 4.0) static constant attack = animationData(3, 1.0) static constant attack2 = animationData(4, 1.266) static constant walk = animationData(5, 0.8) static constant death = animationData(6, 3.334) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standReady = animationData(9, 1.5) static constant standWork = animationData(10, 0.6) public static class Archnathidpurple static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class CityscapeTree0S static constant stand = animationData(0, 1.0) public static class LOSBlocker static constant stand = animationData(0, 0.066) public static class OgreOneHeadedArmored static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class RibBones3 static constant stand = animationData(0, 3.333) public static class UndeadBloodAcolyte static constant birth = animationData(0, 1.567) public static class CityCliffTransALHB0 static constant stand = animationData(0, 3.333) public static class RuinedChunk1 static constant stand = animationData(0, 3.333) public static class SteamMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 1.5) public static class WarCraftIIILogo_expbeta static constant birth = animationData(0, 0.5) static constant birthAlternate = animationData(1, 1.834) static constant stand = animationData(2, 55.0) static constant death = animationData(3, 0.5) public static class DraneiHut1 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.333) public static class NerubianSpiderLord static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant spellAttack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) public static class CliffTransHBAL0 static constant stand = animationData(0, 3.333) public static class RuinsTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CliffTransACXH0 static constant stand = animationData(0, 3.333) public static class ForestTroll static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class CliffsBABB1 static constant stand = animationData(0, 3.333) public static class LoadGeneric static constant birth = animationData(0, 23.467) public static class SmokeSmudge1 static constant stand = animationData(0, 1.333) static constant death = animationData(1, 0.667) public static class NorthrendTree0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Archnathid_PORTRAIT static constant stand = animationData(0, 1.834) public static class Centaur static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 1.334) static constant stand2 = animationData(2, 2.334) static constant attack1 = animationData(3, 1.166) static constant death = animationData(4, 2.5) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant stand3 = animationData(7, 2.333) static constant attack2 = animationData(8, 1.167) public static class NorthrendTree7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Felstalker static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class RuinsWall02 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SewerVent0 static constant stand = animationData(0, 3.333) public static class CityCliffVines1 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class CityCliffsCBAA0 static constant stand = animationData(0, 3.333) public static class OgreLord_portrait static constant portrait = animationData(0, 6.666) static constant portraitTalkRight = animationData(1, 1.666) static constant portraitTalkLeft = animationData(2, 1.667) public static class SpiderBlue static constant walk = animationData(0, 0.667) static constant walkFast = animationData(1, 0.4) static constant stand = animationData(2, 1.667) static constant attack2 = animationData(3, 1.5) static constant attack = animationData(4, 1.0) static constant death = animationData(5, 1.167) static constant spell = animationData(6, 1.0) static constant stand2 = animationData(7, 1.667) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class UndeadTransportShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class JungleBeast static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 2.067) static constant attackSpellSlam = animationData(3, 1.6) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 0.933) static constant attackSlam2 = animationData(6, 0.933) static constant walk = animationData(7, 1.0) static constant death = animationData(8, 1.867) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class ChaosWolfrider_Portrait static constant portrait1 = animationData(0, 3.533) static constant portrait2 = animationData(1, 3.333) static constant portrait3 = animationData(2, 2.333) static constant portraitTalk1 = animationData(3, 2.334) static constant portraitTalk2 = animationData(4, 2.333) public static class AshenShrooms2 static constant stand = animationData(0, 3.0) public static class NorthrendTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DemonGate static constant stand = animationData(0, 0.967) static constant standWork = animationData(1, 3.333) static constant portrait1 = animationData(2, 2.5) static constant death = animationData(3, 0.833) static constant decay = animationData(4, 60.0) public static class IceTroll_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class MurlocFleshEater_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class CityCliffsACCC1 static constant stand = animationData(0, 3.333) public static class CliffsAABC0 static constant stand = animationData(0, 3.333) public static class RuinsWall453 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BloodElfDragonHawk_Low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant standVictory = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class NetherDragon static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class RiddenHippoGryphPortrait static constant portrait = animationData(0, 0.834) public static class DungeonRock9 static constant stand = animationData(0, 3.333) public static class GrassTuft2 static constant stand = animationData(0, 3.333) public static class AshenBrokenColumn1 static constant stand = animationData(0, 3.0) public static class Ruins_Flower3 static constant stand = animationData(0, 3.333) public static class HeroTaurenChieftain_med static constant stand1 = animationData(0, 2.667) static constant stand2 = animationData(1, 8.234) static constant stand3 = animationData(2, 7.733) static constant walk = animationData(3, 1.0) static constant standReady = animationData(4, 2.0) static constant attack1 = animationData(5, 1.333) static constant attack2 = animationData(6, 1.467) static constant standVictory = animationData(7, 3.0) static constant death = animationData(8, 2.0) static constant walkFast = animationData(9, 1.0) static constant spellSlam = animationData(10, 1.167) static constant attackSlam = animationData(11, 1.267) static constant dissipate = animationData(12, 2.0) public static class HeroCryptLord_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 5.966) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.033) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant spellChannel = animationData(6, 1.0) static constant spellThrow = animationData(7, 1.267) static constant morph = animationData(8, 1.0) static constant oNHOLDStandSpellDefendAlternate = animationData(9, 0.334) static constant morphDefend = animationData(10, 1.2) static constant spell = animationData(11, 1.2) static constant spellAlternate = animationData(12, 1.2) static constant walkAlternate = animationData(13, 1.0) static constant standAlternate = animationData(14, 1.0) static constant attackAlternate = animationData(15, 1.0) static constant dissipate = animationData(16, 2.0) public static class NightElfShipyard static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant portrait = animationData(2, 3.333) static constant death = animationData(3, 1.666) public static class LoardaeronBridge static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) public static class Runner static constant stand = animationData(0, 1.267) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 3.267) static constant stand4 = animationData(3, 2.534) static constant spell = animationData(4, 1.267) static constant attack = animationData(5, 0.966) static constant walk = animationData(6, 0.9) static constant death = animationData(7, 2.033) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Barrens_Rocks9 static constant stand = animationData(0, 3.333) public static class CityLowWall90 static constant stand = animationData(0, 3.333) public static class Hay0 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DalaranRuinTowerBase static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class MagnataurBrown_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class RazorManeChief_med static constant stand1 = animationData(0, 2.0) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 2.0) static constant spellAttack1 = animationData(3, 1.133) static constant death = animationData(4, 2.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class AerialShacklesTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 2.0) static constant death = animationData(2, 0.667) static constant birthMedium = animationData(3, 0.5) static constant standMedium = animationData(4, 2.0) static constant deathmedium = animationData(5, 0.667) static constant birthLarge = animationData(6, 0.5) static constant standLarge = animationData(7, 2.0) static constant deathLarge = animationData(8, 0.667) public static class PossessionMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.5) public static class CityCliffDoodadSlideShort0 static constant stand = animationData(0, 3.333) public static class Barrens_Bones0 static constant stand = animationData(0, 3.333) public static class MalFurion_Portrait static constant portrait = animationData(0, 1.334) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 2.666) static constant portrait3 = animationData(3, 2.167) static constant portraitTalk2 = animationData(4, 2.666) public static class AncientProtector static constant stand = animationData(0, 1.833) static constant stand2 = animationData(1, 3.567) static constant stand3 = animationData(2, 4.034) static constant stand4 = animationData(3, 3.633) static constant standReady = animationData(4, 1.4) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant death = animationData(7, 3.333) static constant walk = animationData(8, 1.434) static constant spellEatTree = animationData(9, 3.0) static constant morph = animationData(10, 2.566) static constant standWalkAlternate = animationData(11, 1.6) static constant attackAlternate = animationData(12, 1.0) static constant morphAlternate = animationData(13, 2.567) static constant birth = animationData(14, 60.0) static constant deathAlternate = animationData(15, 1.667) public static class Totem1 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class HCancelDeath static constant birth = animationData(0, 2.334) public static class T_OrcBloodCinematicEffect static constant stand = animationData(0, 5.5) public static class TaurenTotem0 static constant stand = animationData(0, 2.0) public static class ManaFlareTarget static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.666) static constant death = animationData(2, 0.666) public static class LordaeronWinterSkyPink static constant stand = animationData(0, 60.0) public static class DarkPortal static constant stand = animationData(0, 0.967) static constant standalternate = animationData(1, 1.0) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 2.5) public static class MagnataurBlue_Low static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class NorthrendTree3S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityLowWall0 static constant stand = animationData(0, 3.333) public static class HeroBloodElf static constant stand = animationData(0, 1.5) static constant stand3 = animationData(1, 3.334) static constant walk = animationData(2, 0.933) static constant stand1 = animationData(3, 4.667) static constant attack = animationData(4, 1.5) static constant attack1 = animationData(5, 1.5) static constant spell = animationData(6, 1.5) static constant attack3 = animationData(7, 1.167) static constant spellChannel = animationData(8, 2.0) static constant death = animationData(9, 3.0) static constant dissipate = animationData(10, 2.0) public static class T_StampedeMissileDeath static constant birth = animationData(0, 4.4) public static class RoughCliffDoodadSlide2 static constant stand = animationData(0, 3.333) public static class DarkRitualTarget static constant birth = animationData(0, 1.767) public static class TidalGuardian_low static constant birth = animationData(0, 60.0) static constant stand3 = animationData(1, 6.666) static constant portrait = animationData(2, 26.6) static constant stand2 = animationData(3, 6.667) static constant stand4 = animationData(4, 6.667) static constant stand5 = animationData(5, 6.667) static constant standReady2 = animationData(6, 7.333) static constant standReady = animationData(7, 6.667) static constant stand1 = animationData(8, 20.0) static constant attack = animationData(9, 1.533) static constant death = animationData(10, 2.333) static constant decay = animationData(11, 60.0) public static class IcecrownChair static constant stand = animationData(0, 3.333) public static class SkullonStick2 static constant stand = animationData(0, 60.0) public static class Lords_Rock0 static constant stand = animationData(0, 3.333) public static class RuinsWall04 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class RuinsTree5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class T_ForgottenOneTent static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 1.966) static constant attack = animationData(2, 1.0) static constant death = animationData(3, 1.067) public static class BloodElfMissile static constant stand = animationData(0, 0.666) static constant death = animationData(1, 4.0) static constant birth = animationData(2, 0.1) public static class Ruins_Rock1 static constant stand = animationData(0, 3.333) public static class Barrens_Spires0 static constant stand = animationData(0, 3.333) public static class MurlocNightCrawler static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class KnightNoRiderPortrait static constant portrait = animationData(0, 2.833) public static class LordaeronBackground static constant human01 = animationData(0, 0.333) static constant human02 = animationData(1, 0.333) static constant human03 = animationData(2, 0.333) static constant human04 = animationData(3, 0.333) static constant human05 = animationData(4, 0.333) static constant human06 = animationData(5, 0.333) static constant undead02 = animationData(6, 0.333) static constant undeadInterlude02 = animationData(7, 0.333) static constant undead06 = animationData(8, 0.333) static constant orcInterlude01 = animationData(9, 0.333) public static class SargerasGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) static constant standUpgradeFirst = animationData(4, 0.333) static constant standHitUpgradeFirst = animationData(5, 0.333) static constant deathAlternateUpgradeFirst = animationData(6, 0.667) static constant deathUpgradeFirst = animationData(7, 0.833) public static class CliffsBAAB0 static constant stand = animationData(0, 3.333) public static class StarfallTarget static constant birth = animationData(0, 3.3) public static class AIobSpecialArt static constant birth = animationData(0, 1.5) public static class BlackArrowMissile static constant birth = animationData(0, 0.1) static constant stand = animationData(1, 0.1) static constant death = animationData(2, 2.2) public static class RottenHayCartbroken static constant stand = animationData(0, 3.333) public static class LobstrokkBlue_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class BookshelfWall static constant stand = animationData(0, 3.333) public static class City_ColumnSingle static constant stand = animationData(0, 3.333) public static class EatTreeSprite static constant stand = animationData(0, 1.834) static constant death = animationData(1, 1.5) public static class LoadMultiplayerRandom static constant birth = animationData(0, 23.467) public static class TimerBar static constant stand = animationData(0, 1.0) public static class LightningBoltMissile static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.4) static constant birth = animationData(2, 0.034) public static class HeroDeathKnight static constant walk = animationData(0, 0.567) static constant stand2 = animationData(1, 2.833) static constant stand1 = animationData(2, 3.666) static constant spell1 = animationData(3, 1.5) static constant attack1 = animationData(4, 0.967) static constant death = animationData(5, 2.167) static constant standReady = animationData(6, 1.5) static constant dissipate = animationData(7, 2.0) public static class CityEnteranceGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class DalaranRuinTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class North_Rocks0 static constant stand = animationData(0, 3.333) public static class SkeletonMage_Med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant attack1 = animationData(2, 1.0) static constant walk = animationData(3, 1.167) static constant death = animationData(4, 5.033) static constant standReady = animationData(5, 1.0) static constant birth = animationData(6, 2.333) public static class T_WarCraftIIILogo static constant birth = animationData(0, 0.5) static constant birthAlternate = animationData(1, 1.834) static constant stand = animationData(2, 55.0) static constant death = animationData(3, 0.5) public static class SeaGiantGreen_Med static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.666) public static class Infernal static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.266) static constant standReady = animationData(3, 1.267) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.333) static constant birth = animationData(7, 2.366) static constant death = animationData(8, 4.867) static constant decay = animationData(9, 60.0) public static class Outland_Spires2 static constant stand = animationData(0, 3.333) public static class WarCraftIIILogo_exp static constant birth = animationData(0, 0.5) static constant birthAlternate = animationData(1, 1.834) static constant stand = animationData(2, 55.0) static constant death = animationData(3, 0.5) public static class RuinsTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffsBABC0 static constant stand = animationData(0, 3.333) public static class FlyingMachine_low static constant stand = animationData(0, 1.334) static constant attacktwo = animationData(1, 0.8) static constant walk = animationData(2, 1.233) static constant attackone = animationData(3, 1.0) static constant death = animationData(4, 2.0) public static class BurningArcher static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant standVictory = animationData(2, 2.666) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 1.167) static constant death = animationData(5, 5.033) static constant standReady = animationData(6, 1.0) static constant birth = animationData(7, 2.333) public static class BridgeRampSmall225 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class FirePitTrashed static constant stand = animationData(0, 0.667) static constant death = animationData(1, 1.0) public static class SewerVent2 static constant stand = animationData(0, 3.333) public static class CenterPanel static constant birth = animationData(0, 1.0) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.667) public static class Dranai_med static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class Peasant_Portrait static constant portrait1 = animationData(0, 2.0) static constant portrait2 = animationData(1, 4.0) static constant portrait3 = animationData(2, 4.0) static constant portraitTalk1 = animationData(3, 2.0) public static class CityBridgeSmall90 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Totem2 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class SludgeMonster static constant stand = animationData(0, 1.333) static constant walk = animationData(1, 0.966) static constant attack = animationData(2, 0.967) static constant death = animationData(3, 2.033) public static class HumanDestroyerShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class FirePillarMedium static constant stand = animationData(0, 3.3) static constant stand2 = animationData(1, 2.4) static constant death = animationData(2, 0.266) public static class SkullonStick1 static constant stand = animationData(0, 60.0) public static class MagicRunes0 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class MurlocFleshEater static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class NorthrendTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class SeaElemental_Low static constant stand = animationData(0, 1.667) static constant walk = animationData(1, 1.2) static constant death = animationData(2, 1.5) static constant birthSwim = animationData(3, 0.9) static constant attack = animationData(4, 1.167) public static class AbominationCIN static constant stand1 = animationData(0, 1.667) static constant walk = animationData(1, 1.0) static constant attack = animationData(2, 1.667) static constant stand2 = animationData(3, 2.0) static constant attack2 = animationData(4, 1.667) static constant death = animationData(5, 2.167) static constant standChannel = animationData(6, 1.667) static constant stand3 = animationData(7, 1.666) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Outland_Spires1 static constant stand = animationData(0, 3.333) public static class FelwoodSky static constant stand = animationData(0, 60.0) public static class RuinedFloor2x2_1 static constant stand = animationData(0, 3.333) public static class ElvenVillageBuilding7 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class North_IceClaw5 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class CityCliffsACAA0 static constant stand = animationData(0, 3.333) public static class SeaGiantGreen_portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 3.933) static constant portraitTalk1 = animationData(2, 3.934) static constant portraitTalk2 = animationData(3, 3.933) public static class DranaiWhite static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class ClarityTarget static constant birth = animationData(0, 2.2) static constant death = animationData(1, 0.1) static constant stand = animationData(2, 0.6) public static class NeutralBuildingExplosion static constant birth = animationData(0, 7.4) public static class HealTarget2 static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class PolarFurbolg static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant attackupgrade = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class ManaDrainCaster static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 1.0) public static class ScoreScreenNightElfVictory static constant stand = animationData(0, 3.333) public static class DalaranRuinCrystals static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class BanditSpearThrower static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 0.8) static constant standDefend = animationData(5, 1.0) static constant walkDefend = animationData(6, 1.1) static constant death = animationData(7, 3.034) static constant decayFlesh = animationData(8, 60.0) static constant attackDefend = animationData(9, 1.0) static constant deathFire = animationData(10, 3.033) static constant standHit = animationData(11, 0.034) static constant decayBone = animationData(12, 60.0) public static class Chair static constant stand = animationData(0, 0.967) public static class MurlocFlesheater_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class SkeletonArcher static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant standVictory = animationData(2, 2.666) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 1.167) static constant death = animationData(5, 5.033) static constant standReady = animationData(6, 1.0) static constant birth = animationData(7, 2.333) public static class CityCliffsBAAC0 static constant stand = animationData(0, 3.333) public static class SpawningGrounds static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant standwork = animationData(2, 2.667) static constant portrait = animationData(3, 2.667) static constant death = animationData(4, 2.333) public static class HeroKeeperoftheGroveGhost static constant stand1 = animationData(0, 1.666) static constant attack1 = animationData(1, 1.167) static constant walk = animationData(2, 1.2) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant stand2 = animationData(5, 3.334) static constant stand3 = animationData(6, 3.333) static constant standReady = animationData(7, 1.667) static constant dissipate = animationData(8, 2.667) static constant standChannel = animationData(9, 1.667) static constant attack2 = animationData(10, 1.167) static constant standVictory = animationData(11, 3.333) public static class ManaBarConsole static constant stand = animationData(0, 1.07) public static class Skull1 static constant stand = animationData(0, 0.967) public static class ManaFlareMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 1.5) public static class BigElfGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class City_LowWall_TallEndCapWithLantern static constant stand = animationData(0, 3.333) public static class GrassTuft0 static constant stand = animationData(0, 3.333) public static class NightElfLargeDeathExplode static constant birth = animationData(0, 4.834) public static class WindMill static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class LargeBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class SkeletonMage_Low static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant attack1 = animationData(2, 1.0) static constant walk = animationData(3, 1.167) static constant death = animationData(4, 5.033) static constant standReady = animationData(5, 1.0) static constant birth = animationData(6, 2.333) public static class DruidoftheTalon_Portrait static constant portraitTalkAlternateAlternateEx = animationData(0, 0.833) static constant portraitAlternateAlternateEx = animationData(1, 0.833) static constant portrait1 = animationData(2, 1.333) static constant portrait2 = animationData(3, 2.666) static constant portraitTalk1 = animationData(4, 2.666) static constant portraitTalk2 = animationData(5, 2.667) public static class OrcCampaign3D static constant stand = animationData(0, 9.967) static constant birth = animationData(1, 2.4) public static class Rowboat static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant portrait1 = animationData(5, 3.0) public static class Trough1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class GoldCredit static constant stand = animationData(0, 1.334) public static class Orccar static constant walk = animationData(0, 2.334) static constant walkalternate = animationData(1, 2.334) static constant stand = animationData(2, 1.667) static constant standalternate = animationData(3, 1.334) static constant portrait = animationData(4, 1.666) static constant victory = animationData(5, 4.667) public static class Lobstrokk_red_Portrait static constant portrait1 = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) public static class Seaweed04 static constant stand = animationData(0, 4.833) public static class LavaCracks2 static constant stand = animationData(0, 3.333) public static class AshenLillyPad static constant stand = animationData(0, 3.0) public static class GoblinShipyard static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class RuinsWall01 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class ArcaneTowerAttack static constant birth = animationData(0, 2.1) public static class CityLowWall135 static constant stand = animationData(0, 3.333) public static class CityCliffDoodadSlide3 static constant stand = animationData(0, 3.333) public static class BansheeGhost_Portrait static constant portrait = animationData(0, 1.667) static constant portraittalk = animationData(1, 1.666) public static class Coral4 static constant stand = animationData(0, 3.333) public static class RuinsTree8S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class HeroBloodElf_med static constant stand = animationData(0, 1.5) static constant stand3 = animationData(1, 3.334) static constant walk = animationData(2, 0.933) static constant stand1 = animationData(3, 4.667) static constant attack = animationData(4, 1.5) static constant attack1 = animationData(5, 1.5) static constant spell = animationData(6, 1.5) static constant attack3 = animationData(7, 1.167) static constant spellChannel = animationData(8, 2.0) static constant death = animationData(9, 3.0) static constant dissipate = animationData(10, 2.0) public static class CityCliffDoodadCollapseShort1 static constant stand = animationData(0, 3.333) public static class DragonSpawnPurple_Portrait static constant portrait = animationData(0, 8.0) static constant portraitTalk = animationData(1, 8.0) public static class HeroShadowHunterBlood static constant birth = animationData(0, 3.766) public static class MurlocMutant_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class AshenShrooms3 static constant stand = animationData(0, 3.0) public static class AshenTree2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class ForestTrollTrapper_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class ResourceEffectTarget static constant birth = animationData(0, 1.033) public static class DungeonStalagmite1 static constant stand = animationData(0, 3.333) public static class Crates0 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class Barrens_Spires2 static constant stand = animationData(0, 3.333) public static class MurgulSlave_low static constant walk = animationData(0, 0.667) static constant standSwim = animationData(1, 1.0) static constant stand2 = animationData(2, 1.0) static constant walkSwim = animationData(3, 0.667) static constant stand = animationData(4, 1.0) static constant attack2 = animationData(5, 0.833) static constant stand3 = animationData(6, 2.667) static constant attack1 = animationData(7, 0.833) static constant attackSwim = animationData(8, 0.834) static constant deathSwim = animationData(9, 1.667) static constant death = animationData(10, 1.666) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant decayswim = animationData(13, 60.0) static constant standReadySwim = animationData(14, 1.0) static constant standReady = animationData(15, 1.0) static constant standVictory = animationData(16, 1.5) static constant standWork = animationData(17, 1.0) static constant standWorkSwim = animationData(18, 1.0) static constant standLumber = animationData(19, 1.0) static constant attackLumber = animationData(20, 0.833) static constant walkLumber = animationData(21, 0.834) static constant standReadyLumber = animationData(22, 1.0) static constant standWorkLumber = animationData(23, 1.0) static constant standGold = animationData(24, 1.0) static constant attackGold = animationData(25, 0.833) static constant walkGold = animationData(26, 0.834) static constant standReadyGold = animationData(27, 1.0) static constant standWorkGold = animationData(28, 1.0) public static class Beastmaster_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) static constant portrait2 = animationData(2, 3.0) static constant portraittalk = animationData(3, 3.0) public static class T_AbominationExplosion static constant birth = animationData(0, 2.167) public static class Sasquatch static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 2.067) static constant attackSpellSlam = animationData(3, 1.6) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 0.933) static constant attackSlam2 = animationData(6, 0.933) static constant walk = animationData(7, 1.0) static constant death = animationData(8, 1.867) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class Ghoul static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 0.833) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 0.833) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standReady = animationData(9, 1.0) static constant standVictory = animationData(10, 1.5) static constant standChannel = animationData(11, 1.0) static constant standLumber = animationData(12, 1.0) static constant attackLumber = animationData(13, 0.833) static constant walkLumber = animationData(14, 0.834) static constant standReadyLumber = animationData(15, 1.0) static constant standChannelLumber = animationData(16, 1.0) public static class CityBuildingSmall90_1_Ruined static constant stand = animationData(0, 3.333) public static class Ruins_Rock3 static constant stand = animationData(0, 3.333) public static class LordaeronTree3D static constant stand = animationData(0, 1.0) public static class LillyPad static constant stand = animationData(0, 3.333) public static class CorruptedTreeofLife static constant standUpgradeFirstSecond = animationData(0, 2.0) static constant walk = animationData(1, 1.167) static constant morph = animationData(2, 2.0) static constant standBirthAltWorkUpgradeFirstSecond = animationData(3, 3.333) static constant hold = animationData(4, 1.0) static constant standAlternateUpgradeFirstSecond = animationData(5, 1.667) static constant morphAlternate = animationData(6, 2.0) static constant attack = animationData(7, 1.0) static constant death = animationData(8, 3.334) static constant birthAlternate = animationData(9, 60.0) static constant deathAlternate = animationData(10, 2.767) static constant decayAlternate = animationData(11, 0.033) static constant decay = animationData(12, 60.0) static constant spellEatTree = animationData(13, 3.0) public static class HeroDreadLord_med static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.933) static constant stand3 = animationData(3, 2.933) static constant spell = animationData(4, 1.833) static constant walk = animationData(5, 1.0) static constant spellSlam = animationData(6, 2.0) static constant death = animationData(7, 2.333) static constant dissipate = animationData(8, 3.333) static constant attack1 = animationData(9, 1.1) static constant attack2 = animationData(10, 1.1) public static class Headhunter_v1 static constant stand2 = animationData(0, 2.667) static constant stand = animationData(1, 1.9) static constant stand3 = animationData(2, 2.0) static constant stand4 = animationData(3, 2.334) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.1) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackRange = animationData(8, 1.167) static constant standready = animationData(9, 1.9) static constant standAlternate1 = animationData(10, 1.267) static constant standAlternate2 = animationData(11, 1.666) static constant standAlternate3 = animationData(12, 1.333) static constant morph = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.0) static constant decayFleshAlternate = animationData(15, 60.0) static constant decayAlternateBone = animationData(16, 60.0) static constant walkAlternate1 = animationData(17, 0.833) static constant attackAlternate1 = animationData(18, 1.0) static constant standReadyAlternate = animationData(19, 0.5) public static class CliffsABAA1 static constant stand = animationData(0, 3.333) public static class City_ColumnSemiCircle_Ruined static constant stand = animationData(0, 3.333) public static class HarpyWitch_low static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class OutlandMushroomTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class FlameStrike static constant birth = animationData(0, 7.167) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 3.333) public static class FirePit static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.667) static constant decay = animationData(2, 0.666) public static class BallsOfFireMissile static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) public static class Archemonde static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.0) static constant spellSlam = animationData(3, 3.133) static constant death = animationData(4, 2.333) static constant dissipate = animationData(5, 3.333) static constant attack1 = animationData(6, 0.967) static constant attack2 = animationData(7, 1.1) static constant spell = animationData(8, 1.0) public static class OrcBloodTauren static constant death = animationData(0, 3.134) public static class Farm static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) public static class OrcishTransportShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class Satyr static constant stand = animationData(0, 1.2) static constant stand3 = animationData(1, 2.4) static constant stand2 = animationData(2, 2.4) static constant standReady = animationData(3, 0.8) static constant attack = animationData(4, 0.934) static constant attack2 = animationData(5, 0.933) static constant stand4 = animationData(6, 2.4) static constant death = animationData(7, 3.4) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant walk = animationData(10, 0.734) static constant portrait = animationData(11, 4.0) static constant spell = animationData(12, 1.667) public static class Shrooms6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class OutlandMushroomTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class TNTBarrel static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class CityBridgeSmall45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class TaurenTotem1 static constant stand = animationData(0, 2.0) public static class RubbleRock0 static constant stand = animationData(0, 0.967) public static class BreathOfFireDamage static constant stand = animationData(0, 2.1) static constant birth = animationData(1, 0.1) static constant death = animationData(2, 0.1) public static class CliffsAAAC0 static constant stand = animationData(0, 3.333) public static class CityCliffsACBC0 static constant stand = animationData(0, 3.333) public static class EarthQuakeTarget static constant birth = animationData(0, 1.033) static constant stand = animationData(1, 9.041) static constant death = animationData(2, 0.967) public static class IceBlock0 static constant stand = animationData(0, 3.333) public static class Trough static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class ArchnathidGreen_low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class NagaSummoner static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class LavaCracks3 static constant stand = animationData(0, 3.333) public static class NewRoughCliffDoodadCave2 static constant stand = animationData(0, 3.333) public static class Lords_Rock1 static constant stand = animationData(0, 3.333) public static class HeroFarSeer_med static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant standReady = animationData(3, 1.666) static constant spellChainLightning = animationData(4, 1.367) static constant attack1 = animationData(5, 0.8) static constant death = animationData(6, 1.867) static constant dissipate = animationData(7, 2.0) static constant spell = animationData(8, 2.733) public static class BanditMage static constant walk = animationData(0, 0.7) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant standVictory = animationData(3, 2.233) static constant attack1 = animationData(4, 1.4) static constant stand3 = animationData(5, 3.667) static constant spell = animationData(6, 2.7) static constant death = animationData(7, 2.8) static constant dissipate = animationData(8, 2.0) static constant standChannel = animationData(9, 1.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class SnowMan static constant stand = animationData(0, 3.333) public static class Battleship static constant birth = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class Knight_med static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant standReady = animationData(9, 2.833) static constant standVictory = animationData(10, 2.833) static constant decayBone = animationData(11, 60.0) public static class City_Fountain static constant stand = animationData(0, 3.3) static constant stand2 = animationData(1, 2.467) public static class ObsidianStatueCrumble static constant stand = animationData(0, 12.0) public static class NerubianZiggurat static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.4) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class City_ColumnSingle1_Ruined static constant stand = animationData(0, 3.333) public static class Obstacle0 static constant stand = animationData(0, 0.967) public static class SmallBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class Chimaera_Portrait static constant portrait = animationData(0, 1.467) static constant portraitTalk = animationData(1, 1.467) public static class DalaranMagicalPenWall static constant stand = animationData(0, 0.334) static constant deathAlternate = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class FurbolgPanda_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class GraineryBurned static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class Shrooms2S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class NightElfBloodChimaera static constant birth = animationData(0, 2.834) public static class CityCliffsCAAC0 static constant stand = animationData(0, 3.333) public static class Coral3 static constant stand = animationData(0, 3.333) public static class Barrens_Spires1 static constant stand = animationData(0, 3.333) public static class Village_Fencelong static constant stand = animationData(0, 3.333) public static class DalaranGuardTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 2.666) static constant decay = animationData(10, 60.0) public static class MortarTeam_med static constant walk = animationData(0, 1.0) static constant stand3 = animationData(1, 2.667) static constant death = animationData(2, 1.5) static constant decayFlesh = animationData(3, 60.0) static constant stand = animationData(4, 1.333) static constant stand2 = animationData(5, 2.667) static constant attackspell = animationData(6, 2.0) static constant standReady = animationData(7, 1.0) static constant standVictory = animationData(8, 1.666) static constant decayBone = animationData(9, 60.0) public static class Harpy static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class CityBuildingSmall0_1_Ruined static constant stand = animationData(0, 3.333) public static class HumanSmallDeathExplode static constant birth = animationData(0, 4.834) public static class SeaTurtle_low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class ThunderLizardEgg static constant birth = animationData(0, 2.567) static constant stand = animationData(1, 1.333) static constant death = animationData(2, 1.334) public static class CritterBird static constant stand = animationData(0, 6.666) public static class HeroBloodElfBlood static constant birth = animationData(0, 3.0) public static class AzureDragonWelp_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class Wheat2 static constant stand = animationData(0, 3.333) public static class GiantSeaTurtle_Portrait static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 2.666) public static class LobstrokkBlue static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class RibBones2 static constant stand = animationData(0, 3.333) public static class CliffsCACC1 static constant stand = animationData(0, 3.333) public static class SkeletonMage_portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 2.0) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 2.0) public static class IronMaiden static constant stand = animationData(0, 0.967) public static class BridgeRampSmall315 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Furbolg static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant attackupgrade = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class PolarBear static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attack2 = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class SkeletonOrc_low static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant stand3 = animationData(2, 2.667) static constant standVictory = animationData(3, 2.666) static constant attackSpell1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.167) static constant death = animationData(7, 5.033) static constant standReady = animationData(8, 1.0) static constant birth = animationData(9, 2.333) public static class OutlandMushroomTree1S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityBuildingSmall45_1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class HeroWarden_Portrait static constant portrait1 = animationData(0, 1.5) static constant portraitTalk1 = animationData(1, 3.0) public static class AshenTree5S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityCliffTransHLAA0 static constant stand = animationData(0, 3.333) public static class Headhunter_Portrait static constant base = animationData(0, 0.267) static constant portrait1 = animationData(1, 1.9) static constant portrait2 = animationData(2, 1.9) static constant portrait3 = animationData(3, 3.5) static constant portraitTalk1 = animationData(4, 2.5) static constant portraitTalk2 = animationData(5, 2.366) public static class AncestralGuardianMissile static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 2.6) static constant death = animationData(2, 1.267) public static class RuinsWall454 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BloodElfLieutenant_Portrait static constant portrait = animationData(0, 1.466) static constant portrait2 = animationData(1, 2.934) static constant portrait3 = animationData(2, 2.933) static constant portraitTalk = animationData(3, 2.766) static constant portraitTalk2 = animationData(4, 2.766) public static class Ruins_Spires7 static constant stand = animationData(0, 3.333) public static class SmokeSmudge2 static constant stand = animationData(0, 1.333) static constant death = animationData(1, 0.667) public static class HeroDemonHunter_Med static constant stand = animationData(0, 1.4) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 4.033) static constant stand4 = animationData(3, 5.734) static constant standReady = animationData(4, 0.766) static constant attack = animationData(5, 0.9) static constant attack2 = animationData(6, 0.9) static constant death = animationData(7, 4.1) static constant walk = animationData(8, 0.867) static constant spellThrow = animationData(9, 0.9) static constant dissipate = animationData(10, 2.0) static constant spell = animationData(11, 0.766) static constant standChannel = animationData(12, 1.233) static constant standAlternate = animationData(13, 0.933) static constant walkAlternate = animationData(14, 0.766) static constant attackAlternate = animationData(15, 0.933) static constant spellAlternate = animationData(16, 0.933) static constant standReadyAlternate = animationData(17, 0.733) static constant deathAlternate = animationData(18, 1.767) static constant dissipateAlternate = animationData(19, 2.0) static constant morph = animationData(20, 1.5) static constant morphAlternate = animationData(21, 1.466) public static class RuinedChunk0 static constant stand = animationData(0, 3.333) public static class Felwood_Thorns0 static constant stand = animationData(0, 3.333) public static class ElvenFishVillageBuilding1 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class NightElfBloodHippoGryph static constant birth = animationData(0, 3.867) public static class NPCbloodVillagerWoman static constant death = animationData(0, 1.867) public static class OrcUITimeIndicator static constant stand = animationData(0, 60.0) static constant standAlternate = animationData(1, 60.0) public static class Selectioncircle2 static constant friendly = animationData(0, 1.333) static constant enemy = animationData(1, 1.334) static constant neutral = animationData(2, 1.333) static constant friendlyBig = animationData(3, 1.333) static constant enemyBig = animationData(4, 1.333) static constant neutralBig = animationData(5, 1.334) public static class RoughCliffDoodadCollapse3 static constant stand = animationData(0, 3.333) public static class City_LowWall_TallEndCap static constant stand = animationData(0, 3.333) public static class SkeletonArcher_med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant standVictory = animationData(2, 2.666) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 1.167) static constant death = animationData(5, 5.033) static constant standReady = animationData(6, 1.0) static constant birth = animationData(7, 2.333) public static class NorthrendTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Meatwagon_Low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) public static class BundleofLumber static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.5) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class Bones1 static constant stand = animationData(0, 0.467) static constant stand2 = animationData(1, 0.466) public static class BearDen static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.334) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) public static class North_IceClaw4 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class CentaurTent2 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.267) public static class TorchHumanOmni static constant stand = animationData(0, 1.133) static constant death = animationData(1, 0.167) public static class CityCliffsACCC0 static constant stand = animationData(0, 3.333) public static class CoralBed static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant portrait = animationData(2, 2.667) static constant death = animationData(3, 2.333) public static class HeroPitLord_LOW static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.333) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.466) static constant stand2 = animationData(4, 1.167) static constant attackSlam1 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attackSlam2 = animationData(13, 1.666) static constant spell = animationData(14, 1.5) static constant attack2 = animationData(15, 1.667) static constant attack3 = animationData(16, 1.5) public static class CityCliffsCACB0 static constant stand = animationData(0, 3.333) public static class CorruptedTreeoflife_Portrait static constant stand = animationData(0, 2.0) static constant walk = animationData(1, 1.167) static constant morph = animationData(2, 2.0) static constant standAlternate = animationData(3, 3.333) static constant standWorkAlternate = animationData(4, 1.0) static constant standWorkCompleteAlternate = animationData(5, 1.667) static constant morphAlternate = animationData(6, 2.0) static constant attack = animationData(7, 1.0) static constant portrait = animationData(8, 2.0) static constant death = animationData(9, 2.0) static constant birth = animationData(10, 60.0) static constant deathAlternate = animationData(11, 1.667) public static class BarrensTree0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class LordaeronTree6S static constant stand = animationData(0, 1.0) public static class Ruins_Flower4 static constant stand = animationData(0, 3.333) public static class AshenBrokenColumn0 static constant stand = animationData(0, 3.0) public static class Shrooms2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class GrassTuft1 static constant stand = animationData(0, 3.333) public static class CityCliffsACAA1 static constant stand = animationData(0, 3.333) public static class CliffsAACB0 static constant stand = animationData(0, 3.333) public static class OrbSlow static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.066) public static class Skull0 static constant stand = animationData(0, 0.967) public static class Peasant_med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant standGold = animationData(4, 1.567) static constant standLumber = animationData(5, 1.566) static constant attack = animationData(6, 1.0) static constant attackGold = animationData(7, 1.0) static constant attackLumber = animationData(8, 1.0) static constant attack2 = animationData(9, 1.266) static constant walk = animationData(10, 0.8) static constant walkGold = animationData(11, 0.8) static constant walkLumber = animationData(12, 0.8) static constant death = animationData(13, 3.334) static constant decayFlesh = animationData(14, 60.0) static constant decayBone = animationData(15, 60.0) static constant standReady = animationData(16, 1.5) static constant standReadyGold = animationData(17, 1.5) static constant standReadyLumber = animationData(18, 1.5) static constant standWork = animationData(19, 0.6) static constant standWorkGold = animationData(20, 0.6) static constant standWorkLumber = animationData(21, 0.6) public static class ZombifyTarget static constant birth = animationData(0, 0.667) static constant death = animationData(1, 0.434) static constant stand = animationData(2, 0.334) public static class BloodElfLieutenant static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant stand4 = animationData(3, 5.267) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 0.8) static constant standDefend = animationData(7, 1.0) static constant walkDefend = animationData(8, 1.1) static constant death = animationData(9, 3.034) static constant decayFlesh = animationData(10, 60.0) static constant attackDefend = animationData(11, 1.0) static constant decayBone = animationData(12, 60.0) public static class SeaTurtleRange_Low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class MiniMapCreepLocSmall static constant stand = animationData(0, 2.0) public static class Cage static constant standPortrait = animationData(0, 2.0) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) public static class Magnataur_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class EasterChicken_Portrait static constant portrait = animationData(0, 2.0) public static class CityCliffsACCA1 static constant stand = animationData(0, 3.333) public static class BarrensTree3S static constant stand = animationData(0, 1.0) public static class UndeadBloodCryptFiend static constant birth = animationData(0, 3.034) public static class PierTrashed static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class Ruins_Rock5 static constant stand = animationData(0, 3.333) public static class GoblinLandMine static constant birth = animationData(0, 1.5) static constant stand = animationData(1, 1.667) static constant portrait1 = animationData(2, 0.167) static constant deathSpell = animationData(3, 2.333) static constant death = animationData(4, 1.333) public static class CorruptedMoonWellTarget static constant stand = animationData(0, 8.0) static constant death = animationData(1, 3.1) public static class CliffsABCC0 static constant stand = animationData(0, 3.333) public static class HeroLevel static constant cast = animationData(0, 2.0) public static class CavernDust static constant stand = animationData(0, 1.634) static constant stand2 = animationData(1, 2.8) static constant death = animationData(2, 0.266) public static class CityBuildingLarge_135 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class DungeonStalagmite3 static constant stand = animationData(0, 3.333) public static class CliffTransLHAA0 static constant stand = animationData(0, 3.333) public static class UndeadUIPortraitMask static constant stand = animationData(0, 3.333) public static class Rat_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 1.666) static constant portrait3 = animationData(2, 2.5) public static class Seaweed03 static constant stand = animationData(0, 4.0) public static class WispPortrait static constant portrait = animationData(0, 1.3) public static class RuinsRuinedThrone0 static constant stand = animationData(0, 3.333) public static class Headhunter_low static constant stand = animationData(0, 1.9) static constant walk = animationData(1, 0.667) static constant death = animationData(2, 2.1) static constant decayFlesh = animationData(3, 60.0) static constant decayBone = animationData(4, 60.0) static constant attackRange = animationData(5, 1.167) static constant standready = animationData(6, 1.9) public static class EnergyField static constant stand = animationData(0, 0.3) static constant death = animationData(1, 0.3) public static class DNCLordaeronUnit static constant stand = animationData(0, 60.0) public static class CorruptedEnt_portrait static constant portrait1 = animationData(0, 1.667) static constant portraitTalk1 = animationData(1, 1.667) public static class Vengeance_Med static constant stand = animationData(0, 1.267) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 3.267) static constant stand4 = animationData(3, 2.534) static constant attack = animationData(4, 0.966) static constant walk = animationData(5, 0.9) static constant death = animationData(6, 1.133) public static class LordaeronTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Obstacle1 static constant stand = animationData(0, 0.967) public static class UndeadShipyard static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant portrait = animationData(2, 3.334) static constant death = animationData(3, 0.833) static constant decay = animationData(4, 60.0) public static class TempleOfTheDamned static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class MainMenu3D_Exp static constant stand = animationData(0, 33.333) static constant standAlternate = animationData(1, 33.334) static constant morphAlternate = animationData(2, 1.933) public static class TomeGreen static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.633) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class ArcaneObservatory static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 0.333) static constant standWork = animationData(2, 2.0) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 6.634) static constant decay = animationData(5, 60.0) public static class FelwoodBush0 static constant stand = animationData(0, 3.0) public static class HEROGoblinALCHEMIST static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 3.5) static constant stand3 = animationData(2, 1.634) static constant attackone1NEW = animationData(3, 1.333) static constant walk1 = animationData(4, 1.0) static constant attackone2NEW = animationData(5, 1.333) static constant monkey = animationData(6, 1.667) static constant attacktwoSpellNew = animationData(7, 1.333) static constant spellChannel = animationData(8, 2.0) static constant death = animationData(9, 3.667) static constant dissipate = animationData(10, 2.0) static constant stand4 = animationData(11, 2.467) static constant morph = animationData(12, 0.333) static constant alternateStand = animationData(13, 1.234) static constant alternateStand2 = animationData(14, 2.466) static constant alternateWalk = animationData(15, 1.0) static constant attackTwoSpellAlternate = animationData(16, 1.333) static constant spellChannelAlternate = animationData(17, 2.0) static constant attackonealternate = animationData(18, 1.333) static constant attackOnealternate2 = animationData(19, 1.334) static constant attackOneAlternate3 = animationData(20, 1.333) static constant deathalternate = animationData(21, 3.666) static constant dissipatealternate = animationData(22, 2.0) static constant morphAlternate = animationData(23, 0.333) public static class CliffsABBA2 static constant stand = animationData(0, 3.333) public static class StoneWall904 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class ArthasIllidanFight static constant blackness = animationData(0, 5.0) static constant standOff = animationData(1, 12.0) static constant speedLines = animationData(2, 12.134) static constant fighting = animationData(3, 1.6) static constant arthasFeetSlide = animationData(4, 2.167) static constant arthasCounter = animationData(5, 2.6) static constant illidanJumps = animationData(6, 2.4) static constant arthasRun = animationData(7, 1.867) static constant arthasRun2 = animationData(8, 7.666) static constant deathPan = animationData(9, 21.4) public static class HippoGryph_Low static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant death = animationData(7, 3.867) public static class BarrensTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class BarrensTree7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityBridgeLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class FelwoodObilisk static constant stand = animationData(0, 3.0) public static class Ruins_Flower1 static constant stand = animationData(0, 3.333) public static class AshenRubble1 static constant stand = animationData(0, 3.0) public static class DeathCoilMissile static constant birth = animationData(0, 3.333) static constant death = animationData(1, 0.666) public static class SpiritWalker_Low static constant stand1 = animationData(0, 2.667) static constant stand3 = animationData(1, 7.733) static constant walk = animationData(2, 1.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.333) static constant death = animationData(5, 2.0) static constant spellMorph = animationData(6, 1.267) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class Shrooms1D static constant stand = animationData(0, 3.333) public static class Phoenix_Low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.334) static constant birth = animationData(8, 0.6) static constant death = animationData(9, 0.7) static constant morph = animationData(10, 2.5) static constant standAlternate = animationData(11, 1.334) static constant morphAlternate = animationData(12, 0.833) public static class RuinsTree3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Spider_Portrait static constant portrait1 = animationData(0, 1.667) public static class CityCliffDoodadSlide1 static constant stand = animationData(0, 3.333) public static class Doomgaurd static constant stand1 = animationData(0, 2.667) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.333) static constant spell = animationData(4, 1.0) static constant standVictory = animationData(5, 3.0) static constant death = animationData(6, 2.0) static constant portrait = animationData(7, 2.666) static constant attackSlam = animationData(8, 1.333) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class DRockArch45 static constant stand = animationData(0, 3.333) public static class RibBones0 static constant stand = animationData(0, 3.333) public static class Outland_Spires5 static constant stand = animationData(0, 3.333) public static class HeroPaladinBoss2_portrait static constant base = animationData(0, 0.034) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 10.0) static constant portrait3 = animationData(3, 5.2) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 1.0) public static class North_IceClaw9 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class LoardaeronRockChunks2 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class VillagerMan static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant attack = animationData(4, 1.0) static constant standWork = animationData(5, 1.266) static constant walk = animationData(6, 0.8) static constant death = animationData(7, 3.334) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant standReady = animationData(10, 1.5) static constant standFleshFirst = animationData(11, 1.5) static constant standFleshSecond = animationData(12, 1.267) public static class SpiderCrab static constant walk = animationData(0, 0.8) static constant standVar1 = animationData(1, 2.0) static constant standVar2 = animationData(2, 2.0) static constant standVar3 = animationData(3, 3.0) static constant attackVar1 = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 2.0) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class SnapDragon_Portrait static constant portrait = animationData(0, 1.334) static constant portrait2 = animationData(1, 0.833) static constant portraitTalk = animationData(2, 2.667) public static class IceCrownWaterfall static constant stand = animationData(0, 20.0) public static class Dryad_portrait static constant portrait = animationData(0, 1.334) static constant portraitTalk = animationData(1, 1.333) public static class StormPandarenBrewmaster_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 3.0) static constant portraitTalk2 = animationData(3, 3.0) public static class HeroLich_med static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 4.5) static constant stand3 = animationData(3, 3.0) static constant walk = animationData(4, 1.867) static constant standChannel = animationData(5, 1.866) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.5) static constant death = animationData(8, 1.667) static constant dissipate = animationData(9, 2.0) public static class OrcBloodPeon static constant stand = animationData(0, 4.733) public static class BloodElfDragonHawk_Med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant standVictory = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class NightElfCampaign3D static constant birth = animationData(0, 3.3) static constant stand = animationData(1, 1.433) public static class TopLeftPanel static constant death = animationData(0, 0.667) static constant standAlternate = animationData(1, 0.334) static constant birth = animationData(2, 0.667) static constant stand = animationData(3, 0.166) static constant mainMenuBirth = animationData(4, 1.0) static constant mainMenuStand = animationData(5, 1.0) static constant mainMenuDeath = animationData(6, 0.667) static constant realmSelectionBirth = animationData(7, 1.0) static constant realmSelectionStand = animationData(8, 1.0) static constant realmSelectionDeath = animationData(9, 0.667) static constant singlePlayerBirth = animationData(10, 1.0) static constant singlePlayerStand = animationData(11, 1.0) static constant singlePlayerDeath = animationData(12, 0.666) static constant singlePlayerBirthAlternate = animationData(13, 1.0) static constant singlePlayerDeathAlternate = animationData(14, 0.666) static constant mainCancelPanelBirth = animationData(15, 1.0) static constant mainCancelPanelStand = animationData(16, 1.0) static constant mainCancelPanelDeath = animationData(17, 0.667) static constant singlePlayerSkirmishBirth = animationData(18, 1.0) static constant singlePlayerSkirmishStand = animationData(19, 1.0) static constant singlePlayerSkirmishDeath = animationData(20, 0.667) static constant singlePlayerSkirmishMorph = animationData(21, 1.0) static constant singlePlayerSkirmishMorphAlternate = animationData(22, 0.667) static constant battlenetChatRoomBirth = animationData(23, 1.0) static constant battlenetChatRoomStand = animationData(24, 1.0) static constant battlenetChatRoomDeath = animationData(25, 0.666) static constant battlenetUserlistMorph = animationData(26, 1.0) static constant battlenetUserlistMorphAlternate = animationData(27, 0.666) static constant battlenetWelcomeBirth = animationData(28, 1.0) static constant battlenetWelcomeStand = animationData(29, 1.0) static constant battlenetWelcomeDeath = animationData(30, 0.667) static constant battlenetChannelBirth = animationData(31, 1.0) static constant battlenetChannelStand = animationData(32, 1.0) static constant battlenetChannelDeath = animationData(33, 0.667) static constant battlenetProfileBirth = animationData(34, 1.0) static constant battlenetProfileStand = animationData(35, 1.0) static constant battlenetProfileDeath = animationData(36, 0.666) static constant battlenetAMMBirth = animationData(37, 1.0) static constant battlenetAMMStand = animationData(38, 1.0) static constant battlenetAMMDeath = animationData(39, 0.667) static constant battlenetCustomBirth = animationData(40, 1.0) static constant battlenetCustomStand = animationData(41, 1.0) static constant battlenetCustomDeath = animationData(42, 0.667) static constant battlenetCustomCreateBirth = animationData(43, 1.0) static constant battlenetCustomCreateStand = animationData(44, 1.0) static constant battlenetCustomCreateDeath = animationData(45, 0.666) static constant battlenetAdvancedOptionsMorph = animationData(46, 1.0) static constant battlenetAdvancedOptionsMorphAlt = animationData(47, 0.666) static constant battlenetTeamChatBirth = animationData(48, 1.0) static constant battlenetTeamChatStand = animationData(49, 1.0) static constant battlenetTeamChatDeath = animationData(50, 0.667) static constant multiplayerSubmenuMorph = animationData(51, 1.0) static constant multiplayerSubmenuMorphAlternate = animationData(52, 0.667) static constant multiplayerPreGameChatBirth = animationData(53, 1.0) static constant multiplayerPreGameChatStand = animationData(54, 1.0) static constant multiplayerPreGameChatDeath = animationData(55, 0.667) static constant optionsBirth = animationData(56, 1.0) static constant optionsStand = animationData(57, 1.0) static constant optionsDeath = animationData(58, 0.666) static constant optionsMorph = animationData(59, 1.0) static constant optionsStandAlternate = animationData(60, 1.0) static constant optionsMorphAlternate = animationData(61, 0.667) public static class AshenTree7S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Coral8 static constant stand = animationData(0, 3.333) public static class LoadMultiplayerUndead static constant birth = animationData(0, 23.467) public static class PoisonStingTarget static constant birth = animationData(0, 0.766) static constant stand = animationData(1, 0.6) static constant death = animationData(2, 0.033) public static class Grunt_low static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 1.567) static constant decayFlesh = animationData(3, 60.0) static constant attack2 = animationData(4, 0.966) static constant spell = animationData(5, 1.434) static constant standReady = animationData(6, 0.966) static constant decayBone = animationData(7, 60.0) public static class TornadoElementalSmall static constant birth = animationData(0, 1.1) static constant standWalk = animationData(1, 3.266) static constant death = animationData(2, 5.0) public static class CornWheatScorched00 static constant stand = animationData(0, 3.333) public static class ArchnathidGreen_med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class Ex_DruidoftheTalon static constant standAlternate1 = animationData(0, 0.833) static constant walkAlternate2 = animationData(1, 1.333) static constant walkAlternate3 = animationData(2, 1.667) static constant standAlternate = animationData(3, 2.0) static constant standAlternate2 = animationData(4, 2.0) static constant deathAlternate = animationData(5, 1.0) static constant walkAlternate = animationData(6, 0.667) static constant stand1 = animationData(7, 1.334) static constant stand2 = animationData(8, 3.0) static constant spell = animationData(9, 2.666) static constant attack1 = animationData(10, 1.167) static constant attack2 = animationData(11, 1.166) static constant death = animationData(12, 4.334) static constant walk = animationData(13, 0.834) static constant morph = animationData(14, 1.667) static constant morphAlternate = animationData(15, 1.667) static constant attackAlternate = animationData(16, 1.5) static constant spellAlternate = animationData(17, 1.5) static constant decayFlesh = animationData(18, 60.067) static constant decayBone = animationData(19, 60.0) public static class AIobTarget static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.033) public static class Ghoul_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 0.833) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 0.833) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standReady = animationData(9, 1.0) static constant standVictory = animationData(10, 1.5) static constant standChannel = animationData(11, 1.0) static constant standLumber = animationData(12, 1.0) static constant attackLumber = animationData(13, 0.833) static constant walkLumber = animationData(14, 0.834) static constant standReadyLumber = animationData(15, 1.0) static constant standChannelLumber = animationData(16, 1.0) public static class MountainGiant_Portrait static constant portrait = animationData(0, 2.666) static constant portrait3 = animationData(1, 2.667) static constant portraitTalk = animationData(2, 2.667) public static class Scarab static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 5.966) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.033) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant birth = animationData(6, 1.067) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 0.167) static constant morphAlternate = animationData(9, 1.0) public static class NagaDeath static constant birth = animationData(0, 2.133) public static class OutlandMushroomTree8D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class NightElfFishingBoat static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class Felwood_Thorns2 static constant stand = animationData(0, 3.333) public static class DragonSpawnPurple_low static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class AshenCanopyTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class FelstalkerPurple static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class OutlandShoreline0 static constant stand = animationData(0, 3.333) public static class ScoreScreenHumanVictory static constant stand = animationData(0, 3.333) public static class Lords_Rock2 static constant stand = animationData(0, 3.333) public static class HornOfCenarius static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant standSecond = animationData(2, 1.334) static constant portrait1 = animationData(3, 3.333) public static class ChaosPeon static constant stand = animationData(0, 3.333) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.0) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standitchhead = animationData(12, 1.667) static constant standTalkgesture = animationData(13, 1.167) static constant standStretch = animationData(14, 2.0) static constant death = animationData(15, 4.733) static constant walkLumber = animationData(16, 0.6) static constant walkGold = animationData(17, 0.6) static constant standGold = animationData(18, 3.334) static constant standLumber = animationData(19, 3.333) static constant decayFlesh = animationData(20, 60.0) static constant decayBone = animationData(21, 60.0) public static class StoneWall451 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class T_OrcSmallDeathExplode static constant birth = animationData(0, 4.834) public static class Barrens_Bones2 static constant stand = animationData(0, 3.333) public static class Footman_Portrait static constant portrait = animationData(0, 1.466) static constant portrait2 = animationData(1, 2.934) static constant portrait3 = animationData(2, 2.933) static constant portraitTalk = animationData(3, 2.766) static constant portraitTalk2 = animationData(4, 2.766) public static class HarpyNest static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.4) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class DruidoftheClaw static constant stand1 = animationData(0, 1.5) static constant morph = animationData(1, 1.5) static constant standChannel = animationData(2, 1.0) static constant spellSlam = animationData(3, 1.667) static constant spell = animationData(4, 2.2) static constant death = animationData(5, 1.2) static constant attack = animationData(6, 0.833) static constant attack2 = animationData(7, 0.833) static constant walk = animationData(8, 1.0) static constant stand2 = animationData(9, 2.667) static constant decayFlesh = animationData(10, 60.0) static constant decayFleshAlternate = animationData(11, 60.0) static constant standAlternate = animationData(12, 2.666) static constant walkAlternate = animationData(13, 0.934) static constant standAlternate3 = animationData(14, 10.5) static constant standAlternate2 = animationData(15, 3.333) static constant attackAlternate2 = animationData(16, 1.166) static constant attackSpellAlternate = animationData(17, 1.333) static constant deathAlternate = animationData(18, 1.967) static constant morphAlternate = animationData(19, 1.167) static constant decayBone = animationData(20, 60.0) static constant decayAlternate = animationData(21, 60.0) public static class MirrorImageCaster static constant birth = animationData(0, 1.0) public static class NagaMyrmidon_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.0) public static class Ballista_med static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class PandarenBrewmasterBlood static constant birth = animationData(0, 2.667) public static class HellScreamThrone static constant stand = animationData(0, 3.333) public static class HumanTransportShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class CliffsBCCA0 static constant stand = animationData(0, 3.333) public static class B_RockArch static constant stand = animationData(0, 3.333) public static class MiniMapGoldmine static constant stand = animationData(0, 3.334) public static class ForestTrollTrapper_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class DungeonPorticulisGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class NorthrendTree5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class ChaosKotoBeast_low static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class CityBuildingSmall0_1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class EggSack1 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 1.567) public static class Shrooms4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DungeonRock6 static constant stand = animationData(0, 3.333) public static class T_ForgottenOne static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 1.0) static constant attack = animationData(2, 1.0) static constant spellSlam = animationData(3, 1.0) static constant death = animationData(4, 0.967) public static class Revenant static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class TavernSign static constant stand = animationData(0, 137.333) public static class Ruins_Rush0 static constant stand = animationData(0, 3.0) public static class BallistaMissile static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) static constant birth = animationData(2, 0.034) public static class GryphonAviary static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 6.3) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) static constant decay = animationData(5, 60.0) public static class Grate static constant stand = animationData(0, 0.967) public static class LordaeronTree8D static constant stand = animationData(0, 1.0) public static class ElfGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CameraHelper static constant stand = animationData(0, 3.333) public static class Felhound_Portrait static constant portrait = animationData(0, 1.334) static constant portrait3 = animationData(1, 0.833) static constant portrait1 = animationData(2, 1.0) public static class OutlandExpansionBackground static constant humanXInterlude02 = animationData(0, 0.334) static constant humanX05 = animationData(1, 0.334) static constant humanXInterlude03 = animationData(2, 0.334) static constant humanX06 = animationData(3, 0.334) static constant humanX07 = animationData(4, 0.334) static constant humanXInterlude04 = animationData(5, 0.334) public static class WindSerpent_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 1.666) public static class Felwood_Thorns1 static constant stand = animationData(0, 3.333) public static class Coral7 static constant stand = animationData(0, 3.333) public static class StoneWall452 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SpiritWalker_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 12.0) static constant portrait3 = animationData(2, 4.5) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 1.666) public static class AshenCanopyTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class VoodooAura static constant stand = animationData(0, 1.067) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.333) public static class PurificationTarget static constant birth = animationData(0, 1.5) public static class KotoBeastNoRider_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class BeastmasterBlood static constant birth = animationData(0, 3.667) public static class LibraryShelf0 static constant stand = animationData(0, 3.333) public static class NightElfBattleship static constant birth = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class ElvenFishVillageBuilding4 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class EntangledGoldmine static constant birth = animationData(0, 60.0) static constant standWorkFifth = animationData(1, 1.133) static constant standWorkFourth = animationData(2, 1.133) static constant standWorkSecond = animationData(3, 2.767) static constant standWorkFirst = animationData(4, 4.033) static constant standWorkThird = animationData(5, 1.666) static constant stand = animationData(6, 1.0) static constant death = animationData(7, 1.434) static constant decay = animationData(8, 0.4) static constant portrait1 = animationData(9, 13.333) public static class ElvenFishVillageBuildingRuined2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) public static class SpiritPig_Portrait static constant portrait1 = animationData(0, 1.367) public static class BubbleGeyser static constant stand = animationData(0, 8.0) static constant death = animationData(1, 3.1) public static class HighElfPeasant_portrait static constant portrait = animationData(0, 1.333) static constant portrait2 = animationData(1, 1.3) static constant portrait3 = animationData(2, 3.533) static constant portrait4 = animationData(3, 1.3) static constant portraitTalk = animationData(4, 3.333) static constant portraitTalk2 = animationData(5, 3.233) public static class LordaeronTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class FrostArmorDamage static constant birth = animationData(0, 1.5) public static class IC_IceArch static constant stand = animationData(0, 3.333) public static class L_RockArch static constant stand = animationData(0, 3.333) public static class RevenantOfTheWaves_Low static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class SpiderBlue_Portrait static constant portrait1 = animationData(0, 1.667) public static class GryphonRider_med static constant stand = animationData(0, 0.833) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant attack = animationData(5, 1.667) static constant death = animationData(6, 1.667) public static class DungeonStalagmite2 static constant stand = animationData(0, 3.333) public static class ElvenFishVillageBuildingRuined1 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class PolarFurbolgTracker_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class CityBridgeLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class CliffsCAAB0 static constant stand = animationData(0, 3.333) public static class DragonSeaTurtleRange_Low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class WarCraftIIILogo static constant birth = animationData(0, 0.5) static constant birthAlternate = animationData(1, 1.834) static constant stand = animationData(2, 55.0) static constant death = animationData(3, 0.5) public static class ReplenishManaCaster static constant birth = animationData(0, 1.033) static constant death = animationData(1, 1.033) public static class ChaosHellscream static constant stand2 = animationData(0, 3.534) static constant stand3 = animationData(1, 5.467) static constant attack = animationData(2, 1.0) static constant attackSlam = animationData(3, 1.133) static constant stand4 = animationData(4, 1.534) static constant death = animationData(5, 1.9) static constant walk = animationData(6, 0.733) static constant stand = animationData(7, 1.167) static constant attack2 = animationData(8, 1.134) static constant standReady = animationData(9, 1.4) static constant standVictory = animationData(10, 3.1) static constant dissipate = animationData(11, 3.367) static constant attackWalkStandSpin = animationData(12, 0.266) public static class Penguin static constant stand = animationData(0, 1.7) static constant stand2 = animationData(1, 1.7) static constant stand3 = animationData(2, 1.7) static constant stand4 = animationData(3, 3.633) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.333) static constant walkSwim = animationData(6, 1.0) static constant standSwim = animationData(7, 1.7) static constant deathSwim = animationData(8, 1.9) static constant decaySwim = animationData(9, 6.1) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant portrait = animationData(12, 1.933) public static class Rifleman_Low static constant stand = animationData(0, 1.333) static constant attack = animationData(1, 0.867) static constant death = animationData(2, 1.7) static constant decayFlesh = animationData(3, 60.0) static constant walk = animationData(4, 0.833) static constant standReady = animationData(5, 1.1) static constant spell = animationData(6, 1.433) static constant decayBone = animationData(7, 60.0) public static class GuardTowerMissile static constant stand = animationData(0, 1.367) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.333) public static class CliffsACCB0 static constant stand = animationData(0, 3.333) public static class Web_AirTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 2.0) static constant death = animationData(2, 0.667) static constant birthMedium = animationData(3, 0.5) static constant standMedium = animationData(4, 2.0) static constant deathMedium = animationData(5, 0.667) static constant birthLarge = animationData(6, 0.5) static constant standLarge = animationData(7, 2.0) static constant deathLarge = animationData(8, 0.667) public static class NorthrendTree1S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Shrooms3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Headhunter_Portrait_v1 static constant portraitAlternateAlternateEx = animationData(0, 2.333) static constant portraitAlternateAlternateEx2 = animationData(1, 2.334) static constant portraitAlternateAlternateEx3 = animationData(2, 2.666) static constant portraitTalkAlternateAlternateEx = animationData(3, 2.333) static constant base = animationData(4, 0.267) static constant portrait1 = animationData(5, 1.9) static constant portrait2 = animationData(6, 1.9) static constant portrait3 = animationData(7, 3.5) static constant portraitTalk1 = animationData(8, 2.5) static constant portraitTalk2 = animationData(9, 2.366) public static class RuinsTree6S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class LichKing static constant stand = animationData(0, 1.666) static constant portrait = animationData(1, 1.656) public static class ArchnathidGreen static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class HeroNagaSeawitch_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 5.333) public static class IceCrownThroneGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.666) static constant deathAlternate = animationData(2, 6.666) static constant death = animationData(3, 1.5) public static class CityCliffsACAC0 static constant stand = animationData(0, 3.333) public static class AIfbTarget static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 1.133) static constant stand3 = animationData(2, 0.766) public static class SnapDragon static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.534) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 1.5) static constant walkSwim = animationData(9, 0.566) static constant attackSwim = animationData(10, 1.0) static constant morphSwim = animationData(11, 0.566) static constant standAlternateSwim = animationData(12, 0.567) static constant morphAlternateSwim = animationData(13, 0.567) static constant deathSwim = animationData(14, 1.0) static constant decaySwim = animationData(15, 9.033) public static class Dryadmissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.566) static constant death = animationData(2, 0.166) public static class Priest_low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant spellAttack = animationData(4, 1.167) static constant decayBone = animationData(5, 60.0) public static class SewerVent3 static constant stand = animationData(0, 3.333) public static class WoodBridgeLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class RoughCliffDoodadCollapse1 static constant stand = animationData(0, 3.333) public static class Seaweed02 static constant stand = animationData(0, 2.333) public static class HeroPaladin static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant stand3 = animationData(2, 6.667) static constant standReady = animationData(3, 1.0) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.166) static constant death = animationData(6, 1.5) static constant standVictory = animationData(7, 2.666) static constant spell = animationData(8, 2.167) static constant standChannel = animationData(9, 1.667) static constant standHit = animationData(10, 0.5) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class Ruins_Rock4 static constant stand = animationData(0, 3.333) public static class Bandit static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant walk = animationData(5, 0.8) static constant standDefend = animationData(6, 1.0) static constant walkDefend = animationData(7, 1.1) static constant death = animationData(8, 3.034) static constant decayFlesh = animationData(9, 60.0) static constant attackDefend = animationData(10, 1.0) static constant deathFire = animationData(11, 3.033) static constant standHit = animationData(12, 0.034) static constant decayBone = animationData(13, 60.0) public static class Barrens_Spires3 static constant stand = animationData(0, 3.333) public static class QuelthalasBackground static constant undead03 = animationData(0, 0.333) static constant undead04a = animationData(1, 0.333) static constant undead04b = animationData(2, 0.333) static constant undead05 = animationData(3, 0.333) public static class Knight_Portrait static constant portrait1 = animationData(0, 3.333) static constant portrait2 = animationData(1, 4.933) static constant portrait3 = animationData(2, 3.334) static constant portrait4 = animationData(3, 3.333) static constant portraitTalk1 = animationData(4, 1.666) static constant portraitTalk2 = animationData(5, 3.334) public static class BronzeDragonWelp_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class DalaranVioletCitadel static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class VampiricAuraTarget static constant birth = animationData(0, 1.833) public static class CenterPanelExpansion static constant birth = animationData(0, 1.0) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.667) public static class DranaiAkama_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class OrcWarlock_med static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class FlyingSheep static constant stand = animationData(0, 0.833) static constant walk = animationData(1, 0.667) static constant death = animationData(2, 1.667) public static class Beastmaster static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 1.666) static constant attack = animationData(4, 0.967) static constant spell = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 3.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) public static class Obstacle2 static constant stand = animationData(0, 0.967) public static class NorthrendFissure1 static constant stand = animationData(0, 3.333) public static class Ruins_Flower0 static constant stand = animationData(0, 3.333) public static class GreenDragonWelp static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class CliffsABBA1 static constant stand = animationData(0, 3.333) public static class HeroBladeMaster_med static constant stand2 = animationData(0, 3.534) static constant standcinematic = animationData(1, 5.467) static constant attack = animationData(2, 1.167) static constant attackSlam = animationData(3, 1.133) static constant stand4 = animationData(4, 1.534) static constant death = animationData(5, 1.9) static constant walk = animationData(6, 0.733) static constant stand = animationData(7, 1.167) static constant attack2 = animationData(8, 1.134) static constant standReady = animationData(9, 1.4) static constant standVictory = animationData(10, 3.1) static constant dissipate = animationData(11, 3.367) static constant attackWalkStandSpin = animationData(12, 0.433) public static class UndergroundObilisk static constant stand = animationData(0, 3.333) public static class TomeBrown static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.633) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class SkullonStick5 static constant stand = animationData(0, 60.0) public static class Murloc_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class Obelisk2 static constant stand = animationData(0, 0.967) public static class SacrificialAltar static constant stand = animationData(0, 2.0) static constant portrait1 = animationData(1, 4.033) static constant birth = animationData(2, 60.0) static constant death = animationData(3, 1.0) public static class CityCliffsABBB0 static constant stand = animationData(0, 3.333) public static class CityCliffsBCAC0 static constant stand = animationData(0, 3.333) public static class BloodElfBall static constant stand = animationData(0, 0.666) static constant death = animationData(1, 4.0) static constant birth = animationData(2, 0.667) public static class AIlbSpecialArt static constant stand = animationData(0, 1.0) public static class HuntersHall static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.334) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) public static class Murloc static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class AshenRubble2 static constant stand = animationData(0, 3.0) public static class FelwoodBush1 static constant stand = animationData(0, 3.0) public static class Archnathid_Range static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant dEATH = animationData(3, 3.0) static constant spell = animationData(4, 1.067) static constant decayFlesh = animationData(5, 60.0) static constant decayBONE = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 1.0) static constant morphALTERNATE = animationData(9, 1.0) public static class PolarBear_med static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attack2 = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class OwlBear_Portrait static constant portrait = animationData(0, 2.0) static constant portraitTalk = animationData(1, 2.0) public static class Resurrectcaster static constant birth = animationData(0, 4.567) public static class RibBones1 static constant stand = animationData(0, 3.333) public static class BrewmasterMissile static constant stand = animationData(0, 0.567) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.966) public static class CityBuildingSmall135_2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class ForceBridgeLarge0 static constant stand = animationData(0, 1.767) static constant birth = animationData(1, 3.334) static constant death = animationData(2, 2.733) public static class NorthrendTree8S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class IllidanSpawnFootPrint0 static constant birth = animationData(0, 6.667) public static class Watcher static constant stand = animationData(0, 1.267) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 3.267) static constant stand4 = animationData(3, 2.534) static constant spell = animationData(4, 1.267) static constant attack = animationData(5, 0.966) static constant walk = animationData(6, 0.9) static constant death = animationData(7, 2.033) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class DoomTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 1.034) public static class RuinsObelisk0 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class North_IceClaw8 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class BarrensTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class MurgulSlave_Portrait static constant portrait = animationData(0, 4.667) public static class Rifleman_Portrait static constant portrait = animationData(0, 1.5) static constant portrait2 = animationData(1, 2.767) static constant portraitTalk = animationData(2, 3.3) public static class LoardaeronRockChunks1 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class FootSwitch static constant standalternate = animationData(0, 1.2) static constant death = animationData(1, 1.333) static constant stand = animationData(2, 1.333) public static class Abomination_med static constant stand1 = animationData(0, 1.667) static constant walk = animationData(1, 1.0) static constant attack = animationData(2, 1.667) static constant stand2 = animationData(3, 2.0) static constant attack2 = animationData(4, 1.667) static constant death = animationData(5, 2.167) static constant standChannel = animationData(6, 1.667) static constant stand3 = animationData(7, 1.666) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class GoblinSapper static constant walk = animationData(0, 1.0) static constant stand = animationData(1, 1.333) static constant stand2 = animationData(2, 1.334) static constant deathspell = animationData(3, 2.333) static constant death = animationData(4, 3.333) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class FruitStand static constant stand = animationData(0, 2.666) static constant portrait = animationData(1, 3.333) static constant standWork = animationData(2, 5.333) static constant death = animationData(3, 2.333) public static class CityCliffsACAC1 static constant stand = animationData(0, 3.333) public static class AshenHollowStump static constant stand = animationData(0, 3.0) public static class OrcSmallDeathExplode static constant birth = animationData(0, 4.834) public static class DarkSummonMissile static constant death = animationData(0, 0.033) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.033) public static class City_LowWall_TallEndCapWithoutLantern static constant stand = animationData(0, 3.333) public static class Lords_Rock3 static constant stand = animationData(0, 3.333) public static class Shrooms4S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class RuinsBuilding2 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class ManaFlareBoltImpact static constant stand = animationData(0, 0.8) public static class North_Bones8 static constant stand = animationData(0, 3.333) public static class Felwood_Thorns3 static constant stand = animationData(0, 3.333) public static class Mammoth_Low static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class DragonRoost static constant stand = animationData(0, 3.333) static constant stand2 = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant standWork2 = animationData(3, 3.333) static constant portrait = animationData(4, 3.333) static constant death = animationData(5, 2.334) public static class UnsummonTarget static constant stand = animationData(0, 60.0) static constant death = animationData(1, 1.667) public static class AshenCanopyTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class GyroCopterMissile static constant birth = animationData(0, 2.633) static constant stand = animationData(1, 0.1) static constant death = animationData(2, 1.966) public static class CityCliffsCAAA1 static constant stand = animationData(0, 3.333) public static class AncientProtectorMissile static constant death = animationData(0, 1.5) static constant stand = animationData(1, 0.367) public static class CampaignFade static constant birth = animationData(0, 1.0) static constant stand = animationData(1, 0.334) static constant death = animationData(2, 1.0) public static class DiabloCar static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant standalternate = animationData(2, 1.433) static constant walkalternate = animationData(3, 2.333) static constant portrait = animationData(4, 2.333) static constant victory = animationData(5, 2.334) public static class Marine static constant stand = animationData(0, 1.333) static constant stand2 = animationData(1, 2.0) static constant attack = animationData(2, 0.867) static constant death = animationData(3, 1.7) static constant decayFlesh = animationData(4, 60.0) static constant walk = animationData(5, 0.833) static constant standReady = animationData(6, 1.1) static constant spell = animationData(7, 1.267) static constant portrait = animationData(8, 0.934) static constant decay = animationData(9, 60.0) public static class FelgaurdBlue_med static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class StoneWall450 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class FireTrapUp static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) public static class BattlenetWorkingExp static constant stand = animationData(0, 2.667) static constant found = animationData(1, 2.667) public static class DarkTrollShadowPriest static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant stand4 = animationData(3, 1.0) static constant attack1 = animationData(4, 1.033) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spell = animationData(9, 1.0) public static class NagaStairsSmall0 static constant stand = animationData(0, 3.333) public static class HumanBarracks static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant stand2 = animationData(2, 3.334) static constant standWork = animationData(3, 3.334) static constant portrait1 = animationData(4, 6.0) static constant death = animationData(5, 2.334) static constant decay = animationData(6, 60.0) public static class CrystalShard static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.233) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class SkullonStick4 static constant stand = animationData(0, 60.0) public static class UndeadSmallBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class CrystalLamp01 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class CityCliffsCAAC2 static constant stand = animationData(0, 3.333) public static class Ruin_Fountain static constant stand = animationData(0, 3.3) static constant stand2 = animationData(1, 2.467) public static class AshenShrooms0 static constant stand = animationData(0, 3.0) public static class UDeath static constant birth = animationData(0, 2.867) public static class CliffsACAB0 static constant stand = animationData(0, 3.333) public static class OrcBloodHeroTaurenChieftain static constant birth = animationData(0, 2.0) public static class IceCrownWall451 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class EggSack0 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 1.567) public static class AncientOfWonder static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.134) static constant attack = animationData(2, 1.167) static constant stand2 = animationData(3, 3.334) static constant morph = animationData(4, 1.667) static constant standalternate = animationData(5, 1.667) static constant bLANK = animationData(6, 3.333) static constant death = animationData(7, 3.2) static constant morphalternate = animationData(8, 1.667) static constant birth = animationData(9, 60.0) static constant deathAlternate = animationData(10, 1.667) static constant decayAlternate = animationData(11, 0.033) static constant bLANK2 = animationData(12, 2.5) static constant bLANK3 = animationData(13, 1.166) static constant decay = animationData(14, 60.0) static constant spellEatTree = animationData(15, 3.0) static constant alternateattack = animationData(16, 1.167) public static class DungeonRock7 static constant stand = animationData(0, 3.333) public static class SeaGiantGreen_low static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.666) public static class CityCliffsACCA0 static constant stand = animationData(0, 3.333) public static class LoardaeronRockChunks0 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class MakuraMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.6) static constant death = animationData(2, 1.6) public static class CorruptedAncientProtector_Portrait static constant portrait = animationData(0, 1.833) public static class CliffsCCAB0 static constant stand = animationData(0, 3.333) public static class Ruins_Rock6 static constant stand = animationData(0, 3.333) public static class OgreOneHeaded_portrait static constant portrait = animationData(0, 6.666) static constant portraitTalkLeft = animationData(1, 1.667) public static class CliffsBBBA0 static constant stand = animationData(0, 3.333) public static class DemonLargeDeathExplode static constant birth = animationData(0, 4.834) public static class AltarOfDarkness static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class Felwood_Spires0 static constant stand = animationData(0, 3.333) public static class BarrensTree9D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Gate_Portrait static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class Vengeance_Portrait static constant stand = animationData(0, 1.267) static constant stand3 = animationData(1, 3.267) public static class CityCliffsCCAB0 static constant stand = animationData(0, 3.333) public static class RockGolem static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.266) static constant standReady = animationData(3, 1.267) static constant attack = animationData(4, 1.034) static constant attackspell = animationData(5, 1.067) static constant spellSlam = animationData(6, 1.034) static constant sleep = animationData(7, 0.3) static constant walk = animationData(8, 1.333) static constant birth = animationData(9, 1.634) static constant death = animationData(10, 2.666) static constant decay = animationData(11, 60.0) static constant portrait = animationData(12, 1.433) public static class AIMaTarget static constant birth = animationData(0, 1.833) public static class MoreCityBuilding5 static constant stand = animationData(0, 3.333) public static class NagaSiren static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class OrbDarkness static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.066) public static class OrcRallyFlag static constant stand = animationData(0, 3.334) public static class ThunderLizard static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant walk = animationData(4, 1.667) static constant stand = animationData(5, 2.667) static constant stand2 = animationData(6, 2.666) static constant walkFast = animationData(7, 0.666) static constant attack = animationData(8, 1.0) public static class Huntress_Portrait static constant portrait = animationData(0, 1.267) static constant portraittalk = animationData(1, 2.667) public static class HeroTinkerFactoryMissle static constant death = animationData(0, 3.733) static constant stand = animationData(1, 1.367) public static class HeroKeeperoftheGroveGhost_Portrait static constant portrait1 = animationData(0, 2.5) static constant portrait2 = animationData(1, 2.666) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk1 = animationData(3, 2.5) static constant portraitTalk2 = animationData(4, 2.5) static constant portraitTalk3 = animationData(5, 2.5) public static class MurlocWarrior_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class LanternPost1 static constant stand = animationData(0, 3.333) static constant death = animationData(1, 3.333) public static class Barrens_Spires5 static constant stand = animationData(0, 3.333) public static class Peasant static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant standGold = animationData(4, 1.567) static constant standLumber = animationData(5, 1.566) static constant attack = animationData(6, 1.0) static constant attackGold = animationData(7, 1.0) static constant attackLumber = animationData(8, 1.0) static constant attack2 = animationData(9, 1.266) static constant walk = animationData(10, 0.8) static constant walkGold = animationData(11, 0.8) static constant walkLumber = animationData(12, 0.8) static constant death = animationData(13, 3.334) static constant decayFlesh = animationData(14, 60.0) static constant decayBone = animationData(15, 60.0) static constant standReady = animationData(16, 1.5) static constant standReadyGold = animationData(17, 1.5) static constant standReadyLumber = animationData(18, 1.5) static constant standWork = animationData(19, 0.6) static constant standWorkGold = animationData(20, 0.6) static constant standWorkLumber = animationData(21, 0.6) public static class CliffTransAAXH0 static constant stand = animationData(0, 3.333) public static class Felgaurd_Portrait static constant portrait = animationData(0, 2.666) static constant portraitTalk = animationData(1, 2.666) public static class Ogre_portrait static constant portrait = animationData(0, 6.666) static constant portraitTalkRight = animationData(1, 1.666) static constant portraitTalkLeft = animationData(2, 1.667) public static class Waygate static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.666) static constant standAlternate = animationData(2, 1.667) static constant portrait1 = animationData(3, 0.167) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class Magnataur_PORTRAIT static constant portraitTalk = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portrait = animationData(2, 2.167) public static class ChaosKotoBeast_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class Flies static constant stand1 = animationData(0, 1.667) static constant death = animationData(1, 2.167) public static class ImpaleHitTarget static constant birth = animationData(0, 1.367) public static class LightningShieldTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.6) static constant death = animationData(2, 0.333) static constant standMedium = animationData(3, 1.0) static constant birthMedium = animationData(4, 0.6) static constant deathMedium = animationData(5, 0.334) static constant standLarge = animationData(6, 1.0) static constant birthLarge = animationData(7, 0.6) static constant deathLarge = animationData(8, 0.333) public static class CliffRubble_Double1 static constant stand = animationData(0, 3.333) public static class NightElfBloodDruidoftheClaw static constant birth = animationData(0, 1.2) public static class Destroyer_Portrait static constant portraitAlternate1 = animationData(0, 5.0) static constant portraitAlternate2 = animationData(1, 1.667) static constant portraitTalkAlternateNotUsed1 = animationData(2, 2.5) static constant portraitTalkAlternate2 = animationData(3, 1.667) static constant portraitTalk1 = animationData(4, 3.334) static constant portrait1 = animationData(5, 3.334) public static class GrizzlyBear static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attackSlam = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class Ruins_Flower2 static constant stand = animationData(0, 3.333) public static class Demoness_low static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class RevenantOfTheWaves_Med static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class RedDragonWelp static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class ShipDebree3 static constant stand1 = animationData(0, 6.6) public static class BlinkCaster static constant birth = animationData(0, 0.633) public static class GrassTuft3 static constant stand = animationData(0, 2.267) public static class Outland_Spires4 static constant stand = animationData(0, 3.333) public static class Militia static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand4 = animationData(2, 4.0) static constant attack = animationData(3, 1.0) static constant attack2 = animationData(4, 1.266) static constant walk = animationData(5, 0.8) static constant death = animationData(6, 3.334) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standReady = animationData(9, 1.5) static constant standWork = animationData(10, 0.6) public static class ShockwaveMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.166) static constant death = animationData(2, 0.4) public static class ElvenVillageBuilding0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class PoisonStingMissile static constant stand = animationData(0, 1.267) static constant death = animationData(1, 2.167) public static class Radius1 static constant stand = animationData(0, 3.333) public static class Priest static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant stand4 = animationData(4, 6.066) static constant spellAttack = animationData(5, 1.167) static constant stand2 = animationData(6, 2.333) static constant decayBone = animationData(7, 60.0) public static class AzureDragon_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class RuinedFloor2x2_2 static constant stand = animationData(0, 3.333) public static class GargoyleMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 1.366) public static class SignPost0 static constant stand = animationData(0, 3.333) public static class UndeadLargeDeathExplode static constant birth = animationData(0, 4.834) public static class GrainWarehouse static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class EredarWarlock static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.0) static constant spellSlam = animationData(3, 3.133) static constant death = animationData(4, 2.333) static constant dissipate = animationData(5, 3.333) static constant attack1 = animationData(6, 0.967) static constant attack2 = animationData(7, 1.1) static constant spell = animationData(8, 1.0) public static class Ruinedfloor4x2_0 static constant stand = animationData(0, 3.333) public static class Demolisher_Low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) static constant portrait = animationData(5, 1.667) public static class DruidoftheClaw_portrait static constant portraitAlternateAlternateEx1 = animationData(0, 2.0) static constant portraitAlternateAlternateEx2 = animationData(1, 2.0) static constant portraitTalkAlternateAlternateEx1 = animationData(2, 2.0) static constant portrait1 = animationData(3, 2.0) static constant portrait2 = animationData(4, 2.0) static constant portraitTalk1 = animationData(5, 2.0) public static class Standard1 static constant stand = animationData(0, 0.967) public static class Seaweed01 static constant stand = animationData(0, 3.333) public static class DNCAshenValeTerrain static constant stand = animationData(0, 60.0) public static class Obstacle3 static constant stand = animationData(0, 0.967) public static class CornWheatScorched01 static constant stand = animationData(0, 3.333) public static class ShorelineWave0 static constant stand2 = animationData(0, 2.3) public static class AIilTarget static constant stand = animationData(0, 1.0) public static class Barrens_Spires4 static constant stand = animationData(0, 3.333) public static class InfernalCannon_Portrait static constant portrait = animationData(0, 1.667) public static class FaerieDragon_low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 1.0) static constant attackSpell = animationData(4, 1.334) static constant standchannel = animationData(5, 1.267) static constant death = animationData(6, 2.133) public static class CityCliffsCBBA0 static constant stand = animationData(0, 3.333) public static class CityBuilding13 static constant stand = animationData(0, 3.333) public static class BattleshipDestroyed static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant portrait1 = animationData(5, 3.0) public static class SkullonStick3 static constant stand = animationData(0, 60.0) public static class Barrens_Bones1 static constant stand = animationData(0, 3.333) public static class Obelisk1 static constant stand = animationData(0, 0.967) public static class CityWoodBench static constant stand = animationData(0, 3.333) public static class LobstrokkRed_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class CityBuildingLarge_45 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class CliffRubble_Double0 static constant stand = animationData(0, 3.333) public static class CannonTowerMissile static constant birth = animationData(0, 0.333) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 1.6) public static class Harpy_med static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class IllidanSpawnFootPrint1 static constant birth = animationData(0, 6.667) public static class PolyMorphFallingSheepArt static constant birth = animationData(0, 2.0) public static class CliffsABBA0 static constant stand = animationData(0, 3.333) public static class LordaeronTree4S static constant stand = animationData(0, 1.0) public static class FurbolgHut static constant stand = animationData(0, 22.067) static constant death = animationData(1, 2.267) static constant portrait = animationData(2, 3.333) static constant decay = animationData(3, 60.0) public static class CliffsBAAB1 static constant stand = animationData(0, 3.333) public static class ChaosPeon_med static constant stand = animationData(0, 3.333) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.0) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standitchhead = animationData(12, 1.667) static constant standTalkgesture = animationData(13, 1.167) static constant standStretch = animationData(14, 2.0) static constant death = animationData(15, 4.733) static constant walkLumber = animationData(16, 0.6) static constant walkGold = animationData(17, 0.6) static constant standGold = animationData(18, 3.334) static constant standLumber = animationData(19, 3.333) static constant decayFlesh = animationData(20, 60.0) static constant decayBone = animationData(21, 60.0) public static class BansheeGhost static constant stand = animationData(0, 1.867) static constant stand2 = animationData(1, 3.734) static constant walk = animationData(2, 1.334) static constant spellWail = animationData(3, 1.334) static constant death = animationData(4, 1.167) static constant attack = animationData(5, 1.067) public static class Archer_med static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standHit = animationData(8, 0.034) static constant standVictory = animationData(9, 3.734) static constant standReady = animationData(10, 1.133) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class CityCliffsAACA1 static constant stand = animationData(0, 3.333) public static class G_RockArch static constant stand = animationData(0, 3.333) public static class Ruin_Pillars static constant stand = animationData(0, 5.0) public static class SorceressMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class ObsidianStatue_Low static constant standAlternate = animationData(0, 0.833) static constant standAlternate2 = animationData(1, 1.667) static constant standAlternate3 = animationData(2, 3.334) static constant walkAlternate = animationData(3, 0.667) static constant walkAlternate2 = animationData(4, 0.9) static constant attackSpellAlternate = animationData(5, 1.667) static constant deathalternate = animationData(6, 1.667) static constant morph = animationData(7, 2.0) static constant morphAlternate = animationData(8, 2.5) static constant stand = animationData(9, 0.833) static constant walk = animationData(10, 0.667) static constant attackSpell = animationData(11, 1.667) static constant death = animationData(12, 1.667) static constant decay = animationData(13, 0.333) public static class VinyPlant0 static constant stand = animationData(0, 0.9) static constant death = animationData(1, 0.566) public static class Outland_Spires3 static constant stand = animationData(0, 3.333) public static class CageTrashed static constant stand = animationData(0, 2.0) public static class RuinsObelisk1 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class North_IceClaw7 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class AiviTarget static constant stand = animationData(0, 1.333) public static class ThunderclapCaster static constant nothing0 = animationData(0, 0.8) static constant stand = animationData(1, 1.3) public static class Lords_Rock4 static constant stand = animationData(0, 3.333) public static class MurgulShadowcaster_portrait static constant portrait = animationData(0, 4.667) public static class Shrooms5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class BatTroll_Missile static constant stand = animationData(0, 0.834) static constant death = animationData(1, 1.334) static constant birth = animationData(2, 0.034) public static class FlameThrowerMissile static constant birth = animationData(0, 4.4) public static class CityCliffDoodadCollapse1 static constant stand = animationData(0, 3.333) public static class Outland_RockArch45 static constant stand = animationData(0, 3.333) public static class Shandris static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.334) static constant attack2 = animationData(6, 1.334) static constant walk = animationData(7, 0.834) static constant standHit = animationData(8, 0.033) static constant standVictory = animationData(9, 3.733) static constant standReady = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class North_Bones9 static constant stand = animationData(0, 3.333) public static class RuinsBuilding1 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class SerpentWardMissile static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 2.6) static constant death = animationData(2, 1.267) public static class AshenTree0S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class MammothBlack static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class TrueshotAura static constant stand = animationData(0, 1.267) public static class Grate2 static constant stand = animationData(0, 0.967) public static class CityCliffsCAAA0 static constant stand = animationData(0, 3.333) public static class Wheat3 static constant stand = animationData(0, 3.333) public static class CliffTransAHXA0 static constant stand = animationData(0, 3.333) public static class Coral6 static constant stand = animationData(0, 3.333) public static class DarkTroll static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class HumanBloodCinematicEffect static constant stand = animationData(0, 5.5) public static class CliffsCACA1 static constant stand = animationData(0, 3.333) public static class FelgaurdBlue static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class ImmolationREDTarget static constant stand = animationData(0, 2.1) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class GryphonRider static constant stand = animationData(0, 0.833) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant attack = animationData(5, 1.667) static constant death = animationData(6, 1.667) public static class GiantSeaTurtle_Low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class CityCliffsBAAA0 static constant stand = animationData(0, 3.333) public static class CrystalShield static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 58.466) public static class MurgulTideWarrior_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class EX_Dryad_Med static constant stand = animationData(0, 1.566) static constant stand2 = animationData(1, 2.033) static constant stand3 = animationData(2, 2.934) static constant stand4 = animationData(3, 2.767) static constant standReady = animationData(4, 1.1) static constant attack = animationData(5, 0.833) static constant death = animationData(6, 2.634) static constant attack2 = animationData(7, 0.9) static constant walk = animationData(8, 0.5) static constant spell = animationData(9, 1.0) static constant decayFlesh = animationData(10, 60.033) static constant decayBone = animationData(11, 60.034) public static class ScoreScreenBottomBar static constant teamColor00Stand = animationData(0, 0.333) static constant teamColor01Stand = animationData(1, 0.333) static constant teamColor02Stand = animationData(2, 0.333) static constant teamColor03Stand = animationData(3, 0.333) static constant teamColor04Stand = animationData(4, 0.333) static constant teamColor05Stand = animationData(5, 0.333) static constant teamColor06Stand = animationData(6, 0.333) static constant teamColor07Stand = animationData(7, 0.333) static constant teamColor08Stand = animationData(8, 0.333) static constant teamColor09Stand = animationData(9, 0.333) static constant teamColor10Stand = animationData(10, 0.333) static constant teamColor11Stand = animationData(11, 0.333) static constant teamColor12Stand = animationData(12, 0.333) static constant teamColor13Stand = animationData(13, 0.333) static constant teamColor14Stand = animationData(14, 0.333) static constant teamColor15Stand = animationData(15, 0.333) static constant teamColor16Stand = animationData(16, 0.333) static constant teamColor17Stand = animationData(17, 0.333) static constant teamColor18Stand = animationData(18, 0.333) static constant teamColor19Stand = animationData(19, 0.333) static constant teamColor20Stand = animationData(20, 0.333) static constant teamColor21Stand = animationData(21, 0.333) static constant teamColor22Stand = animationData(22, 0.333) static constant teamColor23Stand = animationData(23, 0.333) public static class Centaur_Med static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 1.334) static constant stand2 = animationData(2, 2.334) static constant attack1 = animationData(3, 1.166) static constant death = animationData(4, 2.5) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant stand3 = animationData(7, 2.333) static constant attack2 = animationData(8, 1.167) public static class CityCliffsCAAC3 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class HeroBladeMaster static constant stand2 = animationData(0, 3.534) static constant standcinematic = animationData(1, 5.467) static constant attack = animationData(2, 1.167) static constant attackSlam = animationData(3, 1.133) static constant stand4 = animationData(4, 1.534) static constant death = animationData(5, 1.9) static constant walk = animationData(6, 0.733) static constant stand = animationData(7, 1.167) static constant attack2 = animationData(8, 1.134) static constant standReady = animationData(9, 1.4) static constant standVictory = animationData(10, 3.1) static constant dissipate = animationData(11, 3.367) static constant portrait1 = animationData(12, 1.7) static constant attackWalkStandSpin = animationData(13, 0.433) public static class AshenShrooms1 static constant stand = animationData(0, 3.0) public static class AncientofWar static constant nothing0 = animationData(0, 0.033) static constant stand1 = animationData(1, 3.333) static constant stand2 = animationData(2, 10.167) static constant walk = animationData(3, 2.0) static constant attack1 = animationData(4, 1.4) static constant attack2 = animationData(5, 1.5) static constant spellEattree = animationData(6, 3.0) static constant morph = animationData(7, 2.333) static constant standalternate = animationData(8, 2.667) static constant morphAlternate = animationData(9, 2.334) static constant death = animationData(10, 3.666) static constant standworkalternate = animationData(11, 3.334) static constant birth = animationData(12, 60.0) static constant deathalternate = animationData(13, 1.667) static constant decayalternate = animationData(14, 0.034) static constant decay = animationData(15, 60.0) static constant attackAlternate = animationData(16, 1.4) public static class AshenTree4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class NorthrendRubble2 static constant stand = animationData(0, 3.333) public static class FountainOfHealth static constant stand = animationData(0, 3.9) static constant portrait1 = animationData(1, 3.933) static constant death = animationData(2, 3.933) public static class QuillSprayMissile static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.334) static constant death = animationData(2, 0.5) public static class UndeadSmallBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class SpiderGreen static constant walk = animationData(0, 0.667) static constant walkFast = animationData(1, 0.4) static constant stand = animationData(2, 1.667) static constant attack2 = animationData(3, 1.5) static constant attack = animationData(4, 1.0) static constant death = animationData(5, 1.167) static constant spell = animationData(6, 1.0) static constant stand2 = animationData(7, 1.667) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Felwood_Spires1 static constant stand = animationData(0, 3.333) public static class ObsidianRegenAura static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class DungeonRock8 static constant stand = animationData(0, 3.333) public static class MoonWellCasterArt static constant birth = animationData(0, 5.134) public static class IceCrownWall450 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class FlameThrowerSpawnObj static constant attack = animationData(0, 0.867) public static class MurlocNightCrawler_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class MoonPriestessMissile static constant birth = animationData(0, 0.033) static constant death = animationData(1, 0.134) static constant stand = animationData(2, 1.367) public static class TuskarSpear static constant birth = animationData(0, 0.033) static constant death = animationData(1, 0.334) static constant stand = animationData(2, 1.4) public static class GyroCopter_low static constant stand = animationData(0, 1.334) static constant attacktwo = animationData(1, 0.8) static constant walk = animationData(2, 1.233) static constant attackone = animationData(3, 1.0) static constant death = animationData(4, 2.0) public static class Ghoul_low static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.0) static constant attack2 = animationData(2, 0.833) static constant stand3 = animationData(3, 2.667) static constant attack1 = animationData(4, 0.833) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standReady = animationData(8, 1.0) static constant standVictory = animationData(9, 1.5) static constant standChannel = animationData(10, 1.0) static constant standLumber = animationData(11, 1.0) static constant attackLumber = animationData(12, 0.833) static constant walkLumber = animationData(13, 0.834) static constant standReadyLumber = animationData(14, 1.0) static constant standChannelLumber = animationData(15, 1.0) public static class CityCliffsAAAB1 static constant stand = animationData(0, 3.333) public static class AshenTree6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DalaranMagicalPen static constant stand = animationData(0, 0.334) static constant deathAlternate = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class CliffsCCAA0 static constant stand = animationData(0, 3.333) public static class ForestTrollHut0 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) public static class HippoGryph static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant death = animationData(7, 3.867) public static class NorthrendTombStone0 static constant stand = animationData(0, 3.333) public static class North_IceClaw1 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class OrbCorruptionMissile static constant birth = animationData(0, 0.067) static constant stand = animationData(1, 0.533) static constant death = animationData(2, 0.966) public static class IceTroll_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class HeroArchMageGhost static constant walk = animationData(0, 0.7) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant standVictory = animationData(3, 2.233) static constant attack1 = animationData(4, 1.4) static constant stand3 = animationData(5, 3.667) static constant spell = animationData(6, 2.7) static constant death = animationData(7, 2.8) static constant dissipate = animationData(8, 2.0) static constant standChannel = animationData(9, 1.0) public static class Wendigo static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 2.067) static constant attackSpellSlam = animationData(3, 1.6) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 0.933) static constant attackSlam2 = animationData(6, 0.933) static constant walk = animationData(7, 1.0) static constant death = animationData(8, 1.867) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class NightElfBloodHuntress static constant birth = animationData(0, 1.667) public static class BrownWolf static constant stand2 = animationData(0, 2.0) static constant walk = animationData(1, 0.5) static constant stand3 = animationData(2, 1.833) static constant stand4 = animationData(3, 2.667) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant death = animationData(6, 1.866) static constant spell = animationData(7, 1.5) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class OrcCaptureFlag static constant stand = animationData(0, 3.334) static constant death = animationData(1, 1.1) public static class Magnataur static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class UndergoundRock1 static constant stand = animationData(0, 3.333) public static class ThunderBoltTarget static constant birth = animationData(0, 0.434) static constant stand = animationData(1, 2.367) static constant death = animationData(2, 3.333) public static class CliffsBCAB0 static constant stand = animationData(0, 3.333) public static class UndeadBloodGargoyle static constant birth = animationData(0, 1.667) public static class BarrensExpansionQuest03Background static constant orcXQuest01 = animationData(0, 0.334) public static class BridgeRampSmall45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class OrdBloodWyvernRider static constant birth = animationData(0, 2.133) public static class CityCliffsCCAC0 static constant stand = animationData(0, 3.333) public static class ParasiteMissile static constant birth = animationData(0, 0.067) static constant stand = animationData(1, 0.366) static constant death = animationData(2, 0.367) public static class OgreMagi_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class BookOfSummoning static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant standSecond = animationData(2, 1.334) static constant portrait1 = animationData(3, 3.333) static constant death = animationData(4, 2.434) public static class CameraPanUpClose static constant stand = animationData(0, 69.167) public static class GlaiveThrower_Med static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class Outland_FloatingChunks3 static constant stand = animationData(0, 4.667) public static class Ruins_Shells3 static constant stand = animationData(0, 3.333) public static class DragonBuildingGreen static constant stand = animationData(0, 3.333) static constant stand2 = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant standWork2 = animationData(3, 3.333) static constant portrait = animationData(4, 3.333) static constant death = animationData(5, 2.334) public static class GoldBottleMissile static constant stand = animationData(0, 0.567) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.966) public static class CityCliffsBAAA1 static constant stand = animationData(0, 3.333) public static class DragonBuildingBlue static constant stand = animationData(0, 3.333) static constant stand2 = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant standWork2 = animationData(3, 3.333) static constant portrait = animationData(4, 3.333) static constant death = animationData(5, 2.334) public static class Orc_Exp static constant stand = animationData(0, 7.033) static constant birth = animationData(1, 4.567) public static class HumanBloodPriest static constant birth = animationData(0, 2.0) public static class Brilliance static constant stand = animationData(0, 1.267) public static class Shaman_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 1.666) static constant portrait3 = animationData(2, 4.0) static constant portraitTalk1 = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 1.667) public static class Headhunter static constant stand2 = animationData(0, 2.667) static constant stand = animationData(1, 1.9) static constant stand3 = animationData(2, 2.0) static constant stand4 = animationData(3, 2.334) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.1) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackRange = animationData(8, 1.167) static constant standready = animationData(9, 1.9) public static class GlowingRunes1 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class MurgulShadowcaster_low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class Outland_Rock5 static constant stand = animationData(0, 3.333) public static class CryptFiend_portrait static constant portrait1 = animationData(0, 2.0) static constant portraitTalk = animationData(1, 1.666) static constant portraitTalk2 = animationData(2, 1.667) public static class CityscapeTree1D static constant stand = animationData(0, 1.5) public static class DungeonRock3 static constant stand = animationData(0, 3.333) public static class G_Cracks2 static constant stand = animationData(0, 3.333) public static class ClearIceRock3 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CityBuildingLarge_45_Ruined static constant stand = animationData(0, 3.333) public static class BloodPriest static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant stand4 = animationData(4, 6.066) static constant spellAttack = animationData(5, 1.167) static constant stand2 = animationData(6, 2.333) static constant decayBone = animationData(7, 60.0) public static class LordaeronTree7D static constant stand = animationData(0, 1.0) public static class NightElfWaypointFlag static constant stand = animationData(0, 3.334) public static class FrostWyrm_portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class TopRightPanelExpansion static constant death = animationData(0, 0.667) static constant standAlternate = animationData(1, 0.334) static constant birth = animationData(2, 0.667) static constant stand = animationData(3, 0.166) static constant mainMenuBirth = animationData(4, 1.0) static constant mainMenuStand = animationData(5, 1.0) static constant mainMenuDeath = animationData(6, 0.667) static constant realmSelectionBirth = animationData(7, 1.0) static constant realmSelectionStand = animationData(8, 1.0) static constant realmSelectionDeath = animationData(9, 0.667) static constant singlePlayerBirth = animationData(10, 1.0) static constant singlePlayerStand = animationData(11, 1.0) static constant singlePlayerDeath = animationData(12, 0.666) static constant singlePlayerBirthAlternate = animationData(13, 1.0) static constant singlePlayerDeathAlternate = animationData(14, 0.666) static constant mainCancelPanelBirth = animationData(15, 1.0) static constant mainCancelPanelStand = animationData(16, 1.0) static constant mainCancelPanelDeath = animationData(17, 0.667) static constant singlePlayerSkirmishBirth = animationData(18, 1.0) static constant singlePlayerSkirmishStand = animationData(19, 1.0) static constant singlePlayerSkirmishDeath = animationData(20, 0.667) static constant singlePlayerSkirmishMorph = animationData(21, 1.0) static constant singlePlayerSkirmishMorphAlternate = animationData(22, 0.667) static constant battlenetChatRoomBirth = animationData(23, 1.0) static constant battlenetChatRoomStand = animationData(24, 1.0) static constant battlenetChatRoomDeath = animationData(25, 0.666) static constant battlenetUserlistMorph = animationData(26, 1.0) static constant battlenetUserlistMorphAlternate = animationData(27, 0.666) static constant battlenetWelcomeBirth = animationData(28, 1.0) static constant battlenetWelcomeStand = animationData(29, 1.0) static constant battlenetWelcomeDeath = animationData(30, 0.667) static constant battlenetChannelBirth = animationData(31, 1.0) static constant battlenetChannelStand = animationData(32, 1.0) static constant battlenetChannelDeath = animationData(33, 0.667) static constant battlenetProfileBirth = animationData(34, 1.0) static constant battlenetProfileStand = animationData(35, 1.0) static constant battlenetProfileDeath = animationData(36, 0.666) static constant battlenetAMMBirth = animationData(37, 1.0) static constant battlenetAMMStand = animationData(38, 1.0) static constant battlenetAMMDeath = animationData(39, 0.667) static constant battlenetCustomBirth = animationData(40, 1.0) static constant battlenetCustomStand = animationData(41, 1.0) static constant battlenetCustomDeath = animationData(42, 0.667) static constant battlenetCustomCreateBirth = animationData(43, 1.0) static constant battlenetCustomCreateStand = animationData(44, 1.0) static constant battlenetCustomCreateDeath = animationData(45, 0.666) static constant battlenetAdvancedOptionsMorph = animationData(46, 1.0) static constant battlenetAdvancedOptionsMorphAlt = animationData(47, 0.666) static constant battlenetTeamChatBirth = animationData(48, 1.0) static constant battlenetTeamChatStand = animationData(49, 1.0) static constant battlenetTeamChatDeath = animationData(50, 0.667) static constant multiplayerSubmenuMorph = animationData(51, 1.0) static constant multiplayerSubmenuMorphAlternate = animationData(52, 0.667) static constant multiplayerPreGameChatBirth = animationData(53, 1.0) static constant multiplayerPreGameChatStand = animationData(54, 1.0) static constant multiplayerPreGameChatDeath = animationData(55, 0.667) static constant optionsBirth = animationData(56, 1.0) static constant optionsStand = animationData(57, 1.0) static constant optionsDeath = animationData(58, 0.666) static constant optionsMorph = animationData(59, 1.0) static constant optionsStandAlternate = animationData(60, 1.0) static constant optionsMorphAlternate = animationData(61, 0.667) public static class BottleMissile static constant stand = animationData(0, 0.567) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.966) public static class Grunt_med static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant stand2 = animationData(6, 3.333) static constant standVictory = animationData(7, 1.333) static constant stand3 = animationData(8, 1.433) static constant spell = animationData(9, 1.434) static constant standReady = animationData(10, 1.0) static constant decayBone = animationData(11, 60.0) public static class IronGolemportrait static constant portrait = animationData(0, 1.733) static constant portrait2 = animationData(1, 1.733) public static class MagicSentryCaster static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.033) public static class Outland_Spires8 static constant stand = animationData(0, 3.333) public static class BarrensTree2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class IceBlock3 static constant stand = animationData(0, 3.333) public static class InfernalMeteor3 static constant birth = animationData(0, 16.667) public static class HeroMoonPriestess_med static constant stand = animationData(0, 1.334) static constant spell = animationData(1, 1.333) static constant stand2 = animationData(2, 2.667) static constant stand3 = animationData(3, 2.7) static constant standReady = animationData(4, 1.0) static constant attack = animationData(5, 1.0) static constant walk = animationData(6, 0.634) static constant death = animationData(7, 2.0) static constant dissipate = animationData(8, 2.0) public static class CrownOfCmndTarget static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.033) public static class FelwoodRock2 static constant stand = animationData(0, 3.333) public static class RessurectionStoneSW static constant stand = animationData(0, 2.167) static constant standAlternate = animationData(1, 1.334) static constant standWork = animationData(2, 1.334) static constant portrait1 = animationData(3, 1.0) public static class RiverRushes01 static constant stand = animationData(0, 3.333) public static class ThunderBoltMissile static constant birth = animationData(0, 1.5) static constant death = animationData(1, 1.267) public static class DarkPortal2 static constant stand = animationData(0, 0.967) static constant standalternate = animationData(1, 1.0) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 2.5) public static class TempArt static constant stand = animationData(0, 3.333) public static class FragBoomSpawn static constant birth = animationData(0, 1.6) public static class North_Bones7 static constant stand = animationData(0, 3.333) public static class North_WebRocks6 static constant stand = animationData(0, 3.333) public static class Tuskar static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class North_Rocks5 static constant stand = animationData(0, 3.333) public static class CityCliffsBABA1 static constant stand = animationData(0, 3.333) public static class CentaurTotem2 static constant stand = animationData(0, 3.333) public static class LordaeronTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class T_HydraliskImpact static constant birth = animationData(0, 0.866) public static class CliffTransCXHA0 static constant stand = animationData(0, 3.333) public static class Shoveler_Portrait static constant portrait = animationData(0, 2.0) static constant portrait2 = animationData(1, 2.0) static constant portraitTalk = animationData(2, 2.0) static constant portraitTalk2 = animationData(3, 2.0) public static class Obstacle4 static constant stand = animationData(0, 0.967) public static class FrostWyrmMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 6.3) public static class TuskarLord_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class Graveyard static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class VinyPlant1 static constant stand = animationData(0, 0.9) static constant death = animationData(1, 0.566) public static class TrollBeserkerTarget static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class AshenTree2S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CliffRubble_Single3 static constant stand = animationData(0, 3.333) public static class IceCrownPillar0 static constant stand = animationData(0, 3.333) public static class CityBuildingSmall135_1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class FragDriller static constant birth = animationData(0, 1.6) public static class IceCrownThrone45 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class Pitlord static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant stand2 = animationData(3, 1.167) static constant spell = animationData(4, 1.5) static constant attack1 = animationData(5, 1.5) static constant attack3 = animationData(6, 1.5) static constant death = animationData(7, 2.666) static constant dissipate = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class SpiritPig static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.667) static constant spellSlam = animationData(3, 1.666) static constant attack1 = animationData(4, 0.667) static constant stand3 = animationData(5, 2.734) static constant attack2 = animationData(6, 0.666) static constant birth = animationData(7, 1.0) static constant attackSlam = animationData(8, 0.867) static constant death = animationData(9, 2.666) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class MonsoonRain static constant birth = animationData(0, 2.667) static constant stand = animationData(1, 2.066) static constant death = animationData(2, 0.234) public static class StoneWall454 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Coral0 static constant stand = animationData(0, 3.333) public static class NorthrendTree0S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class UndeadBloodLarge0 static constant deathExplode = animationData(0, 4.266) public static class NRockArch45 static constant stand = animationData(0, 3.333) public static class Necromancer_portrait static constant portrait1 = animationData(0, 3.333) static constant portraitTalk1 = animationData(1, 2.667) public static class RuinedCurvedWall static constant stand = animationData(0, 3.333) public static class ArcheryRange static constant stand = animationData(0, 1.3) public static class IcecrownExpansionBackground static constant undeadX04 = animationData(0, 0.334) static constant undeadX07A = animationData(1, 0.334) static constant undeadX07B = animationData(2, 0.334) static constant undeadX07C = animationData(3, 0.334) static constant undeadXInterlude03 = animationData(4, 0.334) static constant undeadX08 = animationData(5, 0.334) public static class LordaeronTree3S static constant stand = animationData(0, 1.0) public static class CityBuildingSmall90_2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class NorthrendTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Barricade0 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class Skeleton static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant stand3 = animationData(2, 2.667) static constant standVictory = animationData(3, 2.666) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.167) static constant death = animationData(7, 5.033) static constant standReady = animationData(8, 1.0) static constant birth = animationData(9, 2.333) public static class Huntermissile static constant birth = animationData(0, 0.033) static constant death = animationData(1, 0.334) static constant stand = animationData(2, 1.4) public static class KingThrone45 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class TornadoElemental static constant birth = animationData(0, 1.1) static constant standWalk = animationData(1, 3.266) static constant death = animationData(2, 1.033) public static class Ruins_Rock7 static constant stand = animationData(0, 3.333) public static class ObsidianStatueCrumble2 static constant stand = animationData(0, 3.9) public static class InfernalMeteor2 static constant birth = animationData(0, 16.667) public static class DragonSeaTurtle static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class Cathedral static constant stand = animationData(0, 3.334) public static class VillageBuilding2 static constant stand = animationData(0, 3.333) public static class HumanMage static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant stand4 = animationData(4, 6.066) static constant spellAttack = animationData(5, 1.167) static constant stand2 = animationData(6, 2.333) static constant decayBone = animationData(7, 60.0) public static class RiverRushes0 static constant stand = animationData(0, 3.333) public static class ArcaneSanctum static constant birth = animationData(0, 60.0) static constant standWork = animationData(1, 1.167) static constant stand = animationData(2, 5.0) static constant portrait1 = animationData(3, 0.167) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class Arthas static constant stand1 = animationData(0, 3.334) static constant standFirst = animationData(1, 6.667) static constant standSecond = animationData(2, 6.667) static constant standReady = animationData(3, 1.0) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.166) static constant death = animationData(6, 1.5) static constant standVictory = animationData(7, 2.666) static constant spell = animationData(8, 2.167) static constant standChannel = animationData(9, 1.667) static constant standHit = animationData(10, 0.5) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class ElvenVillageBuilding2 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class VillagerKid1_Portrait static constant portrait = animationData(0, 1.667) static constant portraitTalk = animationData(1, 1.333) public static class ScoreScreenUndeadVictory static constant stand = animationData(0, 3.333) public static class LordaeronWinterSkyBrightGreen static constant stand = animationData(0, 60.0) public static class FacelessOne_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 2.0) public static class CliffsBBAC0 static constant stand = animationData(0, 3.333) public static class Outland_Spires7 static constant stand = animationData(0, 3.333) public static class CatapultMissile static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) public static class Chimaera_Low static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.933) static constant stand3 = animationData(2, 1.467) static constant walk = animationData(3, 1.266) static constant walk2 = animationData(4, 1.267) static constant attack = animationData(5, 1.0) static constant death = animationData(6, 2.834) static constant attackspell = animationData(7, 1.0) public static class NorthrendTree4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class LordaeronTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CratesUnit static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class HumanTower static constant birth = animationData(0, 60.0) static constant standReadyAttack = animationData(1, 3.334) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirstSecondthird = animationData(3, 60.0) static constant standUpgradeFirstReadyAttack = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant attackStandReadyUpgradeSecond = animationData(6, 3.333) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant standUpgradeThirdAttackReady = animationData(9, 3.333) static constant portraitUpgradeThird = animationData(10, 3.333) static constant death = animationData(11, 2.667) static constant decay = animationData(12, 60.0) public static class HeroBloodElf_Portrait static constant portrait = animationData(0, 3.333) static constant portrait3 = animationData(1, 3.333) static constant portraitTalk = animationData(2, 3.334) static constant portraitTalk2 = animationData(3, 3.333) public static class CliffsCCCA0 static constant stand = animationData(0, 3.333) public static class CrippleTarget static constant birth = animationData(0, 0.067) static constant stand = animationData(1, 0.533) static constant death = animationData(2, 0.1) public static class CityCliffsAACC3 static constant stand = animationData(0, 3.333) public static class MurlocNightCrawler_Low2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class LlidanEvil_Portrait static constant portrait = animationData(0, 1.4) static constant portraitTalk = animationData(1, 2.8) static constant portraitAlternateAlternateEx = animationData(2, 1.3) static constant portraitTalkAlternateAlternateEx = animationData(3, 1.3) public static class KotoBeast_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class WheelBarrelBroken static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class Shrooms2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class IronGolem static constant stand = animationData(0, 1.167) static constant stand2 = animationData(1, 1.833) static constant stand3 = animationData(2, 2.933) static constant stand4 = animationData(3, 3.367) static constant standReady = animationData(4, 1.4) static constant attack = animationData(5, 0.9) static constant walk = animationData(6, 1.1) static constant death = animationData(7, 3.933) public static class ArrowMissile static constant stand = animationData(0, 1.367) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.333) public static class HeroWarden_Med static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 4.434) static constant walk = animationData(2, 1.166) static constant death = animationData(3, 1.0) static constant standReady = animationData(4, 1.0) static constant attack2 = animationData(5, 1.167) static constant spellSlam = animationData(6, 1.2) static constant spell = animationData(7, 1.2) static constant spellThrow = animationData(8, 0.333) static constant attack1 = animationData(9, 0.966) static constant dissipate = animationData(10, 2.667) static constant standChannel = animationData(11, 2.0) public static class StoneWall1352 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class LobstrokkBlue_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class BarrensTree5S static constant stand = animationData(0, 1.0) public static class DNCLordaeronTarget static constant stand = animationData(0, 1.0) public static class BronzeDragon static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellDevour = animationData(6, 1.5) public static class Ballista static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class Ent static constant stand1 = animationData(0, 1.667) static constant stand2 = animationData(1, 2.666) static constant walk = animationData(2, 1.0) static constant stand3 = animationData(3, 3.334) static constant attack1 = animationData(4, 1.0) static constant stand4 = animationData(5, 2.333) static constant attack2 = animationData(6, 1.0) static constant birth = animationData(7, 1.334) static constant death = animationData(8, 3.334) public static class BridgeObelisk static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant standSecond = animationData(2, 1.334) static constant portrait1 = animationData(3, 3.333) static constant death = animationData(4, 2.434) public static class BarrensTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DragonSeaTurtle_med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class HarpyQueen_Portrait static constant portrait = animationData(0, 1.5) static constant portrait2 = animationData(1, 1.5) static constant portrait3 = animationData(2, 2.967) static constant portraitTalk = animationData(3, 1.5) static constant portraitTalk2 = animationData(4, 1.5) static constant portraitTalk3 = animationData(5, 2.966) public static class Whale static constant stand = animationData(0, 12.1) public static class MassTeleportTo static constant birth = animationData(0, 0.9) static constant stand = animationData(1, 1.5) static constant death = animationData(2, 2.167) public static class DemonFootPrint0 static constant stand = animationData(0, 0.334) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class AshenCatTail static constant stand = animationData(0, 3.0) public static class DarkTroll_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class LoardaeronRockChunks4 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class RubbleRock4 static constant stand = animationData(0, 0.967) public static class GoblinZeppelin_med static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant walk3 = animationData(5, 2.0) static constant death = animationData(6, 1.667) public static class Feralspirittarget static constant birth = animationData(0, 1.666) public static class A_RockArch static constant stand = animationData(0, 3.333) public static class CityCliffTransHBAL0 static constant stand = animationData(0, 3.333) public static class NorthrendTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class North_IceClaw0 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class CityCliffsBACA0 static constant stand = animationData(0, 3.333) public static class WarWagon static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant portrait = animationData(7, 1.0) public static class XpBarConsole static constant stand = animationData(0, 1.0) public static class ChaosWarlock_Portrait static constant portrait1 = animationData(0, 2.334) static constant portrait = animationData(1, 2.333) static constant portraitTalk = animationData(2, 2.333) public static class CliffsCCBA0 static constant stand = animationData(0, 3.333) public static class Rat static constant stand = animationData(0, 2.0) static constant walk = animationData(1, 0.5) static constant stand3 = animationData(2, 1.833) static constant attack = animationData(3, 1.0) static constant death = animationData(4, 1.866) static constant spell = animationData(5, 1.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class Felwood_Thorns4 static constant stand = animationData(0, 3.333) public static class NightElfSmallDeathExplode static constant birth = animationData(0, 4.834) public static class FelwoodRubble1 static constant stand = animationData(0, 3.0) public static class WarEagle static constant stand1 = animationData(0, 0.833) static constant walk2 = animationData(1, 1.333) static constant walk3 = animationData(2, 1.667) static constant stand = animationData(3, 2.0) static constant stand2 = animationData(4, 2.0) static constant death = animationData(5, 1.0) static constant walk = animationData(6, 0.667) static constant attack = animationData(7, 1.5) public static class HealBottleMissile static constant stand = animationData(0, 0.567) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.966) public static class CityCliffsAAAB0 static constant stand = animationData(0, 3.333) public static class TopLeftPanelExpansion static constant death = animationData(0, 0.667) static constant standAlternate = animationData(1, 0.334) static constant birth = animationData(2, 0.667) static constant stand = animationData(3, 0.166) static constant mainMenuBirth = animationData(4, 1.0) static constant mainMenuStand = animationData(5, 1.0) static constant mainMenuDeath = animationData(6, 0.667) static constant realmSelectionBirth = animationData(7, 1.0) static constant realmSelectionStand = animationData(8, 1.0) static constant realmSelectionDeath = animationData(9, 0.667) static constant singlePlayerBirth = animationData(10, 1.0) static constant singlePlayerStand = animationData(11, 1.0) static constant singlePlayerDeath = animationData(12, 0.666) static constant singlePlayerBirthAlternate = animationData(13, 1.0) static constant singlePlayerDeathAlternate = animationData(14, 0.666) static constant mainCancelPanelBirth = animationData(15, 1.0) static constant mainCancelPanelStand = animationData(16, 1.0) static constant mainCancelPanelDeath = animationData(17, 0.667) static constant singlePlayerSkirmishBirth = animationData(18, 1.0) static constant singlePlayerSkirmishStand = animationData(19, 1.0) static constant singlePlayerSkirmishDeath = animationData(20, 0.667) static constant singlePlayerSkirmishMorph = animationData(21, 1.0) static constant singlePlayerSkirmishMorphAlternate = animationData(22, 0.667) static constant battlenetChatRoomBirth = animationData(23, 1.0) static constant battlenetChatRoomStand = animationData(24, 1.0) static constant battlenetChatRoomDeath = animationData(25, 0.666) static constant battlenetUserlistMorph = animationData(26, 1.0) static constant battlenetUserlistMorphAlternate = animationData(27, 0.666) static constant battlenetWelcomeBirth = animationData(28, 1.0) static constant battlenetWelcomeStand = animationData(29, 1.0) static constant battlenetWelcomeDeath = animationData(30, 0.667) static constant battlenetChannelBirth = animationData(31, 1.0) static constant battlenetChannelStand = animationData(32, 1.0) static constant battlenetChannelDeath = animationData(33, 0.667) static constant battlenetProfileBirth = animationData(34, 1.0) static constant battlenetProfileStand = animationData(35, 1.0) static constant battlenetProfileDeath = animationData(36, 0.666) static constant battlenetAMMBirth = animationData(37, 1.0) static constant battlenetAMMStand = animationData(38, 1.0) static constant battlenetAMMDeath = animationData(39, 0.667) static constant battlenetCustomBirth = animationData(40, 1.0) static constant battlenetCustomStand = animationData(41, 1.0) static constant battlenetCustomDeath = animationData(42, 0.667) static constant battlenetCustomCreateBirth = animationData(43, 1.0) static constant battlenetCustomCreateStand = animationData(44, 1.0) static constant battlenetCustomCreateDeath = animationData(45, 0.666) static constant battlenetAdvancedOptionsMorph = animationData(46, 1.0) static constant battlenetAdvancedOptionsMorphAlt = animationData(47, 0.666) static constant battlenetTeamChatBirth = animationData(48, 1.0) static constant battlenetTeamChatStand = animationData(49, 1.0) static constant battlenetTeamChatDeath = animationData(50, 0.667) static constant multiplayerSubmenuMorph = animationData(51, 1.0) static constant multiplayerSubmenuMorphAlternate = animationData(52, 0.667) static constant multiplayerPreGameChatBirth = animationData(53, 1.0) static constant multiplayerPreGameChatStand = animationData(54, 1.0) static constant multiplayerPreGameChatDeath = animationData(55, 0.667) static constant optionsBirth = animationData(56, 1.0) static constant optionsStand = animationData(57, 1.0) static constant optionsDeath = animationData(58, 0.666) static constant optionsMorph = animationData(59, 1.0) static constant optionsStandAlternate = animationData(60, 1.0) static constant optionsMorphAlternate = animationData(61, 0.667) public static class EX_Dryad_Low static constant stand = animationData(0, 1.566) static constant stand2 = animationData(1, 2.033) static constant stand3 = animationData(2, 2.934) static constant stand4 = animationData(3, 2.767) static constant standReady = animationData(4, 1.1) static constant attack = animationData(5, 0.833) static constant death = animationData(6, 2.634) static constant attack2 = animationData(7, 0.9) static constant walk = animationData(8, 0.5) static constant spell = animationData(9, 1.0) static constant decayFlesh = animationData(10, 60.033) static constant decayBone = animationData(11, 60.034) public static class PowerGenerator static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant portrait1 = animationData(2, 5.134) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 58.466) public static class SlowTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 0.167) public static class ForceBridgeLarge45 static constant stand = animationData(0, 1.767) static constant birth = animationData(1, 3.334) static constant death = animationData(2, 2.733) public static class B_RockArch45 static constant stand = animationData(0, 3.333) public static class ChaosKotoBeast_med static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class Pier static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class CliffsACAC0 static constant stand = animationData(0, 3.333) public static class ForestTrollTrapper_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class MagnataurBlue_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class CliffRubble_Double2 static constant stand = animationData(0, 3.333) public static class CityBuilding12 static constant stand = animationData(0, 3.333) public static class Tuskar_Low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class OutlandMushroomTree1D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class UndeadRallyFlag static constant stand = animationData(0, 3.334) public static class SeaElemental_Portrait static constant portrait = animationData(0, 1.233) public static class FlameStrikeEmbers static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 3.333) public static class RuinedFloor2x2_3 static constant stand = animationData(0, 3.333) public static class RuinsTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class OgreLord static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant standReady = animationData(3, 1.067) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant attackSlamOgreLordOnly = animationData(6, 1.2) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class CityBridgeLarge135 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class DalaranRuinTower2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class ImpaleMissTarget static constant birth = animationData(0, 1.4) public static class EarthPandarenBrewmaster static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant attackSlam = animationData(3, 1.167) static constant spell = animationData(4, 0.967) static constant attack3 = animationData(5, 0.967) static constant attack = animationData(6, 0.967) static constant bla = animationData(7, 2.666) static constant bla2 = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant birth = animationData(10, 0.5) public static class North_WebRocks5 static constant stand = animationData(0, 3.333) public static class T_OrcLargeDeathExplode static constant birth = animationData(0, 4.834) public static class CityCliffsAACA0 static constant stand = animationData(0, 3.333) public static class Outland_MagmaRock4 static constant stand = animationData(0, 3.333) public static class FlameStrike1 static constant birth = animationData(0, 7.167) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 3.333) public static class PhoenixEgg static constant birth = animationData(0, 2.567) static constant stand = animationData(1, 1.333) static constant death = animationData(2, 1.334) public static class GlowingRunes2 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class DungeonRock4 static constant stand = animationData(0, 3.333) public static class Ruins_Shells4 static constant stand = animationData(0, 3.333) public static class Outland_FloatingChunks2 static constant stand = animationData(0, 4.6) public static class NECancelDeath static constant birth = animationData(0, 3.1) public static class IceGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class ReplenishHealthCasterOverhead static constant nothing0 = animationData(0, 1.0) static constant birth = animationData(1, 1.634) public static class HeroCryptLord_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 5.966) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.033) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant spellChannel = animationData(6, 1.0) static constant spellThrow = animationData(7, 1.267) static constant morph = animationData(8, 1.0) static constant oNHOLDStandSpellDefendAlternate = animationData(9, 0.334) static constant morphDefend = animationData(10, 1.2) static constant spell = animationData(11, 1.2) static constant spellAlternate = animationData(12, 1.2) static constant walkAlternate = animationData(13, 1.0) static constant standAlternate = animationData(14, 1.0) static constant attackAlternate = animationData(15, 1.0) static constant dissipate = animationData(16, 2.0) public static class MortarTeam_low static constant walk = animationData(0, 1.0) static constant death = animationData(1, 1.5) static constant decayFlesh = animationData(2, 60.0) static constant stand = animationData(3, 1.333) static constant attackspell = animationData(4, 2.4) static constant standReady = animationData(5, 1.0) static constant decayBone = animationData(6, 60.0) public static class ChaosPeon_low static constant stand = animationData(0, 3.334) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.005) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standHit = animationData(12, 0.166) static constant standitchhead = animationData(13, 1.667) static constant standTalkgesture = animationData(14, 1.167) static constant standStretch = animationData(15, 2.0) static constant death = animationData(16, 4.733) static constant walkLumber = animationData(17, 0.6) static constant walkGold = animationData(18, 0.6) static constant standGold = animationData(19, 3.334) static constant standLumber = animationData(20, 3.333) static constant decayFlesh = animationData(21, 60.0) static constant decayBone = animationData(22, 60.0) public static class RockBridgeSmall0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class MurgulReaver static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class Outland_Rock4 static constant stand = animationData(0, 3.333) public static class HeroKeeperoftheGrove static constant stand1 = animationData(0, 1.666) static constant attack1 = animationData(1, 1.167) static constant walk = animationData(2, 1.2) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant stand2 = animationData(5, 3.334) static constant stand3 = animationData(6, 3.333) static constant standReady = animationData(7, 1.667) static constant dissipate = animationData(8, 2.667) static constant standChannel = animationData(9, 1.667) static constant attack2 = animationData(10, 1.167) static constant standVictory = animationData(11, 3.333) public static class RuinsArchwayBroken450 static constant stand = animationData(0, 3.333) public static class NagaMyrmidon_med static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class BarrensFissure0 static constant stand = animationData(0, 3.333) public static class GargoyleSpire static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant standWork = animationData(2, 3.333) static constant death = animationData(3, 0.633) static constant decay = animationData(4, 59.433) static constant portrait1 = animationData(5, 12.0) public static class CorrosiveBreathMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 1.5) public static class RiddenHippoGryph static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant nothing0 = animationData(7, 3.133) static constant death = animationData(8, 3.867) public static class NorthrendTree9D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class ElvenFishVillageBuilding3 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class FelwoodRubble0 static constant stand = animationData(0, 3.0) public static class SpellShieldCaster static constant nothing0 = animationData(0, 1.0) static constant stand = animationData(1, 1.0) public static class InfernalCannonCannon_med static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attackSpell = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) static constant blaSpell = animationData(5, 2.0) public static class HeroLich_portrait static constant portrait = animationData(0, 4.5) static constant portraittalk = animationData(1, 4.5) public static class CityCliffsBABA2 static constant stand = animationData(0, 3.333) public static class BoltImpact static constant stand = animationData(0, 0.8) public static class CliffTransAAHL0 static constant stand = animationData(0, 3.333) public static class CentaurTotem1 static constant stand = animationData(0, 2.0) public static class CityBuildingSmall90_2_Ruined static constant stand = animationData(0, 3.333) public static class WyvernRider_low static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant attack = animationData(3, 1.334) static constant spell = animationData(4, 1.267) static constant death = animationData(5, 2.133) public static class Ruins_Rock9 static constant stand = animationData(0, 3.333) public static class AshenLogStraight static constant stand = animationData(0, 3.0) public static class AshenvaleExpansionBackground static constant nightElfX01 = animationData(0, 0.334) static constant nightElfXInterlude01 = animationData(1, 0.334) public static class EggSack_portrait static constant stand = animationData(0, 0.667) static constant death = animationData(1, 1.567) public static class Demolisher static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) static constant portrait = animationData(5, 1.667) public static class CityBuilding11 static constant stand = animationData(0, 3.333) public static class CityCliffsAACC1 static constant stand = animationData(0, 3.333) public static class VinyPlant2 static constant stand = animationData(0, 0.9) static constant death = animationData(1, 0.566) public static class AshenTree9S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Rifleman_Med static constant stand = animationData(0, 1.333) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.966) static constant attack = animationData(3, 0.867) static constant death = animationData(4, 1.7) static constant decayFlesh = animationData(5, 60.0) static constant walk = animationData(6, 0.833) static constant standReady = animationData(7, 1.1) static constant spell = animationData(8, 1.433) static constant decayBone = animationData(9, 60.0) public static class HeroChaosBladeMaster static constant stand2 = animationData(0, 3.534) static constant standcinematic = animationData(1, 5.467) static constant attack = animationData(2, 1.167) static constant attackSlam = animationData(3, 1.133) static constant stand4 = animationData(4, 1.534) static constant death = animationData(5, 1.9) static constant walk = animationData(6, 0.733) static constant stand = animationData(7, 1.167) static constant attack2 = animationData(8, 1.134) static constant standReady = animationData(9, 1.4) static constant standVictory = animationData(10, 3.1) static constant dissipate = animationData(11, 3.367) static constant portrait1 = animationData(12, 1.7) static constant attackWalkStandSpin = animationData(13, 0.266) public static class CliffRubble_Single2 static constant stand = animationData(0, 3.333) public static class AzureDragonWelp static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class Phoenix_Med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.334) static constant birth = animationData(8, 0.6) static constant death = animationData(9, 0.7) static constant morph = animationData(10, 2.5) static constant standAlternate = animationData(11, 1.334) static constant morphAlternate = animationData(12, 0.833) public static class KnightStatueA static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 3.333) static constant attack2 = animationData(6, 1.667) public static class ThornyShieldTargetChestMountRight static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.133) static constant death = animationData(2, 0.134) public static class Spiritwolf_Portrait static constant portrait = animationData(0, 1.367) static constant portrait2 = animationData(1, 3.334) public static class ShorelineTide static constant stand2 = animationData(0, 3.1) public static class BrakeLights static constant birth = animationData(0, 1.0) static constant death = animationData(1, 0.5) static constant stand1 = animationData(2, 3.0) public static class ElvenGuardFireTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 2.666) static constant decay = animationData(10, 60.0) public static class DNCLordaeronTerrain static constant stand = animationData(0, 60.0) public static class FlyingMachine_Med static constant stand = animationData(0, 1.334) static constant attacktwo = animationData(1, 0.8) static constant walk = animationData(2, 1.233) static constant attackone = animationData(3, 1.0) static constant death = animationData(4, 2.0) public static class RuinsWall904 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SeaGiant static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.667) public static class Infernal_portrait static constant portrait = animationData(0, 1.433) public static class CliffsCCAA1 static constant stand = animationData(0, 3.333) public static class FirePandarenBrewmaster static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 2.333) static constant attack3 = animationData(4, 0.967) static constant attack = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant bla = animationData(7, 2.667) static constant bla1 = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant birth = animationData(10, 0.5) public static class Felwood_Thorns6 static constant stand = animationData(0, 3.333) public static class AncientOfWonder_Portrait static constant stand = animationData(0, 1.666) public static class ElvenVillageBuilding1 static constant stand = animationData(0, 3.333) public static class RuinedFloor2x2_0 static constant stand = animationData(0, 3.333) public static class OgreOneHeaded_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class Ruins_Rush1 static constant stand = animationData(0, 3.0) public static class Peon_low static constant stand = animationData(0, 3.334) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.005) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standHit = animationData(12, 0.166) static constant standitchhead = animationData(13, 1.667) static constant standTalkgesture = animationData(14, 1.167) static constant standStretch = animationData(15, 2.0) static constant death = animationData(16, 4.733) static constant walkLumber = animationData(17, 0.6) static constant walkGold = animationData(18, 0.6) static constant standGold = animationData(19, 3.334) static constant standLumber = animationData(20, 3.333) static constant decayFlesh = animationData(21, 60.0) static constant decayBone = animationData(22, 60.0) public static class ChaosWarlord_Portrait static constant portrait1 = animationData(0, 3.333) static constant portrait3 = animationData(1, 5.334) static constant portraitTalk1 = animationData(2, 2.667) static constant portraitTalk2 = animationData(3, 2.0) public static class ForestTrollShadowPriest static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant stand4 = animationData(3, 1.0) static constant attack1 = animationData(4, 1.033) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spell = animationData(9, 1.0) public static class G_Cracks0 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree8S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DemonessBlue_low static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class HitchingPost static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class CliffsCBAC0 static constant stand = animationData(0, 3.333) public static class BannerHuman2 static constant stand = animationData(0, 1.3) public static class CliffsCCCA1 static constant stand = animationData(0, 3.333) public static class Locust static constant walk = animationData(0, 1.0) static constant death = animationData(1, 1.0) public static class DranaiWhite_low static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class Felstalker_med static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class HeroFlameLord static constant stand = animationData(0, 2.166) static constant stand3 = animationData(1, 4.0) static constant walk = animationData(2, 1.0) static constant attack = animationData(3, 1.167) static constant attack2 = animationData(4, 1.167) static constant stand2 = animationData(5, 3.667) static constant spell = animationData(6, 1.167) static constant standChannel = animationData(7, 2.0) static constant standReady = animationData(8, 1.166) static constant death = animationData(9, 2.667) static constant dissipate = animationData(10, 2.0) public static class DuneWorm static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 3.0) static constant walk = animationData(3, 0.333) static constant death = animationData(4, 1.666) static constant decayflesh = animationData(5, 60.0) static constant decaybone = animationData(6, 60.0) public static class BarrensTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class TuskarLord_Med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class RuinedArch1 static constant stand = animationData(0, 3.333) public static class OrdBloodRiderlessWyvernRider static constant birth = animationData(0, 2.133) public static class MurgulSlave_Med static constant walk = animationData(0, 0.667) static constant standSwim = animationData(1, 1.0) static constant stand2 = animationData(2, 1.0) static constant walkSwim = animationData(3, 0.667) static constant stand = animationData(4, 1.0) static constant attack2 = animationData(5, 0.833) static constant stand3 = animationData(6, 2.667) static constant attack1 = animationData(7, 0.833) static constant attackSwim = animationData(8, 0.834) static constant deathSwim = animationData(9, 1.667) static constant death = animationData(10, 1.666) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant decayswim = animationData(13, 60.0) static constant standReadySwim = animationData(14, 1.0) static constant standReady = animationData(15, 1.0) static constant standVictory = animationData(16, 1.5) static constant standWork = animationData(17, 1.0) static constant standWorkSwim = animationData(18, 1.0) static constant standLumber = animationData(19, 1.0) static constant attackLumber = animationData(20, 0.833) static constant walkLumber = animationData(21, 0.834) static constant standReadyLumber = animationData(22, 1.0) static constant standWorkLumber = animationData(23, 1.0) static constant standGold = animationData(24, 1.0) static constant attackGold = animationData(25, 0.833) static constant walkGold = animationData(26, 0.834) static constant standReadyGold = animationData(27, 1.0) static constant standWorkGold = animationData(28, 1.0) public static class NorthrendTree5S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class StoneWall1353 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class HeadhunterWEAPONSLeft static constant stand2 = animationData(0, 0.5) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.166) public static class UndergoundRock3 static constant stand = animationData(0, 3.333) public static class ChaosSpaceOrc static constant stand = animationData(0, 1.333) static constant stand2 = animationData(1, 2.0) static constant attack = animationData(2, 0.867) static constant death = animationData(3, 1.7) static constant decayFlesh = animationData(4, 60.0) static constant walk = animationData(5, 0.833) static constant standReady = animationData(6, 1.1) static constant spell = animationData(7, 1.267) static constant portrait = animationData(8, 0.934) static constant decay = animationData(9, 60.0) public static class DranaiMage_low static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class EarthPandarenBrewmaster_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 3.0) static constant portraitTalk2 = animationData(3, 3.0) public static class T_MeatwagonMissile static constant stand = animationData(0, 1.167) static constant death = animationData(1, 1.667) public static class HeroDemonHunter_Low static constant stand = animationData(0, 1.4) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 4.033) static constant stand4 = animationData(3, 5.734) static constant standReady = animationData(4, 0.766) static constant attack = animationData(5, 0.9) static constant attack2 = animationData(6, 0.9) static constant death = animationData(7, 4.1) static constant walk = animationData(8, 0.867) static constant spellThrow = animationData(9, 0.9) static constant dissipate = animationData(10, 2.0) static constant spell = animationData(11, 0.766) static constant standChannel = animationData(12, 1.233) static constant standAlternate = animationData(13, 0.933) static constant walkAlternate = animationData(14, 0.766) static constant attackAlternate = animationData(15, 0.933) static constant spellAlternate = animationData(16, 0.933) static constant standReadyAlternate = animationData(17, 0.733) static constant deathAlternate = animationData(18, 1.767) static constant dissipateAlternate = animationData(19, 2.0) static constant morph = animationData(20, 1.5) static constant morphAlternate = animationData(21, 1.466) public static class Glyph static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.267) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class LoardaeronRockChunks3 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class CityCliffDoodadCave4 static constant stand = animationData(0, 3.333) public static class Outland_Rock6 static constant stand = animationData(0, 3.333) public static class RuinsTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class SilenceTarget static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class DemonFootPrint1 static constant stand = animationData(0, 0.334) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class StasisTotem static constant birth = animationData(0, 1.867) static constant portrait = animationData(1, 0.3) static constant stand = animationData(2, 1.5) static constant deathAlternate = animationData(3, 1.367) static constant death = animationData(4, 1.666) static constant standAlternate = animationData(5, 1.733) public static class VampPotionCaster static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 0.167) public static class MurlocWarrior_portrait static constant portrait = animationData(0, 4.667) public static class Albatross static constant walk = animationData(0, 0.834) static constant walk2 = animationData(1, 1.666) static constant walk3 = animationData(2, 1.666) static constant stand = animationData(3, 2.0) static constant stand2 = animationData(4, 1.8) static constant death = animationData(5, 1.0) static constant stand3 = animationData(6, 1.833) static constant attack = animationData(7, 0.834) public static class BarrensExpansionQuest02Background static constant orcXQuest02 = animationData(0, 0.334) public static class ClearIceRock4 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CliffTransALHB0 static constant stand = animationData(0, 3.333) public static class TortureTable static constant stand = animationData(0, 0.967) public static class CameraCloseUpLow static constant stand = animationData(0, 66.667) public static class DragonSpawnPurple static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant spellSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class RuinsTree9D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DuneWorm_portrait static constant portrait = animationData(0, 1.0) static constant portraittalk = animationData(1, 1.666) static constant portrait2 = animationData(2, 3.0) public static class Felwood_Thorns5 static constant stand = animationData(0, 3.333) public static class WarStompCaster static constant stand = animationData(0, 1.3) public static class RuinsTree2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class G_Cracks1 static constant stand = animationData(0, 3.333) public static class BreathOfFireTarget static constant stand = animationData(0, 0.5) static constant death = animationData(1, 1.5) static constant birth = animationData(2, 0.033) public static class BarrowDens static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.334) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) public static class HeroDemonHunter static constant stand = animationData(0, 1.4) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 4.033) static constant stand4 = animationData(3, 5.734) static constant standReady = animationData(4, 0.766) static constant attack = animationData(5, 0.9) static constant attack2 = animationData(6, 0.9) static constant death = animationData(7, 4.1) static constant walk = animationData(8, 0.867) static constant spellThrow = animationData(9, 0.9) static constant dissipate = animationData(10, 2.0) static constant spell = animationData(11, 0.766) static constant standChannel = animationData(12, 1.233) static constant standAlternate = animationData(13, 0.933) static constant walkAlternate = animationData(14, 0.766) static constant attackAlternate = animationData(15, 0.933) static constant spellAlternate = animationData(16, 0.933) static constant standReadyAlternate = animationData(17, 0.733) static constant deathAlternate = animationData(18, 1.767) static constant dissipateAlternate = animationData(19, 2.0) static constant morph = animationData(20, 1.5) static constant morphAlternate = animationData(21, 1.466) public static class ParasiteTarget static constant birth = animationData(0, 0.367) static constant stand = animationData(1, 0.366) static constant death = animationData(2, 0.367) public static class RuinsWall903 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class FelwoodRock3 static constant stand = animationData(0, 3.333) public static class North_Rocks4 static constant stand = animationData(0, 3.333) public static class CRockArch45 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree4S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class North_Bones6 static constant stand = animationData(0, 3.333) public static class BallistaMissileTarget static constant birth = animationData(0, 1.967) public static class BigElfGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class NagaRoyalGuard_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.0) public static class NewRoughCliffDoodadCave4 static constant stand = animationData(0, 3.333) public static class FaerieDragon_med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 1.0) static constant attackSpell = animationData(4, 1.334) static constant standchannel = animationData(5, 1.267) static constant death = animationData(6, 2.133) public static class RuinedArch0 static constant stand = animationData(0, 3.333) public static class ThornsAura static constant stand = animationData(0, 0.934) public static class Sasquatch_portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 2.333) public static class CliffRubble_Double3 static constant stand = animationData(0, 3.333) public static class WarEagle_low static constant stand1 = animationData(0, 0.833) static constant walk2 = animationData(1, 1.333) static constant walk3 = animationData(2, 1.667) static constant stand = animationData(3, 2.0) static constant stand2 = animationData(4, 2.0) static constant death = animationData(5, 1.0) static constant walk = animationData(6, 0.667) static constant attack = animationData(7, 1.5) public static class Footman_low static constant stand1 = animationData(0, 1.5) static constant attack2 = animationData(1, 1.0) static constant walk = animationData(2, 0.8) static constant standDefend = animationData(3, 1.0) static constant walkDefend = animationData(4, 1.1) static constant death = animationData(5, 3.034) static constant decayFlesh = animationData(6, 60.0) static constant attackDefend = animationData(7, 1.0) static constant decayBone = animationData(8, 60.0) public static class Beastmaster_Med static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 1.666) static constant attack = animationData(4, 0.967) static constant spell = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 3.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) public static class RuinsTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityBuildingSmall0_0_Ruined static constant stand = animationData(0, 3.333) public static class GlowingRunes3 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class MonsoonBoltTarget static constant stand = animationData(0, 4.0) public static class ShimmeringPortal static constant birth = animationData(0, 9.3) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 5.767) public static class PriestMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class IceCrownPillar1 static constant stand = animationData(0, 3.333) public static class BlackDragonWelp_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class North_WebRocks4 static constant stand = animationData(0, 3.333) public static class Headhunter_v1_med static constant stand2 = animationData(0, 2.667) static constant stand = animationData(1, 1.9) static constant stand3 = animationData(2, 2.0) static constant stand4 = animationData(3, 2.334) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.1) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackRange = animationData(8, 1.167) static constant standready = animationData(9, 1.9) static constant standAlternate1 = animationData(10, 1.267) static constant standAlternate2 = animationData(11, 1.666) static constant standAlternate3 = animationData(12, 1.333) static constant morph = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.0) static constant decayFleshAlternate = animationData(15, 60.0) static constant decayAlternateBone = animationData(16, 60.0) static constant walkAlternate1 = animationData(17, 0.833) static constant attackAlternate1 = animationData(18, 1.0) static constant standReadyAlternate = animationData(19, 0.5) public static class Banshee static constant stand = animationData(0, 1.867) static constant stand2 = animationData(1, 3.734) static constant walk = animationData(2, 1.334) static constant spellWail = animationData(3, 1.334) static constant death = animationData(4, 1.167) static constant attack = animationData(5, 1.067) public static class ClearIceRock5 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class Outland_MagmaRock3 static constant stand = animationData(0, 3.333) public static class CityBuildingSmall45_0_Ruined static constant stand = animationData(0, 3.333) public static class FlameStrike2 static constant birth = animationData(0, 7.167) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 3.333) public static class NorthrendTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class RainOfFireTarget static constant birth = animationData(0, 3.3) public static class DungeonRock5 static constant stand = animationData(0, 3.333) public static class Ruins_Shells5 static constant stand = animationData(0, 3.333) public static class AIdaCaster static constant birth = animationData(0, 1.067) public static class SacrificialPit static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 2.0) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class Outland_FloatingChunks1 static constant stand = animationData(0, 3.933) public static class EredarWarlockPurple static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.0) static constant spellSlam = animationData(3, 3.133) static constant death = animationData(4, 2.333) static constant dissipate = animationData(5, 3.333) static constant attack1 = animationData(6, 0.967) static constant attack2 = animationData(7, 1.1) static constant spell = animationData(8, 1.0) public static class CliffTransAHXC0 static constant stand = animationData(0, 3.333) public static class ElvenGuardTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 2.666) static constant decay = animationData(10, 60.0) public static class CliffTransBHLA0 static constant stand = animationData(0, 3.333) public static class Peon_med static constant stand = animationData(0, 3.333) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.0) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standitchhead = animationData(12, 1.667) static constant standTalkgesture = animationData(13, 1.167) static constant standStretch = animationData(14, 2.0) static constant death = animationData(15, 4.733) static constant walkLumber = animationData(16, 0.6) static constant walkGold = animationData(17, 0.6) static constant standGold = animationData(18, 3.334) static constant standLumber = animationData(19, 3.333) static constant decayFlesh = animationData(20, 60.0) static constant decayBone = animationData(21, 60.0) public static class TheCaptain static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant stand4 = animationData(3, 5.267) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 0.8) static constant standDefend = animationData(7, 1.0) static constant walkDefend = animationData(8, 1.1) static constant death = animationData(9, 3.034) static constant decayFlesh = animationData(10, 60.0) static constant attackDefend = animationData(11, 1.0) static constant decayBone = animationData(12, 60.0) public static class Outland_Spires6 static constant stand = animationData(0, 3.333) public static class Barricade1 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class DalaranBackground static constant humanInterlude01 = animationData(0, 0.333) static constant undead01 = animationData(1, 0.333) static constant undead07 = animationData(2, 0.333) public static class NorthrendTombStone1 static constant stand = animationData(0, 3.333) public static class TempleofTides static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.666) static constant standWork = animationData(2, 1.667) static constant portrait1 = animationData(3, 0.167) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class UndergoundRock2 static constant stand = animationData(0, 3.333) public static class StoneWall453 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SeaGiant_low static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.666) public static class Stake1 static constant stand = animationData(0, 0.967) public static class Barrens_TreeDoodad0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class ScoreScreenCenterBar static constant teamColor00Stand = animationData(0, 0.333) static constant teamColor01Stand = animationData(1, 0.333) static constant teamColor02Stand = animationData(2, 0.333) static constant teamColor03Stand = animationData(3, 0.333) static constant teamColor04Stand = animationData(4, 0.333) static constant teamColor05Stand = animationData(5, 0.333) static constant teamColor06Stand = animationData(6, 0.333) static constant teamColor07Stand = animationData(7, 0.333) static constant teamColor08Stand = animationData(8, 0.333) static constant teamColor09Stand = animationData(9, 0.333) static constant teamColor10Stand = animationData(10, 0.333) static constant teamColor11Stand = animationData(11, 0.333) static constant teamColor12Stand = animationData(12, 0.333) static constant teamColor13Stand = animationData(13, 0.333) static constant teamColor14Stand = animationData(14, 0.333) static constant teamColor15Stand = animationData(15, 0.333) static constant teamColor16Stand = animationData(16, 0.333) static constant teamColor17Stand = animationData(17, 0.333) static constant teamColor18Stand = animationData(18, 0.333) static constant teamColor19Stand = animationData(19, 0.333) static constant teamColor20Stand = animationData(20, 0.333) static constant teamColor21Stand = animationData(21, 0.333) static constant teamColor22Stand = animationData(22, 0.333) static constant teamColor23Stand = animationData(23, 0.333) public static class CentaurTotem0 static constant stand = animationData(0, 3.333) public static class OrcWarlockRed_Portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk1 = animationData(2, 3.334) public static class Hellscream_Portrait static constant portrait1 = animationData(0, 2.5) static constant portrait2 = animationData(1, 3.3) static constant portrait3 = animationData(2, 2.967) static constant portraitTalk = animationData(3, 2.133) static constant portraitTalk2 = animationData(4, 2.667) static constant portraitTalk3 = animationData(5, 2.834) public static class CityCliffsAACC2 static constant stand = animationData(0, 3.333) public static class Shrooms5S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class LordaeronTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class FelstalkerPurple_Low static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class Ruins_Rock8 static constant stand = animationData(0, 3.333) public static class SpiritLinkTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.666) static constant death = animationData(2, 0.1) public static class Huntress static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.634) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 1.667) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) static constant stand1 = animationData(6, 2.666) static constant spell = animationData(7, 1.0) static constant attack2 = animationData(8, 1.0) public static class EX_HeroMountainKing_low static constant stand1 = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.3) static constant stand3 = animationData(3, 3.167) static constant stand4 = animationData(4, 5.367) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.834) static constant death = animationData(8, 2.5) static constant spellThrow = animationData(9, 1.366) static constant spellSlam = animationData(10, 0.9) static constant dissipate = animationData(11, 2.0) static constant attackSlam = animationData(12, 1.0) static constant alternateStand1 = animationData(13, 1.5) static constant alternateStandReady = animationData(14, 1.5) static constant alternateStand2 = animationData(15, 2.3) static constant alternateStand3 = animationData(16, 3.167) static constant alternateStand4 = animationData(17, 5.367) static constant alternateAttack1 = animationData(18, 1.0) static constant alternateAttack2 = animationData(19, 1.0) static constant alternateWalk = animationData(20, 0.834) static constant alternateDeath = animationData(21, 2.5) static constant alternateSpellThrow = animationData(22, 1.366) static constant alternateSpellSlam = animationData(23, 0.9) static constant alternateDissipate = animationData(24, 2.0) static constant attackSlamAlternate = animationData(25, 1.0) static constant morphAlternate = animationData(26, 0.333) public static class Phoenix_Portrait static constant portrait = animationData(0, 2.0) public static class OrcWarlock_low static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class HarpyWitch_Portrait static constant portrait = animationData(0, 1.5) static constant portrait2 = animationData(1, 1.5) static constant portrait3 = animationData(2, 2.967) static constant portraitTalk = animationData(3, 1.5) static constant portraitTalk2 = animationData(4, 1.5) static constant portraitTalk3 = animationData(5, 2.966) public static class RuinsTree5S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class T_WarCraftIIILogo_exp static constant birth = animationData(0, 0.5) static constant birthAlternate = animationData(1, 1.834) static constant stand = animationData(2, 55.0) static constant death = animationData(3, 0.5) public static class Nerubian_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) public static class DalaranMagicalPenWall45 static constant stand = animationData(0, 0.334) static constant deathAlternate = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class KeeperGroveMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class VinyPlant3 static constant stand = animationData(0, 0.9) static constant death = animationData(1, 0.566) public static class IceTrollShadowPriest_portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class CliffRamp static constant stand = animationData(0, 3.333) public static class Roots static constant birth = animationData(0, 3.0) static constant stand = animationData(1, 1.666) static constant death = animationData(2, 1.433) public static class Arthas_portrait static constant portrait1 = animationData(0, 3.6) static constant portrait2 = animationData(1, 6.666) static constant portraitTalk1 = animationData(2, 1.667) static constant portraitTalk2 = animationData(3, 5.0) public static class RubbleRock5 static constant stand = animationData(0, 0.967) public static class Tuskar_Portrait static constant portrait = animationData(0, 1.667) static constant portraitTalk = animationData(1, 4.667) public static class BreathOfFireMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 2.0) public static class StormPandarenBrewmaster static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spell = animationData(3, 2.333) static constant bla = animationData(4, 0.967) static constant attack = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant bla2 = animationData(7, 2.667) static constant bla1 = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant birth = animationData(10, 0.5) public static class HumanBloodRifleman static constant birth = animationData(0, 1.7) public static class AIsoTarget static constant stand = animationData(0, 3.334) static constant birth = animationData(1, 3.334) public static class Wolfrider_low static constant stand = animationData(0, 2.0) static constant walk = animationData(1, 0.5) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 1.866) static constant decayFlesh = animationData(4, 60.0) static constant spell = animationData(5, 0.8) static constant standReady = animationData(6, 2.0) static constant decayBone = animationData(7, 60.0) public static class ANrlTarget static constant stand = animationData(0, 1.2) static constant death = animationData(1, 0.1) public static class LordaeronTree0D static constant stand = animationData(0, 1.0) public static class Gargoyle_portrait static constant portrait = animationData(0, 0.834) static constant portrait2 = animationData(1, 1.666) static constant portraitTalk = animationData(2, 1.667) public static class BatRiderMissile static constant stand = animationData(0, 0.567) static constant death = animationData(1, 0.966) public static class AncientofWind static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.8) static constant attack = animationData(2, 1.167) static constant stand2 = animationData(3, 3.5) static constant morph = animationData(4, 1.667) static constant standalternate = animationData(5, 1.667) static constant standWorkAlternate = animationData(6, 1.667) static constant death = animationData(7, 3.066) static constant morphalternate = animationData(8, 1.667) static constant attack2 = animationData(9, 1.167) static constant birth = animationData(10, 60.0) static constant deathAlternate = animationData(11, 1.667) static constant decayAlternate = animationData(12, 0.033) static constant spellEatTree = animationData(13, 2.7) static constant decay = animationData(14, 60.0) static constant attackAlternate = animationData(15, 1.5) public static class Shade_Portrait static constant portraitTalk = animationData(0, 1.666) static constant portrait = animationData(1, 1.666) public static class MarkOfChaosDone static constant birth = animationData(0, 3.8) public static class OrcBloodWitchDoctor static constant birth = animationData(0, 1.967) public static class North_Rocks2 static constant stand = animationData(0, 3.333) public static class RubbleRock2 static constant stand = animationData(0, 0.967) public static class NorthrendTree2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class WyvernCage2 static constant stand = animationData(0, 2.0) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) static constant portrait1 = animationData(3, 12.0) public static class HeroMoonPriestess_Low static constant stand = animationData(0, 1.334) static constant spell = animationData(1, 1.333) static constant stand2 = animationData(2, 2.667) static constant stand3 = animationData(3, 2.7) static constant standReady = animationData(4, 1.0) static constant attack = animationData(5, 1.0) static constant walk = animationData(6, 0.634) static constant death = animationData(7, 2.0) static constant dissipate = animationData(8, 2.0) public static class Barricade2 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class ClearIceRock0 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class BlackKeeperMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class Muradin_portrait static constant portrait = animationData(0, 1.433) static constant portrait2 = animationData(1, 2.8) static constant portrait3 = animationData(2, 3.566) static constant portraitTalk = animationData(3, 2.667) static constant portraitTalk2 = animationData(4, 2.367) public static class Abomination_Portrait static constant stand1 = animationData(0, 1.667) static constant portrait = animationData(1, 1.666) static constant portraitTalk = animationData(2, 1.667) static constant portrait1 = animationData(3, 1.667) static constant portraitTalk1 = animationData(4, 1.666) public static class Invalidmodel static constant stand = animationData(0, 3.333) public static class BannerHuman1 static constant stand = animationData(0, 1.3) public static class CliffTransLABH0 static constant stand = animationData(0, 3.333) public static class BansheeRanger static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant spell = animationData(4, 1.0) static constant death = animationData(5, 3.233) static constant attack1 = animationData(6, 1.334) static constant attack2 = animationData(7, 1.334) static constant walk = animationData(8, 0.834) static constant standReady = animationData(9, 1.134) static constant dissipate = animationData(10, 2.0) public static class RuinsWall00 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class HeroMoonPriestess_Portrait static constant portrait = animationData(0, 1.334) static constant portraitTalk = animationData(1, 1.333) public static class NerubianQueen_Portrait static constant portrait1 = animationData(0, 2.0) static constant portraitTalk = animationData(1, 1.666) public static class FrostWyrm_low static constant stand1 = animationData(0, 1.0) static constant attack1 = animationData(1, 0.9) static constant stand3 = animationData(2, 4.0) static constant walk = animationData(3, 0.9) static constant walk2 = animationData(4, 0.9) static constant birth = animationData(5, 0.834) static constant death = animationData(6, 1.0) static constant spellSlam = animationData(7, 1.5) public static class SpiritOfVengeance static constant stand1 = animationData(0, 1.334) static constant walk = animationData(1, 1.166) static constant death = animationData(2, 1.0) static constant standReady = animationData(3, 1.0) static constant attack2 = animationData(4, 1.167) static constant spell = animationData(5, 1.2) static constant attack1 = animationData(6, 0.966) static constant portrait1 = animationData(7, 1.5) static constant portrait2 = animationData(8, 1.5) static constant portraitTalk1 = animationData(9, 1.667) public static class DragonSpawnGreen_med static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class SiegeEngine static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant standAlternate = animationData(7, 1.0) static constant standAlternate2 = animationData(8, 2.0) static constant walkAlternate = animationData(9, 1.0) static constant walkAlternate2 = animationData(10, 2.0) static constant attackTwoAlternate = animationData(11, 1.0) static constant attackOneAlternate = animationData(12, 1.0) static constant standReadyAlternate = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.833) public static class RazorManeChief static constant stand1 = animationData(0, 2.0) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 2.0) static constant spellAttack1 = animationData(3, 1.133) static constant standHit = animationData(4, 0.5) static constant death = animationData(5, 2.0) static constant portrait1 = animationData(6, 2.666) static constant portrait2 = animationData(7, 10.667) static constant portraitTalk2 = animationData(8, 2.0) static constant portraitTalk1 = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class Stake0 static constant stand = animationData(0, 0.967) public static class Banshee_Med static constant stand = animationData(0, 1.867) static constant stand2 = animationData(1, 3.734) static constant walk = animationData(2, 1.334) static constant spellWail = animationData(3, 1.334) static constant death = animationData(4, 1.167) static constant attack = animationData(5, 1.067) public static class CityGrave3 static constant stand = animationData(0, 3.333) public static class HeroDeathKnight_low static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 3.666) static constant spell1 = animationData(2, 1.5) static constant attack1 = animationData(3, 0.967) static constant death = animationData(4, 2.167) static constant standReady = animationData(5, 1.5) static constant dissipate = animationData(6, 2.0) public static class SmallBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class RallyIndicator static constant birth = animationData(0, 1.967) public static class FacelessOne static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant spell = animationData(6, 1.434) static constant spellSlam = animationData(7, 0.966) static constant standReady = animationData(8, 1.0) static constant decayBone = animationData(9, 60.0) public static class RuinedArch2 static constant stand = animationData(0, 3.333) public static class CryptFiendMissileTarget static constant birth = animationData(0, 1.433) static constant stand = animationData(1, 1.433) static constant xStand = animationData(2, 0.467) static constant death1 = animationData(3, 0.334) static constant death2 = animationData(4, 0.333) static constant death3 = animationData(5, 0.333) public static class Shaman_med static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 3.334) static constant stand3 = animationData(2, 4.0) static constant stand4 = animationData(3, 5.333) static constant attack1 = animationData(4, 1.166) static constant attack2 = animationData(5, 1.167) static constant death = animationData(6, 3.367) static constant walk = animationData(7, 0.866) static constant spell = animationData(8, 2.0) static constant spell2 = animationData(9, 3.167) static constant standReady = animationData(10, 1.334) static constant standVictory = animationData(11, 1.4) static constant decayflesh = animationData(12, 60.0) static constant decaybone = animationData(13, 60.0) public static class Ruinedfloor4x2_1 static constant stand = animationData(0, 3.333) public static class BigElfGate_Portrait static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class IceCrownTreasureBox static constant birth = animationData(0, 60.0) static constant standPortrait = animationData(1, 3.334) static constant standThird = animationData(2, 1.0) static constant standSecond = animationData(3, 1.333) static constant death = animationData(4, 5.234) public static class KotoBeast static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class MurlocMutant_Med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class OutlandMushroomTree5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class RoughCliffDoodadCollapseShort1 static constant stand = animationData(0, 3.333) public static class AncientZiggurat1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 1.5) public static class CliffTransLHBA0 static constant stand = animationData(0, 3.333) public static class CityCliffsABAB1 static constant stand = animationData(0, 3.333) public static class StoneWall1354 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BlackStagMale static constant standPortrait = animationData(0, 1.566) static constant stand2 = animationData(1, 2.033) static constant stand3 = animationData(2, 2.934) static constant stand4 = animationData(3, 2.767) static constant attackReady = animationData(4, 1.1) static constant attack = animationData(5, 0.833) static constant death = animationData(6, 2.634) static constant attack2 = animationData(7, 0.9) static constant walk = animationData(8, 0.5) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class Shrooms4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class NorthrendTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class RuinsTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class MurlocWarrior static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class DrainCaster static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 1.0) public static class CameraZoomInMid static constant stand = animationData(0, 60.0) public static class Necromancer static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant death = animationData(2, 1.5) static constant standVictory = animationData(3, 2.666) static constant spellAttack = animationData(4, 1.0) static constant standChannel = animationData(5, 1.667) static constant walk = animationData(6, 0.666) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class MurgulTideWarrior static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class Frog static constant walk = animationData(0, 0.6) static constant standVar1 = animationData(1, 0.667) static constant death = animationData(2, 1.3) public static class Headhunter_med static constant stand2 = animationData(0, 2.667) static constant stand = animationData(1, 1.9) static constant stand3 = animationData(2, 2.0) static constant stand4 = animationData(3, 2.334) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.1) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackRange = animationData(8, 1.167) static constant standready = animationData(9, 1.9) public static class SpiderStatue0 static constant stand = animationData(0, 0.4) public static class RockPillar2 static constant stand = animationData(0, 3.333) public static class Pig_portrait static constant portrait2 = animationData(0, 10.667) public static class RuinsTree0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Shaman_low static constant stand1 = animationData(0, 1.334) static constant attack1 = animationData(1, 1.166) static constant death = animationData(2, 3.367) static constant walk = animationData(3, 0.866) static constant spell = animationData(4, 2.0) static constant spell2 = animationData(5, 3.167) static constant standReady = animationData(6, 1.334) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class Raccoon static constant stand = animationData(0, 3.334) static constant standVar1 = animationData(1, 6.7) static constant walk = animationData(2, 0.4) static constant walkVar1 = animationData(3, 0.566) static constant death = animationData(4, 2.334) public static class CityCliffsBBCA0 static constant stand = animationData(0, 3.333) public static class Ogre_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class CityBuilding10 static constant stand = animationData(0, 3.333) public static class FelgaurdBlue_low static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class DranaiMage_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class BanditLord static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant standReady = animationData(9, 2.833) static constant standVictory = animationData(10, 2.833) static constant decayBone = animationData(11, 60.0) public static class VillagerWoman_Portrait static constant portrait1 = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class City_Oblisk static constant stand = animationData(0, 3.333) public static class GiantSeaTurtle_Med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class CityBridgeSmall0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Owl static constant walk = animationData(0, 1.334) static constant stand2 = animationData(1, 1.333) static constant stand3 = animationData(2, 2.667) static constant birth = animationData(3, 0.666) static constant death = animationData(4, 0.5) public static class Muradin static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.3) static constant standThird = animationData(2, 3.167) static constant standFourth = animationData(3, 5.367) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 0.833) static constant death = animationData(7, 2.5) static constant deathSecond = animationData(8, 3.0) static constant spellThrow = animationData(9, 1.367) static constant spellSlam = animationData(10, 0.9) static constant dissipate = animationData(11, 2.0) static constant attackSlam = animationData(12, 1.0) static constant alternateStand1 = animationData(13, 1.5) static constant alternateStand2 = animationData(14, 2.3) static constant alternateStand3 = animationData(15, 3.166) static constant alternateStand4 = animationData(16, 5.366) static constant alternateAttack1 = animationData(17, 1.0) static constant alternateAttack2 = animationData(18, 1.0) static constant alternateWalk = animationData(19, 0.833) static constant alternateDeath = animationData(20, 2.5) static constant alternateSpellThrow = animationData(21, 1.367) static constant alternateSpellSlam = animationData(22, 0.9) static constant alternateDissipate = animationData(23, 2.0) static constant attackSlamAlternate = animationData(24, 1.0) static constant morphAlternate = animationData(25, 0.333) public static class DemonHunterMissile static constant stand = animationData(0, 3.3) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.667) public static class BundleofGifts static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.5) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class OrcWaypointFlag static constant stand = animationData(0, 3.334) public static class RiddenHippoGryph_Med static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant nothing0 = animationData(7, 3.133) static constant death = animationData(8, 3.867) public static class BarrelsUnit static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class BarrensTree4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Mammoth_Portrait static constant stand3 = animationData(0, 2.833) static constant stand = animationData(1, 2.667) static constant stand2 = animationData(2, 1.333) public static class BarrensTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class EnergyFieldWall static constant stand = animationData(0, 0.3) static constant death = animationData(1, 0.3) public static class SkullonStick0 static constant stand = animationData(0, 60.0) public static class MurgulShadowcaster_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class MagicRunes1 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class SleepSpecialArt static constant birth = animationData(0, 1.6) public static class TreasurePile0 static constant stand = animationData(0, 3.333) public static class EmptyCrates0 static constant stand = animationData(0, 3.333) public static class GryphonRiderMissileTarget static constant birth = animationData(0, 1.967) public static class RedDragon_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class CityCliffTransABHL0 static constant stand = animationData(0, 3.333) public static class SRuinArch static constant stand = animationData(0, 3.333) public static class HeroPitLord static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.333) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.466) static constant stand2 = animationData(4, 1.167) static constant attackSlam1 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attackSlam2 = animationData(13, 1.666) static constant spell = animationData(14, 1.5) static constant attack2 = animationData(15, 1.667) static constant attack3 = animationData(16, 1.5) public static class RuinsWall1353 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Ruins_Shells6 static constant stand = animationData(0, 3.333) public static class CityCliffsABCB0 static constant stand = animationData(0, 3.333) public static class TuskarRanged_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class NorthrendObilisk static constant stand = animationData(0, 3.333) public static class TinkerRocketMissile static constant birth1 = animationData(0, 1.0) static constant birth2 = animationData(1, 1.0) static constant birth3 = animationData(2, 1.0) static constant birth4 = animationData(3, 1.0) static constant birth5 = animationData(4, 1.0) static constant birth6 = animationData(5, 1.0) static constant birth7 = animationData(6, 1.0) static constant birth8 = animationData(7, 1.0) static constant birth9 = animationData(8, 1.0) static constant birth10 = animationData(9, 1.0) static constant death = animationData(10, 1.6) static constant death2 = animationData(11, 1.6) static constant death3 = animationData(12, 1.6) public static class Outland_FloatingChunks0 static constant stand = animationData(0, 4.167) public static class SeaTurtle_Portrait static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 2.666) public static class CityStoneBenchAngled static constant stand = animationData(0, 3.333) public static class SkeletonPortrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 2.0) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 2.0) public static class IceCrownGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class DalaranMagicalPen45 static constant stand = animationData(0, 0.334) static constant deathAlternate = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class CityCliffDoodadCave1 static constant stand = animationData(0, 3.333) public static class ImpaledBody0 static constant stand = animationData(0, 0.334) static constant stand1 = animationData(1, 0.833) public static class OrbCorruptionSpecialArt static constant stand = animationData(0, 0.533) public static class Underground_FieryCrator static constant stand = animationData(0, 3.333) public static class MountainGiant_LOW static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attack = animationData(3, 1.0) static constant death = animationData(4, 3.333) static constant decay = animationData(5, 60.0) static constant spellEatTree = animationData(6, 1.767) static constant standUpgrade = animationData(7, 1.666) static constant walkUpgrade = animationData(8, 1.833) static constant attackUpgrade = animationData(9, 0.934) static constant deathUpgrade = animationData(10, 3.333) static constant decayUpgrade = animationData(11, 60.0) static constant spellUpgrade = animationData(12, 3.334) public static class AneuTarget static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 1.667) static constant death = animationData(2, 0.333) public static class Tranquility static constant birth = animationData(0, 2.667) static constant stand = animationData(1, 2.066) static constant death = animationData(2, 0.234) public static class ElvenVillageBuilding4 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class BarkSkinTarget static constant birth = animationData(0, 0.1) static constant stand = animationData(1, 0.3) static constant death = animationData(2, 0.166) public static class AshenTree8D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class RexxarMissile static constant birth = animationData(0, 0.034) static constant stand1 = animationData(1, 1.6) static constant death = animationData(2, 1.6) public static class AshenTree4S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityBuildingSmall0_0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class MagicRunes2 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class RazorMane static constant stand1 = animationData(0, 2.0) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.133) static constant standHit = animationData(4, 0.5) static constant death = animationData(5, 2.0) static constant portrait1 = animationData(6, 2.666) static constant portrait2 = animationData(7, 10.667) static constant portraitTalk2 = animationData(8, 2.0) static constant portraitTalk1 = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class BuildingParticlebeam static constant stand = animationData(0, 0.834) public static class UndergroundArchway1 static constant stand = animationData(0, 3.333) public static class NightElfBloodHeroDemonHunter static constant birth = animationData(0, 4.1) public static class Tent1 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class BloodElfWagon static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.667) static constant portrait = animationData(2, 0.2) static constant death = animationData(3, 0.833) static constant decay = animationData(4, 60.0) public static class North_Bones3 static constant stand = animationData(0, 3.333) public static class SpiritWalker static constant stand1 = animationData(0, 2.667) static constant stand3 = animationData(1, 7.733) static constant walk = animationData(2, 1.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.333) static constant death = animationData(5, 2.0) static constant spellMorph = animationData(6, 1.267) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class HeroCryptLord_Portrait static constant portrait1 = animationData(0, 2.0) static constant portraitTalk1 = animationData(1, 3.333) public static class CliffsCABB0 static constant stand = animationData(0, 3.333) public static class Volcano static constant birth = animationData(0, 5.0) static constant stand = animationData(1, 1.067) static constant death = animationData(2, 5.0) public static class AshenObilisk static constant stand = animationData(0, 3.0) public static class CityCliffsAACC0 static constant stand = animationData(0, 3.333) public static class Crypt static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class SkeletonOrc static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant stand3 = animationData(2, 2.667) static constant standVictory = animationData(3, 2.666) static constant attackSpell1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.167) static constant death = animationData(7, 5.033) static constant standReady = animationData(8, 1.0) static constant birth = animationData(9, 2.333) public static class ManaBarConsoleSmall static constant stand = animationData(0, 1.07) public static class FoggedSky static constant stand = animationData(0, 60.0) public static class DarkTrollTrapper_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class DalaranMagicalPen_portrait static constant stand = animationData(0, 0.334) static constant deathAlternate = animationData(1, 0.333) static constant death = animationData(2, 0.333) public static class Outland_Rock7 static constant stand = animationData(0, 3.333) public static class RuinsWall1352 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class DungeonRock1 static constant stand = animationData(0, 3.333) public static class North_IceClaw3 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class RuinsGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CliffsAABB1 static constant stand = animationData(0, 3.333) public static class AncientProtectorMissile2 static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) static constant birth = animationData(2, 0.034) public static class CityBuildingSmall135_0_Ruined static constant stand = animationData(0, 3.333) public static class GRockArch45 static constant stand = animationData(0, 3.333) public static class ArthaswithSword static constant base = animationData(0, 0.034) static constant stand1 = animationData(1, 3.334) static constant stand2 = animationData(2, 6.667) static constant standReady = animationData(3, 1.0) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.166) static constant death = animationData(6, 1.5) static constant standVictory = animationData(7, 2.666) static constant spell = animationData(8, 2.167) static constant standChannel = animationData(9, 1.667) static constant dissipate = animationData(10, 2.0) static constant walk = animationData(11, 0.766) static constant standFifth = animationData(12, 6.667) static constant standFourth = animationData(13, 3.334) public static class BlackCitadel_Statue static constant stand = animationData(0, 0.967) static constant standWork = animationData(1, 3.333) static constant portrait = animationData(2, 2.5) static constant death = animationData(3, 0.833) static constant decay = animationData(4, 60.0) public static class HermitCrab static constant walk = animationData(0, 0.8) static constant standVar1 = animationData(1, 2.0) static constant standVar2 = animationData(2, 3.0) static constant standVar3 = animationData(3, 3.0) static constant attackVar1 = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 2.0) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class ControlMagicTarget static constant birth = animationData(0, 2.2) public static class TuskarRanged static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class Headhunter_v1_Low static constant stand2 = animationData(0, 2.667) static constant stand = animationData(1, 1.9) static constant stand3 = animationData(2, 2.0) static constant stand4 = animationData(3, 2.334) static constant walk = animationData(4, 0.667) static constant death = animationData(5, 2.1) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackRange = animationData(8, 1.167) static constant standready = animationData(9, 1.9) static constant standAlternate1 = animationData(10, 1.267) static constant standAlternate2 = animationData(11, 1.666) static constant standAlternate3 = animationData(12, 1.333) static constant morph = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.0) static constant decayFleshAlternate = animationData(15, 60.0) static constant decayAlternateBone = animationData(16, 60.0) static constant walkAlternate1 = animationData(17, 0.833) static constant attackAlternate1 = animationData(18, 1.0) static constant standReadyAlternate = animationData(19, 0.5) public static class T_FlyingSheep static constant stand = animationData(0, 0.833) static constant walk = animationData(1, 0.667) static constant death = animationData(2, 1.667) public static class FlowerBedStraight static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class RifleImpact static constant birth = animationData(0, 0.866) public static class EyeOfSargeras static constant stand = animationData(0, 1.3) static constant death = animationData(1, 1.367) public static class HealTarget static constant birth = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class IceBlock1 static constant stand = animationData(0, 3.333) public static class North_Rocks3 static constant stand = animationData(0, 3.333) public static class MagnataurBrown_PORTRAIT static constant portraitTalk = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portrait = animationData(2, 2.167) public static class IllidanVictoryCinematic static constant stand = animationData(0, 9.167) public static class RubbleRock1 static constant stand = animationData(0, 0.967) public static class LordaeronTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Militia_Portrait static constant portrait1 = animationData(0, 2.0) static constant portrait2 = animationData(1, 4.0) static constant portrait3 = animationData(2, 4.0) static constant portraitTalk1 = animationData(3, 2.0) public static class HumanBattleship static constant birth = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class Priest_med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant stand4 = animationData(4, 6.066) static constant spellAttack = animationData(5, 1.167) static constant stand2 = animationData(6, 2.333) static constant decayBone = animationData(7, 60.0) public static class RiverRushes03 static constant stand = animationData(0, 3.333) public static class HeroTaurenChieftain static constant stand1 = animationData(0, 2.667) static constant stand2 = animationData(1, 8.234) static constant stand3 = animationData(2, 7.733) static constant walk = animationData(3, 1.0) static constant standReady = animationData(4, 2.0) static constant attack1 = animationData(5, 1.333) static constant attack2 = animationData(6, 1.467) static constant standVictory = animationData(7, 3.0) static constant death = animationData(8, 2.0) static constant spellSlam = animationData(9, 1.167) static constant attackSlam = animationData(10, 1.267) static constant dissipate = animationData(11, 2.0) public static class StoneWall01 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class NagaBirth_small static constant birth = animationData(0, 61.1) public static class Wharf static constant stand = animationData(0, 2.5) static constant death = animationData(1, 2.333) public static class North_Bones5 static constant stand = animationData(0, 3.333) public static class BreathOfFrostMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.033) public static class VoodooLounge static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.633) static constant decay = animationData(3, 60.0) static constant portrait1 = animationData(4, 12.0) public static class OrcWarlockGuldan static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class CryptFiendEggsack static constant stand = animationData(0, 13.333) public static class SmallBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class AIdaTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 3.8) static constant death = animationData(2, 0.633) public static class UndeadDissipate static constant birth = animationData(0, 3.333) public static class UndeadUIInventoryCover static constant stand = animationData(0, 3.333) public static class CityCliffsABAB2 static constant stand = animationData(0, 3.333) public static class Coral2 static constant stand = animationData(0, 3.333) public static class OrcUI static constant stand = animationData(0, 3.333) public static class Seal static constant stand1 = animationData(0, 2.0) static constant stand2 = animationData(1, 1.667) static constant walk = animationData(2, 1.0) static constant stand3 = animationData(3, 1.667) static constant death = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class DungeonPorticulisGate_Portrait static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class RuinsWall450 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SkullPile0 static constant stand = animationData(0, 60.0) public static class ReviveUndead static constant stand = animationData(0, 3.333) public static class Gnoll static constant nothing0 = animationData(0, 0.067) static constant stand = animationData(1, 1.0) static constant stand2 = animationData(2, 4.067) static constant stand3 = animationData(3, 3.833) static constant stand4 = animationData(4, 5.467) static constant attack1 = animationData(5, 0.833) static constant attack2 = animationData(6, 0.833) static constant death = animationData(7, 2.333) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant walk = animationData(10, 1.066) static constant walk2 = animationData(11, 0.534) static constant portrait1 = animationData(12, 2.667) static constant portrait2 = animationData(13, 3.333) public static class AIOrbCorruption static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.066) public static class BarrensTree0S static constant stand = animationData(0, 1.0) public static class HeroBloodElf_low static constant stand = animationData(0, 1.5) static constant stand3 = animationData(1, 3.334) static constant walk = animationData(2, 0.933) static constant stand1 = animationData(3, 4.667) static constant attack = animationData(4, 1.5) static constant attack1 = animationData(5, 1.5) static constant spell = animationData(6, 1.5) static constant attack3 = animationData(7, 1.167) static constant spellChannel = animationData(8, 2.0) static constant death = animationData(9, 3.0) static constant dissipate = animationData(10, 2.0) public static class IceCrownPillar2 static constant stand = animationData(0, 3.333) public static class CameraCloseUpMed static constant stand = animationData(0, 66.667) public static class Phoenix_Missile_mini static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class MurgulTideWarrior_portrait static constant portrait = animationData(0, 4.667) public static class Bench static constant stand = animationData(0, 0.967) public static class NorthrendTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class AnnihilationMissile static constant birth = animationData(0, 0.066) static constant stand = animationData(1, 0.933) static constant death = animationData(2, 1.034) public static class CameraCloseUpLowNoise static constant stand = animationData(0, 69.167) public static class Smoke1_Green static constant stand = animationData(0, 3.3) public static class TutorialBackground static constant tutorial01 = animationData(0, 0.333) static constant tutorial02 = animationData(1, 0.333) public static class BattleNetTeamLevelBar static constant birth = animationData(0, 60.0) public static class CliffsCBAA0 static constant stand = animationData(0, 3.333) public static class Peasant_low static constant stand = animationData(0, 1.5) static constant standGold = animationData(1, 1.567) static constant standLumber = animationData(2, 1.566) static constant attack = animationData(3, 1.0) static constant attackGold = animationData(4, 1.0) static constant attackLumber = animationData(5, 1.0) static constant walk = animationData(6, 0.8) static constant walkGold = animationData(7, 0.8) static constant walkLumber = animationData(8, 0.8) static constant death = animationData(9, 3.334) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standReady = animationData(12, 1.5) static constant standReadyGold = animationData(13, 1.5) static constant standReadyLumber = animationData(14, 1.5) static constant standWork = animationData(15, 0.6) static constant standWorkGold = animationData(16, 0.6) static constant standWorkLumber = animationData(17, 0.6) public static class HeroDemonHunter_Portrait static constant portrait = animationData(0, 1.4) static constant portraitTalk = animationData(1, 2.8) static constant portraitAlternateAlternateEx = animationData(2, 1.3) static constant portraitTalkAlternateAlternateEx = animationData(3, 1.3) public static class IceBlock2 static constant stand = animationData(0, 3.333) public static class SeaElementalMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 2.333) public static class CityCliffsBBAB1 static constant stand = animationData(0, 3.333) public static class GolemStatue static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.266) static constant standReady = animationData(3, 1.267) static constant attack = animationData(4, 1.034) static constant attackspell = animationData(5, 1.067) static constant spellSlam = animationData(6, 1.034) static constant sleep = animationData(7, 0.3) static constant walk = animationData(8, 1.333) static constant birth = animationData(9, 1.634) static constant death = animationData(10, 2.666) static constant decay = animationData(11, 60.0) static constant portrait = animationData(12, 1.433) public static class ImpaleTargetDust static constant birth = animationData(0, 3.0) public static class Outland_Spires9 static constant stand = animationData(0, 3.333) public static class HeroDreadLord_Portrait static constant portrait = animationData(0, 1.5) static constant portraitTalk = animationData(1, 3.4) public static class FelwoodRock1 static constant stand = animationData(0, 3.333) public static class LobstrokkGreen_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class LordaeronTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class FurbolgTracker static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant spellAttack1 = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class SludgeMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 2.333) public static class AltarOfDepths static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant standwork = animationData(2, 2.667) static constant portrait = animationData(3, 2.667) static constant death = animationData(4, 2.333) public static class D_RockArch static constant stand = animationData(0, 3.333) public static class ForgottenOne static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 1.0) static constant attack = animationData(2, 1.0) static constant spellSlam = animationData(3, 1.0) static constant death = animationData(4, 0.967) public static class RiverRushes02 static constant stand = animationData(0, 3.333) public static class GoblinShipyardRuined static constant stand = animationData(0, 2.5) public static class CrushingWaveDamage static constant birth = animationData(0, 4.4) public static class BanditLord_Portrait static constant portrait1 = animationData(0, 3.333) static constant portrait2 = animationData(1, 4.933) static constant portrait3 = animationData(2, 3.334) static constant portrait4 = animationData(3, 3.333) static constant portraitTalk1 = animationData(4, 1.666) static constant portraitTalk2 = animationData(5, 3.334) public static class Abomination_low static constant stand1 = animationData(0, 1.667) static constant walk = animationData(1, 1.0) static constant attack = animationData(2, 1.667) static constant stand2 = animationData(3, 2.0) static constant attack2 = animationData(4, 1.667) static constant death = animationData(5, 2.167) static constant standChannel = animationData(6, 1.667) static constant stand3 = animationData(7, 1.666) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class BarrensTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class RubbleStoneWall static constant stand = animationData(0, 3.333) public static class RaiseSkeleton static constant birth = animationData(0, 2.333) public static class MiniMapCreepLocLarge static constant stand = animationData(0, 2.0) public static class Weapons static constant stand = animationData(0, 2.0) public static class ElfVillagerWoman static constant stand1 = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant death = animationData(4, 1.867) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant portrait1 = animationData(7, 3.0) public static class StoneWall00 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class CityCliffsCBAB0 static constant stand = animationData(0, 3.333) public static class RockBridgeLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class CliffsBBAA0 static constant stand = animationData(0, 3.333) public static class CliffsABAB0 static constant stand = animationData(0, 3.333) public static class Outland_Rock9 static constant stand = animationData(0, 3.333) public static class RuinsWall451 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class NagaColdArrowMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.266) static constant death = animationData(2, 1.666) public static class RockBridgeExtraLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class DrumsCasterHeal static constant stand = animationData(0, 1.1) public static class ChimaeraRoost static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.334) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) public static class BarrensTree7S static constant stand = animationData(0, 1.0) public static class UndeadBloodLarge1 static constant deathExplode = animationData(0, 4.266) public static class RuinsWall1354 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class RuinsTreeDoodad0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Coral1 static constant stand = animationData(0, 3.333) public static class RuinsTree3S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class MagnataurBrown static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class MirrorImageDeathCaster static constant birth = animationData(0, 0.9) public static class NightElfCaptureFlag static constant stand = animationData(0, 2.0) static constant death = animationData(1, 0.534) public static class Ruins_Shells7 static constant stand = animationData(0, 3.333) public static class Shrooms7S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityCliffsACBA0 static constant stand = animationData(0, 3.333) public static class EredarWarlockPurple_portrait static constant portrait1 = animationData(0, 1.5) static constant portrait2 = animationData(1, 2.933) static constant portraittalk1 = animationData(2, 1.334) static constant portraittalk2 = animationData(3, 2.0) static constant portraittalk3 = animationData(4, 3.333) public static class GryphonRiderMissile static constant stand = animationData(0, 1.5) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 1.267) public static class CityCliffsBACC0 static constant stand = animationData(0, 3.333) public static class CentaurArcherPortrait static constant portrait1 = animationData(0, 2.334) static constant portrait2 = animationData(1, 2.333) static constant portraitTalk = animationData(2, 3.333) public static class DarkRitualCaster static constant birth = animationData(0, 2.1) public static class ClearIceRock1 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CityCliffsAABA0 static constant stand = animationData(0, 3.333) public static class AshenvaleLilyPad1 static constant stand = animationData(0, 3.333) public static class BloodElfSpellThief_Portrait static constant portrait1 = animationData(0, 1.833) static constant portraitTalk = animationData(1, 1.833) static constant portrait3 = animationData(2, 3.667) static constant portraitTalk2 = animationData(3, 1.833) public static class RubbleRock3 static constant stand = animationData(0, 0.967) public static class North_Rocks1 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Kobold_med static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attack2 = animationData(8, 1.0) public static class Furion static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 3.0) static constant spell = animationData(2, 2.666) static constant attack1 = animationData(3, 1.167) static constant attack2 = animationData(4, 1.166) static constant death = animationData(5, 4.334) static constant dissipate = animationData(6, 2.0) static constant walk = animationData(7, 0.834) public static class ShroomsBlue static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class InvisiblePlatform static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.333) public static class North_IceClaw2 static constant stand = animationData(0, 0.134) static constant standhit = animationData(1, 0.5) static constant death = animationData(2, 0.167) static constant birth = animationData(3, 60.0) public static class GoblinZeppelin static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant walk3 = animationData(5, 2.0) static constant death = animationData(6, 1.667) public static class MiniMapItem static constant stand = animationData(0, 3.334) public static class MurgulShadowcaster static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class CityGrave2 static constant stand = animationData(0, 3.333) public static class CityBuildingSmall135_2_Ruined static constant stand = animationData(0, 3.333) public static class GlaiveThrower_Portrait static constant portrait = animationData(0, 1.667) public static class Well static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class RisingWaterDoodad static constant standAlternate = animationData(0, 3.0) static constant stand = animationData(1, 5.0) static constant standUpgrade = animationData(2, 5.0) public static class CityBridgeExtraLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class UndergoundRock0 static constant stand = animationData(0, 3.333) public static class InfernalCannonCannon static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attackSpell = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) static constant blaSpell = animationData(5, 2.0) public static class MALFurion_Blood static constant birth = animationData(0, 2.167) public static class DarkTroll_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class Demoness_med static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class HeroDeathKnight_med static constant walk = animationData(0, 0.567) static constant stand2 = animationData(1, 2.833) static constant stand1 = animationData(2, 3.666) static constant spell1 = animationData(3, 1.5) static constant attack1 = animationData(4, 0.967) static constant death = animationData(5, 2.167) static constant standReady = animationData(6, 1.5) static constant dissipate = animationData(7, 2.0) public static class HealingWard static constant birth = animationData(0, 1.034) static constant stand = animationData(1, 1.6) static constant death = animationData(2, 2.0) static constant portrait = animationData(3, 1.6) public static class FaerieDragon_Portrait static constant portrait1 = animationData(0, 1.0) public static class CityCliffsABAB0 static constant stand = animationData(0, 3.333) public static class BlizzardSky static constant stand = animationData(0, 60.0) public static class GreenDragon_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class NorthrendTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class OgreOneHeaded_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class ArchnathidPurple_PORTRAIT static constant stand = animationData(0, 1.834) public static class Shrooms0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class SpiderStatue1 static constant stand = animationData(0, 0.4) public static class AncientZiggurat0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 1.5) public static class Demoness_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 3.333) public static class DungeonRock2 static constant stand = animationData(0, 3.333) public static class RuinsTree7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class AISmTarget static constant birth = animationData(0, 0.9) public static class ImpaledBody1 static constant stand = animationData(0, 1.334) static constant stand1 = animationData(1, 0.333) public static class EX_KoboldGeomancer_Med static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attackSpell1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackSpell2 = animationData(8, 1.0) public static class FrostArmorTarget static constant stand = animationData(0, 2.1) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class Knight static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant standReady = animationData(9, 2.833) static constant standVictory = animationData(10, 2.833) static constant decayBone = animationData(11, 60.0) public static class RockPillar1 static constant stand = animationData(0, 3.333) public static class GyroCopter static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 2.667) static constant stand4 = animationData(3, 4.0) static constant walk = animationData(4, 1.233) static constant attacktwo = animationData(5, 0.6) static constant walk3 = animationData(6, 1.233) static constant attackone = animationData(7, 1.0) static constant death = animationData(8, 1.934) public static class Ruins_Lilypad0 static constant stand = animationData(0, 3.333) public static class HeroShadowHunter_Low static constant walk = animationData(0, 0.8) static constant stand1 = animationData(1, 1.0) static constant stand2 = animationData(2, 3.233) static constant spellThrow = animationData(3, 3.1) static constant death = animationData(4, 3.766) static constant stand3 = animationData(5, 4.2) static constant stand4 = animationData(6, 6.333) static constant standReady = animationData(7, 1.0) static constant spell = animationData(8, 1.666) static constant standHit = animationData(9, 0.5) static constant attack = animationData(10, 1.567) static constant standVictory = animationData(11, 3.0) static constant dissipate = animationData(12, 1.666) static constant standChannel = animationData(13, 2.7) public static class GlowingRunes0 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class HeroMoonPriestess static constant stand = animationData(0, 1.334) static constant spell = animationData(1, 1.333) static constant stand2 = animationData(2, 2.667) static constant stand3 = animationData(3, 2.7) static constant standReady = animationData(4, 1.0) static constant attack = animationData(5, 1.0) static constant walk = animationData(6, 0.634) static constant death = animationData(7, 2.0) static constant dissipate = animationData(8, 2.0) public static class QuillBeast static constant walkFast = animationData(0, 0.667) static constant standVar1 = animationData(1, 1.666) static constant walk = animationData(2, 1.0) static constant attackVar1 = animationData(3, 1.0) static constant spellSlam = animationData(4, 1.0) static constant death = animationData(5, 1.366) static constant standVar2 = animationData(6, 5.2) static constant standVar3 = animationData(7, 2.333) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class DungeonObilisk static constant stand = animationData(0, 3.333) public static class MagnataurBlue static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class TimberWolf_Portrait static constant portrait = animationData(0, 1.367) static constant portrait2 = animationData(1, 3.334) public static class LordaeronTree1S static constant stand = animationData(0, 1.0) public static class Tavern static constant stand1 = animationData(0, 1.433) static constant standWork = animationData(1, 1.7) static constant portrait1 = animationData(2, 1.7) static constant death = animationData(3, 2.0) public static class UnholyFrenzyTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.034) public static class LordaeronTree8S static constant stand = animationData(0, 1.0) public static class Ice_Rock0 static constant stand = animationData(0, 3.333) public static class ClearIceRock2 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CentaurTent1 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.267) public static class Ruins_Shells8 static constant stand = animationData(0, 3.333) public static class CliffTransAAHX0 static constant stand = animationData(0, 3.333) public static class ShipDebree static constant stand1 = animationData(0, 6.6) public static class ScoreScreenOrcVictory static constant stand = animationData(0, 3.333) public static class ScoreScreenHumanVictoryExpansion static constant stand = animationData(0, 3.333) public static class HeroArchMageGhost_portrait static constant walk = animationData(0, 0.567) static constant portrait1 = animationData(1, 2.0) static constant portrait2 = animationData(2, 6.0) static constant portrait3 = animationData(3, 2.0) static constant portraitTalk1 = animationData(4, 2.0) static constant portraitTalk2 = animationData(5, 2.0) static constant portraitTalk3 = animationData(6, 2.0) public static class CityCliffsBABA0 static constant stand = animationData(0, 3.333) public static class North_WebRocks7 static constant stand = animationData(0, 3.333) public static class LoadMultiplayerHuman static constant birth = animationData(0, 23.467) public static class BarrensTree8S static constant stand = animationData(0, 1.0) public static class AshenTree1D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CliffsBBCA0 static constant stand = animationData(0, 3.333) public static class Mannoroth static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant stand2 = animationData(3, 1.167) static constant spell = animationData(4, 1.5) static constant attack1 = animationData(5, 1.5) static constant attack3 = animationData(6, 1.5) static constant death = animationData(7, 2.666) static constant dissipate = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class Militia_low static constant stand = animationData(0, 1.5) static constant attack = animationData(1, 1.0) static constant walk = animationData(2, 0.8) static constant death = animationData(3, 3.334) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) static constant standReady = animationData(6, 1.5) static constant standWork = animationData(7, 0.6) public static class TreasurePile1 static constant stand = animationData(0, 3.333) public static class BanditMage_Portrait static constant portrait1 = animationData(0, 2.0) static constant portrait2 = animationData(1, 6.0) static constant portrait3 = animationData(2, 2.0) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 2.0) static constant portraitTalk3 = animationData(5, 2.0) public static class AshenvaleLilyPad2 static constant stand = animationData(0, 2.0) public static class Nerubian_Portrait static constant portrait1 = animationData(0, 2.0) static constant portraitTalk = animationData(1, 1.666) public static class FlakTarget static constant birth = animationData(0, 3.4) public static class BloodPriest_med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant stand4 = animationData(4, 6.066) static constant spellAttack = animationData(5, 1.167) static constant stand2 = animationData(6, 2.333) static constant decayBone = animationData(7, 60.0) public static class Phoenix_Missile static constant death = animationData(0, 1.0) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class WingedSerpentMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 1.366) public static class CityStoneBench static constant stand = animationData(0, 3.333) public static class HeroDreadLord_low static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.933) static constant stand3 = animationData(3, 2.933) static constant spell = animationData(4, 1.833) static constant walk = animationData(5, 1.0) static constant spellSlam = animationData(6, 2.0) static constant death = animationData(7, 2.333) static constant dissipate = animationData(8, 3.333) static constant attack1 = animationData(9, 1.1) static constant attack2 = animationData(10, 1.1) public static class CryptFiend static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 0.033) static constant morphAlternate = animationData(9, 1.0) public static class CliffTransHACX0 static constant stand = animationData(0, 3.333) public static class Archer_Portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk1 = animationData(2, 2.667) static constant portraitTalk2 = animationData(3, 2.667) static constant portrait3 = animationData(4, 5.0) public static class CliffsABCA0 static constant stand = animationData(0, 3.333) public static class CityBridgeExtraLarge135 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Vulture static constant walk = animationData(0, 0.834) static constant walk2 = animationData(1, 1.666) static constant walk3 = animationData(2, 1.666) static constant stand = animationData(3, 2.0) static constant stand2 = animationData(4, 1.8) static constant death = animationData(5, 1.0) static constant stand3 = animationData(6, 1.833) static constant attack = animationData(7, 0.834) public static class MurlocFleshEater_Med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class Mercenary static constant stand1 = animationData(0, 1.433) static constant standWork = animationData(1, 1.7) static constant portrait1 = animationData(2, 1.7) static constant death = animationData(3, 2.0) public static class LoadMultiplayerOrc static constant birth = animationData(0, 23.467) public static class TomeBlue static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.633) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class Treasurechest_portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant birth = animationData(2, 0.666) static constant death = animationData(3, 0.5) public static class RockPillar0 static constant stand = animationData(0, 3.333) public static class DarkTrollTrapper static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class ScoreScreenDefeat static constant stand = animationData(0, 3.333) public static class CameraZoomOut static constant stand = animationData(0, 60.0) public static class DalaranReject static constant stand = animationData(0, 1.333) static constant walk = animationData(1, 0.966) static constant attack = animationData(2, 0.967) static constant death = animationData(3, 2.033) public static class CoralArch0 static constant stand = animationData(0, 3.333) public static class PandarenBrewmaster_Low static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 2.0) static constant spell = animationData(4, 0.967) static constant attack = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 2.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant spellThrow = animationData(10, 1.667) public static class DivineShieldTarget static constant birth = animationData(0, 0.9) static constant stand = animationData(1, 0.7) static constant death = animationData(2, 0.7) public static class Knight_low static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant attack1 = animationData(2, 1.1) static constant death = animationData(3, 5.1) static constant decayFlesh = animationData(4, 60.0) static constant standReady = animationData(5, 2.833) static constant decayBone = animationData(6, 60.0) public static class FlamingArrowMissile static constant stand = animationData(0, 0.266) static constant death = animationData(1, 1.066) public static class CityCliffsAABA1 static constant stand = animationData(0, 3.333) public static class DarkTrollTrapper_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class Gutz1 static constant stand = animationData(0, 0.467) static constant stand2 = animationData(1, 0.466) public static class AltarofStorms static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 1.7) static constant death = animationData(3, 2.667) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class OrbVenomSpecialArt static constant stand = animationData(0, 1.666) public static class LordaeronFallSky static constant stand = animationData(0, 60.0) public static class MammothBlack_Portrait static constant stand3 = animationData(0, 2.833) static constant stand = animationData(1, 2.667) static constant stand2 = animationData(2, 1.333) public static class ImmolationRedDamage static constant stand = animationData(0, 2.1) static constant death = animationData(1, 2.1) public static class FelwoodRock0 static constant stand = animationData(0, 3.333) public static class SunWell static constant stand = animationData(0, 3.3) static constant standSecond = animationData(1, 6.033) static constant standThird = animationData(2, 0.166) public static class BattlenetProgressBar static constant birth = animationData(0, 60.0) public static class CityCliffsCBCA0 static constant stand = animationData(0, 3.333) public static class CliffsACBB0 static constant stand = animationData(0, 3.333) public static class RoughCliffDoodadSlide0 static constant stand = animationData(0, 3.333) public static class ChimaeraAcidTargetArt static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.034) public static class ChieftainHut static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.333) public static class AshenBrokenObilisk1 static constant stand = animationData(0, 3.0) public static class BanishTarget static constant stand = animationData(0, 0.667) public static class Runner_portrait static constant portrait = animationData(0, 1.266) static constant portrait2 = animationData(1, 1.267) static constant portraittalk = animationData(2, 2.667) static constant portraittalk2 = animationData(3, 2.0) public static class SeaGiantGreen static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.667) public static class RuinsTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DevourMagicBirthMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class IceCrownWall904 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BattlenetWorking static constant stand = animationData(0, 2.667) static constant found = animationData(1, 2.667) public static class LargeBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class AIreTarget static constant birth = animationData(0, 2.133) public static class CliffDoodadCave2 static constant stand = animationData(0, 3.333) public static class ElvenGuardMagicTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant birthUpgradeSecond = animationData(6, 60.0) static constant standUpgradeSecond = animationData(7, 3.334) static constant portraitUpgradeSecond = animationData(8, 3.333) static constant death = animationData(9, 2.666) static constant decay = animationData(10, 60.0) public static class SentinelStatue static constant stand = animationData(0, 1.0) static constant standAlternate = animationData(1, 1.0) public static class StampedeMissile static constant stand = animationData(0, 0.5) static constant death = animationData(1, 9.0) public static class ThunderLizardSalamander static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant walk = animationData(4, 1.667) static constant stand = animationData(5, 2.667) static constant stand2 = animationData(6, 2.666) static constant walkFast = animationData(7, 0.666) static constant attack = animationData(8, 1.0) public static class Ruins_NagaCircle static constant stand = animationData(0, 3.333) public static class MurlocMutant_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class Merchant static constant stand1 = animationData(0, 1.0) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 1.334) static constant standWork = animationData(3, 8.5) static constant death = animationData(4, 1.333) static constant portrait1 = animationData(5, 6.0) public static class MurlocMutant_portrait static constant portrait = animationData(0, 4.667) public static class IronGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class MurlocNightCrawler_Med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class GreenDragonWelp_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class OutlandMushroomTree6S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class North_Bones4 static constant stand = animationData(0, 3.333) public static class LordaeronTree5D static constant stand = animationData(0, 1.0) public static class NightElfUI static constant stand = animationData(0, 3.333) public static class RuinsTreeDoodad1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class UnholyAura static constant stand = animationData(0, 6.667) public static class LoardaeronRockChunks5 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class BarrensTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CliffsAABB2 static constant stand = animationData(0, 3.333) public static class Outland_Rock8 static constant stand = animationData(0, 3.333) public static class AshenvaleBackground static constant orc04 = animationData(0, 0.333) static constant orc05 = animationData(1, 0.333) static constant nightElf01 = animationData(2, 0.333) static constant nightElf02 = animationData(3, 0.333) static constant nightElf03 = animationData(4, 0.333) static constant nightElf04 = animationData(5, 0.333) static constant nightElf05 = animationData(6, 0.333) static constant nightElf06 = animationData(7, 0.333) static constant nightElfInterlude01 = animationData(8, 0.333) static constant nightElf07 = animationData(9, 0.333) static constant nightElf08 = animationData(10, 0.333) public static class GryphonRider_low static constant stand = animationData(0, 0.833) static constant walk = animationData(1, 0.667) static constant walk2 = animationData(2, 0.9) static constant attack = animationData(3, 1.667) static constant death = animationData(4, 1.667) public static class CommandAuraTarget static constant stand = animationData(0, 2.167) public static class Shrooms0S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class VillagerWoman static constant stand1 = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant death = animationData(4, 1.867) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant portrait1 = animationData(7, 3.0) public static class WaterElemental_low static constant stand = animationData(0, 1.667) static constant walk = animationData(1, 1.2) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 0.9) static constant attack = animationData(4, 1.167) public static class LobstrokkGreen static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class Acolyte_Med static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.334) static constant attack = animationData(3, 1.0) static constant standWorkGold = animationData(4, 2.267) static constant death = animationData(5, 1.567) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class GrizzlyBear_Portrait static constant portrait1 = animationData(0, 2.0) static constant portrait2 = animationData(1, 2.0) static constant portraitTalk1 = animationData(2, 2.0) public static class FountainOfMana static constant stand = animationData(0, 3.9) static constant portrait1 = animationData(1, 3.933) static constant death = animationData(2, 3.933) public static class EX_HeroMountainKing static constant stand1 = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.3) static constant stand3 = animationData(3, 3.167) static constant stand4 = animationData(4, 5.367) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.834) static constant death = animationData(8, 2.5) static constant spellThrow = animationData(9, 1.366) static constant spellSlam = animationData(10, 0.9) static constant dissipate = animationData(11, 2.0) static constant attackSlam = animationData(12, 1.0) static constant alternateStand1 = animationData(13, 1.5) static constant alternateReady = animationData(14, 1.5) static constant alternateStand2 = animationData(15, 2.3) static constant alternateStand3 = animationData(16, 3.167) static constant alternateStand4 = animationData(17, 5.367) static constant alternateAttack1 = animationData(18, 1.0) static constant alternateAttack2 = animationData(19, 1.0) static constant alternateWalk = animationData(20, 0.834) static constant alternateDeath = animationData(21, 2.5) static constant alternateSpellThrow = animationData(22, 1.366) static constant alternateSpellSlam = animationData(23, 0.9) static constant alternateDissipate = animationData(24, 2.0) static constant attackSlamAlternate = animationData(25, 1.0) static constant morphAlternate = animationData(26, 0.333) public static class VoidWalker static constant stand1 = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant attack = animationData(2, 1.0) static constant spell = animationData(3, 3.334) static constant death = animationData(4, 2.667) static constant walk = animationData(5, 0.834) public static class EX_WitchDoctor_med static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 3.334) static constant stand3 = animationData(2, 2.834) static constant stand4 = animationData(3, 6.2) static constant attack1 = animationData(4, 1.333) static constant spell = animationData(5, 0.867) static constant death = animationData(6, 1.967) static constant decayFlesh = animationData(7, 60.0) static constant walk = animationData(8, 1.067) static constant standVictory = animationData(9, 1.5) static constant decayBone = animationData(10, 60.0) public static class Murloc_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class LavaSpawn static constant stand = animationData(0, 1.5) static constant morph = animationData(1, 1.0) static constant standAlternate = animationData(2, 0.367) static constant morphAlternate = animationData(3, 1.0) static constant walk = animationData(4, 1.0) static constant stand2 = animationData(5, 2.667) static constant attack = animationData(6, 1.167) static constant birth = animationData(7, 0.667) static constant death = animationData(8, 6.667) public static class StoneWall04 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BarrensTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class WyvernCage static constant stand = animationData(0, 2.0) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) public static class CityCliffsCCAA2 static constant stand = animationData(0, 3.333) public static class DemonBoltImpact static constant stand = animationData(0, 0.8) public static class IceTrollHut1 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) public static class Hydralisk static constant stand = animationData(0, 3.333) static constant portrait = animationData(1, 3.333) static constant walk = animationData(2, 1.0) static constant attack = animationData(3, 0.833) static constant death = animationData(4, 2.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class KotoBeastNoRider static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant walk = animationData(4, 1.667) static constant stand = animationData(5, 2.667) static constant stand2 = animationData(6, 2.666) static constant walkFast = animationData(7, 0.666) static constant attack = animationData(8, 1.167) public static class ElvenFishVillageBuilding0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class IceCrownWall1351 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class NorthrendTree9S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Bridge_Log static constant stand = animationData(0, 3.333) public static class AshenvaleLilyPad0 static constant stand = animationData(0, 4.0) public static class RockChunks4 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class Ice_Rock2 static constant stand = animationData(0, 3.333) public static class RuinsTree7S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class TidalGuardian_med static constant birth = animationData(0, 60.0) static constant stand3 = animationData(1, 6.666) static constant portrait = animationData(2, 26.6) static constant stand2 = animationData(3, 6.667) static constant stand4 = animationData(4, 6.667) static constant stand5 = animationData(5, 6.667) static constant standReady2 = animationData(6, 7.333) static constant standReady = animationData(7, 6.667) static constant stand1 = animationData(8, 20.0) static constant attack = animationData(9, 1.533) static constant death = animationData(10, 2.333) static constant decay = animationData(11, 60.0) public static class G_PorticulisWall45_1 static constant stand = animationData(0, 3.333) public static class CityCliffTransAAHL0 static constant stand = animationData(0, 3.333) public static class City_ColumnSemiCircle static constant stand = animationData(0, 3.333) public static class North_Bones1 static constant stand = animationData(0, 3.333) public static class KelThuzad_portrait static constant portrait1 = animationData(0, 3.333) static constant portraitTalk1 = animationData(1, 2.667) public static class Stone1 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class CliffTransXHAA0 static constant stand = animationData(0, 3.333) public static class OrcBarracks static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.0) static constant standWork = animationData(2, 3.334) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class CityCliffsCACC0 static constant stand = animationData(0, 3.333) public static class FurbolgShaman_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class CityCliffsACCB0 static constant stand = animationData(0, 3.333) public static class CityCliffsBCCA0 static constant stand = animationData(0, 3.333) public static class EX_KoboldGeomancer_low static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attackSpell1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackSpell2 = animationData(8, 1.0) public static class CliffsCABA0 static constant stand = animationData(0, 3.333) public static class FlameStrikeTarget static constant birth = animationData(0, 0.133) static constant stand = animationData(1, 3.0) static constant death = animationData(2, 8.667) public static class RuinsRoundDoor_Portrait static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant birth = animationData(2, 2.0) static constant death = animationData(3, 4.0) public static class Throne static constant stand = animationData(0, 3.333) public static class FelwoodRock8 static constant stand = animationData(0, 3.333) public static class VengeanceMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.9) public static class SnowOwl_Portrait static constant nothing0 = animationData(0, 0.133) static constant standPortrait = animationData(1, 1.867) static constant stand2 = animationData(2, 3.734) static constant stand3 = animationData(3, 3.733) static constant stand4 = animationData(4, 1.866) static constant walk = animationData(5, 1.133) static constant walk2 = animationData(6, 1.134) static constant walk3 = animationData(7, 1.6) static constant attack = animationData(8, 1.467) static constant spell = animationData(9, 1.3) static constant death = animationData(10, 3.767) public static class CliffsAACC0 static constant stand = animationData(0, 3.333) public static class HumanUIPortraitMask static constant stand = animationData(0, 3.333) public static class Medivh static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 1.734) static constant dissipate = animationData(3, 2.0) static constant standFirst = animationData(4, 1.667) static constant spellAttack = animationData(5, 1.166) static constant standSecond = animationData(6, 1.667) static constant standthird = animationData(7, 2.967) static constant standTalkFirst = animationData(8, 1.534) static constant standTalkSecond = animationData(9, 1.533) static constant standTalkThird = animationData(10, 2.333) static constant standTalkFourth = animationData(11, 1.666) static constant standAlternate1 = animationData(12, 0.834) static constant walkAlternate2 = animationData(13, 1.333) static constant walkAlternate3 = animationData(14, 1.666) static constant standAlternate = animationData(15, 2.0) static constant standAlternate2 = animationData(16, 2.0) static constant deathAlternate = animationData(17, 1.0) static constant walkAlternate = animationData(18, 0.667) static constant morph = animationData(19, 1.5) static constant morphAlternate = animationData(20, 1.667) static constant attackAlternate = animationData(21, 1.5) public static class FelwoodLogAngled static constant stand = animationData(0, 3.0) public static class ImmolationDamage static constant stand = animationData(0, 2.1) public static class HippoGryph_med static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant death = animationData(7, 3.867) public static class FeatherPurple static constant stand1 = animationData(0, 1.067) static constant stand2 = animationData(1, 1.067) public static class FountainRuined static constant stand = animationData(0, 3.333) public static class North_IceFloe static constant stand = animationData(0, 3.333) public static class North_Thorns0 static constant stand = animationData(0, 3.333) public static class RuinsPillar1 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class RuinsWall1350 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class InfernalBirth static constant birth = animationData(0, 3.133) public static class RejuvenationTarget static constant birth = animationData(0, 0.067) static constant stand = animationData(1, 0.533) static constant death = animationData(2, 0.1) public static class LordaeronTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Beastiary static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 2.1) static constant standWork = animationData(2, 6.667) static constant death = animationData(3, 2.3) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class SpiritOfVengeanceOrbs6 static constant stand = animationData(0, 3.333) public static class OrbVenom static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 1.133) static constant stand3 = animationData(2, 0.766) static constant death = animationData(3, 0.1) public static class AshenTree3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class SkyLight static constant stand = animationData(0, 60.0) public static class PeasantGrave2 static constant stand2 = animationData(0, 3.833) static constant stand = animationData(1, 0.334) public static class TyrandeWoodBridgeLarge static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) static constant deathAlternate = animationData(3, 8.0) public static class SkeletonArcher_low static constant stand = animationData(0, 1.5) static constant standVictory = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant walk = animationData(3, 1.167) static constant death = animationData(4, 5.033) static constant standReady = animationData(5, 1.0) static constant birth = animationData(6, 2.333) public static class NightElfBloodArcher static constant birth = animationData(0, 3.233) public static class Glacier3 static constant stand = animationData(0, 3.333) public static class HumanBloodPeasant static constant birth = animationData(0, 3.334) public static class FelwoodBrokenObilisk1 static constant stand = animationData(0, 3.0) public static class CityEnteranceGate_Portrait static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class IceEdge2 static constant stand = animationData(0, 2.0) public static class BarrelsUnit1 static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class MainMenu3d_Beta static constant stand = animationData(0, 0.3) public static class G_RockChunks2 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class RottenHay3 static constant stand = animationData(0, 3.333) public static class DragonBuildingBlack static constant stand = animationData(0, 3.333) static constant stand2 = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant standWork2 = animationData(3, 3.333) static constant portrait = animationData(4, 3.333) static constant death = animationData(5, 2.334) public static class MALFurion static constant walk = animationData(0, 0.567) static constant stand2 = animationData(1, 2.833) static constant stand1 = animationData(2, 3.666) static constant death = animationData(3, 2.167) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.5) static constant standReady = animationData(7, 1.0) static constant dissipate = animationData(8, 2.0) public static class CliffTransXCAH0 static constant stand = animationData(0, 3.333) public static class IronGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class IceCrownWall04 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class HumanUITimeIndicator static constant stand = animationData(0, 60.0) static constant standAlternate = animationData(1, 60.0) public static class CliffsCAAA0 static constant stand = animationData(0, 3.333) public static class NagaRoyalGuard static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class CliffsABAB1 static constant stand = animationData(0, 3.333) public static class City_ColumnDouble static constant stand = animationData(0, 3.333) public static class CityCliffsACBB0 static constant stand = animationData(0, 3.333) public static class SpellStealMissile static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.666) static constant death = animationData(2, 0.666) public static class DarkTrollTrapper_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class Ice_SnowRock5 static constant stand = animationData(0, 3.333) public static class OrcWarlockGuldan_Portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk1 = animationData(2, 3.334) public static class MagnataurBrown_Low static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class BloodElfSpellThief_low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant attack = animationData(2, 1.0) static constant standReady = animationData(3, 0.333) static constant spell = animationData(4, 1.333) static constant stand2 = animationData(5, 3.0) static constant death = animationData(6, 2.0) static constant decayflesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standDefend = animationData(9, 1.666) static constant walkDefend = animationData(10, 1.1) static constant attackDefend = animationData(11, 1.0) public static class Outland_FloatingChunksCluster static constant stand = animationData(0, 4.767) public static class Tauren_med static constant stand1 = animationData(0, 2.667) static constant stand3 = animationData(1, 7.733) static constant walk = animationData(2, 1.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.333) static constant standVictory = animationData(5, 3.0) static constant death = animationData(6, 3.134) static constant attackSlam = animationData(7, 1.267) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class LanternPost static constant stand = animationData(0, 3.333) static constant death = animationData(1, 3.333) public static class Ruins_Shrub0 static constant stand = animationData(0, 3.333) public static class Felwood_Spires7 static constant stand = animationData(0, 3.333) public static class BloodLustSpecial static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 0.667) public static class WitchDoctor_Portrait static constant portrait = animationData(0, 1.967) static constant portrait2 = animationData(1, 3.967) static constant portraitTalk = animationData(2, 3.967) static constant portraitTalk2 = animationData(3, 3.966) public static class HowlCaster static constant birth = animationData(0, 0.867) public static class WaterElemental_Portrait static constant portrait = animationData(0, 1.233) public static class NagaSiren_med static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class ChaosWarlock static constant walk = animationData(0, 0.834) static constant stand = animationData(1, 1.0) static constant attack1 = animationData(2, 1.167) static constant death = animationData(3, 1.333) static constant decayFlesh = animationData(4, 60.0) static constant stand1 = animationData(5, 1.167) static constant spellCallStorm = animationData(6, 2.0) static constant stand2 = animationData(7, 1.0) static constant stand3 = animationData(8, 1.167) static constant decayBone = animationData(9, 60.0) public static class InvisiblePlatformSmall static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.333) public static class UndeadBloodAbomination static constant birth = animationData(0, 2.167) public static class FleshGolem static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 3.266) static constant standReady = animationData(3, 1.267) static constant attack = animationData(4, 1.034) static constant attackspell = animationData(5, 1.067) static constant spellSlam = animationData(6, 1.034) static constant sleep = animationData(7, 0.3) static constant walk = animationData(8, 1.333) static constant birth = animationData(9, 1.634) static constant death = animationData(10, 2.666) static constant decay = animationData(11, 60.0) static constant portrait = animationData(12, 1.433) public static class SpiritWalkerChange static constant birth = animationData(0, 0.934) static constant death = animationData(1, 0.1) public static class RoughCliffDoodadCollapseShort3 static constant stand = animationData(0, 3.333) public static class Peon_portrait static constant portrait2 = animationData(0, 3.334) static constant portrait1 = animationData(1, 3.0) static constant portrait3 = animationData(2, 3.0) static constant portraitTalk1 = animationData(3, 1.666) public static class Lightning2 static constant stand = animationData(0, 1.333) public static class FaerieFireTarget static constant birth = animationData(0, 3.333) static constant stand = animationData(1, 1.667) static constant death = animationData(2, 2.0) public static class SkullPile2 static constant stand = animationData(0, 60.0) public static class Harpy_portrait static constant portrait = animationData(0, 1.5) static constant portrait2 = animationData(1, 1.5) static constant portrait3 = animationData(2, 2.967) static constant portraitTalk = animationData(3, 1.5) static constant portraitTalk2 = animationData(4, 1.5) static constant portraitTalk3 = animationData(5, 2.966) public static class ChaosWolfrider static constant stand = animationData(0, 2.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 0.5) static constant stand3 = animationData(3, 1.833) static constant standVictory = animationData(4, 2.667) static constant attack1 = animationData(5, 1.0) static constant death = animationData(6, 1.866) static constant decayFlesh = animationData(7, 60.0) static constant spell = animationData(8, 0.8) static constant attack2 = animationData(9, 1.0) static constant standReady = animationData(10, 2.0) static constant decayBone = animationData(11, 60.0) public static class GiantSeaTurtleRange_Low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class SerpentWard static constant birth = animationData(0, 1.034) static constant stand = animationData(1, 1.6) static constant attack = animationData(2, 1.0) static constant death = animationData(3, 2.0) static constant portrait = animationData(4, 1.6) public static class DragonSpawnPurple_med static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class HeroTaurenChieftainCIN static constant stand1 = animationData(0, 2.667) static constant stand2 = animationData(1, 8.234) static constant stand3 = animationData(2, 7.733) static constant walk = animationData(3, 1.0) static constant standReady = animationData(4, 2.0) static constant attack1 = animationData(5, 1.333) static constant attack2 = animationData(6, 1.467) static constant standVictory = animationData(7, 3.0) static constant death = animationData(8, 2.0) static constant spellSlam = animationData(9, 1.167) static constant attackSlam = animationData(10, 1.267) static constant dissipate = animationData(11, 2.0) public static class AncestralGuardian static constant birth = animationData(0, 1.034) static constant stand = animationData(1, 1.6) static constant attack = animationData(2, 1.0) static constant death = animationData(3, 2.0) static constant portrait = animationData(4, 1.6) public static class AshenBrokenObilisk0 static constant stand = animationData(0, 3.0) public static class NightElfTransportShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class SpiderBlack_Portrait static constant portrait1 = animationData(0, 1.667) public static class LilyPad1 static constant stand = animationData(0, 3.333) public static class Tauren static constant stand1 = animationData(0, 2.667) static constant stand3 = animationData(1, 7.733) static constant walk = animationData(2, 1.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.333) static constant standVictory = animationData(5, 3.0) static constant death = animationData(6, 3.134) static constant attackSlam = animationData(7, 1.267) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class UndergoundRock7 static constant stand = animationData(0, 3.333) public static class BannerOrc1 static constant stand = animationData(0, 3.0) static constant death = animationData(1, 0.834) public static class Shadowstrike static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 1.1) static constant death = animationData(2, 0.334) public static class Mammoth_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class ChimaeraLightningMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.9) public static class WaterElementalMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 2.333) public static class FelwoodBrokenObilisk0 static constant stand = animationData(0, 3.0) public static class ElfSmallBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class NagaRoyalGuard_MED static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class DemonessBlue_med static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class ReviveHuman static constant stand = animationData(0, 3.333) public static class CityCliffsABCC0 static constant stand = animationData(0, 3.333) public static class GnollHut2 static constant stand = animationData(0, 22.067) static constant death = animationData(1, 2.267) static constant portrait = animationData(2, 3.333) static constant decay = animationData(3, 60.0) public static class DarkTroll_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class CliffsACCA1 static constant stand = animationData(0, 3.333) public static class IceCrownWall903 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class G_RockChunks3 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class FlyingMachine_portrait static constant portait = animationData(0, 1.5) static constant portrait2 = animationData(1, 3.034) static constant portrait3 = animationData(2, 3.034) static constant portraitTalk = animationData(3, 3.033) public static class CameraProp static constant stand = animationData(0, 3.333) public static class FelwoodCatTail static constant stand = animationData(0, 3.0) public static class OutlandMushroomTree0S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class OutlandMushroomTree4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Catapult static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) static constant portrait = animationData(5, 1.667) public static class CityGrave1 static constant stand = animationData(0, 3.333) public static class VillagerMan_Portrait static constant portrait = animationData(0, 2.0) static constant portraitTalk = animationData(1, 2.0) public static class CliffsCAAA1 static constant stand = animationData(0, 3.333) public static class MurgulReaver_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class GlowingRunes7 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class AshenRock6 static constant stand = animationData(0, 3.333) public static class UndeadAirBarge_Portrait static constant portrait = animationData(0, 3.0) public static class MineCart static constant standWounded = animationData(0, 1.2) static constant spellFix = animationData(1, 3.334) static constant stand = animationData(2, 14.234) public static class KingThrone135 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class MortarTeam_portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 5.0) static constant portrait3 = animationData(2, 2.867) static constant portraitTalk1 = animationData(3, 5.334) static constant portraitTalk2 = animationData(4, 3.9) public static class Workshop static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.666) static constant standWork = animationData(2, 1.667) static constant portrait = animationData(3, 2.0) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class RuneArt7 static constant stand = animationData(0, 3.333) public static class OrcBloodGrunt static constant death = animationData(0, 1.567) public static class FelwoodRock7 static constant stand = animationData(0, 3.333) public static class LordaeronWinterSkyRed static constant stand = animationData(0, 60.0) public static class TorchHuman static constant stand = animationData(0, 1.133) static constant death = animationData(1, 0.167) public static class LordaeronTree4D static constant stand = animationData(0, 1.0) public static class SpiderCrab_Low static constant walk = animationData(0, 0.8) static constant standVar1 = animationData(1, 2.0) static constant standVar2 = animationData(2, 2.0) static constant standVar3 = animationData(3, 3.0) static constant attackVar1 = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 2.0) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class RuinsTreeDoodad2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class UndergoundRock6 static constant stand = animationData(0, 3.333) public static class Icecrown_Rubble0 static constant stand = animationData(0, 3.0) public static class TomeRed static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.633) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class FelwoodFissure0 static constant stand = animationData(0, 3.333) public static class GyroCopter_med static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 2.667) static constant stand4 = animationData(3, 4.0) static constant walk = animationData(4, 1.233) static constant attacktwo = animationData(5, 0.867) static constant walk3 = animationData(6, 1.233) static constant attackone = animationData(7, 1.0) static constant death = animationData(8, 2.667) public static class CameraZoomOutMid static constant stand = animationData(0, 60.0) public static class Ice_SnowRock4 static constant stand = animationData(0, 3.333) public static class WoodBridgeExtraLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class MoonWellTarget static constant stand = animationData(0, 8.0) static constant death = animationData(1, 3.1) public static class Ruins_Shroom3 static constant stand = animationData(0, 3.0) public static class WoodBridgeSmall0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class VoidWalker_Med static constant stand1 = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant attack = animationData(2, 1.0) static constant spell = animationData(3, 3.334) static constant death = animationData(4, 2.667) static constant walk = animationData(5, 0.834) public static class OwlScout static constant walk = animationData(0, 1.334) static constant stand2 = animationData(1, 1.333) static constant stand3 = animationData(2, 2.667) static constant birth = animationData(3, 0.666) static constant death = animationData(4, 0.5) public static class MageTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.666) static constant standWork = animationData(2, 1.667) static constant portrait1 = animationData(3, 0.167) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class GlaiveThrower_Low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class MurlocWarrior2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class SnapDragon_Low static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.534) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 1.5) static constant walkSwim = animationData(9, 0.566) static constant attackSwim = animationData(10, 1.0) static constant morphSwim = animationData(11, 0.566) static constant standAlternateSwim = animationData(12, 0.567) static constant morphAlternateSwim = animationData(13, 0.567) static constant deathSwim = animationData(14, 1.0) static constant decaySwim = animationData(15, 9.067) public static class Cave_FieryCrator static constant stand = animationData(0, 3.333) public static class AshenTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class WebTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 2.0) static constant death = animationData(2, 0.667) public static class CityCliffsCCCA1 static constant stand = animationData(0, 3.333) public static class North_WebRocks0 static constant stand = animationData(0, 3.333) public static class DeathandDecayTarget static constant stand = animationData(0, 1.867) static constant stand2 = animationData(1, 2.834) static constant stand3 = animationData(2, 1.067) public static class AIHeTarget static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class SkullPile3 static constant stand = animationData(0, 60.0) public static class Ruins_Lilypad1 static constant stand = animationData(0, 3.333) public static class WyvernCage3 static constant stand = animationData(0, 2.0) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) public static class AltarOfKings static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.666) static constant standWork = animationData(2, 1.667) static constant portrait1 = animationData(3, 0.167) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class WoodBridgeLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class DragonSeaTurtle_Portrait static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 2.666) public static class ScoreScreenTopBar static constant teamColor00Stand = animationData(0, 0.333) static constant teamColor01Stand = animationData(1, 0.333) static constant teamColor02Stand = animationData(2, 0.333) static constant teamColor03Stand = animationData(3, 0.333) static constant teamColor04Stand = animationData(4, 0.333) static constant teamColor05Stand = animationData(5, 0.333) static constant teamColor06Stand = animationData(6, 0.333) static constant teamColor07Stand = animationData(7, 0.333) static constant teamColor08Stand = animationData(8, 0.333) static constant teamColor09Stand = animationData(9, 0.333) static constant teamColor10Stand = animationData(10, 0.333) static constant teamColor11Stand = animationData(11, 0.333) static constant teamColor12Stand = animationData(12, 0.333) static constant teamColor13Stand = animationData(13, 0.333) static constant teamColor14Stand = animationData(14, 0.333) static constant teamColor15Stand = animationData(15, 0.333) static constant teamColor16Stand = animationData(16, 0.333) static constant teamColor17Stand = animationData(17, 0.333) static constant teamColor18Stand = animationData(18, 0.333) static constant teamColor19Stand = animationData(19, 0.333) static constant teamColor20Stand = animationData(20, 0.333) static constant teamColor21Stand = animationData(21, 0.333) static constant teamColor22Stand = animationData(22, 0.333) static constant teamColor23Stand = animationData(23, 0.333) public static class IceCrownWall1352 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class LilyPad0 static constant stand = animationData(0, 4.0) public static class SpellStealTarget static constant birth = animationData(0, 2.966) public static class Ice_Rock1 static constant stand = animationData(0, 3.333) public static class CliffsAAAB0 static constant stand = animationData(0, 3.333) public static class Meatwagon_Med static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) public static class SearingArrowMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.266) static constant death = animationData(2, 1.066) public static class LordaeronTree0S static constant stand = animationData(0, 1.0) public static class Necromancer_low static constant stand1 = animationData(0, 3.334) static constant death = animationData(1, 1.5) static constant standVictory = animationData(2, 2.666) static constant spellAttack = animationData(3, 1.0) static constant standChannel = animationData(4, 1.667) static constant walk = animationData(5, 0.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class DireWolf static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant spellSlam = animationData(3, 1.667) static constant attack1 = animationData(4, 0.666) static constant stand3 = animationData(5, 2.733) static constant attack2 = animationData(6, 0.667) static constant birth = animationData(7, 0.5) static constant attackSlam = animationData(8, 0.867) static constant death = animationData(9, 2.667) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class ScoreScreenBackground static constant scorescreen5Button = animationData(0, 0.333) static constant scorescreen4Button = animationData(1, 0.333) public static class TaurenTent2 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.4) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class Stone0 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class RockChunks3 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class T_HumanBloodCinematicEffect static constant stand = animationData(0, 5.5) public static class ShorelineInsideCorner0 static constant stand2 = animationData(0, 2.3) public static class BloodElfSpellThief static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant attack = animationData(2, 1.0) static constant standReady = animationData(3, 0.333) static constant spell = animationData(4, 1.333) static constant stand2 = animationData(5, 3.0) static constant death = animationData(6, 2.0) static constant decayflesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standDefend = animationData(9, 1.666) static constant walkDefend = animationData(10, 1.1) static constant attackDefend = animationData(11, 1.0) public static class ArcaneVault static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant portrait1 = animationData(2, 3.333) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) public static class North_Bones0 static constant stand = animationData(0, 3.333) public static class BigBookshelf static constant stand = animationData(0, 3.333) public static class Shrooms5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class ForgottenOne_Low static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 1.0) static constant attack = animationData(2, 1.0) static constant spellSlam = animationData(3, 1.0) static constant death = animationData(4, 0.967) public static class CageEmpty static constant stand = animationData(0, 2.0) public static class FarmScorched static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class BarrensTree8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CameraJainaEnters static constant stand = animationData(0, 66.667) public static class PlagueCloudTarget static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class BarrensTree6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffsBCBA0 static constant stand = animationData(0, 3.333) public static class RangerMissile static constant nothing0 = animationData(0, 0.033) static constant death = animationData(1, 0.134) static constant stand = animationData(2, 1.367) public static class Barrens_TreeDoodad4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Outland_Plant5 static constant stand = animationData(0, 3.333) public static class BatTroll static constant stand = animationData(0, 1.166) static constant attack = animationData(1, 1.166) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 0.667) static constant stand2 = animationData(4, 2.333) static constant death = animationData(5, 2.333) static constant deathSpell = animationData(6, 1.334) public static class LoadBar static constant birth = animationData(0, 23.467) static constant stand = animationData(1, 2.0) public static class BanditSpearThrower_Med static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 0.8) static constant standDefend = animationData(5, 1.0) static constant walkDefend = animationData(6, 1.1) static constant death = animationData(7, 3.034) static constant decayFlesh = animationData(8, 60.0) static constant attackDefend = animationData(9, 1.0) static constant deathFire = animationData(10, 3.033) static constant standHit = animationData(11, 0.034) static constant decayBone = animationData(12, 60.0) public static class Icecrown_Crystal3 static constant stand = animationData(0, 1.666) public static class HeroArchMage_med static constant walk = animationData(0, 0.7) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant standVictory = animationData(3, 2.233) static constant attack1 = animationData(4, 1.4) static constant stand3 = animationData(5, 3.667) static constant spell = animationData(6, 2.7) static constant death = animationData(7, 2.8) static constant dissipate = animationData(8, 2.0) static constant standChannel = animationData(9, 1.0) public static class DalaranMutant static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant attack1 = animationData(3, 1.0) static constant death = animationData(4, 1.5) static constant birth = animationData(5, 2.333) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class GreenDragon static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class CoralArch1 static constant stand = animationData(0, 3.333) public static class MurlocFleshEater_Low2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class Shrooms0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityCliffsCAAB0 static constant stand = animationData(0, 3.333) public static class DisenchantSpecialArt static constant death = animationData(0, 0.033) static constant birth = animationData(1, 0.5) public static class Kobold static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attack2 = animationData(8, 1.0) public static class RottenHayCart static constant stand = animationData(0, 3.333) public static class SkeletonArcher_portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 2.0) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 2.0) public static class Kiljaeden static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.0) static constant spellSlam = animationData(3, 3.133) static constant death = animationData(4, 2.333) static constant dissipate = animationData(5, 3.333) static constant attack1 = animationData(6, 0.967) static constant attack2 = animationData(7, 1.1) static constant spell = animationData(8, 1.0) static constant cinStand = animationData(9, 1.5) static constant cinStandLook = animationData(10, 3.266) public static class SpiritOfVengeanceBirthMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class CityBuildingSmall45_2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class RuinsPillar0 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class PorticulisWall0_1 static constant stand = animationData(0, 3.333) public static class OrcBloodLarge0 static constant deathExplode = animationData(0, 4.266) public static class SpiderBlack static constant walk = animationData(0, 0.667) static constant walkFast = animationData(1, 0.4) static constant stand = animationData(2, 1.667) static constant attack2 = animationData(3, 1.5) static constant attack = animationData(4, 1.0) static constant death = animationData(5, 1.167) static constant spell = animationData(6, 1.0) static constant stand2 = animationData(7, 1.667) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Scroll_ManaHealth static constant birth = animationData(0, 2.133) static constant death = animationData(1, 0.1) static constant stand = animationData(2, 0.1) public static class NorthrendTree2S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Cactus9 static constant stand = animationData(0, 3.333) public static class VoodooAuraTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 3.8) static constant death = animationData(2, 0.633) public static class WitchDoctor static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 3.334) static constant stand3 = animationData(2, 2.834) static constant stand4 = animationData(3, 6.2) static constant attack1 = animationData(4, 1.333) static constant spell = animationData(5, 0.867) static constant death = animationData(6, 1.967) static constant decayFlesh = animationData(7, 60.0) static constant walk = animationData(8, 1.067) static constant standVictory = animationData(9, 1.5) static constant decayBone = animationData(10, 60.0) public static class Resurrecttarget static constant stand = animationData(0, 2.367) public static class OutlandMushroomTree9D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DemonStorm static constant stand = animationData(0, 16.233) static constant death = animationData(1, 0.267) public static class Tornado_Target static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 1.766) static constant death = animationData(2, 0.033) public static class ShadowHunterMissile static constant birth = animationData(0, 0.034) static constant stand1 = animationData(1, 1.6) static constant death = animationData(2, 1.6) public static class Levelupcaster static constant stand = animationData(0, 1.867) public static class GyroCopterImpact static constant birth = animationData(0, 0.866) public static class ScatterShotMissile static constant stand = animationData(0, 0.333) static constant death = animationData(1, 1.6) public static class NagaMyrmidon_low static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class RiderlessWyvern_Portrait static constant stand = animationData(0, 6.666) public static class IceTorch static constant stand = animationData(0, 12.433) static constant death = animationData(1, 1.0) public static class ElfSmallBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class NorthrendFenceAngled static constant stand = animationData(0, 3.333) public static class FrostWyrm static constant stand1 = animationData(0, 1.0) static constant attack1 = animationData(1, 0.9) static constant stand3 = animationData(2, 4.0) static constant walk = animationData(3, 0.9) static constant walk2 = animationData(4, 0.9) static constant birth = animationData(5, 0.834) static constant death = animationData(6, 1.0) static constant spellSlam = animationData(7, 1.5) public static class IceBridge45 static constant stand = animationData(0, 20.0) public static class SpiritWyvern static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant spell = animationData(6, 1.334) static constant attack = animationData(7, 1.267) static constant birth = animationData(8, 2.9) static constant death = animationData(9, 2.133) public static class RottenHay4 static constant stand = animationData(0, 3.333) public static class Igloo static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.333) public static class CityCliffsBBAC0 static constant stand = animationData(0, 3.333) public static class Shrooms1S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class L_RockArch45 static constant stand = animationData(0, 3.333) public static class FarseerMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.9) public static class EmptyCrates1 static constant stand = animationData(0, 3.333) public static class IllidanImprisoned static constant stand = animationData(0, 1.667) public static class RoughCliffDoodadSlide3 static constant stand = animationData(0, 3.333) public static class NightElfTransportShipRuined static constant stand1 = animationData(0, 3.0) public static class NorthrendTree6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class OrbOfDeathMissile static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.5) public static class OutlandMushroomTree5S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CliffTransAALH0 static constant stand = animationData(0, 3.333) public static class CrushingWaveMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.166) static constant death = animationData(2, 0.4) public static class Ice_SnowRock6 static constant stand = animationData(0, 3.333) public static class ForgottenOne_Med static constant stand = animationData(0, 1.334) static constant birth = animationData(1, 1.0) static constant attack = animationData(2, 1.0) static constant spellSlam = animationData(3, 1.0) static constant death = animationData(4, 0.967) public static class CliffsACAA1 static constant stand = animationData(0, 3.333) public static class CliffsCACB0 static constant stand = animationData(0, 3.333) public static class BrazierOmni static constant stand = animationData(0, 0.634) static constant death = animationData(1, 0.667) public static class Icecrown_Crystal2 static constant stand = animationData(0, 1.666) public static class SpiderCrab_portrait static constant portrait1 = animationData(0, 2.0) static constant portriatTalk = animationData(1, 2.0) static constant portrait2 = animationData(2, 3.0) public static class BattleNetProfileLevelBar static constant birth = animationData(0, 60.0) public static class IncinerateBuff static constant stand = animationData(0, 0.5) static constant death = animationData(1, 3.334) public static class Proudmoore_Portrait static constant portrait1 = animationData(0, 3.6) static constant portrait2 = animationData(1, 6.666) static constant portraitTalk1 = animationData(2, 1.667) static constant portraitTalk2 = animationData(3, 5.0) public static class SkullPile1 static constant stand = animationData(0, 60.0) public static class CityCliffTransLABH0 static constant stand = animationData(0, 3.333) public static class GyroCopter_portrait static constant portait = animationData(0, 1.5) static constant portrait2 = animationData(1, 3.034) static constant portrait3 = animationData(2, 3.034) static constant portraitTalk = animationData(3, 3.033) public static class Barrens_TreeDoodad5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class FlameStrikeDamageTarget static constant stand = animationData(0, 2.1) static constant birth = animationData(1, 0.1) static constant death = animationData(2, 1.0) public static class MountainGiant_med static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attack = animationData(3, 1.0) static constant death = animationData(4, 3.333) static constant decay = animationData(5, 60.0) static constant spellEatTree = animationData(6, 1.767) static constant standUpgrade = animationData(7, 1.666) static constant walkUpgrade = animationData(8, 1.833) static constant attackUpgrade = animationData(9, 0.934) static constant deathUpgrade = animationData(10, 3.333) static constant decayUpgrade = animationData(11, 60.0) static constant spellUpgrade = animationData(12, 3.334) public static class UndergoundRock8 static constant stand = animationData(0, 3.333) public static class RockChunks5 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class NerubianSpiderLord_Portrait static constant portrait1 = animationData(0, 2.0) static constant portraitTalk = animationData(1, 1.666) public static class Ruins_Lilypad3 static constant stand = animationData(0, 3.333) public static class BarrensTree2S static constant stand = animationData(0, 1.0) public static class CityCliffDoodadSlide2 static constant stand = animationData(0, 3.333) public static class SpiritOfVengeanceOrbs5 static constant stand = animationData(0, 3.333) public static class CityCliffsCACC1 static constant stand = animationData(0, 3.333) public static class IceCrownWall902 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class LordaeronTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Ice_Rock3 static constant stand = animationData(0, 3.333) public static class BookshelfWall45 static constant stand = animationData(0, 3.333) public static class RoughCliffDoodadSlideShort1 static constant stand = animationData(0, 3.333) public static class Ruins_Shroom2 static constant stand = animationData(0, 3.0) public static class CliffsABCB0 static constant stand = animationData(0, 3.333) public static class Stone2 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class GlowingRunes8 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class SkeletalMageMissile_edited static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.1) static constant death = animationData(2, 2.1) public static class GranaryInfected static constant stand = animationData(0, 3.334) static constant portrait = animationData(1, 3.333) static constant death = animationData(2, 2.666) static constant decay = animationData(3, 60.0) public static class OrcWarlock static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class StormPandarenBrewmaster_Missle static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.5) public static class PorticulisWall45_2 static constant stand = animationData(0, 3.333) public static class OrcTutorialCampaign3D static constant stand = animationData(0, 9.967) static constant birth = animationData(1, 2.4) public static class Fish01 static constant standVar2 = animationData(0, 40.0) public static class SentryWard static constant stand = animationData(0, 2.5) static constant stand2 = animationData(1, 4.0) static constant stand3 = animationData(2, 4.0) static constant stand4 = animationData(3, 3.667) static constant birth = animationData(4, 0.9) static constant death = animationData(5, 0.934) public static class FelwoodRock9 static constant stand = animationData(0, 3.333) public static class North_Bones2 static constant stand = animationData(0, 3.333) public static class StoneWall03 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Corn0 static constant stand = animationData(0, 3.333) public static class ChaosWarlockGreen static constant walk = animationData(0, 0.834) static constant stand = animationData(1, 1.0) static constant attack1 = animationData(2, 1.167) static constant death = animationData(3, 1.333) static constant decayFlesh = animationData(4, 60.0) static constant stand1 = animationData(5, 1.167) static constant spellCallStorm = animationData(6, 2.0) static constant stand2 = animationData(7, 1.0) static constant stand3 = animationData(8, 1.167) static constant decayBone = animationData(9, 60.0) public static class ThunderclapTarget static constant birth = animationData(0, 0.434) static constant stand = animationData(1, 2.367) static constant death = animationData(2, 3.333) public static class CliffDoodadCave static constant stand = animationData(0, 3.333) public static class North_Rocks9 static constant stand = animationData(0, 3.333) public static class AIfbSpecialArt static constant birth = animationData(0, 1.5) public static class Outland_Plant7 static constant stand = animationData(0, 3.333) public static class CliffTransAXHA0 static constant stand = animationData(0, 3.333) public static class Fish_Dead static constant stand = animationData(0, 33.3) public static class MurlocWarrior_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class North_Thorns1 static constant stand = animationData(0, 3.333) public static class RuinsTreeDoodad3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffsCABB0 static constant stand = animationData(0, 3.333) public static class AshenRock7 static constant stand = animationData(0, 3.333) public static class RuneArt static constant stand = animationData(0, 3.333) public static class City_LowWall static constant stand = animationData(0, 3.333) public static class Icecrown_StoneArch static constant stand = animationData(0, 3.333) public static class CityCliffVines0 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class CliffsAACC1 static constant stand = animationData(0, 3.333) public static class SpiritOfVengeance_Low static constant stand1 = animationData(0, 1.334) static constant walk = animationData(1, 1.166) static constant death = animationData(2, 1.0) static constant standReady = animationData(3, 1.0) static constant attack2 = animationData(4, 1.167) static constant spell = animationData(5, 1.2) static constant attack1 = animationData(6, 0.966) static constant portrait1 = animationData(7, 1.5) static constant portrait2 = animationData(8, 1.5) static constant portraitTalk1 = animationData(9, 1.667) public static class SeaTurtleRange_Med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class WyvernRider_med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.334) static constant spell = animationData(7, 1.267) static constant death = animationData(8, 2.133) public static class FelwoodFissure1 static constant stand = animationData(0, 3.333) public static class TownBurningFireEmitterBlue static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) public static class Goldmine static constant stand = animationData(0, 3.0) static constant standWork = animationData(1, 0.767) static constant birth = animationData(2, 60.0) static constant death = animationData(3, 1.233) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 5.0) public static class HumanCursor static constant target = animationData(0, 0.033) static constant normal = animationData(1, 0.2) static constant select = animationData(2, 0.5) static constant targetSelect = animationData(3, 0.533) static constant invalidTarget = animationData(4, 0.167) static constant holdItem = animationData(5, 0.167) static constant scrollLeft = animationData(6, 0.2) static constant scrollRight = animationData(7, 0.2) static constant scrollUp = animationData(8, 0.2) static constant scrollDown = animationData(9, 0.2) static constant scrollUpLeft = animationData(10, 0.2) static constant scrollUpRight = animationData(11, 0.2) static constant scrollDownLeft = animationData(12, 0.2) static constant scrollDownRight = animationData(13, 0.2) public static class RuinsPillar2 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class CliffsAABB0 static constant stand = animationData(0, 3.333) public static class DNCFelWoodUnit static constant stand = animationData(0, 60.0) public static class SupportBeam static constant stand = animationData(0, 0.333) static constant portrait = animationData(1, 0.334) static constant death = animationData(2, 4.167) static constant standalternate = animationData(3, 0.667) public static class MassTeleportCaster static constant stand = animationData(0, 1.5) public static class WardenMissile static constant stand = animationData(0, 1.6) static constant death = animationData(1, 1.6) public static class CityBuildingSmall0_2_Ruined static constant stand = animationData(0, 3.333) public static class CityCliffTransBHLA0 static constant stand = animationData(0, 3.333) public static class PeasantGrave1 static constant stand2 = animationData(0, 3.833) static constant stand = animationData(1, 0.334) public static class CityCliffsCCAA0 static constant stand = animationData(0, 3.333) public static class NightElf_Exp static constant birth = animationData(0, 3.3) static constant stand = animationData(1, 1.433) public static class Hay3 static constant stand = animationData(0, 3.333) public static class SpiritOfVengeanceOrbs4 static constant stand = animationData(0, 3.333) public static class Raccoon_Portrait static constant stand = animationData(0, 1.834) public static class SRuinArch45 static constant stand = animationData(0, 3.333) public static class ScoreScreenUndeadVictoryExpansion static constant stand = animationData(0, 3.333) public static class Outland_Rock0 static constant stand = animationData(0, 3.333) public static class FirePandarenBrewmaster_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 3.0) static constant portraitTalk2 = animationData(3, 3.0) public static class Gate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class TreeofLife static constant standUpgradeFirstSecond = animationData(0, 2.0) static constant walk = animationData(1, 1.167) static constant morph = animationData(2, 2.0) static constant standBirthAltWorkUpgradeFirstSecond = animationData(3, 3.333) static constant hold = animationData(4, 1.0) static constant standAlternateUpgradeFirstSecond = animationData(5, 1.667) static constant morphAlternate = animationData(6, 2.0) static constant attack = animationData(7, 1.0) static constant death = animationData(8, 3.334) static constant birthAlternate = animationData(9, 60.0) static constant deathAlternate = animationData(10, 2.767) static constant decayAlternate = animationData(11, 0.033) static constant decay = animationData(12, 60.0) static constant spellEatTree = animationData(13, 3.0) static constant aTTACKALTERNATE = animationData(14, 1.0) public static class Murloc2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class UndeadBloodNecromancer static constant birth = animationData(0, 1.5) public static class IceEdge3 static constant stand = animationData(0, 2.0) public static class TavernSignTraceysArmory static constant stand = animationData(0, 137.333) public static class AneuCaster static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 1.667) static constant death = animationData(2, 0.333) public static class LordaeronTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class NagaStairsSmall180 static constant stand = animationData(0, 3.333) public static class AncestralSpiritCaster static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 1.233) static constant death = animationData(2, 0.1) public static class DwarfCar static constant stand = animationData(0, 1.0) static constant victory = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant standAlternate = animationData(3, 1.0) static constant walkAlternate = animationData(4, 1.0) static constant portrait = animationData(5, 1.0) public static class HeroTaurenChieftain_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 12.0) static constant portrait3 = animationData(2, 4.5) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 1.666) public static class MineCartEmpty static constant standWounded = animationData(0, 1.2) static constant spellFix = animationData(1, 3.334) static constant stand = animationData(2, 14.234) public static class Inn static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class BarrensTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DemonessBlue static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class Spiritwolf static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant spellSlam = animationData(3, 1.667) static constant attack1 = animationData(4, 0.666) static constant stand3 = animationData(5, 2.733) static constant attack2 = animationData(6, 0.667) static constant birth = animationData(7, 1.0) static constant attackSlam = animationData(8, 0.867) static constant death = animationData(9, 2.667) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class IceCrownWall03 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class TowerScorched static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.334) static constant decay = animationData(4, 60.0) public static class Glacier4 static constant stand = animationData(0, 3.333) public static class StoneWall02 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SilenceAreaBirth static constant birth = animationData(0, 0.567) static constant death = animationData(1, 0.2) public static class LobstrokkGreen_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class ForestTroll_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class ElvenFarm static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) public static class DungeonArchway45 static constant stand = animationData(0, 3.333) public static class InfernalCannonFlame static constant death = animationData(0, 1.667) static constant decay = animationData(1, 60.0) static constant stand = animationData(2, 1.667) static constant walk = animationData(3, 2.333) static constant spell = animationData(4, 2.0) static constant attack = animationData(5, 2.0) public static class Revenant_Portrait static constant portrait = animationData(0, 1.666) public static class FrostNovaTarget static constant birth = animationData(0, 1.5) public static class FaerieDragonMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class LordGarithos_Portrait static constant portrait1 = animationData(0, 3.333) static constant portrait2 = animationData(1, 4.933) static constant portrait3 = animationData(2, 3.334) static constant portrait4 = animationData(3, 3.333) static constant portraitTalk1 = animationData(4, 1.666) static constant portraitTalk2 = animationData(5, 3.334) public static class PorticulisWall45_1 static constant stand = animationData(0, 3.333) public static class RuinsTree6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Outland_Plant6 static constant stand = animationData(0, 3.333) public static class HeroShadowHunter static constant walk = animationData(0, 0.8) static constant stand1 = animationData(1, 1.0) static constant stand2 = animationData(2, 3.233) static constant spellThrow = animationData(3, 3.1) static constant death = animationData(4, 3.766) static constant stand3 = animationData(5, 4.2) static constant stand4 = animationData(6, 6.333) static constant standReady = animationData(7, 1.0) static constant spell = animationData(8, 1.666) static constant standHit = animationData(9, 0.5) static constant attack = animationData(10, 1.567) static constant standVictory = animationData(11, 3.0) static constant dissipate = animationData(12, 1.666) static constant standChannel = animationData(13, 2.7) public static class LoadMultiplayerNightElf static constant birth = animationData(0, 23.467) public static class AzureDragon static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellDevour = animationData(6, 1.5) public static class Pitlord_Portrait static constant portrait2 = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portraitTalk = animationData(2, 3.834) static constant portraitTalk2 = animationData(3, 2.667) public static class HeroBladeMaster_Portrait static constant stand2 = animationData(0, 3.534) static constant portrait1 = animationData(1, 1.7) static constant portrait2 = animationData(2, 3.3) static constant portrait3 = animationData(3, 2.967) static constant portraitTalk = animationData(4, 2.133) static constant portraitTalk2 = animationData(5, 2.667) static constant portraitTalk3 = animationData(6, 2.834) public static class CityCliffsABBC0 static constant stand = animationData(0, 3.333) public static class Barrens_Bones9 static constant stand = animationData(0, 3.333) public static class MurlocNightCrawler2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class PorticulisWall0_0 static constant stand = animationData(0, 3.333) public static class IceCrownWall1350 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class InfernalCannonCannon_low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attackSpell = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) static constant blaSpell = animationData(5, 2.0) public static class GrizzlyBear_low static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attackSlam = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class DoomDeath static constant birth = animationData(0, 4.534) public static class Cactus8 static constant stand = animationData(0, 3.333) public static class Wolfrider static constant stand = animationData(0, 2.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 0.5) static constant stand3 = animationData(3, 1.833) static constant standVictory = animationData(4, 2.667) static constant attack1 = animationData(5, 1.0) static constant death = animationData(6, 1.866) static constant decayFlesh = animationData(7, 60.0) static constant spell = animationData(8, 0.8) static constant attack2 = animationData(9, 1.0) static constant standReady = animationData(10, 2.0) static constant decayBone = animationData(11, 60.0) public static class CityCliffDoodadSlideShort1 static constant stand = animationData(0, 3.333) public static class CityCliffsCCAA1 static constant stand = animationData(0, 3.333) public static class OrcishDestroyerShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class Acolyte_portrait static constant portrait = animationData(0, 1.7) static constant portraitTalk = animationData(1, 3.0) public static class EmptyCrates2 static constant stand = animationData(0, 3.333) public static class Skeleton_Med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant stand3 = animationData(2, 2.667) static constant standVictory = animationData(3, 2.666) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.167) static constant death = animationData(7, 5.033) static constant standReady = animationData(8, 1.0) static constant birth = animationData(9, 2.333) public static class CityGrave0 static constant stand = animationData(0, 3.333) public static class Bandit_Low static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant walk = animationData(5, 0.8) static constant standDefend = animationData(6, 1.0) static constant walkDefend = animationData(7, 1.1) static constant death = animationData(8, 3.034) static constant decayFlesh = animationData(9, 60.0) static constant attackDefend = animationData(10, 1.0) static constant deathFire = animationData(11, 3.033) static constant standHit = animationData(12, 0.034) static constant decayBone = animationData(13, 60.0) public static class Felstalker_Low static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class HeroPitlord_Portrait static constant portrait2 = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portraitTalk = animationData(2, 3.834) static constant portraitTalk2 = animationData(3, 2.667) public static class Slowcaster static constant birth = animationData(0, 0.6) public static class OrbVenomMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.266) static constant death = animationData(2, 1.666) public static class G_PorticulisWall45_0 static constant stand = animationData(0, 3.333) public static class SpiritOfVengeance_Med static constant stand1 = animationData(0, 1.334) static constant walk = animationData(1, 1.166) static constant death = animationData(2, 1.0) static constant standReady = animationData(3, 1.0) static constant attack2 = animationData(4, 1.167) static constant spell = animationData(5, 1.2) static constant attack1 = animationData(6, 0.966) static constant portrait1 = animationData(7, 1.5) static constant portrait2 = animationData(8, 1.5) static constant portraitTalk1 = animationData(9, 1.667) public static class BronzeDragon_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class ElfSmallBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class DNCDungeonTerrain static constant stand = animationData(0, 60.0) public static class HeroFlameLordPortrait static constant portrait = animationData(0, 2.166) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 2.167) public static class CliffsBAAC0 static constant stand = animationData(0, 3.333) public static class MagnataurBlue_PORTRAIT static constant portraitTalk = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portrait = animationData(2, 2.167) public static class G_RockChunks4 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class BansheePortrait static constant portrait = animationData(0, 1.667) static constant portraittalk = animationData(1, 1.666) public static class ElevatorPuzzle static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.333) static constant standSecond = animationData(2, 0.366) static constant deathSecond = animationData(3, 1.334) static constant standThird = animationData(4, 0.333) static constant birthSecond = animationData(5, 1.333) static constant birth = animationData(6, 1.334) static constant deathThird = animationData(7, 1.333) static constant birthThird = animationData(8, 1.333) public static class FlareTarget static constant birth = animationData(0, 4.0) public static class Priest_portrait static constant portrait = animationData(0, 1.333) static constant portrait2 = animationData(1, 1.3) static constant portrait3 = animationData(2, 3.533) static constant portrait4 = animationData(3, 1.3) static constant portraitTalk = animationData(4, 3.333) static constant portraitTalk2 = animationData(5, 3.233) public static class Icecrown_StoneArch45 static constant stand = animationData(0, 3.333) public static class SteamTankImpact static constant birth = animationData(0, 1.6) public static class Banshee_Low static constant stand = animationData(0, 1.867) static constant stand2 = animationData(1, 3.734) static constant walk = animationData(2, 1.334) static constant spellWail = animationData(3, 1.334) static constant death = animationData(4, 1.167) static constant attack = animationData(5, 1.067) public static class CityCliffTransHAAL0 static constant stand = animationData(0, 3.333) public static class EX_HeroMountainKing_med static constant stand1 = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 2.3) static constant stand3 = animationData(3, 3.167) static constant stand4 = animationData(4, 5.367) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.834) static constant death = animationData(8, 2.5) static constant spellThrow = animationData(9, 1.366) static constant spellSlam = animationData(10, 0.9) static constant dissipate = animationData(11, 2.0) static constant attackSlam = animationData(12, 1.0) static constant alternateStand1 = animationData(13, 1.5) static constant alternateStandReady = animationData(14, 1.5) static constant alternateStand2 = animationData(15, 2.3) static constant alternateStand3 = animationData(16, 3.167) static constant alternateStand4 = animationData(17, 5.367) static constant alternateAttack1 = animationData(18, 1.0) static constant alternateAttack2 = animationData(19, 1.0) static constant alternateWalk = animationData(20, 0.834) static constant alternateDeath = animationData(21, 2.5) static constant alternateSpellThrow = animationData(22, 1.366) static constant alternateSpellSlam = animationData(23, 0.9) static constant alternateDissipate = animationData(24, 2.0) static constant attackSlamAlternate = animationData(25, 1.0) static constant morphAlternate = animationData(26, 0.333) public static class RedDragon static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class FireTrapSide static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) public static class WindSerpent static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant standVictory = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) static constant portrait = animationData(10, 0.667) public static class DungeonRock0 static constant stand = animationData(0, 3.333) public static class Ruins_Shells0 static constant stand = animationData(0, 3.333) public static class Felboar static constant stand1 = animationData(0, 1.0) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 1.334) static constant walk = animationData(3, 0.6) static constant death = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class SnapDragon_Med static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.534) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 1.5) static constant walkSwim = animationData(9, 0.566) static constant attackSwim = animationData(10, 1.0) static constant morphSwim = animationData(11, 0.566) static constant standAlternateSwim = animationData(12, 0.567) static constant morphAlternateSwim = animationData(13, 0.567) static constant deathSwim = animationData(14, 1.0) static constant decaySwim = animationData(15, 9.033) public static class OgreOneHeadedArmored_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class HeroWarden static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 4.434) static constant walk = animationData(2, 1.166) static constant death = animationData(3, 1.0) static constant standReady = animationData(4, 1.0) static constant attack2 = animationData(5, 1.167) static constant spellSlam = animationData(6, 1.2) static constant spell = animationData(7, 1.2) static constant spellThrow = animationData(8, 0.333) static constant attack1 = animationData(9, 0.966) static constant dissipate = animationData(10, 2.667) static constant standChannel = animationData(11, 2.0) public static class AnimateDeadTarget static constant birth = animationData(0, 2.333) public static class CityCliffDoodadCollapse0 static constant stand = animationData(0, 3.333) public static class RuinsWall1351 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class ForgottenOneTent static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 1.966) static constant attack = animationData(2, 1.0) static constant death = animationData(3, 1.067) public static class Ruins_Lilypad2 static constant stand = animationData(0, 3.333) public static class AshenTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DranaiWhite_med static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class NorthrendFenceStraight static constant stand = animationData(0, 3.333) public static class CityCliffTransALHA0 static constant stand = animationData(0, 3.333) public static class Outland_Rock2 static constant stand = animationData(0, 3.333) public static class UndeadWaypointFlag static constant stand = animationData(0, 3.334) public static class SEAL_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 1.666) static constant portrait3 = animationData(2, 2.5) public static class RottenHay0 static constant stand = animationData(0, 3.333) public static class IceCrownWall901 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class JunkPile0 static constant stand = animationData(0, 3.333) public static class BloodElfSpellThief_med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant attack = animationData(2, 1.0) static constant standReady = animationData(3, 0.333) static constant spell = animationData(4, 1.333) static constant stand2 = animationData(5, 3.0) static constant death = animationData(6, 2.0) static constant decayflesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standDefend = animationData(9, 1.666) static constant walkDefend = animationData(10, 1.1) static constant attackDefend = animationData(11, 1.0) public static class ObsidianFeather static constant stand = animationData(0, 3.333) public static class SpeedTarget static constant birth = animationData(0, 0.9) static constant stand = animationData(1, 0.433) static constant death = animationData(2, 0.167) static constant birthMedium = animationData(3, 0.9) static constant standMedium = animationData(4, 0.434) static constant deathMedium = animationData(5, 0.167) static constant birthLarge = animationData(6, 0.9) static constant standLarge = animationData(7, 0.433) static constant deathLarge = animationData(8, 0.166) public static class AshenTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CampaignWarCraftIIILogo static constant stand = animationData(0, 60.0) static constant death = animationData(1, 0.5) public static class Ogre_Low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class G_PorticulisWall0_0 static constant stand = animationData(0, 3.333) public static class CliffTransHLAB0 static constant stand = animationData(0, 3.333) public static class CityCliffTransAHLA0 static constant stand = animationData(0, 3.333) public static class TornadoSpinner static constant birth = animationData(0, 1.1) static constant stand = animationData(1, 3.266) static constant death = animationData(2, 1.033) public static class Ruins_Shroom1 static constant stand = animationData(0, 3.0) public static class Murloc_Low2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class WoodBridgeExtraLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class WhiteWolf_Portrait static constant portrait = animationData(0, 1.367) static constant portrait2 = animationData(1, 3.334) public static class ArchnathidPurple_med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class ElvenVillageBuilding00 static constant stand = animationData(0, 3.333) public static class City_Statue static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 3.333) static constant attack2 = animationData(6, 1.667) public static class BloodElfPeasant_portrait static constant portrait = animationData(0, 1.333) static constant portrait2 = animationData(1, 1.3) static constant portrait3 = animationData(2, 3.533) static constant portrait4 = animationData(3, 1.3) static constant portraitTalk = animationData(4, 3.333) static constant portraitTalk2 = animationData(5, 3.233) public static class Barrens_Rocks0 static constant stand = animationData(0, 3.333) public static class VillageBuilding0 static constant stand = animationData(0, 3.333) public static class Icecrown_Rubble2 static constant stand = animationData(0, 3.0) public static class RuinsTreeDoodad4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class BarrelsUnit0 static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class CliffsCAAC1 static constant stand = animationData(0, 3.333) public static class AshenRock8 static constant stand = animationData(0, 3.333) public static class CityCliffTransAALH0 static constant stand = animationData(0, 3.333) public static class HeroShadowHunter_PORTRAIT static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.2) static constant portrait3 = animationData(2, 2.0) static constant portraitTalk = animationData(3, 1.7) public static class FelstalkerPurple_portrait static constant portrait = animationData(0, 1.334) static constant portrait3 = animationData(1, 0.833) static constant portrait1 = animationData(2, 1.0) public static class TuskarRanged_Portrait static constant portrait = animationData(0, 1.667) static constant portraitTalk = animationData(1, 4.667) public static class DalaranRuinTwoBases2 static constant stand = animationData(0, 3.333) public static class CityBridgeLarge90 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class CityCliffDoodadCollapse2 static constant stand = animationData(0, 3.333) public static class DungeonLever static constant stand = animationData(0, 0.167) static constant death = animationData(1, 0.166) public static class RuinsTrash1 static constant stand = animationData(0, 3.333) public static class ChaosPeon_portrait static constant portrait2 = animationData(0, 3.334) static constant portrait1 = animationData(1, 3.0) static constant portrait3 = animationData(2, 3.0) static constant portraitTalk1 = animationData(3, 1.666) public static class Frostmourne static constant birth = animationData(0, 36.567) static constant standPortrait = animationData(1, 3.333) static constant standThird = animationData(2, 1.0) static constant standSecond = animationData(3, 1.334) static constant death = animationData(4, 5.233) public static class Barrens_TreeDoodad1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class UndergoundRock4 static constant stand = animationData(0, 3.333) public static class RuneArt2 static constant stand = animationData(0, 3.333) public static class FelwoodRock5 static constant stand = animationData(0, 3.333) public static class Shaman static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 3.334) static constant stand3 = animationData(2, 4.0) static constant stand4 = animationData(3, 5.333) static constant attack1 = animationData(4, 1.166) static constant attack2 = animationData(5, 1.167) static constant death = animationData(6, 3.367) static constant walk = animationData(7, 0.866) static constant spell = animationData(8, 2.0) static constant spell2 = animationData(9, 3.167) static constant standReady = animationData(10, 1.334) static constant standVictory = animationData(11, 1.4) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) public static class AshenLogAngled static constant stand = animationData(0, 3.0) public static class BoneYard static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class ElvenVillageBuilding5 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class Shrooms7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class UndergroundStalagmite3 static constant stand = animationData(0, 3.333) public static class IllidanEvil static constant stand = animationData(0, 1.4) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 4.666) static constant standReady = animationData(3, 0.767) static constant attack = animationData(4, 1.067) static constant attack2 = animationData(5, 1.067) static constant death = animationData(6, 4.1) static constant walk = animationData(7, 0.867) static constant walkSwim = animationData(8, 0.866) static constant spellThrow = animationData(9, 1.066) static constant dissipate = animationData(10, 2.0) static constant spell = animationData(11, 0.767) static constant spellChannel = animationData(12, 1.234) static constant standAlternate = animationData(13, 0.933) static constant walkAlternate = animationData(14, 0.767) static constant walkSwimAlternate = animationData(15, 0.767) static constant attackAlternate = animationData(16, 0.933) static constant spellAlternate = animationData(17, 0.933) static constant standReadyAlternate = animationData(18, 0.733) static constant deathAlternate = animationData(19, 1.767) static constant dissipateAlternate = animationData(20, 2.0) static constant morph = animationData(21, 1.5) static constant morphAlternate = animationData(22, 1.466) static constant standsecond = animationData(23, 1.033) public static class Target static constant stand = animationData(0, 1.0) public static class CharmTarget static constant stand = animationData(0, 1.333) public static class Hydra static constant walk = animationData(0, 1.666) static constant stand = animationData(1, 2.0) static constant attack = animationData(2, 1.5) static constant spell = animationData(3, 1.5) static constant spellSlam = animationData(4, 1.0) static constant death = animationData(5, 2.334) static constant stand2 = animationData(6, 3.333) static constant walkSwim = animationData(7, 2.267) static constant standSwim = animationData(8, 2.0) static constant attackSwim = animationData(9, 1.5) static constant spellSlamSwim = animationData(10, 1.2) static constant deathSwim = animationData(11, 2.333) static constant decaySwim = animationData(12, 16.666) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class MinimapPing static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 0.833) static constant death = animationData(2, 0.333) static constant allyPingBirth = animationData(3, 0.833) static constant allyPingStand = animationData(4, 0.833) static constant allyPingDeath = animationData(5, 0.333) public static class CarrionSwarmDamage static constant birth = animationData(0, 0.9) public static class IceCrownWall1354 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class VoidWalker_Portrait static constant portrait = animationData(0, 1.666) public static class OrcBloodHeroFarSeer static constant birth = animationData(0, 1.867) public static class DragonSeaTurtle_Low static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class Ruins_Spires1 static constant stand = animationData(0, 3.333) public static class DarkSummonTarget static constant birth = animationData(0, 0.667) static constant death = animationData(1, 0.434) static constant stand = animationData(2, 0.334) public static class FelwoodBrokenColumn1 static constant stand = animationData(0, 3.0) public static class RockChunks1 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class Outland_Plant3 static constant stand = animationData(0, 3.333) public static class Ice_SnowRock8 static constant stand = animationData(0, 3.333) public static class HeroWarden_Low static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 4.434) static constant walk = animationData(2, 1.166) static constant death = animationData(3, 1.0) static constant standReady = animationData(4, 1.0) static constant attack2 = animationData(5, 1.167) static constant spellSlam = animationData(6, 1.2) static constant spell = animationData(7, 1.2) static constant spellThrow = animationData(8, 0.333) static constant attack1 = animationData(9, 0.966) static constant dissipate = animationData(10, 2.667) static constant standChannel = animationData(11, 2.0) public static class ShipDebree2 static constant stand1 = animationData(0, 6.6) public static class HeroLich static constant stand = animationData(0, 1.5) static constant standReady = animationData(1, 1.5) static constant stand2 = animationData(2, 4.5) static constant stand3 = animationData(3, 3.0) static constant walk = animationData(4, 1.867) static constant standChannel = animationData(5, 1.866) static constant attack = animationData(6, 1.0) static constant spell = animationData(7, 1.5) static constant death = animationData(8, 1.667) static constant dissipate = animationData(9, 2.0) public static class DungeonPorticulisGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class UndeadUITimeIndicator static constant stand = animationData(0, 60.0) static constant standAlternate = animationData(1, 60.0) public static class LordaeronTree2D static constant stand = animationData(0, 1.0) public static class OgreOneHeadedArmored_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class UndergroundArchway45 static constant stand = animationData(0, 3.333) public static class FreezingBreathTargetArt static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 3.334) static constant death = animationData(2, 0.5) static constant birthMedium = animationData(3, 1.334) static constant standMedium = animationData(4, 3.333) static constant deathMedium = animationData(5, 0.5) static constant birthLarge = animationData(6, 1.333) static constant standLarge = animationData(7, 3.333) static constant deathLarge = animationData(8, 0.5) public static class Firepot static constant stand = animationData(0, 0.667) static constant death = animationData(1, 1.0) public static class MassTeleportTarget static constant birth = animationData(0, 1.934) public static class FountainOfLifeDefiled static constant stand = animationData(0, 3.9) static constant portrait1 = animationData(1, 3.933) static constant death = animationData(2, 3.933) public static class Icecrown_Crystal1 static constant stand = animationData(0, 1.666) public static class HeadOnSpear0 static constant stand = animationData(0, 3.333) public static class FurbolgPanda static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant attack1 = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class FelwoodRuinsBlocks static constant stand = animationData(0, 3.0) public static class VillagerKid static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 1.333) static constant stand2 = animationData(2, 1.1) static constant stand3 = animationData(3, 2.667) static constant death = animationData(4, 1.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class BansheeRanger_Low static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant spell = animationData(4, 1.0) static constant death = animationData(5, 3.233) static constant attack1 = animationData(6, 1.334) static constant attack2 = animationData(7, 1.334) static constant walk = animationData(8, 0.834) static constant standReady = animationData(9, 1.134) static constant dissipate = animationData(10, 2.0) public static class North_WebRocks3 static constant stand = animationData(0, 3.333) public static class North_Iceberg3 static constant stand = animationData(0, 3.333) public static class Footman static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant stand4 = animationData(3, 5.267) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 0.8) static constant standDefend = animationData(7, 1.0) static constant walkDefend = animationData(8, 1.1) static constant death = animationData(9, 3.034) static constant decayFlesh = animationData(10, 60.0) static constant attackDefend = animationData(11, 1.0) static constant decayBone = animationData(12, 60.0) public static class CliffsACAA0 static constant stand = animationData(0, 3.333) public static class ArmorRack static constant stand = animationData(0, 2.0) public static class GlowingRunes4 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class WindSerpent_low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standChannel = animationData(2, 3.333) static constant walk = animationData(3, 1.666) static constant walk2 = animationData(4, 1.333) static constant attack = animationData(5, 1.0) static constant spell = animationData(6, 1.1) static constant death = animationData(7, 2.133) public static class RunesOfGuldan3 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class RessurectionStoneSE static constant stand = animationData(0, 2.167) static constant standAlternate = animationData(1, 1.334) static constant standWork = animationData(2, 1.334) static constant portrait1 = animationData(3, 1.0) public static class CliffsCBBA0 static constant stand = animationData(0, 3.333) public static class PolarBear_Portrait static constant portrait1 = animationData(0, 2.0) static constant portrait2 = animationData(1, 2.0) static constant portraitTalk1 = animationData(2, 2.0) public static class UndeadMineCircle static constant birth = animationData(0, 2.967) static constant stand = animationData(1, 2.533) static constant death = animationData(2, 1.233) public static class UBirth static constant birth = animationData(0, 60.0) public static class HeroFarSeer_Portrait static constant portrait = animationData(0, 2.633) static constant portraitTalk = animationData(1, 3.733) public static class Felgaurd_med static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class Runicobject static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.233) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class RuinsTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class ElfLargeBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class Outland_MagmaRock2 static constant stand = animationData(0, 3.333) public static class Shrooms3S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class GnollArcher static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 4.067) static constant stand3 = animationData(2, 3.833) static constant stand4 = animationData(3, 5.467) static constant standReady = animationData(4, 1.133) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 2.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant walk = animationData(9, 1.067) static constant walk2 = animationData(10, 0.533) static constant portrait1 = animationData(11, 2.666) static constant portrait2 = animationData(12, 3.333) public static class Feralspiritdone static constant birth = animationData(0, 1.666) public static class Ruins_Lilypad4 static constant stand = animationData(0, 3.333) public static class KelThuzad_Ghost_portrait static constant portrait1 = animationData(0, 3.333) static constant portraitTalk1 = animationData(1, 2.667) public static class Spider static constant walk = animationData(0, 0.667) static constant walkFast = animationData(1, 0.4) static constant stand = animationData(2, 1.667) static constant attack2 = animationData(3, 1.5) static constant attack = animationData(4, 1.0) static constant death = animationData(5, 1.167) static constant spell = animationData(6, 1.0) static constant stand2 = animationData(7, 1.667) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class DireWolf_Portrait static constant portrait = animationData(0, 1.367) static constant portrait2 = animationData(1, 3.334) public static class Unbroken_Portrait static constant stand1 = animationData(0, 3.0) public static class HarpyQueen_low static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class NorthrendTombStone2 static constant stand = animationData(0, 3.333) public static class SpiritOfVengeanceMissile static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 0.166) static constant death = animationData(2, 0.833) public static class Wisp static constant stand = animationData(0, 0.667) static constant birth = animationData(1, 0.367) static constant death = animationData(2, 2.166) static constant standLumber = animationData(3, 2.033) static constant standWork = animationData(4, 1.0) public static class CliffsBABC0 static constant stand = animationData(0, 3.333) public static class Cactus7 static constant stand = animationData(0, 3.333) public static class HumanBloodFootman static constant birth = animationData(0, 3.034) static constant decayBone = animationData(1, 60.0) public static class BrewmasterTarget static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.966) public static class CliffsCCAC0 static constant stand = animationData(0, 3.333) public static class ElfGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class Village_Fenceshort static constant stand = animationData(0, 3.333) public static class DalaranBuilding0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class CliffsAACA0 static constant stand = animationData(0, 3.333) public static class Glacier0 static constant stand = animationData(0, 3.333) public static class Ice_Rock4 static constant stand = animationData(0, 3.333) public static class NightElfBloodDruidRaven static constant birth = animationData(0, 1.0) public static class BarrensTree1D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class HeadOnSpear1 static constant stand = animationData(0, 3.0) public static class Stone3 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class AbsorbManaBirthMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class Dranai static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class CityBuildingSmall135_0_BaseRuin static constant stand = animationData(0, 3.333) public static class North_Rocks8 static constant stand = animationData(0, 3.333) public static class AshenTree1S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DragonSpawnBlue_low static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class Outland_Plant2 static constant stand = animationData(0, 3.333) public static class JungleBeast_portrait_ static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 2.333) public static class WindSerpent_med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standChannel = animationData(2, 3.333) static constant walk = animationData(3, 1.666) static constant walk2 = animationData(4, 1.333) static constant attack = animationData(5, 1.0) static constant spell = animationData(6, 1.1) static constant death = animationData(7, 2.133) public static class NerubianQueen static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant spellAttack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) public static class Grave0 static constant stand2 = animationData(0, 3.834) static constant stand = animationData(1, 0.333) public static class CliffsBCAC0 static constant stand = animationData(0, 3.333) public static class EntBirthTarget static constant birth = animationData(0, 1.5) public static class UndeadLargeBuildingFire0 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class PeasantGrave0 static constant stand2 = animationData(0, 3.833) static constant stand = animationData(1, 0.334) public static class CameraZoomOutLow static constant stand = animationData(0, 60.0) public static class DNCDungeonUnit static constant stand = animationData(0, 60.0) public static class Icecrown_Crystal0 static constant stand = animationData(0, 1.666) public static class North_Thorns2 static constant stand = animationData(0, 3.333) public static class Tent static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class CityCliffsCACA0 static constant stand = animationData(0, 3.333) public static class CycloneTarget static constant birth = animationData(0, 1.1) static constant stand = animationData(1, 3.266) static constant death = animationData(2, 5.0) public static class BuildProgressBar static constant stand = animationData(0, 1.0) public static class LordaeronWinterSkyYellow static constant stand = animationData(0, 60.0) public static class Ruins_Shells1 static constant stand = animationData(0, 3.333) public static class ChaosGrunt_portrait static constant base = animationData(0, 0.333) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 4.733) static constant portrait3 = animationData(3, 5.334) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 2.0) public static class FacelessOne_Med static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant spell = animationData(6, 1.434) static constant spellSlam = animationData(7, 0.966) static constant standReady = animationData(8, 1.0) static constant decayBone = animationData(9, 60.0) public static class GnollOverSeer static constant nothing0 = animationData(0, 0.067) static constant stand = animationData(1, 1.0) static constant stand2 = animationData(2, 4.067) static constant stand3 = animationData(3, 3.833) static constant stand4 = animationData(4, 5.467) static constant attack1 = animationData(5, 0.833) static constant attack2 = animationData(6, 0.833) static constant death = animationData(7, 2.333) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant walk = animationData(10, 1.066) static constant walk2 = animationData(11, 0.534) static constant portrait1 = animationData(12, 2.667) static constant portrait2 = animationData(13, 3.333) public static class Penguin_Portrait static constant stand = animationData(0, 1.7) public static class HeroKeeperoftheGrove_Portrait static constant portrait1 = animationData(0, 2.5) static constant portrait2 = animationData(1, 2.666) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk1 = animationData(3, 2.5) static constant portraitTalk2 = animationData(4, 2.5) static constant portraitTalk3 = animationData(5, 2.5) public static class InfernalCannonFlame_Portrait static constant portrait = animationData(0, 1.667) public static class IceTrollHut0 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) public static class CliffsBACA0 static constant stand = animationData(0, 3.333) public static class DNCFelWoodTerrain static constant stand = animationData(0, 60.0) public static class BatTroll_Portrait static constant portrait = animationData(0, 1.166) static constant portrait2 = animationData(1, 2.333) static constant portraitTalk = animationData(2, 2.333) public static class RunesOfGuldan4 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class Archemonde_portrait static constant portrait1 = animationData(0, 1.5) static constant portrait2 = animationData(1, 2.933) static constant portraittalk1 = animationData(2, 1.334) static constant portraittalk2 = animationData(3, 2.0) static constant portraittalk3 = animationData(4, 3.333) public static class OgreMagi_portrait static constant portrait = animationData(0, 6.666) static constant portraitTalkRight = animationData(1, 1.666) static constant portraitTalkLeft = animationData(2, 1.667) public static class SpiritLinkZapTarget static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class CentaurTent static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 2.267) public static class IceCrownWall900 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Necromancer_med static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant death = animationData(2, 1.5) static constant standVictory = animationData(3, 2.666) static constant spellAttack = animationData(4, 1.0) static constant standChannel = animationData(5, 1.667) static constant walk = animationData(6, 0.666) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class WarEagle_Portrait static constant portraitTalkAlternateAlternateEx = animationData(0, 0.833) static constant portraitAlternateAlternateEx = animationData(1, 0.833) public static class Outland_Rock1 static constant stand = animationData(0, 3.333) public static class G_RockChunks0 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class ForestTrollShadowPriest_low static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant stand4 = animationData(3, 1.0) static constant attack1 = animationData(4, 1.033) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spell = animationData(9, 1.0) public static class AshenTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class BarrensFissure1 static constant stand = animationData(0, 3.333) public static class RuinsWall902 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Tome static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 3.633) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class RevenantOfTheWaves_Portrait static constant portrait = animationData(0, 1.666) public static class CityCliffDoodadSlideShort2 static constant stand = animationData(0, 3.333) public static class IceCrownGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CritterBloodAlbatross static constant birth = animationData(0, 1.0) public static class FelwoodRock4 static constant stand = animationData(0, 3.333) public static class BarrensBackground static constant orc01 = animationData(0, 0.333) static constant orc02 = animationData(1, 0.333) static constant orc03 = animationData(2, 0.333) static constant orc04 = animationData(3, 0.333) static constant orc06 = animationData(4, 0.333) static constant orc07 = animationData(5, 0.333) static constant orc08 = animationData(6, 0.333) public static class SpiritWalker_Med static constant stand1 = animationData(0, 2.667) static constant stand3 = animationData(1, 7.733) static constant walk = animationData(2, 1.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.333) static constant death = animationData(5, 2.0) static constant spellMorph = animationData(6, 1.267) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class CityBuildingSmall45_0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class RottenHay1 static constant stand = animationData(0, 3.333) public static class Ruins_Shroom0 static constant stand = animationData(0, 3.0) public static class Archway1_Ruined static constant stand = animationData(0, 3.333) public static class LordaeronTree5S static constant stand = animationData(0, 1.0) public static class RuinsTreeDoodad5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Archway45 static constant stand = animationData(0, 3.333) public static class CityCliffsAABC0 static constant stand = animationData(0, 3.333) public static class AshenTree5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class WarWagon_Low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant portrait = animationData(7, 1.0) public static class FrostBoltMissile static constant birth = animationData(0, 0.1) static constant stand = animationData(1, 1.233) static constant death = animationData(2, 1.267) public static class RoarTarget static constant stand = animationData(0, 0.633) static constant death = animationData(1, 0.366) public static class BattlenetWorkingSmall static constant stand = animationData(0, 2.667) static constant found = animationData(1, 2.667) public static class Treeoflife_Portrait static constant stand = animationData(0, 2.0) static constant walk = animationData(1, 1.167) static constant morph = animationData(2, 2.0) static constant standAlternate = animationData(3, 3.333) static constant standWorkAlternate = animationData(4, 1.0) static constant standWorkCompleteAlternate = animationData(5, 1.667) static constant morphAlternate = animationData(6, 2.0) static constant attack = animationData(7, 1.0) static constant portrait = animationData(8, 2.0) static constant death = animationData(9, 2.0) static constant birth = animationData(10, 60.0) static constant deathAlternate = animationData(11, 1.667) public static class Ruins_Shrub2 static constant stand = animationData(0, 3.333) public static class OrcUIInventoryCover static constant stand = animationData(0, 3.333) public static class DeathPactCaster static constant birth = animationData(0, 2.1) public static class Rune static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 4.2) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class CityCliffsBAAB0 static constant stand = animationData(0, 3.333) public static class DemonBloodPitlord static constant birth = animationData(0, 2.666) public static class Ice_SnowRock7 static constant stand = animationData(0, 3.333) public static class RedDragonMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 1.5) public static class BansheeRanger_Portrait static constant portrait = animationData(0, 1.4) static constant portrait2 = animationData(1, 2.8) static constant portraitTalk = animationData(2, 3.267) static constant portraitTalk2 = animationData(3, 4.166) public static class CliffRubble_Single1 static constant stand = animationData(0, 3.333) public static class Nerubian static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) public static class RuneArt3 static constant stand = animationData(0, 3.333) public static class AshenRock9 static constant stand = animationData(0, 3.333) public static class Chain0 static constant stand = animationData(0, 3.333) public static class Shoveler static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attack2 = animationData(8, 1.0) public static class G_PorticulisWall0_1 static constant stand = animationData(0, 3.333) public static class GoblinSapper_Portrait static constant portrait = animationData(0, 1.333) public static class MiniMapUnitIcon static constant stand = animationData(0, 0.067) public static class SiegeEngine_portrait static constant portrait = animationData(0, 1.0) static constant portraitAlternate = animationData(1, 1.0) public static class AitbTarget static constant stand = animationData(0, 0.933) public static class CityCliffsBBBA1 static constant stand = animationData(0, 3.333) public static class CliffsBAAA1 static constant stand = animationData(0, 3.333) public static class OgreOneHeaded static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class G_RockChunks1 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class IceEdge1 static constant stand = animationData(0, 2.0) public static class AshenTree6S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class ElfLargeBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class Centaur_Low static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 1.334) static constant stand2 = animationData(2, 2.334) static constant attack1 = animationData(3, 1.166) static constant death = animationData(4, 2.5) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant stand3 = animationData(7, 2.333) static constant attack2 = animationData(8, 1.167) public static class ToonBoom static constant birth = animationData(0, 3.733) public static class Treasurechest static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant birth = animationData(2, 1.0) static constant death = animationData(3, 0.5) static constant stand1 = animationData(4, 3.0) static constant stand2 = animationData(5, 3.0) public static class DalaranRuinTwoBases0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class Glacier2 static constant stand = animationData(0, 3.333) public static class NorthrendBrokenColumn0 static constant stand = animationData(0, 3.333) public static class Ruins_Lilypad6 static constant stand = animationData(0, 3.333) public static class MurgulTideWarrior_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class FurbolgTracker_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class IllidanEvilCaged static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) public static class IceTrollShadowPriest static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant stand4 = animationData(3, 1.0) static constant attack1 = animationData(4, 1.033) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spell = animationData(9, 1.0) public static class MammothBlack_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class CityBuildingLarge_0_BaseRuin static constant stand = animationData(0, 3.333) public static class UndergroundStalagmite2 static constant stand = animationData(0, 3.333) public static class NagaArrowMissile static constant stand = animationData(0, 1.367) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.333) public static class RuinsTree0S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class WheelBarrel static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 66.666) public static class StoneWall1350 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Ice_SnowRock9 static constant stand = animationData(0, 3.333) public static class Dranai_low static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class BattlenetWorkingSmallExp static constant stand = animationData(0, 2.667) static constant found = animationData(1, 2.667) public static class FrostTrapSide static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) static constant standSecond = animationData(2, 3.3) public static class HarpyQueen static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class Confirmation static constant stand = animationData(0, 1.967) public static class Outland_Plant4 static constant stand = animationData(0, 3.333) public static class North_Rocks6 static constant stand = animationData(0, 3.333) public static class Ice_Rock6 static constant stand = animationData(0, 3.333) public static class ReplenishManaCasterOverhead static constant nothing0 = animationData(0, 1.0) static constant birth = animationData(1, 1.634) public static class CityCliffsABBA0 static constant stand = animationData(0, 3.333) public static class CorruptedAncientofWar_portrait static constant nothing0 = animationData(0, 0.033) static constant portrait = animationData(1, 3.333) public static class Huntress_low static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.634) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 1.667) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) static constant stand1 = animationData(6, 2.666) static constant spell = animationData(7, 1.0) static constant attack2 = animationData(8, 1.0) public static class Ensnare_AirTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 2.0) static constant death = animationData(2, 0.667) static constant birthMedium = animationData(3, 0.5) static constant standMedium = animationData(4, 2.0) static constant deathmedium = animationData(5, 0.667) static constant birthLarge = animationData(6, 0.5) static constant standLarge = animationData(7, 2.0) static constant deathLarge = animationData(8, 0.667) public static class Lobstrokk_Blue_Portrait static constant portrait1 = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) public static class CliffsABBB0 static constant stand = animationData(0, 3.333) public static class SerpentWard_portrait static constant birth = animationData(0, 1.034) static constant stand = animationData(1, 1.6) static constant attack = animationData(2, 1.0) static constant death = animationData(3, 2.0) static constant portrait = animationData(4, 1.6) public static class CliffsBAAA0 static constant stand = animationData(0, 3.333) public static class PolyMorphDoneGround static constant birth = animationData(0, 3.4) public static class RockChunks_Portrait static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class WyvernCage0 static constant stand = animationData(0, 2.0) static constant death = animationData(1, 0.833) static constant decay = animationData(2, 60.0) static constant portrait1 = animationData(3, 12.0) public static class HayCart static constant stand = animationData(0, 1.267) public static class GiantSeaTurtleRange_Med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class PorticulisWall0_2 static constant stand = animationData(0, 3.333) public static class NightElfBloodDruidoftheTalon static constant birth = animationData(0, 4.334) public static class North_WebRocks2 static constant stand = animationData(0, 3.333) public static class FreezingBreathMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 1.5) public static class RoughCliffDoodadCollapse0 static constant stand = animationData(0, 3.333) public static class HeroPaladinBoss2 static constant base = animationData(0, 0.034) static constant stand1 = animationData(1, 3.334) static constant stand2 = animationData(2, 6.667) static constant stand3 = animationData(3, 6.667) static constant standReady = animationData(4, 1.0) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.166) static constant death = animationData(7, 1.5) static constant standVictory = animationData(8, 2.666) static constant spell = animationData(9, 2.167) static constant standChannel = animationData(10, 1.667) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class MalFurionNoStag static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 3.0) static constant spell = animationData(2, 2.666) static constant attack1 = animationData(3, 1.167) static constant attack2 = animationData(4, 1.166) static constant death = animationData(5, 4.334) static constant dissipate = animationData(6, 2.0) static constant walk = animationData(7, 0.834) public static class Granary static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class AshenRuinsBlocks static constant stand = animationData(0, 3.0) public static class FelwoodBrokenColumn0 static constant stand = animationData(0, 3.0) public static class PileofGold static constant birth = animationData(0, 6.333) public static class Rings_Green static constant stand = animationData(0, 0.466) static constant stand2 = animationData(1, 0.467) public static class Ruins_Spires0 static constant stand = animationData(0, 3.333) public static class GlowingRunes5 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class ForestTrollTrapper static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class Ruins_Shrub1 static constant stand = animationData(0, 3.333) public static class RockBoltMissile static constant stand = animationData(0, 1.5) static constant death = animationData(1, 1.267) public static class North_Thorns4 static constant stand = animationData(0, 3.333) public static class ThornyShieldTargetChestMountLeft static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.133) static constant death = animationData(2, 0.134) public static class ReviveOrc static constant stand = animationData(0, 3.333) public static class Skeleton_Low static constant stand = animationData(0, 1.5) static constant attack2 = animationData(1, 1.0) static constant walk = animationData(2, 1.167) static constant death = animationData(3, 5.033) static constant standReady = animationData(4, 1.0) static constant birth = animationData(5, 2.333) public static class LordaeronExpansionBackground static constant nightElfX06 = animationData(0, 0.334) static constant nightElfXInterlude02 = animationData(1, 0.334) static constant nightElfX07 = animationData(2, 0.334) static constant nightElfXInterlude03 = animationData(3, 0.334) static constant nightElfX08 = animationData(4, 0.334) static constant nightElfXInterlude04 = animationData(5, 0.334) static constant humanX01 = animationData(6, 0.334) static constant humanX02 = animationData(7, 0.334) static constant humanXInterlude01 = animationData(8, 0.334) static constant humanX03 = animationData(9, 0.334) static constant humanX04 = animationData(10, 0.334) static constant undeadX01 = animationData(11, 0.334) static constant undeadXInterlude01 = animationData(12, 0.334) static constant undeadX02 = animationData(13, 0.334) static constant undeadXInterlude02 = animationData(14, 0.334) static constant undeadX03 = animationData(15, 0.334) static constant undeadX05 = animationData(16, 0.334) static constant undeadX06 = animationData(17, 0.334) public static class TowerDefenseTower static constant birth = animationData(0, 60.0) static constant birthUpgrade = animationData(1, 60.0) static constant death = animationData(2, 2.867) static constant decay = animationData(3, 60.0) static constant standFirstAttackReady = animationData(4, 3.333) static constant portraitFirst = animationData(5, 3.333) static constant standFirstAttackReadyUpgrade = animationData(6, 3.333) static constant portraitFirstUpgrade = animationData(7, 3.334) static constant standSecondAttackReady = animationData(8, 3.334) static constant portraitSecond = animationData(9, 3.333) static constant standSecondAttackReadyUpgrade = animationData(10, 3.333) static constant portraitSecondUpgrade = animationData(11, 3.333) static constant standThirdAttackReady = animationData(12, 3.333) static constant portraitThird = animationData(13, 3.333) static constant standThirdAttackReadyUpgrade = animationData(14, 3.333) static constant portraitThirdUpgrade = animationData(15, 3.334) static constant standFourthAttackReady = animationData(16, 3.334) static constant portraitFourth = animationData(17, 3.333) static constant standFourthAttackReadyUpgrade = animationData(18, 3.333) static constant portraitFourthUpgrade = animationData(19, 3.333) static constant standFifthAttackReady = animationData(20, 3.333) static constant portraitFifth = animationData(21, 3.334) static constant standFifthAttackReadyUpgrade = animationData(22, 3.334) static constant portraitFifthUpgrade = animationData(23, 3.333) public static class ThrallsHut static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.0) static constant standWork = animationData(2, 3.334) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class QuillBeast_med static constant walkFast = animationData(0, 0.667) static constant standVar1 = animationData(1, 1.666) static constant walk = animationData(2, 1.0) static constant attackVar1 = animationData(3, 1.0) static constant spellSlam = animationData(4, 1.0) static constant death = animationData(5, 1.366) static constant standVar2 = animationData(6, 5.2) static constant standVar3 = animationData(7, 2.333) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Harpy_low static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class Ruinedfloor4x4_0 static constant stand = animationData(0, 3.333) public static class CliffTransABHL0 static constant stand = animationData(0, 3.333) public static class Outland_MagmaRock1 static constant stand = animationData(0, 3.333) public static class TuskarLord static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class RuinsTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class InnerFireTarget static constant stand = animationData(0, 3.8) static constant death = animationData(1, 0.4) static constant birth = animationData(2, 0.5) public static class InvisibilityTarget static constant stand = animationData(0, 1.333) public static class OutlandMushroomTree2S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class DefendCaster static constant nothing0 = animationData(0, 0.466) static constant birth = animationData(1, 0.5) public static class CliffsACCA0 static constant stand = animationData(0, 3.333) public static class G_PorticulisWall45_2 static constant stand = animationData(0, 3.333) public static class ForestTrollShadowPriest_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant stand4 = animationData(3, 1.0) static constant attack1 = animationData(4, 1.033) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spell = animationData(9, 1.0) public static class JunkPile1 static constant stand = animationData(0, 3.333) public static class RocketMissile static constant stand = animationData(0, 0.333) static constant death = animationData(1, 6.267) public static class CityCliffsAAAB2 static constant stand = animationData(0, 3.333) public static class DalaranBuilding1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class NagaSummoner_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 8.0) public static class Cactus6 static constant stand = animationData(0, 3.333) public static class HayCartbroken static constant stand = animationData(0, 1.267) public static class Awaken static constant stand = animationData(0, 3.333) public static class DragonSpawnGreen_low static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class Jaina_portrait static constant portrait = animationData(0, 1.4) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 3.267) static constant portraitTalk2 = animationData(3, 4.166) public static class RoughCliffDoodadCollapseShort2 static constant stand = animationData(0, 3.333) public static class BarrensTree4S static constant stand = animationData(0, 1.0) public static class MurgulReaver_portrait static constant portrait = animationData(0, 4.667) public static class CityBuildingSmall90_0_Ruined static constant stand = animationData(0, 3.333) public static class OrcWarlockRed_low static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class ScatterShotTarget static constant birth = animationData(0, 1.6) static constant death = animationData(1, 3.333) public static class CityCliffsBAAB1 static constant stand = animationData(0, 3.333) public static class Barrens_Rocks1 static constant stand = animationData(0, 3.333) public static class Centaur_Portrait static constant portrait1 = animationData(0, 2.334) static constant portrait2 = animationData(1, 2.333) static constant portraitTalk = animationData(2, 3.333) public static class LordaeronTree9D static constant stand = animationData(0, 1.0) public static class UndeadUI static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class PotofGold static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.233) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class City_ColumnDouble45 static constant stand = animationData(0, 3.333) public static class Tornado static constant birth = animationData(0, 1.1) static constant stand = animationData(1, 3.266) static constant death = animationData(2, 1.033) public static class BarrensExpansionQuest01Background static constant orcXQuest03 = animationData(0, 0.334) public static class Ruins_Shells2 static constant stand = animationData(0, 3.333) public static class ChaosOrcRange_Portrait static constant portrait = animationData(0, 3.333) static constant portrait2 = animationData(1, 4.733) static constant portrait3 = animationData(2, 5.334) static constant portraitTalk = animationData(3, 2.667) static constant portraitTalk2 = animationData(4, 2.0) public static class Chain2 static constant stand = animationData(0, 3.333) public static class NagaSummoner_low static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class FelwoodRock6 static constant stand = animationData(0, 3.333) public static class HeadhunterWEAPONSRight static constant stand2 = animationData(0, 0.5) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.166) public static class Uther static constant base = animationData(0, 0.034) static constant stand1 = animationData(1, 3.334) static constant stand2 = animationData(2, 6.667) static constant stand3 = animationData(3, 6.667) static constant standReady = animationData(4, 1.0) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.166) static constant death = animationData(7, 1.5) static constant standVictory = animationData(8, 2.666) static constant spell = animationData(9, 2.167) static constant standChannel = animationData(10, 1.667) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class RazorManeChief_low static constant stand1 = animationData(0, 2.0) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 2.0) static constant spellAttack1 = animationData(3, 1.133) static constant death = animationData(4, 2.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class CliffTransXHAC0 static constant stand = animationData(0, 3.333) public static class Barrens_TreeDoodad2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class TownHall static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 0.333) static constant standWork = animationData(2, 5.333) static constant portrait1 = animationData(3, 3.334) static constant birthUpgradeFirst = animationData(4, 60.0) static constant standUpgradeFirst = animationData(5, 0.167) static constant standWorkUpgradeFirst = animationData(6, 2.0) static constant portraitUpgradeFirst = animationData(7, 1.0) static constant birthUpgradeSecond = animationData(8, 60.0) static constant standUpgradeSecond = animationData(9, 0.333) static constant standWorkUpgradeSecond = animationData(10, 2.0) static constant portraitUpgradeSecond = animationData(11, 3.334) static constant death = animationData(12, 3.167) static constant decay = animationData(13, 60.0) public static class AshenTree7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class AncientProtector_Portrait static constant portrait = animationData(0, 1.833) public static class UndeadBloodGhoul static constant birth = animationData(0, 1.667) public static class RuinsWall901 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class G_Cracks3 static constant stand = animationData(0, 3.333) public static class City_LowWall_ShortEndCap static constant stand = animationData(0, 3.333) public static class CityCliffsCCCA0 static constant stand = animationData(0, 3.333) public static class CryptFiend_med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 0.033) static constant morphAlternate = animationData(9, 1.0) public static class DragonSpawnBlue_med static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant attackSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class CityCliffTransLHBA0 static constant stand = animationData(0, 3.333) public static class CityCliffDoodadCollapseShort2 static constant stand = animationData(0, 3.333) public static class Wolfrider_Portrait static constant portrait1 = animationData(0, 3.533) static constant portrait2 = animationData(1, 3.333) static constant portrait3 = animationData(2, 2.333) static constant portraitTalk1 = animationData(3, 2.334) static constant portraitTalk2 = animationData(4, 2.333) public static class Outland_MagmaRock0 static constant stand = animationData(0, 3.333) public static class CliffsAAAB1 static constant stand = animationData(0, 3.333) public static class ScoreScreenTabs static constant tab1 = animationData(0, 0.333) static constant tab2 = animationData(1, 0.333) static constant tab3 = animationData(2, 0.333) static constant tab4 = animationData(3, 0.333) static constant tab5 = animationData(4, 0.333) public static class CityBridgeSmall static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) public static class ReviveNightElf static constant stand = animationData(0, 3.333) public static class MurlocFleshEater2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class CliffsACAC1 static constant stand = animationData(0, 3.333) public static class FireRockSmall static constant stand = animationData(0, 3.3) static constant death = animationData(1, 0.266) public static class Demoness static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 0.867) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standReady = animationData(8, 1.133) static constant spellSlam = animationData(9, 1.133) static constant spell = animationData(10, 1.134) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class Outland_Sky static constant stand = animationData(0, 60.0) public static class IceCrownWall1353 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class RockChunks2 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class CityBuildingSmall90_1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class RuinsTreeDoodad6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffsBAAB2 static constant stand = animationData(0, 3.333) public static class CityCliffsACAB0 static constant stand = animationData(0, 3.333) public static class Barrens_Rocks2 static constant stand = animationData(0, 3.333) public static class TavernSignBobsGuns static constant stand = animationData(0, 137.333) public static class IceCrownObelisk2 static constant stand = animationData(0, 3.333) public static class IceTroll static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant oldSpellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class FelwoodRubble2 static constant stand = animationData(0, 3.0) public static class SeaGiant_Med static constant standReady = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attackslam = animationData(3, 1.333) static constant attack = animationData(4, 1.0) static constant standSwim = animationData(5, 1.666) static constant walkSwim = animationData(6, 1.833) static constant attackSwim = animationData(7, 1.167) static constant death = animationData(8, 3.333) static constant standReadySwim = animationData(9, 1.667) static constant holdWalkSwim = animationData(10, 1.833) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant deathSwim = animationData(13, 3.334) static constant decaySwim = animationData(14, 60.0) static constant spellswim = animationData(15, 1.666) public static class CreepSleepTarget static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 1.367) static constant death = animationData(2, 0.033) public static class RottenHay2 static constant stand = animationData(0, 3.333) public static class HPBarConsoleSmall static constant stand = animationData(0, 1.07) public static class Chain1 static constant stand = animationData(0, 3.333) public static class BatTroll_low static constant stand = animationData(0, 1.166) static constant attack = animationData(1, 1.166) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 0.667) static constant stand2 = animationData(4, 2.333) static constant death = animationData(5, 2.333) static constant deathSpell = animationData(6, 1.334) public static class Barrens_TreeDoodad3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class OrcUIPortraitMask static constant stand = animationData(0, 3.333) public static class NewRoughCliffDoodadCave1 static constant stand = animationData(0, 3.333) public static class FelwoodShrooms3 static constant stand = animationData(0, 3.0) public static class AntiMagicShell static constant stand = animationData(0, 2.5) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.5) static constant standMedium = animationData(3, 2.5) static constant birthMedium = animationData(4, 0.333) static constant deathmedium = animationData(5, 0.5) static constant standLarge = animationData(6, 2.5) static constant birthLarge = animationData(7, 0.333) static constant deathLarge = animationData(8, 0.5) public static class FelguardBlue_Portrait static constant portrait = animationData(0, 2.666) static constant portraitTalk = animationData(1, 2.666) public static class StarfallCaster static constant birth = animationData(0, 2.667) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.267) public static class CityCliffsBCAB0 static constant stand = animationData(0, 3.333) public static class Assassin_portrait static constant stand1 = animationData(0, 1.334) static constant portrait1 = animationData(1, 1.5) static constant portrait2 = animationData(2, 1.5) static constant portraitTalk1 = animationData(3, 1.667) public static class Murloc_Med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class OgreMagi static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class OutlandMushroomTree7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class SleepTarget static constant stand = animationData(0, 1.367) static constant death = animationData(1, 0.033) public static class Bandit_portrait static constant portrait = animationData(0, 1.466) static constant portrait2 = animationData(1, 2.934) static constant portrait3 = animationData(2, 2.933) static constant portraitTalk = animationData(3, 2.766) static constant portraitTalk2 = animationData(4, 2.766) public static class HeroFarSeer static constant nothing0 = animationData(0, 0.167) static constant stand = animationData(1, 1.367) static constant stand2 = animationData(2, 3.334) static constant walk = animationData(3, 0.9) static constant standReady = animationData(4, 1.666) static constant spellChainLightning = animationData(5, 1.367) static constant attack1 = animationData(6, 0.8) static constant death = animationData(7, 1.867) static constant dissipate = animationData(8, 2.0) static constant spell = animationData(9, 2.733) public static class Archer_low static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standHit = animationData(8, 0.034) static constant standVictory = animationData(9, 3.734) static constant standReady = animationData(10, 1.133) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class NorthrendTree7S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class CityCliffDoodadSlideShort3 static constant stand = animationData(0, 3.333) public static class Forcewall static constant stand = animationData(0, 1.334) static constant death = animationData(1, 1.333) public static class CarrionSwarmMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.166) static constant death = animationData(2, 0.4) public static class RuneArt4 static constant stand = animationData(0, 3.333) public static class RuinsWall900 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class HolyBoltSpecialArt static constant birth = animationData(0, 2.8) public static class SeaTurtle static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class Banditmissile static constant birth = animationData(0, 0.033) static constant death = animationData(1, 0.334) static constant stand = animationData(2, 1.4) public static class RoughCliffDoodadSlideShort2 static constant stand = animationData(0, 3.333) public static class North_Iceberg2 static constant stand = animationData(0, 3.333) public static class CliffRubble_Single0 static constant stand = animationData(0, 3.333) public static class InfernalCannonFlame_med static constant death = animationData(0, 1.667) static constant decay = animationData(1, 60.0) static constant stand = animationData(2, 1.667) static constant walk = animationData(3, 2.333) static constant spell = animationData(4, 2.0) static constant attack = animationData(5, 2.0) public static class City_ColumnSingle2_Ruined static constant stand = animationData(0, 3.333) public static class G_PorticulisWall0_2 static constant stand = animationData(0, 3.333) public static class HEROGoblinALCHEMIST_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portrait3 = animationData(2, 3.0) static constant portraittalkGOBLIN = animationData(3, 3.0) static constant portraitAlternate = animationData(4, 3.033) static constant portraitAlternate2 = animationData(5, 3.0) static constant portraitAlternate3 = animationData(6, 3.0) static constant portraitTalkAlternate = animationData(7, 3.0) public static class Revenant_med static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class VillagerMan1_Portrait static constant portrait = animationData(0, 2.0) static constant portraitTalk = animationData(1, 2.0) public static class BannerOrc2 static constant stand = animationData(0, 2.333) public static class DNCDalaranUnit static constant stand = animationData(0, 60.0) public static class Outland_Rock3 static constant stand = animationData(0, 3.333) public static class CityCliffsBBBA0 static constant stand = animationData(0, 3.333) public static class LilyPad2 static constant stand = animationData(0, 2.0) public static class DalaranRuinTwoBases1 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class DragonSpawnGreen static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant spellSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class ElfLargeBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class NightElfBloodLarge0 static constant deathExplode = animationData(0, 4.266) public static class FirePandarenBrewmaster_Missle static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.5) public static class TaurenTent static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.4) static constant death = animationData(2, 2.267) static constant decay = animationData(3, 60.0) public static class LightningShieldBuff static constant stand = animationData(0, 1.533) public static class BattlenetLoginGlue static constant birth = animationData(0, 2.166) static constant stand = animationData(1, 0.5) static constant death = animationData(2, 2.0) static constant deathAlternate = animationData(3, 2.0) public static class Ruins_Lilypad5 static constant stand = animationData(0, 3.333) public static class CityCliffsCCAC1 static constant stand = animationData(0, 3.333) public static class HumanBloodMortarTeam static constant birth = animationData(0, 1.5) public static class GoblinSapper_med static constant walk = animationData(0, 1.0) static constant stand = animationData(1, 1.333) static constant stand2 = animationData(2, 1.334) static constant deathspell = animationData(3, 2.333) static constant death = animationData(4, 3.333) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class CliffsAACA1 static constant stand = animationData(0, 3.333) public static class Glacier1 static constant stand = animationData(0, 3.333) public static class Ice_Rock5 static constant stand = animationData(0, 3.333) public static class PhoenixEgg_Portrait static constant portrait = animationData(0, 1.334) public static class StoneWall1351 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class CliffsABBB1 static constant stand = animationData(0, 3.333) public static class HeroKeeperoftheGrove_med static constant stand1 = animationData(0, 1.666) static constant attack1 = animationData(1, 1.167) static constant walk = animationData(2, 1.2) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant stand2 = animationData(5, 3.334) static constant stand3 = animationData(6, 3.333) static constant standReady = animationData(7, 1.667) static constant dissipate = animationData(8, 2.667) static constant standChannel = animationData(9, 1.667) static constant attack2 = animationData(10, 1.167) static constant standVictory = animationData(11, 3.333) public static class BloodElfSorceress_med static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant stand2 = animationData(3, 1.5) static constant stand3 = animationData(4, 3.0) static constant death = animationData(5, 1.867) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standVictory = animationData(8, 1.5) static constant standChannel = animationData(9, 1.5) public static class VillageBuilding1 static constant stand = animationData(0, 3.333) public static class Icecrown_Rubble1 static constant stand = animationData(0, 3.0) public static class BoxUnit static constant stand = animationData(0, 0.667) static constant portrait1 = animationData(1, 0.333) static constant death = animationData(2, 0.833) static constant decay = animationData(3, 58.6) public static class North_Rocks7 static constant stand = animationData(0, 3.333) public static class IceEdge0 static constant stand = animationData(0, 2.0) public static class AIImTarget static constant birth = animationData(0, 0.9) public static class GreenDragonMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 1.5) public static class Satyrhellcaller static constant stand = animationData(0, 1.2) static constant stand3 = animationData(1, 2.4) static constant stand2 = animationData(2, 2.4) static constant standReady = animationData(3, 0.8) static constant attack = animationData(4, 0.934) static constant attack2 = animationData(5, 0.933) static constant stand4 = animationData(6, 2.4) static constant death = animationData(7, 3.4) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant walk = animationData(10, 0.734) static constant portrait = animationData(11, 4.0) static constant spell = animationData(12, 1.667) public static class ScoreScreenOrcVictoryExpansion static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class ChaosKotoBeast static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class UndergoundRock5 static constant stand = animationData(0, 3.333) public static class CliffTransLAAH0 static constant stand = animationData(0, 3.333) public static class HippoGryph_Portrait static constant portrait = animationData(0, 1.466) static constant portraitTalk = animationData(1, 1.466) public static class UndeadCursor static constant target = animationData(0, 0.033) static constant normal = animationData(1, 0.2) static constant select = animationData(2, 0.5) static constant targetSelect = animationData(3, 0.533) static constant invalidTarget = animationData(4, 0.167) static constant holdItem = animationData(5, 0.167) static constant scrollLeft = animationData(6, 0.2) static constant scrollRight = animationData(7, 0.2) static constant scrollUp = animationData(8, 0.2) static constant scrollDown = animationData(9, 0.2) static constant scrollUpLeft = animationData(10, 0.2) static constant scrollUpRight = animationData(11, 0.2) static constant scrollDownLeft = animationData(12, 0.2) static constant scrollDownRight = animationData(13, 0.2) public static class Village_Lightpost static constant stand = animationData(0, 3.333) public static class MortarTeam static constant walk = animationData(0, 1.0) static constant stand3 = animationData(1, 2.667) static constant death = animationData(2, 1.5) static constant decayFlesh = animationData(3, 60.0) static constant stand = animationData(4, 1.333) static constant stand2 = animationData(5, 2.667) static constant attackspell = animationData(6, 2.0) static constant standReady = animationData(7, 1.0) static constant standVictory = animationData(8, 1.666) static constant decayBone = animationData(9, 60.0) public static class BristleBackMissile static constant nothing0 = animationData(0, 0.033) static constant death = animationData(1, 0.334) static constant stand = animationData(2, 1.367) static constant birth = animationData(3, 0.033) public static class HighElfArcher_Portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk1 = animationData(2, 2.667) static constant portraitTalk2 = animationData(3, 2.667) static constant portrait3 = animationData(4, 5.0) public static class CityCliffsCACA1 static constant stand = animationData(0, 3.333) public static class RuinsTree4D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class HeroLichCIN static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 4.5) static constant stand3 = animationData(2, 3.0) static constant walk = animationData(3, 1.867) static constant standChannel = animationData(4, 1.867) static constant attack = animationData(5, 1.0) static constant spell = animationData(6, 1.5) static constant death = animationData(7, 1.667) static constant dissipate = animationData(8, 2.0) public static class RuinsTrash0 static constant stand = animationData(0, 3.333) public static class GlowingRunes6 static constant birth = animationData(0, 2.0) static constant stand = animationData(1, 3.0) static constant standAlternate = animationData(2, 3.0) static constant death = animationData(3, 2.0) public static class HeroTinker static constant walk = animationData(0, 1.0) static constant stand = animationData(1, 1.333) static constant stand2 = animationData(2, 1.334) static constant death = animationData(3, 1.166) static constant dissipate = animationData(4, 2.0) static constant attack1 = animationData(5, 1.1) static constant standReady = animationData(6, 0.666) static constant spellOne = animationData(7, 1.734) static constant spellTwo = animationData(8, 2.333) static constant spellThree = animationData(9, 2.933) static constant spellSlam = animationData(10, 1.0) static constant morph = animationData(11, 1.5) static constant morphAlternate = animationData(12, 1.5) static constant walkAlternate = animationData(13, 1.0) static constant standAlternate = animationData(14, 0.933) static constant standAlternate2 = animationData(15, 3.333) static constant attackAlternate1 = animationData(16, 1.1) static constant spellOneAlternate = animationData(17, 1.733) static constant spellTwoAlternate = animationData(18, 2.333) static constant spellThreeAlternate = animationData(19, 2.933) static constant spellSlamAlternate = animationData(20, 1.0) static constant deathAlternate = animationData(21, 2.167) static constant decayAlternate = animationData(22, 2.0) public static class Forcewall45 static constant stand = animationData(0, 1.334) static constant death = animationData(1, 1.333) public static class CorruptedAncientofWar static constant nothing0 = animationData(0, 0.033) static constant stand1 = animationData(1, 3.333) static constant stand2 = animationData(2, 10.167) static constant walk = animationData(3, 2.0) static constant attack1 = animationData(4, 1.4) static constant attack2 = animationData(5, 1.5) static constant spellEattree = animationData(6, 3.0) static constant morph = animationData(7, 2.333) static constant standalternate = animationData(8, 2.667) static constant morphAlternate = animationData(9, 2.334) static constant death = animationData(10, 3.666) static constant standworkalternate = animationData(11, 3.334) static constant birth = animationData(12, 60.0) static constant deathalternate = animationData(13, 1.667) static constant decayalternate = animationData(14, 0.034) static constant decay = animationData(15, 60.0) public static class CliffsCCAC1 static constant stand = animationData(0, 3.333) public static class DragonSpawnBlue static constant stand1 = animationData(0, 4.0) static constant walk = animationData(1, 1.0) static constant walkFast = animationData(2, 0.667) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant attackArmedVar2 = animationData(5, 1.333) static constant combatCritical = animationData(6, 1.0) static constant attack2HLVar1 = animationData(7, 1.5) static constant spellSlam = animationData(8, 1.5) static constant attack2HLVar2 = animationData(9, 1.5) static constant combatWound = animationData(10, 1.0) static constant standVar2 = animationData(11, 4.066) static constant standVar3 = animationData(12, 3.334) static constant decayFlesh = animationData(13, 60.0) static constant decayBone = animationData(14, 60.0) public static class CityBuildingSmall45_2_Ruined static constant stand = animationData(0, 3.333) public static class North_Thorns3 static constant stand = animationData(0, 3.333) public static class NorthrendBrokenColumn1 static constant stand = animationData(0, 3.333) public static class LordaeronWinterSkyPurple static constant stand = animationData(0, 60.0) public static class NorthrendTree9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class NightElfBloodDryad static constant birth = animationData(0, 2.634) public static class DemonSmallDeathExplode static constant birth = animationData(0, 4.834) public static class RunesOfGuldan5 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class OgreLord_med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant standReady = animationData(3, 1.067) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant attackSlamOgreLordOnly = animationData(6, 1.2) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class NorthrendBackground static constant human07 = animationData(0, 0.333) static constant human09 = animationData(1, 0.333) public static class MurgulSlave static constant walk = animationData(0, 0.667) static constant standSwim = animationData(1, 1.0) static constant stand2 = animationData(2, 1.0) static constant walkSwim = animationData(3, 0.667) static constant stand = animationData(4, 1.0) static constant attack2 = animationData(5, 0.833) static constant stand3 = animationData(6, 2.667) static constant attack1 = animationData(7, 0.833) static constant attackSwim = animationData(8, 0.834) static constant deathSwim = animationData(9, 1.667) static constant death = animationData(10, 1.666) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) static constant decayswim = animationData(13, 60.0) static constant standReadySwim = animationData(14, 1.0) static constant standReady = animationData(15, 1.0) static constant standVictory = animationData(16, 1.5) static constant standWork = animationData(17, 1.0) static constant standWorkSwim = animationData(18, 1.0) static constant standLumber = animationData(19, 1.0) static constant attackLumber = animationData(20, 0.833) static constant walkLumber = animationData(21, 0.834) static constant standReadyLumber = animationData(22, 1.0) static constant standWorkLumber = animationData(23, 1.0) static constant standGold = animationData(24, 1.0) static constant attackGold = animationData(25, 0.833) static constant walkGold = animationData(26, 0.834) static constant standReadyGold = animationData(27, 1.0) static constant standWorkGold = animationData(28, 1.0) public static class InfernalMeteor static constant birth = animationData(0, 16.667) public static class North_WebRocks1 static constant stand = animationData(0, 3.333) public static class SlaughterHouse static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.334) static constant death = animationData(4, 0.833) static constant decay = animationData(5, 60.0) public static class BlightDoodad static constant stand = animationData(0, 2.334) static constant death = animationData(1, 20.0) static constant stand2 = animationData(2, 4.267) static constant stand3 = animationData(3, 2.334) public static class ForestTrollHut1 static constant stand = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) public static class Pig static constant stand1 = animationData(0, 1.0) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 1.334) static constant walk = animationData(3, 0.6) static constant death = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class MainMenu3d static constant stand = animationData(0, 16.667) static constant stand2 = animationData(1, 16.667) static constant standAlternate = animationData(2, 16.667) static constant morphAlternate = animationData(3, 2.067) public static class Ruins_Spires4 static constant stand = animationData(0, 3.333) public static class CliffsACBC0 static constant stand = animationData(0, 3.333) public static class HeroFarSeer_Low static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant standReady = animationData(3, 1.666) static constant spellChainLightning = animationData(4, 1.367) static constant attack1 = animationData(5, 0.8) static constant death = animationData(6, 1.867) static constant dissipate = animationData(7, 2.0) static constant spell = animationData(8, 2.733) public static class Outland_Plant0 static constant stand = animationData(0, 3.333) public static class TempSpellArt static constant stand = animationData(0, 3.333) public static class ANsaTarget static constant stand = animationData(0, 2.334) public static class HumanLargeDeathExplode static constant birth = animationData(0, 4.834) public static class LichMissile static constant stand = animationData(0, 1.634) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 1.434) public static class MurgulBloodGill_Low static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class ForestTrollShadowPriest_portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class AshenRock0 static constant stand = animationData(0, 3.333) public static class Tichondrius_Portrait static constant portrait = animationData(0, 1.5) static constant portraitTalk = animationData(1, 3.4) public static class DungeonArchway1 static constant stand = animationData(0, 3.333) public static class CityscapeTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class Sorceress static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant stand2 = animationData(3, 1.5) static constant stand3 = animationData(4, 3.0) static constant death = animationData(5, 1.867) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standVictory = animationData(8, 1.5) static constant standChannel = animationData(9, 1.5) public static class CryptFiend_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 0.033) static constant morphAlternate = animationData(9, 1.0) public static class CityCliffsCACA2 static constant stand = animationData(0, 3.333) public static class CharredRemains_01 static constant stand = animationData(0, 3.333) public static class CityCliffDoodadCollapse3 static constant stand = animationData(0, 3.333) public static class StartLocation static constant stand = animationData(0, 3.333) public static class CameraZoomInLow static constant stand = animationData(0, 60.0) public static class DemolisherMissile static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) public static class RoughCliffDoodadSlideShort0 static constant stand = animationData(0, 3.333) public static class RuinsTree4S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class RuinsArchwayBroken00 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class TuskarLord_Portrait static constant portrait = animationData(0, 1.667) static constant portraitTalk = animationData(1, 4.667) public static class WindSerpentMissile static constant stand = animationData(0, 1.666) static constant birth = animationData(1, 0.1) static constant death = animationData(2, 1.0) public static class HeroArchMage_low static constant walk = animationData(0, 0.7) static constant stand1 = animationData(1, 2.833) static constant attack1 = animationData(2, 1.4) static constant spell = animationData(3, 2.7) static constant death = animationData(4, 2.8) static constant dissipate = animationData(5, 2.0) static constant standChannel = animationData(6, 1.0) public static class CliffTransXAAH0 static constant stand = animationData(0, 3.333) public static class Barrens_Spires6 static constant stand = animationData(0, 3.333) public static class DragonSeaTurtleRange static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class RoughCliffDoodadSlideShort3 static constant stand = animationData(0, 3.333) public static class FanOfKnivesCaster static constant birth1 = animationData(0, 1.6) static constant birth2 = animationData(1, 1.6) static constant birth3 = animationData(2, 1.6) static constant death = animationData(3, 1.6) public static class LibraryShelf2 static constant stand = animationData(0, 3.333) public static class ImmolationTarget static constant stand = animationData(0, 2.1) static constant birth = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class Table static constant stand = animationData(0, 0.967) public static class Liquidfire static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 3.334) static constant death = animationData(2, 0.033) static constant birthMedium = animationData(3, 1.333) static constant standMedium = animationData(4, 3.333) static constant deathMedium = animationData(5, 0.033) static constant birthLarge = animationData(6, 1.334) static constant standLarge = animationData(7, 3.333) static constant deathLarge = animationData(8, 0.034) public static class DispelMagicTarget static constant nothing0 = animationData(0, 0.3) static constant birth = animationData(1, 2.067) public static class Cactus5 static constant stand = animationData(0, 3.333) public static class HumanUI static constant stand = animationData(0, 3.333) public static class NorthrendRubble1 static constant stand = animationData(0, 3.333) public static class WatcherWard static constant stand = animationData(0, 2.5) static constant stand2 = animationData(1, 4.0) static constant stand3 = animationData(2, 4.0) static constant stand4 = animationData(3, 3.667) static constant birth = animationData(4, 0.9) static constant death = animationData(5, 0.934) public static class ShorelineOutsideCorner0 static constant stand2 = animationData(0, 2.3) public static class ElvenFishVillageBuildingRuined0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class Archway2_Ruined static constant stand = animationData(0, 3.333) public static class ShrineOfAshjara static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant standwork = animationData(2, 2.667) static constant portrait = animationData(3, 2.667) static constant death = animationData(4, 2.333) public static class UICooldownIndicator static constant stand = animationData(0, 1.0) static constant death = animationData(1, 1.0) public static class AshenTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class SewerWallpipes1 static constant stand = animationData(0, 3.333) public static class CrystalBallCaster static constant stand = animationData(0, 3.334) static constant death = animationData(1, 0.333) static constant birth = animationData(2, 0.133) public static class Icecrown_Obelisk static constant stand = animationData(0, 3.334) static constant standwork = animationData(1, 3.333) static constant standalternate = animationData(2, 3.333) static constant portrait = animationData(3, 1.666) public static class Seaweed00 static constant stand = animationData(0, 4.833) public static class HeroShadowHunter_Med static constant walk = animationData(0, 0.8) static constant stand1 = animationData(1, 1.0) static constant stand2 = animationData(2, 3.233) static constant spellThrow = animationData(3, 3.1) static constant death = animationData(4, 3.766) static constant stand3 = animationData(5, 4.2) static constant stand4 = animationData(6, 6.333) static constant standReady = animationData(7, 1.0) static constant spell = animationData(8, 1.666) static constant standHit = animationData(9, 0.5) static constant attack = animationData(10, 1.567) static constant standVictory = animationData(11, 3.0) static constant dissipate = animationData(12, 1.666) static constant standChannel = animationData(13, 2.7) public static class NEDeath static constant birth = animationData(0, 3.1) public static class RuinsGate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class RuinsTree8D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class EX_Dryad static constant stand = animationData(0, 1.566) static constant stand2 = animationData(1, 2.033) static constant stand3 = animationData(2, 2.934) static constant stand4 = animationData(3, 2.767) static constant standReady = animationData(4, 1.1) static constant attack = animationData(5, 0.833) static constant death = animationData(6, 2.634) static constant attack2 = animationData(7, 0.9) static constant walk = animationData(8, 0.5) static constant spell = animationData(9, 1.0) static constant decayFlesh = animationData(10, 60.033) static constant decayBone = animationData(11, 60.034) public static class OutlandMushroomTree3S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Shrooms7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class LordaeronTree9S static constant stand = animationData(0, 1.0) public static class GoblinZeppelin_low static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant walk3 = animationData(5, 2.0) static constant death = animationData(6, 1.667) public static class Barrens_TreeDoodad9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Bookshelf static constant stand = animationData(0, 0.967) public static class BlackDragonWelp static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class SpiritOfVengeanceOrbs1 static constant stand = animationData(0, 3.333) public static class CityBridgeSmall135 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class HumanBloodKnight static constant birth = animationData(0, 5.1) public static class UndeadShipBattleShip static constant birth = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class HealingSalveTarget static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class RuinsTreeDoodad7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Ruins_Lilypad7 static constant stand = animationData(0, 3.333) public static class VolcanoMissile static constant death = animationData(0, 1.567) static constant birth = animationData(1, 1.167) public static class LordGarithos static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant standReady = animationData(9, 2.833) static constant spell = animationData(10, 1.667) static constant decayBone = animationData(11, 60.0) static constant dissipate = animationData(12, 2.0) public static class KotoBeast_med static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class PackHorse static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.667) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant tempWalk = animationData(9, 0.566) static constant standReady = animationData(10, 2.833) static constant standHit = animationData(11, 0.5) static constant standVictory = animationData(12, 2.834) static constant decayBone = animationData(13, 60.0) public static class HeroBladeMaster_low static constant attack = animationData(0, 1.167) static constant attackSlam = animationData(1, 1.133) static constant death = animationData(2, 1.9) static constant walk = animationData(3, 0.733) static constant stand = animationData(4, 1.167) static constant standReady = animationData(5, 1.4) static constant dissipate = animationData(6, 3.367) static constant attackWalkStandSpin = animationData(7, 0.433) public static class NagaBloodWindserpent static constant birth = animationData(0, 2.133) public static class Ice_Rock7 static constant stand = animationData(0, 3.333) public static class GraveMarker static constant birth = animationData(0, 1.166) static constant stand = animationData(1, 1.066) static constant death = animationData(2, 0.534) public static class NorthrendTree6S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DrownedRuinsExpansionBackground static constant nightElfX02 = animationData(0, 0.334) static constant nightElfX03 = animationData(1, 0.334) static constant nightElfX04 = animationData(2, 0.334) static constant nightElfX05 = animationData(3, 0.334) public static class DalaranSky static constant stand = animationData(0, 60.0) public static class CityCliffsABBA2 static constant stand = animationData(0, 3.333) public static class PoisonArrowMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.266) static constant death = animationData(2, 1.666) public static class LoadCredits static constant birth = animationData(0, 23.467) public static class FireBallMissile static constant stand = animationData(0, 0.5) static constant death = animationData(1, 1.5) static constant birth = animationData(2, 0.033) public static class HermitCrab_Low static constant walk = animationData(0, 0.8) static constant standVar1 = animationData(1, 2.0) static constant standVar2 = animationData(2, 3.0) static constant standVar3 = animationData(3, 3.0) static constant attackVar1 = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 2.0) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class TaurenTotem static constant stand = animationData(0, 0.3) static constant standWork = animationData(1, 0.4) static constant birth = animationData(2, 60.0) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class HeroNagaSeawitch_med static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.134) static constant death = animationData(4, 1.5) static constant spell = animationData(5, 1.167) static constant walkSwim = animationData(6, 1.0) static constant standSwim = animationData(7, 2.667) static constant attackSwim = animationData(8, 1.133) static constant standReadySwim = animationData(9, 4.0) static constant deathSwim = animationData(10, 1.434) static constant dissipateSwim = animationData(11, 2.0) static constant spellSwim = animationData(12, 1.167) static constant dissipate = animationData(13, 2.0) public static class ZigguratMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class CommandAura static constant stand = animationData(0, 1.267) public static class FelwoodShrooms2 static constant stand = animationData(0, 3.0) public static class Zombie_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 3.333) static constant portraitTalk = animationData(2, 1.667) public static class SiegeEngine_Med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant standAlternate = animationData(7, 1.0) static constant standAlternate2 = animationData(8, 2.0) static constant walkAlternate = animationData(9, 1.0) static constant walkAlternate2 = animationData(10, 2.0) static constant attackTwoAlternate = animationData(11, 1.0) static constant attackOneAlternate = animationData(12, 1.0) static constant standReadyAlternate = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.833) public static class ElvenVillageBuilding12 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class IceCrownThrone static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class BreathOfFrostTarget static constant stand = animationData(0, 0.5) static constant death = animationData(1, 1.5) static constant birth = animationData(2, 0.033) public static class RuneArt5 static constant stand = animationData(0, 3.333) public static class WallFountainCliff1 static constant stand = animationData(0, 3.3) static constant stand2 = animationData(1, 2.467) public static class FaerieDragon_Invis static constant birth = animationData(0, 3.4) static constant stand = animationData(1, 0.334) public static class OutlandMushroomTree9S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class North_Thorns5 static constant stand = animationData(0, 3.333) public static class EntanglingRootsTarget static constant birth = animationData(0, 0.967) static constant death = animationData(1, 0.966) static constant stand = animationData(2, 0.833) static constant birthMedium = animationData(3, 0.967) static constant deathMedium = animationData(4, 0.966) static constant standMedium = animationData(5, 0.833) static constant birthLarge = animationData(6, 0.966) static constant deathLarge = animationData(7, 0.967) static constant standLarge = animationData(8, 0.833) public static class HeroArchMage_portrait static constant walk = animationData(0, 0.567) static constant portrait1 = animationData(1, 2.0) static constant portrait2 = animationData(2, 6.0) static constant portrait3 = animationData(3, 2.0) static constant portraitTalk1 = animationData(4, 2.0) static constant portraitTalk2 = animationData(5, 2.0) static constant portraitTalk3 = animationData(6, 2.0) public static class AncientofWar_portrait static constant nothing0 = animationData(0, 0.033) static constant portrait = animationData(1, 3.333) public static class LordaeronTree1D static constant stand = animationData(0, 1.0) public static class PottedPlant static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class Shrooms6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Ruinedfloor4x4_1 static constant stand = animationData(0, 3.333) public static class CircleOfPower static constant stand = animationData(0, 3.333) static constant portrait = animationData(1, 0.133) static constant death = animationData(2, 3.334) public static class TreeofLifeUpgradeTargetArt static constant birth = animationData(0, 0.467) static constant stand = animationData(1, 0.6) static constant death = animationData(2, 1.2) static constant birthUpgradeFirst = animationData(3, 3.333) static constant standUpgradeFirst = animationData(4, 1.667) static constant deathUpgradeFirst = animationData(5, 2.0) static constant birthUpgradeSecond = animationData(6, 3.334) static constant standUpgradeSecond = animationData(7, 1.667) static constant deathUpgradeSecond = animationData(8, 2.0) public static class RockBridgeLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Lords_Rock5 static constant stand = animationData(0, 3.333) public static class UndeadArthas_portrait static constant portrait1 = animationData(0, 3.6) static constant portrait2 = animationData(1, 6.666) static constant portraitTalk1 = animationData(2, 1.667) static constant portraitTalk2 = animationData(3, 1.667) public static class CaveGate2 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class KoboldGeomancer_Portrait static constant portrait = animationData(0, 2.0) public static class Peon static constant stand = animationData(0, 3.333) static constant walk = animationData(1, 0.6) static constant attack = animationData(2, 1.0) static constant standWork = animationData(3, 0.567) static constant attackgold = animationData(4, 1.0) static constant standworkgold = animationData(5, 0.567) static constant attackLumber = animationData(6, 1.0) static constant standWorkLumber = animationData(7, 0.567) static constant attack2 = animationData(8, 1.0) static constant standReady = animationData(9, 1.0) static constant standReadyGold = animationData(10, 1.0) static constant standReadyLumber = animationData(11, 1.0) static constant standitchhead = animationData(12, 1.667) static constant standTalkgesture = animationData(13, 1.167) static constant standStretch = animationData(14, 2.0) static constant death = animationData(15, 4.733) static constant walkLumber = animationData(16, 0.6) static constant walkGold = animationData(17, 0.6) static constant standGold = animationData(18, 3.334) static constant standLumber = animationData(19, 3.333) static constant decayFlesh = animationData(20, 60.0) static constant decayBone = animationData(21, 60.0) public static class AIAgility static constant birth = animationData(0, 0.9) public static class IceCrownWall452 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class BarrensTree8D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class NightElfBloodLarge1 static constant deathExplode = animationData(0, 4.266) public static class UndeadCaptureFlag static constant stand = animationData(0, 16.667) static constant death = animationData(1, 0.767) public static class VillagerKid1 static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 1.333) static constant stand2 = animationData(2, 1.1) static constant stand3 = animationData(3, 2.667) static constant death = animationData(4, 1.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class TreeofLifeUpgradeTargetArtHand static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.9) static constant death = animationData(2, 1.1) static constant birthUpgradeFirst = animationData(3, 3.333) static constant standUpgradeFirst = animationData(4, 1.667) static constant deathUpgradeFirst = animationData(5, 2.0) static constant birthUpgradeSecond = animationData(6, 3.334) static constant standUpgradeSecond = animationData(7, 1.667) static constant deathUpgradeSecond = animationData(8, 2.0) public static class SpiderGreen_Portrait static constant portrait1 = animationData(0, 1.667) public static class ChaosGrunt static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant stand2 = animationData(6, 3.333) static constant standVictory = animationData(7, 1.333) static constant stand3 = animationData(8, 1.433) static constant spell = animationData(9, 1.434) static constant standReady = animationData(10, 1.5) static constant decayBone = animationData(11, 60.0) public static class AvengerMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class WhaleStatue static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class PolarFurbolgTracker static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant attackupgrade = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class CityCliffsABAA1 static constant stand = animationData(0, 3.333) public static class Mammoth static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class NEBirth static constant birth = animationData(0, 60.0) public static class Brazier1 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class WitchDoctor_low static constant stand1 = animationData(0, 1.5) static constant attack1 = animationData(1, 1.333) static constant spell = animationData(2, 0.867) static constant death = animationData(3, 1.967) static constant decayFlesh = animationData(4, 60.0) static constant walk = animationData(5, 1.067) static constant decayBone = animationData(6, 60.0) public static class RandomObject static constant stand = animationData(0, 4.0) public static class HumanUITeamColor static constant stand = animationData(0, 3.333) public static class Barrens_Bones5 static constant stand = animationData(0, 3.333) public static class Chimaera static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.933) static constant stand3 = animationData(2, 1.467) static constant walk = animationData(3, 1.266) static constant walk2 = animationData(4, 1.267) static constant attack = animationData(5, 1.0) static constant death = animationData(6, 2.834) static constant attackspell = animationData(7, 1.0) public static class HowlTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.666) static constant death = animationData(2, 0.1) public static class CityscapeTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class UndeadSmallBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class Glacier8 static constant stand = animationData(0, 3.333) public static class Necropolis static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.334) static constant standWork = animationData(2, 2.166) static constant portrait = animationData(3, 3.333) static constant birthUpgradeFirst = animationData(4, 60.0) static constant standUpgradeFirst = animationData(5, 3.333) static constant standWorkUpgradeFirst = animationData(6, 2.166) static constant portraitUpgradeFirst = animationData(7, 1.667) static constant death = animationData(8, 1.5) static constant decay = animationData(9, 60.0) static constant birthUpgradeSecond = animationData(10, 60.0) static constant standUpgradeSecond = animationData(11, 3.333) static constant standWorkUpgradeSecond = animationData(12, 2.166) static constant portraitUpgradeSecond = animationData(13, 1.667) public static class BloodElfSorceress_low static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant death = animationData(3, 1.867) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) public static class Felwood_Spires2 static constant stand = animationData(0, 3.333) public static class Scarab_portrait static constant portrait1 = animationData(0, 1.0) static constant portraitTalk1 = animationData(1, 1.0) public static class WoodBridgeSmall45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class WallFountainCliff0 static constant stand = animationData(0, 3.3) static constant stand2 = animationData(1, 2.467) public static class LavaSpawnMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.9) public static class NetherDragon_Low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class Selectioncircle static constant medium = animationData(0, 1.666) static constant small = animationData(1, 1.666) static constant large = animationData(2, 1.667) static constant larger = animationData(3, 1.667) public static class RiderlessWyvern static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant attack = animationData(6, 1.334) static constant spell = animationData(7, 1.267) static constant death = animationData(8, 2.133) static constant standHit = animationData(9, 0.033) public static class CityBridgeExtraLarge45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class FacelessOne_Low static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant spell = animationData(6, 1.434) static constant spellSlam = animationData(7, 0.966) static constant standReady = animationData(8, 1.0) static constant decayBone = animationData(9, 60.0) public static class DragonBuilding static constant stand = animationData(0, 3.333) static constant stand2 = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant standWork2 = animationData(3, 3.333) static constant portrait = animationData(4, 3.333) static constant death = animationData(5, 2.334) public static class SkeletonMage static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant attack1 = animationData(2, 1.0) static constant walk = animationData(3, 1.167) static constant death = animationData(4, 5.033) static constant standReady = animationData(5, 1.0) static constant birth = animationData(6, 2.333) public static class AshenTree0D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class TempArtB static constant stand = animationData(0, 3.333) public static class CityCliffTransBALH0 static constant stand = animationData(0, 3.333) public static class FlowerBedAngled static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class Gate45 static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class Bats static constant stand = animationData(0, 10.933) public static class NorthrendCrypt static constant stand = animationData(0, 3.333) public static class Ruins_Spires3 static constant stand = animationData(0, 3.333) public static class UndergroundStalagmite1 static constant stand = animationData(0, 3.333) public static class Grunt static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant stand2 = animationData(6, 3.333) static constant standVictory = animationData(7, 1.333) static constant stand3 = animationData(8, 1.433) static constant spell = animationData(9, 1.434) static constant standReady = animationData(10, 0.966) static constant decayBone = animationData(11, 60.0) public static class CityCliffsBBAA3 static constant stand = animationData(0, 3.333) public static class AshenRock1 static constant stand = animationData(0, 3.333) public static class KeeperStatue static constant stand = animationData(0, 1.0) static constant standAlternate = animationData(1, 1.0) public static class Alliance_Exp static constant birth = animationData(0, 3.634) static constant stand = animationData(1, 3.367) static constant nothing0 = animationData(2, 6.833) public static class CityBridgeExtraLarge90 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class HPBarConsole static constant stand = animationData(0, 1.07) public static class EarthPandarenBrewmaster_Missle static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 0.5) public static class Barrens_Rocks3 static constant stand = animationData(0, 3.333) public static class CliffTransHLAA0 static constant stand = animationData(0, 3.333) public static class RowboatDestroyed static constant stand1 = animationData(0, 3.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant stand3 = animationData(3, 3.0) static constant walk2 = animationData(4, 1.0) static constant portrait1 = animationData(5, 3.0) public static class HeroNagaSeawitch static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.134) static constant death = animationData(4, 1.5) static constant spell = animationData(5, 1.167) static constant walkSwim = animationData(6, 1.0) static constant standSwim = animationData(7, 2.667) static constant attackSwim = animationData(8, 1.133) static constant standReadySwim = animationData(9, 4.0) static constant deathSwim = animationData(10, 1.434) static constant dissipateSwim = animationData(11, 2.0) static constant spellSwim = animationData(12, 1.167) static constant dissipate = animationData(13, 2.0) public static class GlaiveThrower static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class StoneWall901 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class CityCliffsBAAB3 static constant stand = animationData(0, 3.333) public static class Rifleman static constant stand = animationData(0, 1.333) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.966) static constant attack = animationData(3, 0.867) static constant death = animationData(4, 1.7) static constant decayFlesh = animationData(5, 60.0) static constant walk = animationData(6, 0.833) static constant standReady = animationData(7, 1.1) static constant spell = animationData(8, 1.267) static constant decayBone = animationData(9, 60.0) public static class CityCliffsABBA1 static constant stand = animationData(0, 3.333) public static class Ziggurat static constant birth = animationData(0, 59.967) static constant stand = animationData(1, 3.333) static constant portrait = animationData(2, 3.333) static constant birthUpgradeFirst = animationData(3, 60.0) static constant standUpgradeFirst = animationData(4, 3.333) static constant portraitUpgradeFirst = animationData(5, 3.334) static constant attackUpgradeFirst = animationData(6, 3.334) static constant birthUpgradeSecond = animationData(7, 60.0) static constant standUpgradeSecond = animationData(8, 3.333) static constant portraitUpgradeSecond = animationData(9, 3.334) static constant attackUpgradeSecond = animationData(10, 3.334) static constant death = animationData(11, 1.5) static constant decay = animationData(12, 60.0) public static class OutlandMushroomTree6D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class BloodElfSorceress static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant stand2 = animationData(3, 1.5) static constant stand3 = animationData(4, 3.0) static constant death = animationData(5, 1.867) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standVictory = animationData(8, 1.5) static constant standChannel = animationData(9, 1.5) public static class FlareCaster static constant birth = animationData(0, 0.833) public static class QuillBeast_low static constant walkFast = animationData(0, 0.667) static constant standVar1 = animationData(1, 1.666) static constant walk = animationData(2, 1.0) static constant attackVar1 = animationData(3, 1.0) static constant spellSlam = animationData(4, 1.0) static constant death = animationData(5, 1.366) static constant standVar2 = animationData(6, 5.2) static constant standVar3 = animationData(7, 2.333) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class Abomination_PortraitCIN static constant stand1 = animationData(0, 1.667) static constant portrait = animationData(1, 1.666) static constant portraitTalk = animationData(2, 1.667) static constant portrait1 = animationData(3, 1.667) static constant portraitTalk1 = animationData(4, 1.666) public static class BatTroll_med static constant stand = animationData(0, 1.166) static constant attack = animationData(1, 1.166) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 0.667) static constant stand2 = animationData(4, 2.333) static constant death = animationData(5, 2.333) static constant deathSpell = animationData(6, 1.334) public static class Kelthuzad_Ghost static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant death = animationData(2, 1.5) static constant standVictory = animationData(3, 2.666) static constant spellAttack = animationData(4, 1.0) static constant standChannel = animationData(5, 1.667) static constant walk = animationData(6, 0.666) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class OrcBloodWolfrider static constant birth = animationData(0, 1.866) public static class RunesOfGuldan1 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class Blacksmith static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 0.167) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.666) static constant decay = animationData(5, 60.0) public static class Cactus4 static constant stand = animationData(0, 3.333) public static class PackHorse_portrait static constant portrait = animationData(0, 2.833) public static class NetherDragon_Med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand5 = animationData(2, 3.333) static constant standChannel = animationData(3, 3.333) static constant walk = animationData(4, 0.666) static constant walk2 = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.334) static constant attack = animationData(7, 1.0) static constant spell = animationData(8, 1.334) static constant death = animationData(9, 2.133) public static class IceCrownObelisk1 static constant stand = animationData(0, 3.333) public static class HumanCaptureFlag static constant stand = animationData(0, 16.667) static constant death = animationData(1, 0.433) public static class NightElfBloodHeroKeeperoftheGrove static constant birth = animationData(0, 3.334) public static class ManaShieldCaster static constant nothing0 = animationData(0, 1.0) static constant standFirst = animationData(1, 1.0) static constant standSecond = animationData(2, 1.0) static constant standThird = animationData(3, 1.0) public static class NagaStairsSmall270 static constant stand = animationData(0, 3.333) public static class IC_IceArch45 static constant stand = animationData(0, 3.333) public static class HumanShipyard static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class CityCliffsAABB1 static constant stand = animationData(0, 3.333) public static class Sheep_portrait static constant portrait2 = animationData(0, 2.0) static constant portrait3 = animationData(1, 1.0) static constant portrait = animationData(2, 1.0) public static class BanditLord_low static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant attack1 = animationData(2, 1.1) static constant death = animationData(3, 5.1) static constant decayFlesh = animationData(4, 60.0) static constant standReady = animationData(5, 2.833) static constant decayBone = animationData(6, 60.0) public static class HauntedMine static constant birth = animationData(0, 60.0) static constant portrait = animationData(1, 7.5) static constant stand = animationData(2, 2.533) static constant death = animationData(3, 5.233) static constant decay = animationData(4, 60.0) public static class SewerWallpipes0 static constant stand = animationData(0, 3.333) public static class OrcCursor static constant target = animationData(0, 0.033) static constant normal = animationData(1, 0.2) static constant select = animationData(2, 0.5) static constant targetSelect = animationData(3, 0.533) static constant invalidTarget = animationData(4, 0.167) static constant holdItem = animationData(5, 0.167) static constant scrollLeft = animationData(6, 0.2) static constant scrollRight = animationData(7, 0.2) static constant scrollUp = animationData(8, 0.2) static constant scrollDown = animationData(9, 0.2) static constant scrollUpLeft = animationData(10, 0.2) static constant scrollUpRight = animationData(11, 0.2) static constant scrollDownLeft = animationData(12, 0.2) static constant scrollDownRight = animationData(13, 0.2) public static class HeroLichCIN_portrait static constant portrait = animationData(0, 4.5) static constant portraittalk = animationData(1, 4.5) public static class FrostWyrm_med static constant stand1 = animationData(0, 1.0) static constant attack1 = animationData(1, 0.9) static constant stand3 = animationData(2, 4.0) static constant walk = animationData(3, 0.9) static constant walk2 = animationData(4, 0.9) static constant birth = animationData(5, 0.834) static constant death = animationData(6, 1.0) static constant spellSlam = animationData(7, 1.5) public static class SpikeBarrier static constant birth = animationData(0, 1.333) static constant stand = animationData(1, 3.334) static constant death = animationData(2, 0.033) static constant birthMedium = animationData(3, 1.333) static constant standMedium = animationData(4, 3.333) static constant deathMedium = animationData(5, 0.033) static constant birthLarge = animationData(6, 1.334) static constant standLarge = animationData(7, 3.333) static constant deathLarge = animationData(8, 0.034) public static class CityCliffsBBAA2 static constant stand = animationData(0, 3.333) public static class ChainPost static constant stand = animationData(0, 3.333) public static class ElvenVillageBuilding3 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class DevotionAura static constant stand = animationData(0, 1.067) static constant death = animationData(1, 0.333) public static class IceCrownWall454 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class SewerWallpipes2 static constant stand = animationData(0, 3.333) public static class UndeadCampaign3D static constant stand = animationData(0, 13.867) static constant birth = animationData(1, 2.133) public static class GeneralAuraTarget static constant stand = animationData(0, 2.167) static constant death = animationData(1, 0.334) static constant standMedium = animationData(2, 2.167) static constant deathMedium = animationData(3, 0.334) static constant standLarge = animationData(4, 2.166) static constant deathLarge = animationData(5, 0.333) public static class ObsidianStatue_med static constant standAlternate = animationData(0, 0.833) static constant standAlternate2 = animationData(1, 1.667) static constant standAlternate3 = animationData(2, 3.334) static constant walkAlternate = animationData(3, 0.667) static constant walkAlternate2 = animationData(4, 0.9) static constant attackSpellAlternate = animationData(5, 1.667) static constant deathalternate = animationData(6, 1.667) static constant morph = animationData(7, 2.0) static constant morphAlternate = animationData(8, 2.5) static constant stand = animationData(9, 0.833) static constant walk = animationData(10, 0.667) static constant attackSpell = animationData(11, 1.667) static constant death = animationData(12, 1.667) static constant decay = animationData(13, 0.333) public static class EasterRabbit static constant walk = animationData(0, 0.6) static constant walkVar1 = animationData(1, 1.066) static constant stand = animationData(2, 0.667) static constant death = animationData(3, 1.3) static constant standVar1 = animationData(4, 1.667) public static class RuinsTreeDoodad8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Barrens_Rocks4 static constant stand = animationData(0, 3.333) public static class MainMenuButton static constant stand = animationData(0, 51.233) public static class Coral9 static constant stand = animationData(0, 3.333) public static class CityBush static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) static constant spellEatTree = animationData(4, 2.0) public static class ShadowStrikeMissile static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 2.6) static constant death = animationData(2, 1.267) public static class AbominationExplosion static constant birth = animationData(0, 2.167) public static class PossessionCaster static constant birth = animationData(0, 0.367) static constant stand = animationData(1, 0.366) static constant death = animationData(2, 0.367) public static class Barrens_Bones3 static constant stand = animationData(0, 3.333) public static class TranquilityTarget static constant stand = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class CliffTransAHLA0 static constant stand = animationData(0, 3.333) public static class Worldtree static constant stand = animationData(0, 3.333) public static class CityBuildingSmall90_0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class Trash1 static constant stand = animationData(0, 3.333) public static class PandarenBrewmaster_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 3.0) static constant portraitTalk2 = animationData(3, 3.0) public static class CliffsACCC1 static constant stand = animationData(0, 3.333) public static class RockChunks0 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class FirepitPig static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.667) static constant decay = animationData(2, 0.666) public static class CityCliffsABBA3 static constant stand = animationData(0, 3.333) public static class UIQuestButtonOn static constant stand = animationData(0, 1.667) public static class NightElfDestroyerShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class CliffTransHXAA0 static constant stand = animationData(0, 3.333) public static class NorthrendFissure0 static constant stand = animationData(0, 3.333) public static class Gargoyle static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 1.667) static constant morph = animationData(6, 2.5) static constant standAlternate = animationData(7, 0.334) static constant morphAlternate = animationData(8, 0.833) static constant deathAlternate = animationData(9, 0.833) public static class MurlocWarrior_Low2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class FelwoodShrooms1 static constant stand = animationData(0, 3.0) public static class UndeadLargeBuildingFire2 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class IceCrownObelisk0 static constant stand = animationData(0, 3.333) public static class HeroKeeperoftheGrove_low static constant stand1 = animationData(0, 1.666) static constant attack1 = animationData(1, 1.167) static constant walk = animationData(2, 1.2) static constant death = animationData(3, 3.334) static constant spell = animationData(4, 1.5) static constant stand2 = animationData(5, 3.334) static constant stand3 = animationData(6, 3.333) static constant standReady = animationData(7, 1.667) static constant dissipate = animationData(8, 2.667) static constant standChannel = animationData(9, 1.667) static constant attack2 = animationData(10, 1.167) static constant standVictory = animationData(11, 3.333) public static class RunesOfGuldan2 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class CleaveDamageTarget static constant birth = animationData(0, 0.5) public static class ThunderLizardVizier static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant walk = animationData(4, 1.667) static constant stand = animationData(5, 2.667) static constant stand2 = animationData(6, 2.666) static constant walkFast = animationData(7, 0.666) static constant attack = animationData(8, 1.0) public static class HeroPaladinBoss static constant base = animationData(0, 0.034) static constant stand1 = animationData(1, 3.334) static constant stand2 = animationData(2, 6.667) static constant stand3 = animationData(3, 6.667) static constant standReady = animationData(4, 1.0) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.166) static constant death = animationData(7, 1.5) static constant standVictory = animationData(8, 2.666) static constant spell = animationData(9, 2.167) static constant standChannel = animationData(10, 1.667) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class RuneArt6 static constant stand = animationData(0, 3.333) public static class Shoreline0 static constant stand2 = animationData(0, 2.3) static constant stand3 = animationData(1, 3.767) public static class Lobstrokk_green_Portait static constant portrait1 = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) public static class BloodPriest_portrait static constant portrait = animationData(0, 1.333) static constant portrait2 = animationData(1, 1.3) static constant portrait3 = animationData(2, 3.533) static constant portrait4 = animationData(3, 1.3) static constant portraitTalk = animationData(4, 3.333) static constant portraitTalk2 = animationData(5, 3.233) public static class GoblinSapper_low static constant walk = animationData(0, 1.0) static constant stand = animationData(1, 1.333) static constant stand2 = animationData(2, 1.334) static constant deathspell = animationData(3, 2.333) static constant death = animationData(4, 3.333) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) public static class Icecrown_Crystal9 static constant stand = animationData(0, 1.666) public static class HeroPitLord_Med static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.333) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.466) static constant stand2 = animationData(4, 1.167) static constant attackSlam1 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attackSlam2 = animationData(13, 1.666) static constant spell = animationData(14, 1.5) static constant attack2 = animationData(15, 1.667) static constant attack3 = animationData(16, 1.5) public static class Vulture_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 1.667) static constant portrait2 = animationData(2, 1.667) public static class Village_FenceshortAngled static constant stand = animationData(0, 3.333) public static class RevenantOfTheWaves static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class EX_KotoBeast_low static constant death = animationData(0, 3.333) static constant decayFlesh = animationData(1, 60.0) static constant decayBone = animationData(2, 60.0) static constant spellSlam = animationData(3, 1.0) static constant standChannel3 = animationData(4, 2.667) static constant standChannel1 = animationData(5, 2.666) static constant walk = animationData(6, 1.667) static constant oldStand = animationData(7, 2.667) static constant oldStand2 = animationData(8, 2.666) static constant walkChannelFast = animationData(9, 0.666) static constant walkFast = animationData(10, 0.666) static constant walkChannel = animationData(11, 1.667) static constant attack = animationData(12, 1.167) static constant spellPuke = animationData(13, 1.333) public static class Banner_Long2 static constant stand = animationData(0, 3.333) public static class Lords_Rock6 static constant stand = animationData(0, 3.333) public static class LordaeronTree2S static constant stand = animationData(0, 1.0) public static class CityCliffDoodadCave2 static constant stand = animationData(0, 3.333) public static class CliffTransALHA0 static constant stand = animationData(0, 3.333) public static class DNCUndergroundTerrain static constant stand = animationData(0, 60.0) public static class Abomination static constant stand1 = animationData(0, 1.667) static constant walk = animationData(1, 1.0) static constant attack = animationData(2, 1.667) static constant stand2 = animationData(3, 2.0) static constant attack2 = animationData(4, 1.667) static constant death = animationData(5, 2.167) static constant standChannel = animationData(6, 1.667) static constant stand3 = animationData(7, 1.666) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) public static class SiegeEngine_Low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant standAlternate = animationData(7, 1.0) static constant standAlternate2 = animationData(8, 2.0) static constant walkAlternate = animationData(9, 1.0) static constant walkAlternate2 = animationData(10, 2.0) static constant attackTwoAlternate = animationData(11, 1.0) static constant attackOneAlternate = animationData(12, 1.0) static constant standReadyAlternate = animationData(13, 1.0) static constant deathAlternate = animationData(14, 3.833) public static class HeroTinkerRobot static constant standWalkPortrait = animationData(0, 0.667) static constant attack = animationData(1, 1.333) static constant death = animationData(2, 3.333) static constant birth = animationData(3, 0.2) public static class Fish0 static constant stand = animationData(0, 2.867) static constant stand2 = animationData(1, 2.034) static constant stand3 = animationData(2, 1.766) public static class AncientofLore static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.134) static constant attack = animationData(2, 1.167) static constant stand2 = animationData(3, 3.334) static constant morph = animationData(4, 1.667) static constant standalternate = animationData(5, 1.667) static constant standWorkAlternate = animationData(6, 3.333) static constant death = animationData(7, 3.2) static constant morphalternate = animationData(8, 1.667) static constant birth = animationData(9, 60.0) static constant deathAlternate = animationData(10, 1.667) static constant decayAlternate = animationData(11, 0.033) static constant stand3 = animationData(12, 2.5) static constant attack2 = animationData(13, 1.166) static constant decay = animationData(14, 60.0) static constant spellEatTree = animationData(15, 3.0) static constant alternateattack = animationData(16, 1.167) public static class DemonBloodLarge0 static constant deathExplode = animationData(0, 4.266) public static class LibraryShelf1 static constant stand = animationData(0, 3.333) public static class WitchDoctorMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.733) static constant death = animationData(2, 0.566) public static class CentaurArcher static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 1.334) static constant stand2 = animationData(2, 2.334) static constant death = animationData(3, 2.467) static constant decayflesh = animationData(4, 60.0) static constant decaybone = animationData(5, 60.0) static constant stand3 = animationData(6, 2.333) static constant attackmissle = animationData(7, 1.167) public static class HeroSelection static constant stand = animationData(0, 1.666) public static class HumanBloodSorceress static constant birth = animationData(0, 1.867) public static class CityCliffsAAAC1 static constant stand = animationData(0, 3.333) public static class HeroCryptLord static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 5.966) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.033) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant spellChannel = animationData(6, 1.0) static constant spellThrow = animationData(7, 1.267) static constant morph = animationData(8, 1.0) static constant oNHOLDStandSpellDefendAlternate = animationData(9, 0.334) static constant morphDefend = animationData(10, 1.2) static constant spell = animationData(11, 1.2) static constant spellAlternate = animationData(12, 1.2) static constant walkAlternate = animationData(13, 1.0) static constant standAlternate = animationData(14, 1.0) static constant attackAlternate = animationData(15, 1.0) static constant dissipate = animationData(16, 2.0) public static class DranaiAkama static constant stand = animationData(0, 1.5) static constant standVar4 = animationData(1, 3.0) static constant walk = animationData(2, 0.7) static constant death = animationData(3, 2.0) static constant attackUnarmed = animationData(4, 1.0) static constant attack1HVar1 = animationData(5, 1.0) static constant attack1HVar2 = animationData(6, 1.0) static constant spell = animationData(7, 1.0) static constant standVar2 = animationData(8, 4.267) static constant standVar3 = animationData(9, 2.167) static constant dissipate = animationData(10, 2.0) public static class StoneWall903 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class HealingWaveTarget static constant birth = animationData(0, 1.833) static constant death = animationData(1, 0.3) public static class NightElfUIInventoryCover static constant stand = animationData(0, 3.333) public static class CharredRemains_03 static constant stand = animationData(0, 3.333) public static class ChaosOrcRange static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 1.567) static constant decayFlesh = animationData(3, 60.0) static constant attack2 = animationData(4, 0.966) static constant stand2 = animationData(5, 2.266) static constant stand3 = animationData(6, 1.433) static constant standVictory = animationData(7, 1.434) static constant standReady = animationData(8, 1.5) static constant decayBone = animationData(9, 60.0) public static class Archnathid_Range_Low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant dEATH = animationData(3, 3.0) static constant spell = animationData(4, 1.067) static constant decayFlesh = animationData(5, 60.0) static constant decayBONE = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 1.0) static constant morphALTERNATE = animationData(9, 1.0) public static class WaterElemental_med static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 2.166) static constant stand3 = animationData(2, 3.566) static constant walk = animationData(3, 1.2) static constant death = animationData(4, 1.5) static constant birth = animationData(5, 0.9) static constant attack = animationData(6, 1.167) public static class Shrooms3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class UndeadDestroyerShip static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class CliffsBCAA0 static constant stand = animationData(0, 3.333) public static class TableNChair static constant stand = animationData(0, 0.967) public static class Frog_Portrait static constant stand = animationData(0, 0.667) public static class AshenRubble0 static constant stand = animationData(0, 3.0) public static class HolyBoltMissile static constant death = animationData(0, 2.8) static constant stand = animationData(1, 1.8) public static class Gargoyle_low static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 1.667) static constant morph = animationData(6, 2.5) static constant standAlternate = animationData(7, 0.334) static constant morphAlternate = animationData(8, 0.833) static constant deathAlternate = animationData(9, 0.833) public static class ElvenFishVillageBuilding2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 5.0) static constant portrait1 = animationData(2, 2.0) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) public static class NorthrendRubble0 static constant stand = animationData(0, 3.333) public static class StatueBroken1 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class CliffsCABC0 static constant stand = animationData(0, 3.333) public static class Ensnaremissile static constant stand1 = animationData(0, 1.666) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 1.6) public static class StampedeMissileDeath static constant birth = animationData(0, 4.4) public static class MirrorImageMissile static constant birth = animationData(0, 1.0) public static class BarrensTree3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DevourEffectArt static constant birth = animationData(0, 4.266) public static class Ice_SnowRock1 static constant stand = animationData(0, 3.333) public static class Felwood_Spires3 static constant stand = animationData(0, 3.333) public static class Grunt_portrait static constant base = animationData(0, 0.333) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 4.733) static constant portrait3 = animationData(3, 5.334) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 2.0) public static class ForkedLightningTarget static constant birth = animationData(0, 0.934) public static class CityCliffsACCA3 static constant stand = animationData(0, 3.333) public static class OrcWarlock_Portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk1 = animationData(2, 3.334) public static class CurseTarget static constant stand = animationData(0, 0.9) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.033) public static class HeroNagaSeawitch_low static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.134) static constant death = animationData(4, 1.5) static constant spell = animationData(5, 1.167) static constant walkSwim = animationData(6, 1.0) static constant standSwim = animationData(7, 2.667) static constant attackSwim = animationData(8, 1.133) static constant standReadySwim = animationData(9, 4.0) static constant deathSwim = animationData(10, 1.434) static constant dissipateSwim = animationData(11, 2.0) static constant spellSwim = animationData(12, 1.167) static constant dissipate = animationData(13, 2.0) public static class TimberWolf static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant spellSlam = animationData(3, 1.667) static constant attack1 = animationData(4, 0.666) static constant stand3 = animationData(5, 2.733) static constant attack2 = animationData(6, 0.667) static constant birth = animationData(7, 0.5) static constant attackSlam = animationData(8, 0.867) static constant death = animationData(9, 2.667) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class CityCliffsBACB0 static constant stand = animationData(0, 3.333) public static class CityscapeTree0D static constant stand = animationData(0, 1.5) public static class CliffTransHXCA0 static constant stand = animationData(0, 3.333) public static class AshenTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class SpiritWyvern_Low static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant spell = animationData(6, 1.334) static constant attack = animationData(7, 1.267) static constant birth = animationData(8, 2.9) static constant death = animationData(9, 2.133) public static class HeroChaosBladeMaster_Portrait static constant stand2 = animationData(0, 3.534) static constant portrait1 = animationData(1, 1.7) static constant portrait2 = animationData(2, 3.3) static constant portrait3 = animationData(3, 2.967) static constant portraitTalk = animationData(4, 2.133) static constant portraitTalk2 = animationData(5, 2.667) static constant portraitTalk3 = animationData(6, 2.834) public static class FountainOfPower static constant stand = animationData(0, 3.9) static constant portrait1 = animationData(1, 3.933) static constant death = animationData(2, 3.933) static constant standThird = animationData(3, 3.9) static constant portraitThird = animationData(4, 0.6) static constant morphThird = animationData(5, 2.066) public static class MurlocNightCrawler_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class ANrmTarget static constant stand = animationData(0, 1.2) static constant death = animationData(1, 0.1) public static class HeroArchMage static constant walk = animationData(0, 0.7) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant standVictory = animationData(3, 2.233) static constant attack1 = animationData(4, 1.4) static constant stand3 = animationData(5, 3.667) static constant spell = animationData(6, 2.7) static constant death = animationData(7, 2.8) static constant dissipate = animationData(8, 2.0) static constant standChannel = animationData(9, 1.0) public static class AshenRock2 static constant stand = animationData(0, 3.333) public static class Ruins_Spires2 static constant stand = animationData(0, 3.333) public static class RoughCliffDoodadCollapse2 static constant stand = animationData(0, 3.333) public static class Skink_portrait static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 1.666) public static class OrcBloodHellScream static constant birth = animationData(0, 1.9) public static class CityCliffsAABB0 static constant stand = animationData(0, 3.333) public static class TopRightPanel static constant death = animationData(0, 0.667) static constant standAlternate = animationData(1, 0.334) static constant birth = animationData(2, 0.667) static constant stand = animationData(3, 0.166) static constant mainMenuBirth = animationData(4, 1.0) static constant mainMenuStand = animationData(5, 1.0) static constant mainMenuDeath = animationData(6, 0.667) static constant realmSelectionBirth = animationData(7, 1.0) static constant realmSelectionStand = animationData(8, 1.0) static constant realmSelectionDeath = animationData(9, 0.667) static constant singlePlayerBirth = animationData(10, 1.0) static constant singlePlayerStand = animationData(11, 1.0) static constant singlePlayerDeath = animationData(12, 0.666) static constant singlePlayerBirthAlternate = animationData(13, 1.0) static constant singlePlayerDeathAlternate = animationData(14, 0.666) static constant mainCancelPanelBirth = animationData(15, 1.0) static constant mainCancelPanelStand = animationData(16, 1.0) static constant mainCancelPanelDeath = animationData(17, 0.667) static constant singlePlayerSkirmishBirth = animationData(18, 1.0) static constant singlePlayerSkirmishStand = animationData(19, 1.0) static constant singlePlayerSkirmishDeath = animationData(20, 0.667) static constant singlePlayerSkirmishMorph = animationData(21, 1.0) static constant singlePlayerSkirmishMorphAlternate = animationData(22, 0.667) static constant battlenetChatRoomBirth = animationData(23, 1.0) static constant battlenetChatRoomStand = animationData(24, 1.0) static constant battlenetChatRoomDeath = animationData(25, 0.666) static constant battlenetUserlistMorph = animationData(26, 1.0) static constant battlenetUserlistMorphAlternate = animationData(27, 0.666) static constant battlenetWelcomeBirth = animationData(28, 1.0) static constant battlenetWelcomeStand = animationData(29, 1.0) static constant battlenetWelcomeDeath = animationData(30, 0.667) static constant battlenetChannelBirth = animationData(31, 1.0) static constant battlenetChannelStand = animationData(32, 1.0) static constant battlenetChannelDeath = animationData(33, 0.667) static constant battlenetProfileBirth = animationData(34, 1.0) static constant battlenetProfileStand = animationData(35, 1.0) static constant battlenetProfileDeath = animationData(36, 0.666) static constant battlenetAMMBirth = animationData(37, 1.0) static constant battlenetAMMStand = animationData(38, 1.0) static constant battlenetAMMDeath = animationData(39, 0.667) static constant battlenetCustomBirth = animationData(40, 1.0) static constant battlenetCustomStand = animationData(41, 1.0) static constant battlenetCustomDeath = animationData(42, 0.667) static constant battlenetCustomCreateBirth = animationData(43, 1.0) static constant battlenetCustomCreateStand = animationData(44, 1.0) static constant battlenetCustomCreateDeath = animationData(45, 0.666) static constant battlenetAdvancedOptionsMorph = animationData(46, 1.0) static constant battlenetAdvancedOptionsMorphAlt = animationData(47, 0.666) static constant battlenetTeamChatBirth = animationData(48, 1.0) static constant battlenetTeamChatStand = animationData(49, 1.0) static constant battlenetTeamChatDeath = animationData(50, 0.667) static constant multiplayerSubmenuMorph = animationData(51, 1.0) static constant multiplayerSubmenuMorphAlternate = animationData(52, 0.667) static constant multiplayerPreGameChatBirth = animationData(53, 1.0) static constant multiplayerPreGameChatStand = animationData(54, 1.0) static constant multiplayerPreGameChatDeath = animationData(55, 0.667) static constant optionsBirth = animationData(56, 1.0) static constant optionsStand = animationData(57, 1.0) static constant optionsDeath = animationData(58, 0.666) static constant optionsMorph = animationData(59, 1.0) static constant optionsStandAlternate = animationData(60, 1.0) static constant optionsMorphAlternate = animationData(61, 0.667) public static class AshenTree8S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class FelwoodShrooms0 static constant stand = animationData(0, 3.0) public static class AxeMissile static constant stand = animationData(0, 0.334) static constant death = animationData(1, 0.5) static constant birth = animationData(2, 0.5) public static class UndergroundStalagmite0 static constant stand = animationData(0, 3.333) public static class MammothBlack_Low static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 2.666) static constant walkFast = animationData(3, 0.467) static constant attack = animationData(4, 1.167) static constant attack3 = animationData(5, 1.166) static constant death = animationData(6, 2.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant stand2 = animationData(9, 1.334) static constant spell = animationData(10, 1.5) public static class Mannoroth_Portrait static constant portrait2 = animationData(0, 2.833) static constant portrait1 = animationData(1, 2.667) static constant portraitTalk = animationData(2, 3.834) static constant portraitTalk2 = animationData(3, 2.667) public static class AshenBush0 static constant stand = animationData(0, 3.0) public static class StoneWall902 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class MonsterLure static constant birth = animationData(0, 1.034) static constant stand = animationData(1, 1.6) static constant death = animationData(2, 2.0) static constant portrait = animationData(3, 1.6) public static class Skink static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 3.0) static constant walk = animationData(3, 0.333) static constant death = animationData(4, 1.666) static constant decayflesh = animationData(5, 60.0) static constant decaybone = animationData(6, 60.0) public static class BarnScorched static constant stand = animationData(0, 3.333) public static class CharredRemains_02 static constant stand = animationData(0, 3.333) public static class RuinedWall static constant stand = animationData(0, 3.333) public static class Cactus3 static constant stand = animationData(0, 3.333) public static class WindSerpent2 static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standChannel = animationData(2, 3.333) static constant walk = animationData(3, 1.666) static constant walk2 = animationData(4, 1.333) static constant attack = animationData(5, 1.0) static constant spell = animationData(6, 1.1) static constant death = animationData(7, 2.133) public static class CityCliffsAACB0 static constant stand = animationData(0, 3.333) public static class Beastmaster_Low static constant walk = animationData(0, 1.0) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 1.666) static constant attack = animationData(4, 0.967) static constant spell = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 3.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) public static class BansheeRanger_Med static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant spell = animationData(4, 1.0) static constant death = animationData(5, 3.233) static constant attack1 = animationData(6, 1.334) static constant attack2 = animationData(7, 1.334) static constant walk = animationData(8, 0.834) static constant standReady = animationData(9, 1.134) static constant dissipate = animationData(10, 2.0) public static class MurlocMutant_Low2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class TauntCaster static constant birth = animationData(0, 0.867) public static class HeroPaladin_portrait static constant base = animationData(0, 0.034) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 10.0) static constant portrait3 = animationData(3, 5.2) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 1.0) public static class Hay5 static constant stand = animationData(0, 3.333) public static class Catapult_low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) static constant portrait = animationData(5, 1.667) public static class Watcher_portrait static constant portrait = animationData(0, 1.266) static constant portrait2 = animationData(1, 1.267) static constant portraittalk = animationData(2, 2.667) static constant portraittalk2 = animationData(3, 2.0) public static class FelwoodLillyPad static constant stand = animationData(0, 3.0) public static class OgreLord_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant standReady = animationData(3, 1.067) static constant attack = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant attackSlamOgreLordOnly = animationData(6, 1.2) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class NagaRoyalGuard_Low static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class GiantSeaTurtle static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class VillagerMan1 static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant attack = animationData(4, 1.0) static constant standWork = animationData(5, 1.266) static constant walk = animationData(6, 0.8) static constant death = animationData(7, 3.334) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant standReady = animationData(10, 1.5) static constant standFleshFirst = animationData(11, 1.5) static constant standFleshSecond = animationData(12, 1.267) public static class ForestTroll_med static constant stand1 = animationData(0, 1.266) static constant stand2 = animationData(1, 1.667) static constant stand3 = animationData(2, 1.334) static constant spellBerserk = animationData(3, 1.0) static constant attack1 = animationData(4, 1.5) static constant death = animationData(5, 3.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk1 = animationData(8, 0.834) static constant spellEntangle = animationData(9, 0.8) public static class CityCliffsACCA2 static constant stand = animationData(0, 3.333) public static class Ice_SnowRock0 static constant stand = animationData(0, 3.333) public static class North_Thorns6 static constant stand = animationData(0, 3.333) public static class OrcBloodCinematicEffect static constant stand = animationData(0, 5.5) public static class StatueBroken0 static constant stand = animationData(0, 3.333) public static class SeaTurtleRange static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class DrainTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 1.0) public static class MurlocHut0 static constant stand1 = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.533) static constant death = animationData(2, 2.267) public static class Barrens_Spires7 static constant stand = animationData(0, 3.333) public static class CameraCloseUpMedNoise static constant stand = animationData(0, 69.167) public static class AIlbTarget static constant stand = animationData(0, 1.0) static constant death = animationData(1, 0.066) public static class IceCrownWall453 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class FireLordDeathExplode static constant birth = animationData(0, 4.834) public static class RuinsTreeDoodad9 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class DruidoftheTalonMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.5) static constant nothing0 = animationData(2, 1.5) static constant death = animationData(3, 0.2) public static class ThornyShieldTargetChestRight static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.133) static constant death = animationData(2, 0.134) public static class CliffsACCC0 static constant stand = animationData(0, 3.333) public static class Demolisher_Med static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) static constant portrait = animationData(5, 1.667) public static class HeadOnSpear2 static constant stand = animationData(0, 3.333) public static class Barrens_Bones4 static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree3 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class AzsharaStatue static constant stand = animationData(0, 1.0) static constant death = animationData(1, 1.334) public static class Outland_Plant1 static constant stand = animationData(0, 3.333) public static class NorthrendTree3D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class HeroPaladinBoss_portrait static constant base = animationData(0, 0.034) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 10.0) static constant portrait3 = animationData(3, 5.2) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 1.0) public static class SentinelMissile static constant stand = animationData(0, 1.6) static constant death = animationData(1, 1.6) public static class BanditLord_med static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 2.833) static constant stand2 = animationData(2, 3.333) static constant stand3 = animationData(3, 3.666) static constant stand4 = animationData(4, 1.933) static constant attack1 = animationData(5, 1.1) static constant attack2 = animationData(6, 1.067) static constant death = animationData(7, 5.1) static constant decayFlesh = animationData(8, 60.0) static constant standReady = animationData(9, 2.833) static constant standVictory = animationData(10, 2.833) static constant decayBone = animationData(11, 60.0) public static class BubbleGeyserSteam static constant stand = animationData(0, 8.0) static constant death = animationData(1, 3.1) public static class MarketPlace static constant stand = animationData(0, 2.666) static constant portrait = animationData(1, 3.333) static constant standWork = animationData(2, 5.333) static constant death = animationData(3, 2.333) public static class ReinforcedTrollBurrowTarget static constant stand1 = animationData(0, 6.6) static constant birth = animationData(1, 0.5) static constant death = animationData(2, 0.5) static constant standAlternate1 = animationData(3, 6.6) static constant birthAlternate = animationData(4, 0.5) static constant deathAlternate = animationData(5, 0.5) public static class GrizzlyBear_med static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attackSlam = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class RuinsRuinedThrone1 static constant stand = animationData(0, 3.333) public static class CityBuildingSmall0_2 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class FurbolgShaman static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant spellAttack1 = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class BarrensTree6S static constant stand = animationData(0, 1.0) public static class OrcJuggernaught static constant walk = animationData(0, 1.934) static constant stand1 = animationData(1, 3.0) static constant death = animationData(2, 3.733) static constant decay = animationData(3, 60.1) public static class LobstrokkRed static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant spell = animationData(5, 1.0) static constant decayFlesh = animationData(6, 60.0) static constant decayBones = animationData(7, 60.0) public static class SpiritOfVengeance_Portrait static constant portrait1 = animationData(0, 1.5) static constant portrait2 = animationData(1, 1.5) static constant portraitTalk1 = animationData(2, 1.667) public static class NightElfRallyFlag static constant stand = animationData(0, 3.334) public static class WarWagon_Med static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 2.0) static constant attack = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 3.833) static constant portrait = animationData(7, 1.0) public static class Ent_med static constant stand1 = animationData(0, 1.667) static constant stand2 = animationData(1, 2.666) static constant walk = animationData(2, 1.0) static constant stand3 = animationData(3, 3.334) static constant attack1 = animationData(4, 1.0) static constant stand4 = animationData(5, 2.333) static constant attack2 = animationData(6, 1.0) static constant birth = animationData(7, 1.334) static constant death = animationData(8, 3.334) public static class UndeadLargeBuildingFire1 static constant stand = animationData(0, 0.967) static constant death = animationData(1, 7.767) public static class Glacier9 static constant stand = animationData(0, 3.333) public static class ForestTroll_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class CliffsABBC0 static constant stand = animationData(0, 3.333) public static class TargetPreSelected static constant stand = animationData(0, 1.0) public static class Revenant_low static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.666) static constant attack1 = animationData(2, 1.666) static constant stand2 = animationData(3, 18.0) static constant spell = animationData(4, 1.667) static constant death = animationData(5, 9.4) static constant attack2 = animationData(6, 1.667) public static class SkeletonOrc_med static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.334) static constant stand3 = animationData(2, 2.667) static constant standVictory = animationData(3, 2.666) static constant attackSpell1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.0) static constant walk = animationData(6, 1.167) static constant death = animationData(7, 5.033) static constant standReady = animationData(8, 1.0) static constant birth = animationData(9, 2.333) public static class Lords_Rock7 static constant stand = animationData(0, 3.333) public static class SpiderCrabCreep static constant walk = animationData(0, 0.8) static constant standVar1 = animationData(1, 2.0) static constant standVar2 = animationData(2, 2.0) static constant standVar3 = animationData(3, 3.0) static constant attackVar1 = animationData(4, 1.0) static constant standReady = animationData(5, 1.0) static constant death = animationData(6, 2.0) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class CityBuildingSmall135_0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class FishTropical0 static constant stand = animationData(0, 2.867) static constant stand2 = animationData(1, 2.034) static constant stand3 = animationData(2, 1.766) public static class Kobold_Portrait static constant portrait = animationData(0, 2.0) public static class BloodImpact static constant stand = animationData(0, 0.5) public static class Icecrown_Crystal8 static constant stand = animationData(0, 1.666) public static class Chimaera_Med static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.933) static constant stand3 = animationData(2, 1.467) static constant walk = animationData(3, 1.266) static constant walk2 = animationData(4, 1.267) static constant attack = animationData(5, 1.0) static constant death = animationData(6, 2.834) static constant attackspell = animationData(7, 1.0) public static class WindMillBurned static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class CliffsCAAC0 static constant stand = animationData(0, 3.333) public static class SylvanusWindrunner_Portrait static constant portrait = animationData(0, 1.4) static constant portrait2 = animationData(1, 2.8) static constant portraitTalk = animationData(2, 3.267) static constant portraitTalk2 = animationData(3, 4.166) public static class IceCrownWall01 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class OutlandMushroomTree2D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class TomeOfRetrainingCaster static constant birth = animationData(0, 1.767) public static class LordaeronWinterSky static constant stand = animationData(0, 60.0) public static class HumanUIInventoryCover static constant stand = animationData(0, 3.333) public static class DalaranVioletCitadelRuin static constant stand = animationData(0, 3.333) public static class InnScorched static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class Hay4 static constant stand = animationData(0, 3.333) public static class BarrensExpansionBackground static constant orcXAct01Mission02 = animationData(0, 0.334) static constant orcXAct01Mission03 = animationData(1, 0.334) static constant orcXAct01Mission04 = animationData(2, 0.334) static constant orcXAct01Mission05 = animationData(3, 0.334) static constant orcXAct01Mission06 = animationData(4, 0.334) static constant orcXAct02Mission02 = animationData(5, 0.334) static constant orcXAct02Mission03 = animationData(6, 0.334) static constant orcXAct02Mission04 = animationData(7, 0.334) static constant orcXAct02Mission05 = animationData(8, 0.334) static constant orcXAct02Mission06 = animationData(9, 0.334) static constant orcXAct02Mission07 = animationData(10, 0.334) static constant orcXAct02Mission08 = animationData(11, 0.334) static constant orcXAct02Mission09 = animationData(12, 0.334) static constant orcXAct02Mission10 = animationData(13, 0.334) static constant orcXAct03MissionA = animationData(14, 0.334) static constant orcXAct03MissionB = animationData(15, 0.334) public static class MountainGiant static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.834) static constant spell = animationData(2, 1.667) static constant attack = animationData(3, 1.0) static constant death = animationData(4, 3.333) static constant decay = animationData(5, 60.0) static constant spellEatTree = animationData(6, 1.767) static constant standUpgrade = animationData(7, 1.666) static constant walkUpgrade = animationData(8, 1.833) static constant attackUpgrade = animationData(9, 0.934) static constant deathUpgrade = animationData(10, 3.333) static constant decayUpgrade = animationData(11, 60.0) static constant spellUpgrade = animationData(12, 3.334) public static class Leaves static constant stand = animationData(0, 1.333) static constant stand2 = animationData(1, 1.334) public static class RockBridgeSmall45 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class ThunderLizardVizier_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class SpiritWyvern_Med static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant standVictory = animationData(2, 3.333) static constant stand4 = animationData(3, 3.333) static constant walk = animationData(4, 1.0) static constant walk2 = animationData(5, 1.0) static constant spell = animationData(6, 1.334) static constant attack = animationData(7, 1.267) static constant birth = animationData(8, 2.9) static constant death = animationData(9, 2.133) public static class SasquatchShaman static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 2.067) static constant attackSpellSlam = animationData(3, 1.6) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 0.933) static constant attackSlam2 = animationData(6, 0.933) static constant walk = animationData(7, 1.0) static constant death = animationData(8, 1.867) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class G_RockChunks5 static constant stand = animationData(0, 0.333) static constant death = animationData(1, 0.833) public static class Glacier6 static constant stand = animationData(0, 3.333) public static class MurlocMutant static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class ReincarnationTarget static constant death = animationData(0, 3.333) static constant stand = animationData(1, 1.533) static constant birth = animationData(2, 0.466) public static class DragonSpawnGreen_Portrait static constant portrait = animationData(0, 8.0) static constant portraitTalk = animationData(1, 8.0) public static class CliffTransHAAX0 static constant stand = animationData(0, 3.333) public static class LavaCracks1 static constant stand = animationData(0, 3.333) public static class Brazier static constant stand = animationData(0, 0.634) static constant death = animationData(1, 0.667) public static class GiantSeaTurtleRange static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class NagaStairsSmall90 static constant stand = animationData(0, 3.333) public static class CityCliffsAAAC0 static constant stand = animationData(0, 3.333) public static class Feather2 static constant stand = animationData(0, 3.333) public static class ManaDrainTarget static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.134) static constant death = animationData(2, 1.0) public static class Webmissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.066) static constant death = animationData(2, 0.034) public static class LordofFlameMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.9) public static class TrollBurrow static constant stand1 = animationData(0, 6.6) static constant birth = animationData(1, 60.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) static constant portrait1 = animationData(4, 14.434) public static class CryptFiendMissile static constant walk = animationData(0, 1.433) static constant birth = animationData(1, 1.433) static constant stand = animationData(2, 1.433) static constant death = animationData(3, 0.334) public static class GoblinZeppelin_Portrait static constant portrait1 = animationData(0, 3.0) public static class Crates1 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class North_Iceberg static constant stand = animationData(0, 3.333) public static class Albatross_portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 1.667) static constant portrait2 = animationData(2, 1.667) public static class Barrens_Bones7 static constant stand = animationData(0, 3.333) public static class NorthrendGrave static constant stand = animationData(0, 3.333) public static class Ice_SnowRock2 static constant stand = animationData(0, 3.333) public static class GnollHut static constant stand = animationData(0, 22.067) static constant death = animationData(1, 2.267) static constant portrait = animationData(2, 3.333) static constant decay = animationData(3, 60.0) public static class HeroDeathKnight_portrait static constant portrait1 = animationData(0, 3.6) static constant portrait2 = animationData(1, 6.666) static constant portraitTalk1 = animationData(2, 1.667) public static class RuinsArchway0_0 static constant stand = animationData(0, 3.333) public static class Icecrown_Crystal7 static constant stand = animationData(0, 1.666) public static class DNCAshenValeUnit static constant stand = animationData(0, 60.0) public static class Felwood_Spires4 static constant stand = animationData(0, 3.333) public static class DragonSeaTurtleRange_Med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant deathSwim = animationData(2, 2.0) static constant decaySwim = animationData(3, 60.0) static constant death = animationData(4, 2.667) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant walk = animationData(7, 1.667) static constant stand = animationData(8, 2.667) static constant stand2 = animationData(9, 2.666) static constant attackSpell = animationData(10, 1.0) static constant attackSpellSwim = animationData(11, 1.0) public static class PlagueCloudCaster static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class HumanLumberMill static constant birth = animationData(0, 60.0) static constant standWork = animationData(1, 16.666) static constant stand = animationData(2, 1.666) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 2.334) static constant decay = animationData(5, 60.0) public static class CliffsBBAB0 static constant stand = animationData(0, 3.333) public static class BlinkTarget static constant birth = animationData(0, 1.2) public static class IceTroll_Portrait static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 2.334) static constant portrait3 = animationData(2, 2.666) static constant portraitTalk = animationData(3, 2.333) public static class CityCliffsBBAA1 static constant stand = animationData(0, 3.333) public static class BarrensTree9S static constant stand = animationData(0, 1.0) public static class ProcMissile static constant stand = animationData(0, 1.0) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.466) public static class CliffsAABA0 static constant stand = animationData(0, 3.333) public static class CauldronWithHeads static constant stand = animationData(0, 3.333) public static class OutlandMushroomTree5 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Murloc_portrait static constant portrait = animationData(0, 4.667) public static class SasquatchShaman_portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 2.333) public static class OrcLargeDeathExplode static constant birth = animationData(0, 4.834) public static class Barrens_Rocks5 static constant stand = animationData(0, 3.333) public static class SatyrTrickster static constant stand = animationData(0, 1.2) static constant stand3 = animationData(1, 2.4) static constant stand2 = animationData(2, 2.4) static constant standReady = animationData(3, 0.8) static constant attack = animationData(4, 0.934) static constant attack2 = animationData(5, 0.933) static constant stand4 = animationData(6, 2.4) static constant death = animationData(7, 3.4) static constant decayFlesh = animationData(8, 60.0) static constant decayBone = animationData(9, 60.0) static constant walk = animationData(10, 0.734) static constant portrait = animationData(11, 4.0) static constant spell = animationData(12, 1.667) public static class BanditSpearThrower_Low static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant walk = animationData(4, 0.8) static constant standDefend = animationData(5, 1.0) static constant walkDefend = animationData(6, 1.1) static constant death = animationData(7, 3.034) static constant decayFlesh = animationData(8, 60.0) static constant attackDefend = animationData(9, 1.0) static constant deathFire = animationData(10, 3.033) static constant standHit = animationData(11, 0.034) static constant decayBone = animationData(12, 60.0) public static class IceBridge static constant stand = animationData(0, 20.0) public static class NorthrendBrokenObilisk static constant stand = animationData(0, 3.333) public static class BronzeDragonWelp static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellSlam = animationData(6, 1.5) public static class AshenRock3 static constant stand = animationData(0, 3.333) public static class IllidanWagon static constant stand = animationData(0, 1.666) static constant walk = animationData(1, 1.667) static constant portrait = animationData(2, 0.2) static constant death = animationData(3, 0.833) static constant decay = animationData(4, 60.0) public static class CityCliffsBABB0 static constant stand = animationData(0, 3.333) public static class BattleStandard static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 0.5) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class Sorceress_med static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant stand2 = animationData(3, 1.5) static constant stand3 = animationData(4, 3.0) static constant death = animationData(5, 1.867) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standVictory = animationData(8, 1.5) static constant standChannel = animationData(9, 1.5) public static class RoughCliffDoodadSlide1 static constant stand = animationData(0, 3.333) public static class NeutralizationMissile static constant stand = animationData(0, 0.5) static constant death = animationData(1, 1.366) public static class CityCliffDoodadCollapseShort0 static constant stand = animationData(0, 3.333) public static class ObsidianStatue static constant standAlternate = animationData(0, 0.833) static constant standAlternate2 = animationData(1, 1.667) static constant standAlternate3 = animationData(2, 3.334) static constant walkAlternate = animationData(3, 0.667) static constant walkAlternate2 = animationData(4, 0.9) static constant attackSpellAlternate = animationData(5, 1.667) static constant deathalternate = animationData(6, 1.667) static constant morph = animationData(7, 2.0) static constant morphAlternate = animationData(8, 2.5) static constant stand = animationData(9, 0.833) static constant walk = animationData(10, 0.667) static constant attackSpell = animationData(11, 1.667) static constant death = animationData(12, 1.667) static constant decay = animationData(13, 0.333) public static class PurificationCaster static constant birth = animationData(0, 1.5) public static class RedDragonWelp_Portrait static constant portrait1 = animationData(0, 1.0) static constant portrait2 = animationData(1, 4.0) static constant portraitTalk = animationData(2, 4.0) public static class CliffsABAC0 static constant stand = animationData(0, 3.333) public static class BloodElfSpellThief_MISSILE static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 0.5) static constant death = animationData(2, 0.5) public static class Cactus2 static constant stand = animationData(0, 3.333) public static class Outland_Spires0 static constant stand = animationData(0, 3.333) public static class AIEmTarget static constant birth = animationData(0, 0.9) public static class Hellscream static constant stand2 = animationData(0, 3.534) static constant attack = animationData(1, 1.0) static constant attackSlam = animationData(2, 1.133) static constant stand4 = animationData(3, 1.534) static constant death = animationData(4, 1.9) static constant walk = animationData(5, 0.733) static constant stand = animationData(6, 1.167) static constant attack2 = animationData(7, 1.134) static constant standReady = animationData(8, 1.4) static constant standVictory = animationData(9, 3.1) static constant dissipate = animationData(10, 3.367) static constant attackWalkStandSpin = animationData(11, 0.266) static constant standFirst = animationData(12, 2.834) static constant standSecond = animationData(13, 2.0) static constant standThird = animationData(14, 1.167) static constant standFourth = animationData(15, 17.367) public static class BanditSpearThrower_Portrait static constant portrait = animationData(0, 1.466) static constant portrait2 = animationData(1, 2.934) static constant portrait3 = animationData(2, 2.933) static constant portraitTalk = animationData(3, 2.766) static constant portraitTalk2 = animationData(4, 2.766) public static class KiljaedenCinema static constant attack1 = animationData(0, 0.967) static constant stand = animationData(1, 1.5) static constant spell = animationData(2, 4.533) static constant death = animationData(3, 1.5) public static class MurlocMutant2 static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class North_IceFloe2 static constant stand = animationData(0, 3.333) public static class Proudmoore static constant base = animationData(0, 0.034) static constant stand1 = animationData(1, 3.334) static constant stand2 = animationData(2, 6.667) static constant standReady = animationData(3, 1.0) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.166) static constant death = animationData(6, 1.5) static constant standVictory = animationData(7, 2.666) static constant spell = animationData(8, 2.167) static constant standChannel = animationData(9, 1.667) static constant dissipate = animationData(10, 2.0) static constant walk = animationData(11, 0.766) static constant standFifth = animationData(12, 6.667) static constant standFourth = animationData(13, 3.334) public static class Brazier2 static constant stand = animationData(0, 60.0) public static class Geyser1 static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.233) public static class CliffsBABA1 static constant stand = animationData(0, 3.333) public static class ThornyShieldTargetChestLeft static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.133) static constant death = animationData(2, 0.134) public static class SpellBreakerAttack static constant birth = animationData(0, 2.1) public static class CityCliffsCBAC0 static constant stand = animationData(0, 3.333) public static class ColdArrowMissile static constant stand = animationData(0, 0.266) static constant death = animationData(1, 1.666) public static class Felhound static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.667) static constant death = animationData(5, 2.666) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class CityCliffsAABB3 static constant stand = animationData(0, 3.333) public static class IceCrownThrone135 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class RazorManeChief_portrait static constant stand1 = animationData(0, 2.0) static constant portrait1 = animationData(1, 2.666) static constant portrait2 = animationData(2, 10.667) static constant portraitTalk2 = animationData(3, 2.0) static constant portraitTalk1 = animationData(4, 2.0) public static class Crator0 static constant stand = animationData(0, 3.333) public static class Barrens_TreeDoodad6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Meatwagon static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 1.667) static constant decay = animationData(4, 60.0) public static class FelwoodLogStraight static constant stand = animationData(0, 3.0) public static class FlyingSheepPortrait static constant portrait3 = animationData(0, 1.0) static constant portrait = animationData(1, 1.0) public static class Barrens_Rocks6 static constant stand = animationData(0, 3.333) public static class Shrooms6S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class TuskarRanged_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class DarkPortalTarget static constant birth = animationData(0, 1.134) public static class RuinsTree9S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Andt static constant birth = animationData(0, 0.933) static constant stand = animationData(1, 0.933) public static class CityBuildingLarge_90 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class TalkToMe static constant stand = animationData(0, 3.333) static constant death = animationData(1, 0.666) public static class RuinsTree2S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Medivh_Portrait static constant portrait = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portrait3 = animationData(2, 3.0) static constant portraitTalk = animationData(3, 3.334) static constant portraitTalk2 = animationData(4, 3.0) public static class ImpaleCaster static constant birth = animationData(0, 1.4) public static class North_IceFloe4 static constant stand = animationData(0, 3.333) public static class Rosks1 static constant stand = animationData(0, 0.466) static constant stand2 = animationData(1, 0.467) public static class Unbroken static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant attack1 = animationData(2, 0.967) static constant death = animationData(3, 1.567) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 0.966) static constant spell = animationData(6, 1.434) static constant standReady = animationData(7, 1.0) static constant decayBone = animationData(8, 60.0) public static class SeaElemental_med static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 2.166) static constant stand3 = animationData(2, 3.566) static constant walk = animationData(3, 1.2) static constant death = animationData(4, 1.5) static constant birthSwim = animationData(5, 0.9) static constant attack = animationData(6, 1.167) public static class Felstalker_Portrait static constant portrait = animationData(0, 1.334) static constant portrait3 = animationData(1, 0.833) static constant portrait1 = animationData(2, 1.0) public static class Undead3D_Exp static constant birth = animationData(0, 3.733) static constant stand = animationData(1, 5.067) public static class PandarenBrewmaster static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 2.0) static constant spell = animationData(4, 0.967) static constant attack = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 2.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant spellThrow = animationData(10, 1.667) public static class HumanMage_portrait static constant portrait = animationData(0, 1.333) static constant portrait2 = animationData(1, 1.3) static constant portrait3 = animationData(2, 3.533) static constant portrait4 = animationData(3, 1.3) static constant portraitTalk = animationData(4, 3.333) static constant portraitTalk2 = animationData(5, 3.233) public static class AshenTree0 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class OutlandMushroomTree4 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class HydraliskImpact static constant birth = animationData(0, 0.866) public static class Ruins_Spires6 static constant stand = animationData(0, 3.333) public static class Acolyte_Low static constant stand = animationData(0, 1.467) static constant stand2 = animationData(1, 2.934) static constant walk = animationData(2, 1.334) static constant attack = animationData(3, 1.0) static constant standWorkGold = animationData(4, 2.267) static constant death = animationData(5, 1.567) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class AvatarCaster static constant spell = animationData(0, 0.567) public static class BlizzardTarget static constant birth = animationData(0, 3.3) public static class Thrall_Portrait static constant portrait = animationData(0, 1.334) static constant portrait2 = animationData(1, 2.667) static constant portraitTalk = animationData(2, 2.667) public static class OutlandMushroomTree7S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class Altar static constant stand = animationData(0, 0.967) public static class KingThrone static constant stand = animationData(0, 0.667) static constant death = animationData(1, 0.833) public static class SeaElemental static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 2.166) static constant stand3 = animationData(2, 3.566) static constant walk = animationData(3, 1.2) static constant death = animationData(4, 1.5) static constant birthSwim = animationData(5, 0.9) static constant attack = animationData(6, 1.167) public static class Thrall static constant stand = animationData(0, 1.367) static constant stand2 = animationData(1, 3.334) static constant walk = animationData(2, 0.9) static constant attack1 = animationData(3, 0.8) static constant spell = animationData(4, 2.733) static constant death = animationData(5, 2.667) static constant dissipate = animationData(6, 2.0) public static class Ent_low static constant stand1 = animationData(0, 1.667) static constant stand2 = animationData(1, 2.666) static constant walk = animationData(2, 1.0) static constant stand3 = animationData(3, 3.334) static constant attack1 = animationData(4, 1.0) static constant stand4 = animationData(5, 2.333) static constant attack2 = animationData(6, 1.0) static constant birth = animationData(7, 1.334) static constant death = animationData(8, 3.334) public static class ElvenVillageBuilding6 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 2.0) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) public static class RuinsPillar3 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class CliffTransHAAL0 static constant stand = animationData(0, 3.333) public static class ElfVillagerWoman_Portrait static constant portrait1 = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class FelwoodHollowStump static constant stand = animationData(0, 3.0) public static class Berserkertarget static constant stand = animationData(0, 1.433) public static class OwlBear static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.733) static constant attackSpellSlam = animationData(2, 2.067) static constant stand4 = animationData(3, 2.134) static constant standReady = animationData(4, 1.2) static constant attackSlam = animationData(5, 1.0) static constant attackSlam2 = animationData(6, 1.0) static constant death = animationData(7, 1.633) static constant walk = animationData(8, 1.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) public static class Lords_Rock8 static constant stand = animationData(0, 3.333) public static class BoatMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 1.6) static constant death2 = animationData(3, 1.6) static constant death3 = animationData(4, 1.6) public static class Furbolg_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class Barrens_TreeDoodad7 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Bandit_Med static constant stand1 = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant standVictory = animationData(2, 2.333) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant walk = animationData(5, 0.8) static constant standDefend = animationData(6, 1.0) static constant walkDefend = animationData(7, 1.1) static constant death = animationData(8, 3.034) static constant decayFlesh = animationData(9, 60.0) static constant attackDefend = animationData(10, 1.0) static constant deathFire = animationData(11, 3.033) static constant standHit = animationData(12, 0.034) static constant decayBone = animationData(13, 60.0) public static class Geyser0 static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.233) public static class SkeletonOrcPortrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 2.0) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 2.0) public static class CityCliffsBBAA0 static constant stand = animationData(0, 3.333) public static class GryphonRider_Portrait static constant portrait = animationData(0, 0.833) public static class OrcWarlockRed_med static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class HeroPaladin_low static constant stand1 = animationData(0, 3.334) static constant standReady = animationData(1, 1.0) static constant attack1 = animationData(2, 1.0) static constant attack2 = animationData(3, 1.166) static constant death = animationData(4, 1.5) static constant standVictory = animationData(5, 2.666) static constant spell = animationData(6, 2.167) static constant standChannel = animationData(7, 1.667) static constant dissipate = animationData(8, 2.0) static constant walk = animationData(9, 0.766) public static class IceCrownWall02 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class IllidanMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.333) public static class N_RockArch static constant stand = animationData(0, 3.333) public static class FaerieDragon static constant stand = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 1.0) static constant walk2 = animationData(3, 1.0) static constant attackSpell = animationData(4, 1.334) static constant standchannel = animationData(5, 1.267) static constant death = animationData(6, 2.133) public static class Assassin static constant stand1 = animationData(0, 1.334) static constant stand2 = animationData(1, 4.434) static constant walk = animationData(2, 1.166) static constant death = animationData(3, 1.0) static constant standReady = animationData(4, 1.0) static constant spellblink = animationData(5, 0.333) static constant attack1 = animationData(6, 0.966) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standVictory = animationData(9, 2.0) public static class NagaSiren_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 8.0) public static class BansheeMissile static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 1.0) static constant death = animationData(2, 1.333) public static class SammyCube static constant portrait1 = animationData(0, 0.967) static constant stand = animationData(1, 0.967) static constant walk = animationData(2, 0.967) public static class VolcanoDeath static constant birth = animationData(0, 5.0) public static class LordaeronTree7S static constant stand = animationData(0, 1.0) public static class Ballista_Portrait static constant portrait = animationData(0, 2.334) public static class ReplenishHealthCaster static constant birth = animationData(0, 1.033) static constant death = animationData(1, 1.033) public static class SpiritOfVengeanceOrbs3 static constant stand = animationData(0, 3.333) public static class Banner_Long static constant stand = animationData(0, 3.333) public static class ChaosHellscream_Portrait static constant portrait1 = animationData(0, 2.5) static constant portrait2 = animationData(1, 3.3) static constant portrait3 = animationData(2, 2.967) static constant portraitTalk = animationData(3, 2.133) static constant portraitTalk2 = animationData(4, 2.667) static constant portraitTalk3 = animationData(5, 2.834) public static class TreeBridge0 static constant stand = animationData(0, 1.666) static constant death = animationData(1, 1.667) static constant birth = animationData(2, 1.667) public static class CityBuildingSmall45_1_Ruined static constant stand = animationData(0, 3.333) public static class AltarofElders static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant standWork = animationData(2, 3.333) static constant portrait = animationData(3, 3.333) static constant death = animationData(4, 1.667) public static class OrcBloodHeadhunter static constant birth = animationData(0, 2.1) public static class MurgulBloodGill_portrait static constant portrait = animationData(0, 4.667) public static class CliffsBACC0 static constant stand = animationData(0, 3.333) public static class HarpyWitch static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class RuinsArchway45 static constant stand = animationData(0, 3.333) public static class BloodElfDragonHawk_Portrait static constant portrait = animationData(0, 0.667) static constant portraitTalk = animationData(1, 0.667) public static class North_Iceberg4 static constant stand = animationData(0, 3.333) public static class Glacier5 static constant stand = animationData(0, 3.333) public static class RockBridgeExtraLarge0 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class VoidWalkerMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.733) static constant death = animationData(2, 0.566) public static class Glow1_red static constant stand = animationData(0, 3.3) public static class UndeadArthas static constant walk = animationData(0, 0.567) static constant stand2 = animationData(1, 2.833) static constant stand1 = animationData(2, 3.666) static constant spell1 = animationData(3, 1.5) static constant attack1 = animationData(4, 0.967) static constant death = animationData(5, 2.167) static constant standReady = animationData(6, 1.5) static constant dissipate = animationData(7, 2.0) public static class Statue0 static constant stand = animationData(0, 3.333) public static class EnsnareTarget static constant birth = animationData(0, 0.5) static constant stand = animationData(1, 2.0) static constant death = animationData(2, 0.667) static constant birthMedium = animationData(3, 0.5) static constant standMedium = animationData(4, 2.0) static constant deathMedium = animationData(5, 0.666) static constant birthLarge = animationData(6, 0.5) static constant standLarge = animationData(7, 2.0) static constant deathLarge = animationData(8, 0.667) public static class Wolfrider_med static constant stand = animationData(0, 2.0) static constant stand2 = animationData(1, 2.0) static constant walk = animationData(2, 0.5) static constant stand3 = animationData(3, 1.833) static constant standVictory = animationData(4, 2.667) static constant attack1 = animationData(5, 1.0) static constant death = animationData(6, 1.866) static constant decayFlesh = animationData(7, 60.0) static constant spell = animationData(8, 0.8) static constant attack2 = animationData(9, 1.0) static constant standReady = animationData(10, 2.0) static constant decayBone = animationData(11, 60.0) public static class Felwood_Spires5 static constant stand = animationData(0, 3.333) public static class CentaurKhan_Portrait static constant portrait1 = animationData(0, 2.334) static constant portrait2 = animationData(1, 2.333) static constant portraitTalk = animationData(2, 3.333) public static class BallistaImpact static constant birth = animationData(0, 1.967) public static class C_RockArch static constant stand = animationData(0, 3.333) public static class Barrens_Bones8 static constant stand = animationData(0, 3.333) public static class LordaeronTree6D static constant stand = animationData(0, 1.0) public static class CliffsBCBA0 static constant stand = animationData(0, 3.333) public static class LocustMissile static constant birth = animationData(0, 0.266) static constant death = animationData(1, 1.666) public static class Zergling static constant stand = animationData(0, 1.334) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 0.833) static constant attack = animationData(3, 1.0) static constant stand2 = animationData(4, 2.666) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant portrait = animationData(8, 1.334) public static class CameraPanLeftHigh static constant stand = animationData(0, 60.0) public static class PorticulisWall45_0 static constant stand = animationData(0, 3.333) public static class UndergoundRock9 static constant stand = animationData(0, 3.333) public static class BIso static constant birth = animationData(0, 3.334) public static class CliffsACBA0 static constant stand = animationData(0, 3.333) public static class BloodPriest_low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.933) static constant death = animationData(2, 2.0) static constant decayFlesh = animationData(3, 60.0) static constant spellAttack = animationData(4, 1.167) static constant decayBone = animationData(5, 60.0) public static class IllidanEvilCaged_Portrait static constant portrait = animationData(0, 1.4) public static class Sorceress_low static constant stand1 = animationData(0, 1.5) static constant spellAttack = animationData(1, 1.533) static constant walk = animationData(2, 0.933) static constant death = animationData(3, 1.867) static constant decayFlesh = animationData(4, 60.0) static constant decayBone = animationData(5, 60.0) public static class CityCliffsCCBA0 static constant stand = animationData(0, 3.333) public static class CliffsCACC0 static constant stand = animationData(0, 3.333) public static class LavaSpawnPortrait static constant stand = animationData(0, 2.833) static constant stand2 = animationData(1, 2.667) public static class CityCliffTransHLAB0 static constant stand = animationData(0, 3.333) public static class ArchnathidPurple_low static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant attack2 = animationData(3, 1.0) static constant attack3 = animationData(4, 1.0) static constant dEATH = animationData(5, 3.0) static constant spell = animationData(6, 1.067) static constant decayFlesh = animationData(7, 60.0) static constant decayBONE = animationData(8, 60.0) static constant morph = animationData(9, 1.0) static constant standAlternate = animationData(10, 1.0) static constant morphALTERNATE = animationData(11, 1.0) public static class SeaTurtle_med static constant standSwim = animationData(0, 2.0) static constant walkSwim = animationData(1, 1.0) static constant attackSwim = animationData(2, 1.0) static constant deathSwim = animationData(3, 2.0) static constant decaySwim = animationData(4, 60.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant walk = animationData(8, 1.667) static constant stand = animationData(9, 2.667) static constant stand2 = animationData(10, 2.666) static constant attack = animationData(11, 1.0) static constant spell = animationData(12, 1.0) static constant spellSwim = animationData(13, 1.0) public static class TidalGuardian static constant birth = animationData(0, 60.0) static constant stand3 = animationData(1, 6.666) static constant portrait = animationData(2, 26.6) static constant stand2 = animationData(3, 6.667) static constant stand4 = animationData(4, 6.667) static constant stand5 = animationData(5, 6.667) static constant standReady2 = animationData(6, 7.333) static constant standReady = animationData(7, 6.667) static constant stand1 = animationData(8, 20.0) static constant attack = animationData(9, 1.533) static constant death = animationData(10, 2.333) static constant decay = animationData(11, 60.0) public static class ThunderLizardSalamander_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class WendigoShaman_portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 2.333) public static class Lightningbolt static constant stand = animationData(0, 0.3) static constant standAlternate = animationData(1, 0.3) static constant death = animationData(2, 0.033) public static class WarEagle_med static constant stand1 = animationData(0, 0.833) static constant walk2 = animationData(1, 1.333) static constant walk3 = animationData(2, 1.667) static constant stand = animationData(3, 2.0) static constant stand2 = animationData(4, 2.0) static constant death = animationData(5, 1.0) static constant walk = animationData(6, 0.667) static constant attack = animationData(7, 1.5) public static class BristleBack static constant stand1 = animationData(0, 2.0) static constant walk = animationData(1, 0.667) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.133) static constant standHit = animationData(4, 0.5) static constant death = animationData(5, 2.0) static constant portrait1 = animationData(6, 2.666) static constant portrait2 = animationData(7, 10.667) static constant portraitTalk2 = animationData(8, 2.0) static constant portraitTalk1 = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) public static class ScoreScreenNightElfVictoryExpansion static constant stand = animationData(0, 3.333) public static class SpiritOfVengeanceOrbs2 static constant stand = animationData(0, 3.333) public static class BloodElfSorceress_Portrait static constant portrait1 = animationData(0, 3.0) static constant portrait2 = animationData(1, 3.0) static constant portrait3 = animationData(2, 6.034) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 2.0) static constant portraitTalk3 = animationData(5, 2.0) public static class WarMill static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 1.0) static constant standWork = animationData(2, 13.334) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) static constant portrait1 = animationData(5, 12.0) public static class OutlandMushroomTree6 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class RoughCliffDoodadCollapseShort0 static constant stand = animationData(0, 3.333) public static class AshenRock4 static constant stand = animationData(0, 3.333) public static class CorruptedEnt static constant stand1 = animationData(0, 1.667) static constant stand2 = animationData(1, 2.666) static constant walk = animationData(2, 1.0) static constant stand3 = animationData(3, 3.334) static constant attack1 = animationData(4, 1.666) static constant attackSpell = animationData(5, 1.666) static constant stand4 = animationData(6, 2.333) static constant attack2 = animationData(7, 1.667) static constant death = animationData(8, 3.333) static constant decayFlesh = animationData(9, 60.0) public static class WyvernSpearMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 1.566) static constant death = animationData(2, 0.267) public static class QuillBeast_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 1.0) public static class Resources public static class StoneWall900 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class Magnataur_Low static constant stand3 = animationData(0, 2.833) static constant walk = animationData(1, 1.667) static constant stand = animationData(2, 2.667) static constant walkFast = animationData(3, 0.666) static constant stand2 = animationData(4, 1.167) static constant attack2 = animationData(5, 1.5) static constant spellSlam = animationData(6, 1.5) static constant attack = animationData(7, 1.5) static constant death = animationData(8, 2.666) static constant dissipate = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant standChannel = animationData(12, 1.333) static constant attack3 = animationData(13, 1.666) static constant spellAttacktwo = animationData(14, 1.5) public static class CityCliffsABCA0 static constant stand = animationData(0, 3.333) public static class InvalidObject static constant stand = animationData(0, 3.333) public static class PandarenBrewmaster_MED static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 3.0) static constant stand2 = animationData(2, 3.0) static constant spellSlam = animationData(3, 2.0) static constant spell = animationData(4, 0.967) static constant attack = animationData(5, 0.966) static constant attack2 = animationData(6, 0.967) static constant death = animationData(7, 2.667) static constant dissipate = animationData(8, 2.0) static constant standReady = animationData(9, 1.0) static constant spellThrow = animationData(10, 1.667) public static class TheCaptain_Portrait static constant portrait = animationData(0, 1.466) static constant portrait2 = animationData(1, 2.934) static constant portrait3 = animationData(2, 2.933) static constant portraitTalk = animationData(3, 2.766) static constant portraitTalk2 = animationData(4, 2.766) public static class AshenTree2 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CliffsAABA1 static constant stand = animationData(0, 3.333) public static class ThornsAuraDamage static constant stand = animationData(0, 0.534) static constant death = animationData(1, 0.534) public static class MurlocHut1 static constant stand1 = animationData(0, 0.266) static constant portrait1 = animationData(1, 0.467) static constant death = animationData(2, 2.267) public static class GreatHall static constant birth = animationData(0, 60.0) static constant standWork = animationData(1, 3.333) static constant stand = animationData(2, 0.333) static constant death = animationData(3, 2.333) static constant decay = animationData(4, 60.0) static constant standUpgradeFirst = animationData(5, 25.433) static constant standWorkUpgradeFirst = animationData(6, 6.667) static constant standUpgradeSecond = animationData(7, 37.567) static constant standWorkUpgradeSecond = animationData(8, 10.0) static constant portrait1 = animationData(9, 12.0) static constant portraitUpgradeFirst = animationData(10, 12.0) static constant portraitUpgradeSecond = animationData(11, 12.0) static constant birthUpgradeFirst = animationData(12, 60.0) static constant birthUpgradeSecond = animationData(13, 60.0) public static class Waterfall static constant stand = animationData(0, 3.0) public static class AshenTree3S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class CityCliffTransLAAH0 static constant stand = animationData(0, 3.333) public static class Ruins_Shroom5 static constant stand = animationData(0, 3.0) public static class PolyMorphTarget static constant birth = animationData(0, 3.4) public static class MurgulBloodGill_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class FrostTrapUp static constant stand = animationData(0, 3.3) static constant standSecond = animationData(1, 0.333) static constant death = animationData(2, 0.266) public static class Sheep static constant stand1 = animationData(0, 1.0) static constant stand2 = animationData(1, 1.833) static constant stand3 = animationData(2, 1.667) static constant walk1 = animationData(3, 1.0) static constant death = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant standSwim = animationData(7, 1.0) static constant swimWalk = animationData(8, 1.0) static constant deathSwim = animationData(9, 1.0) static constant decaySwim = animationData(10, 60.0) public static class HarpyQueen_med static constant stand1 = animationData(0, 0.834) static constant walk1 = animationData(1, 1.0) static constant walk2 = animationData(2, 1.0) static constant stand2 = animationData(3, 1.667) static constant attack2 = animationData(4, 1.334) static constant death = animationData(5, 2.5) public static class AmmoDump static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 1.666) static constant death = animationData(3, 1.667) public static class MurgulBloodGill static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class MiniMapHero static constant stand = animationData(0, 4.0) public static class AncientofLore_Portrait static constant brokenNOTES = animationData(0, 1.334) static constant portrait = animationData(1, 1.667) static constant portrait2 = animationData(2, 3.333) static constant portraitTalk = animationData(3, 1.666) public static class Furion_Portrait static constant portrait = animationData(0, 1.334) static constant portrait2 = animationData(1, 3.0) static constant portraitTalk = animationData(2, 2.666) static constant portrait3 = animationData(3, 2.167) static constant portraitTalk2 = animationData(4, 2.666) public static class CityCliffsAABB2 static constant stand = animationData(0, 3.333) public static class CityLowWall45 static constant stand = animationData(0, 3.333) public static class FurbolgElder static constant walk = animationData(0, 0.667) static constant stand = animationData(1, 1.734) static constant death = animationData(2, 3.0) static constant attack1 = animationData(3, 1.0) static constant attackspell = animationData(4, 1.0) static constant standHit = animationData(5, 0.5) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class ThunderLizard_Portrait static constant portrait = animationData(0, 2.667) static constant portraitTalk = animationData(1, 2.666) public static class FountainOfLifeBlood static constant stand = animationData(0, 3.9) static constant portrait1 = animationData(1, 3.933) static constant death = animationData(2, 3.933) static constant standThird = animationData(3, 3.9) static constant morphThird = animationData(4, 2.066) public static class CloudOfFog static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class CathedralRuined static constant stand = animationData(0, 2.667) public static class RiddenHippoGryph_Low static constant stand = animationData(0, 0.834) static constant stand2 = animationData(1, 1.666) static constant stand3 = animationData(2, 1.667) static constant walk = animationData(3, 1.133) static constant walk2 = animationData(4, 1.134) static constant walk3 = animationData(5, 1.133) static constant attack = animationData(6, 0.966) static constant nothing0 = animationData(7, 3.133) static constant death = animationData(8, 3.867) public static class Barn static constant stand = animationData(0, 3.333) static constant death = animationData(1, 66.666) public static class CliffsBABA0 static constant stand = animationData(0, 3.333) public static class Geyser2 static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 2.233) public static class Cactus1 static constant stand = animationData(0, 3.333) public static class MurgulReaver_med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attack2 = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attackSwimSpell1 = animationData(5, 1.5) static constant walkSwim = animationData(6, 1.0) static constant walkSwim2 = animationData(7, 2.0) static constant standSwim = animationData(8, 1.033) static constant attack1 = animationData(9, 1.5) static constant spell1 = animationData(10, 1.034) static constant death = animationData(11, 1.666) static constant decayFlesh = animationData(12, 60.0) static constant decayBone = animationData(13, 60.0) static constant deathSwim = animationData(14, 1.667) static constant decaySwim = animationData(15, 60.0) public static class HornOfCenarius2 static constant birth = animationData(0, 36.567) static constant stand = animationData(1, 3.333) static constant standSecond = animationData(2, 1.334) static constant death = animationData(3, 0.733) static constant portrait1 = animationData(4, 3.333) public static class Crator1 static constant stand = animationData(0, 3.333) public static class OrcWarlockRed static constant stand1 = animationData(0, 1.334) static constant standReady = animationData(1, 1.333) static constant spell = animationData(2, 1.167) static constant attack1 = animationData(3, 1.067) static constant death = animationData(4, 1.2) static constant walk = animationData(5, 0.667) static constant standChannel = animationData(6, 1.333) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class Archnathid_Range_Med static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 0.8) static constant attack = animationData(2, 1.0) static constant dEATH = animationData(3, 3.0) static constant spell = animationData(4, 1.067) static constant decayFlesh = animationData(5, 60.0) static constant decayBONE = animationData(6, 60.0) static constant morph = animationData(7, 1.0) static constant standAlternate = animationData(8, 1.0) static constant morphALTERNATE = animationData(9, 1.0) public static class HarpyMissile static constant stand = animationData(0, 0.5) static constant birth = animationData(1, 0.033) static constant death = animationData(2, 0.266) public static class RuinsTree1D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class SeaGiant_portrait static constant portrait1 = animationData(0, 2.667) static constant portrait2 = animationData(1, 3.933) static constant portraitTalk1 = animationData(2, 3.934) static constant portraitTalk2 = animationData(3, 3.933) public static class WaypointFlag static constant birth = animationData(0, 1.967) static constant stand = animationData(1, 2.034) public static class AILmTarget static constant birth = animationData(0, 0.9) public static class CentaurKhan static constant walk = animationData(0, 0.567) static constant stand1 = animationData(1, 1.334) static constant stand2 = animationData(2, 2.334) static constant spellslam = animationData(3, 1.166) static constant death = animationData(4, 2.5) static constant decayFlesh = animationData(5, 60.0) static constant decayBone = animationData(6, 60.0) static constant stand3 = animationData(7, 2.333) static constant attack2 = animationData(8, 1.167) public static class HeroTaurenChieftain_low static constant stand1 = animationData(0, 2.667) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.333) static constant attack2 = animationData(4, 1.467) static constant death = animationData(5, 2.0) static constant walkFast = animationData(6, 1.0) static constant spellSlam = animationData(7, 1.167) static constant attackSlam = animationData(8, 1.267) static constant dissipate = animationData(9, 2.0) public static class DemolisherFireMissile static constant death = animationData(0, 1.967) static constant stand = animationData(1, 1.167) public static class CityCliffsCCAA3 static constant stand = animationData(0, 3.333) public static class Shade static constant stand1 = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant stand3 = animationData(2, 3.333) static constant stand4 = animationData(3, 3.334) static constant death = animationData(4, 2.667) static constant walk = animationData(5, 0.834) public static class IceCrownWall00 static constant stand = animationData(0, 0.667) static constant death = animationData(1, 2.0) public static class VoidWalker_Low static constant stand1 = animationData(0, 1.666) static constant stand2 = animationData(1, 3.333) static constant attack = animationData(2, 1.0) static constant spell = animationData(3, 3.334) static constant death = animationData(4, 2.667) static constant walk = animationData(5, 0.834) public static class Hay2 static constant stand = animationData(0, 3.333) public static class SoulBurnbuff static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 1.1) static constant death = animationData(2, 0.334) public static class Glacier7 static constant stand = animationData(0, 3.333) public static class RuinsArchway45_2 static constant stand = animationData(0, 3.333) public static class NecromancerMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.733) static constant death = animationData(2, 0.566) public static class NagaMyrmidon static constant stand = animationData(0, 2.667) static constant walk = animationData(1, 2.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.0) static constant attack2 = animationData(4, 1.0) static constant death = animationData(5, 2.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant standSwim = animationData(8, 2.0) static constant walkSwim = animationData(9, 2.0) static constant standReadySwim = animationData(10, 0.667) static constant attackSwim = animationData(11, 1.0) static constant deathSwim = animationData(12, 2.667) static constant decaySwim = animationData(13, 60.0) static constant mORPHswim = animationData(14, 0.667) static constant standswimalternate = animationData(15, 1.333) static constant morphswimalternate = animationData(16, 1.0) static constant spellSwim = animationData(17, 1.0) static constant stand2 = animationData(18, 2.167) static constant spell = animationData(19, 1.0) public static class WatchTower static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 2.333) static constant decay = animationData(3, 60.0) static constant portrait1 = animationData(4, 12.0) public static class CliffTransCAHX0 static constant stand = animationData(0, 3.333) public static class ChaosWarlord static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.5) static constant stand3 = animationData(2, 2.334) static constant attack = animationData(3, 0.833) static constant attack2 = animationData(4, 0.9) static constant death = animationData(5, 3.2) static constant walk = animationData(6, 0.567) static constant walk2 = animationData(7, 0.567) static constant spell = animationData(8, 1.333) static constant standVictory = animationData(9, 1.333) static constant standReady = animationData(10, 1.033) public static class HeroPaladin_med static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant stand3 = animationData(2, 6.667) static constant standReady = animationData(3, 1.0) static constant attack1 = animationData(4, 1.0) static constant attack2 = animationData(5, 1.166) static constant death = animationData(6, 1.5) static constant standVictory = animationData(7, 2.666) static constant spell = animationData(8, 2.167) static constant standChannel = animationData(9, 1.667) static constant standHit = animationData(10, 0.5) static constant dissipate = animationData(11, 2.0) static constant walk = animationData(12, 0.766) public static class NightElfCursor static constant target = animationData(0, 0.033) static constant normal = animationData(1, 0.2) static constant select = animationData(2, 0.5) static constant targetSelect = animationData(3, 0.533) static constant invalidTarget = animationData(4, 0.167) static constant holdItem = animationData(5, 0.167) static constant scrollLeft = animationData(6, 0.2) static constant scrollRight = animationData(7, 0.2) static constant scrollUp = animationData(8, 0.2) static constant scrollDown = animationData(9, 0.2) static constant scrollUpLeft = animationData(10, 0.2) static constant scrollUpRight = animationData(11, 0.2) static constant scrollDownLeft = animationData(12, 0.2) static constant scrollDownRight = animationData(13, 0.2) public static class CityscapeTree1S static constant stand = animationData(0, 1.0) public static class EntangleWisp static constant stand = animationData(0, 0.667) public static class CorruptedAncientProtector static constant stand = animationData(0, 1.833) static constant stand2 = animationData(1, 3.567) static constant stand3 = animationData(2, 4.034) static constant stand4 = animationData(3, 3.633) static constant standReady = animationData(4, 1.4) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant death = animationData(7, 3.333) static constant walk = animationData(8, 1.434) static constant spellEatTree = animationData(9, 3.0) static constant morph = animationData(10, 2.566) static constant standWalkAlternate = animationData(11, 1.6) static constant attackAlternate = animationData(12, 1.0) static constant morphAlternate = animationData(13, 2.567) static constant birth = animationData(14, 60.0) static constant deathAlternate = animationData(15, 1.667) public static class Ent_Portrait static constant portrait1 = animationData(0, 1.667) static constant portraitTalk1 = animationData(1, 1.667) public static class NEDeathSmall static constant birth = animationData(0, 3.1) public static class Feather1 static constant stand = animationData(0, 3.333) public static class CityCliffsABAA0 static constant stand = animationData(0, 3.333) public static class Ruins_Spires5 static constant stand = animationData(0, 3.333) public static class HighElfArcher static constant stand = animationData(0, 1.166) static constant stand2 = animationData(1, 2.0) static constant stand3 = animationData(2, 3.0) static constant stand5 = animationData(3, 3.7) static constant death = animationData(4, 3.233) static constant attack1 = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant walk = animationData(7, 0.833) static constant standHit = animationData(8, 0.034) static constant standVictory = animationData(9, 3.734) static constant standReady = animationData(10, 1.133) static constant decayFlesh = animationData(11, 60.0) static constant decayBone = animationData(12, 60.0) public static class ManaBurnTarget static constant birth = animationData(0, 0.8) public static class VillagerKid_Portrait static constant portrait = animationData(0, 1.667) static constant portraitTalk = animationData(1, 1.333) public static class Jaina static constant stand1 = animationData(0, 1.334) static constant standSecond = animationData(1, 3.0) static constant standVictory = animationData(2, 2.666) static constant attack1 = animationData(3, 1.4) static constant spell = animationData(4, 2.733) static constant dissipate = animationData(5, 2.0) static constant walk = animationData(6, 2.0) static constant death = animationData(7, 3.5) public static class Uther_portrait static constant base = animationData(0, 0.034) static constant portrait1 = animationData(1, 3.333) static constant portrait2 = animationData(2, 10.0) static constant portrait3 = animationData(3, 5.2) static constant portraitTalk1 = animationData(4, 2.667) static constant portraitTalk2 = animationData(5, 1.0) public static class Vengeance_Low static constant stand = animationData(0, 1.267) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 3.267) static constant stand4 = animationData(3, 2.534) static constant attack = animationData(4, 0.966) static constant walk = animationData(5, 0.9) static constant death = animationData(6, 1.133) public static class WaterElemental static constant stand = animationData(0, 1.667) static constant stand2 = animationData(1, 2.166) static constant stand3 = animationData(2, 3.566) static constant walk = animationData(3, 1.2) static constant death = animationData(4, 1.5) static constant birth = animationData(5, 1.067) static constant attack = animationData(6, 1.167) public static class SnowOwl static constant walk = animationData(0, 1.334) static constant stand2 = animationData(1, 1.333) static constant stand3 = animationData(2, 2.667) static constant death = animationData(3, 0.5) public static class EredarWarlock_portrait static constant portrait1 = animationData(0, 1.5) static constant portrait2 = animationData(1, 2.933) static constant portraittalk1 = animationData(2, 1.334) static constant portraittalk2 = animationData(3, 2.0) static constant portraittalk3 = animationData(4, 3.333) public static class BlackDragon static constant stand1 = animationData(0, 0.833) static constant attack1 = animationData(1, 1.5) static constant stand3 = animationData(2, 3.334) static constant walk = animationData(3, 0.667) static constant walk2 = animationData(4, 0.9) static constant death = animationData(5, 1.0) static constant spellDevour = animationData(6, 1.5) public static class WispExplode static constant birth = animationData(0, 1.267) public static class Tavern2 static constant stand = animationData(0, 3.333) public static class Barrens_Bones6 static constant stand = animationData(0, 3.333) public static class UndeadCar static constant stand = animationData(0, 1.0) static constant victory = animationData(1, 2.0) static constant standAlternate = animationData(2, 2.0) static constant walk = animationData(3, 1.0) static constant portrait = animationData(4, 1.0) static constant wakAlternate = animationData(5, 1.0) public static class Zombie static constant stand = animationData(0, 1.5) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 3.0) static constant attack1 = animationData(3, 1.0) static constant death = animationData(4, 1.5) static constant birth = animationData(5, 2.333) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class HeroTinkerFactory static constant birth = animationData(0, 1.0) static constant stand = animationData(1, 1.0) static constant portrait = animationData(2, 1.0) static constant death = animationData(3, 1.0) public static class Icecrown_Crystal6 static constant stand = animationData(0, 1.666) public static class RuinsArchway0_1 static constant stand = animationData(0, 3.333) public static class UCancelDeath static constant birth = animationData(0, 2.867) public static class NagaSummoner_med static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class Felgaurd static constant walk = animationData(0, 0.666) static constant stand1 = animationData(1, 2.666) static constant attack1 = animationData(2, 1.0) static constant death = animationData(3, 2.2) static constant decayFlesh = animationData(4, 60.0) static constant attack2 = animationData(5, 1.0) static constant spell = animationData(6, 1.167) static constant standReady = animationData(7, 2.0) static constant decayBone = animationData(8, 60.0) public static class BurningArcher_Portrait static constant portrait1 = animationData(0, 1.667) static constant portrait2 = animationData(1, 2.0) static constant portrait3 = animationData(2, 3.334) static constant portraitTalk = animationData(3, 1.667) static constant portraitTalk2 = animationData(4, 2.0) public static class AshenTree7D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class OgreMagi_low static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant sleep = animationData(7, 1.667) static constant death = animationData(8, 2.0) static constant decayFlesh = animationData(9, 60.0) static constant decayBone = animationData(10, 60.0) static constant walk = animationData(11, 1.0) public static class FanOfKnivesMissile static constant birth1 = animationData(0, 1.6) static constant birth2 = animationData(1, 1.6) static constant birth3 = animationData(2, 1.6) static constant death = animationData(3, 1.6) public static class Lords_Rock9 static constant stand = animationData(0, 3.333) public static class UDeathSmall static constant birth = animationData(0, 2.867) public static class PolarFurbolg_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class Hay1 static constant stand = animationData(0, 3.333) public static class CliffsBBAB1 static constant stand = animationData(0, 3.333) public static class NewRoughCliffDoodadCave3 static constant stand = animationData(0, 3.333) public static class Totem0 static constant stand = animationData(0, 2.5) static constant portrait1 = animationData(1, 0.333) static constant standWork = animationData(2, 29.333) static constant death = animationData(3, 2.333) public static class BottleImpact static constant stand = animationData(0, 0.567) static constant birth = animationData(1, 0.034) static constant death = animationData(2, 0.3) public static class Ballista_low static constant walk = animationData(0, 2.334) static constant stand = animationData(1, 1.667) static constant attack = animationData(2, 2.0) static constant death = animationData(3, 3.333) static constant decay = animationData(4, 59.867) public static class MoonWell static constant birth = animationData(0, 60.0) static constant portrait = animationData(1, 1.666) static constant stand = animationData(2, 3.0) static constant death = animationData(3, 1.667) public static class DemonessBlue_Portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 3.333) public static class VampiricAura static constant stand = animationData(0, 1.267) public static class CityBridgeLarge45Destroyed static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class PurgeBuffTarget static constant birth = animationData(0, 1.167) static constant stand = animationData(1, 0.733) static constant death = animationData(2, 0.967) static constant birthMedium = animationData(3, 1.166) static constant standMedium = animationData(4, 0.734) static constant deathMedium = animationData(5, 0.967) static constant birthLarge = animationData(6, 1.167) static constant standLarge = animationData(7, 0.733) static constant deathLarge = animationData(8, 0.967) public static class GlaiveMissile static constant stand = animationData(0, 1.6) static constant death = animationData(1, 1.6) public static class Meatwagon_Portrait static constant portrait = animationData(0, 1.667) public static class RuinsArchway45_1 static constant stand = animationData(0, 3.333) public static class CityBuildingLarge_0 static constant birth = animationData(0, 60.0) static constant stand = animationData(1, 3.333) static constant death = animationData(2, 6.667) static constant decay = animationData(3, 60.0) public static class Icecrown_IceChair static constant stand = animationData(0, 3.333) public static class HeroTaurenChieftain_PortraitCIN static constant portrait1 = animationData(0, 2.333) static constant portrait2 = animationData(1, 12.0) static constant portrait3 = animationData(2, 4.5) static constant portraitTalk1 = animationData(3, 2.0) static constant portraitTalk2 = animationData(4, 1.666) public static class PlagueCloud static constant birth = animationData(0, 0.334) static constant stand = animationData(1, 0.333) static constant death = animationData(2, 0.334) public static class DeathandDecayDamage static constant birth = animationData(0, 0.967) public static class BarrensTree1S static constant stand = animationData(0, 1.0) public static class RuinsBloodyAltar static constant stand = animationData(0, 3.333) public static class Wendigo_portrait static constant portrait = animationData(0, 1.666) static constant portraitTalk = animationData(1, 2.333) public static class BarrensTree5D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class ChimaeraAcidMissile static constant death = animationData(0, 2.333) static constant stand = animationData(1, 1.6) static constant birth = animationData(2, 0.033) public static class Ruins_Rock0 static constant stand = animationData(0, 3.333) public static class OrcBloodKotoBeast static constant birth = animationData(0, 3.333) public static class FrozenThrone static constant stand = animationData(0, 1.666) static constant portrait = animationData(1, 1.656) public static class MiniMapNeutralBuilding static constant stand = animationData(0, 3.334) public static class Felwood_Spires6 static constant stand = animationData(0, 3.333) public static class Statue1 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class CaveGate static constant stand = animationData(0, 0.333) static constant standHit = animationData(1, 0.333) static constant deathAlternate = animationData(2, 0.667) static constant death = animationData(3, 0.833) public static class CityCliffsCABA0 static constant stand = animationData(0, 3.333) public static class CliffsCBAB0 static constant stand = animationData(0, 3.333) public static class EasterChicken static constant walkVar1 = animationData(0, 0.667) static constant walk = animationData(1, 1.0) static constant stand = animationData(2, 2.0) static constant death = animationData(3, 1.033) static constant standVar1 = animationData(4, 3.167) public static class RunesOfGuldan0 static constant stand = animationData(0, 1.334) static constant standAlternate = animationData(1, 1.333) public static class RuinsArchway0_2 static constant stand = animationData(0, 3.333) public static class NorthrendTree4S static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Tauren_Portrait static constant stand1 = animationData(0, 2.667) static constant portrait1 = animationData(1, 2.666) static constant portrait2 = animationData(2, 10.667) static constant portraitTalk2 = animationData(3, 2.0) static constant portraitTalk1 = animationData(4, 2.0) static constant portrait3 = animationData(5, 1.333) public static class Village_FencelongAngled static constant stand = animationData(0, 3.333) public static class QuestionMark static constant portrait = animationData(0, 3.0) static constant birth = animationData(1, 1.0) static constant death = animationData(2, 4.2) static constant stand1 = animationData(3, 3.0) static constant stand2 = animationData(4, 3.0) public static class Icecrown_Crystal5 static constant stand = animationData(0, 1.666) public static class NorthrendTree1D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class BloodLustTarget static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.667) static constant death = animationData(2, 0.667) public static class AncientofWind_Portrait static constant portrait = animationData(0, 1.666) static constant portraitalternate = animationData(1, 1.667) public static class Shandris_Portrait static constant portrait = animationData(0, 1.4) static constant portrait2 = animationData(1, 2.8) static constant portraitTalk = animationData(2, 3.267) static constant portraitTalk2 = animationData(3, 4.166) public static class PolarBear_low static constant decayFlesh = animationData(0, 60.0) static constant stand = animationData(1, 2.666) static constant walk = animationData(2, 0.934) static constant stand3 = animationData(3, 10.5) static constant stand2 = animationData(4, 3.333) static constant attack2 = animationData(5, 1.166) static constant attack = animationData(6, 1.333) static constant walkSwim = animationData(7, 0.933) static constant standSwim = animationData(8, 2.666) static constant attackSwim = animationData(9, 1.333) static constant death = animationData(10, 1.967) static constant deathSwim = animationData(11, 1.967) static constant decayBone = animationData(12, 60.0) static constant decaySwim = animationData(13, 60.0) public static class CityCliffDoodadSlide0 static constant stand = animationData(0, 3.333) public static class BloodElfPeasant static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant standGold = animationData(4, 1.567) static constant standLumber = animationData(5, 1.566) static constant attack = animationData(6, 1.0) static constant attackGold = animationData(7, 1.0) static constant attackLumber = animationData(8, 1.0) static constant attack2 = animationData(9, 1.266) static constant walk = animationData(10, 0.8) static constant walkGold = animationData(11, 0.8) static constant walkLumber = animationData(12, 0.8) static constant death = animationData(13, 3.334) static constant decayFlesh = animationData(14, 60.0) static constant decayBone = animationData(15, 60.0) static constant standReady = animationData(16, 1.5) static constant standReadyGold = animationData(17, 1.5) static constant standReadyLumber = animationData(18, 1.5) static constant standWork = animationData(19, 0.6) static constant standWorkGold = animationData(20, 0.6) static constant standWorkLumber = animationData(21, 0.6) public static class ZigguratFrostMissile static constant birth = animationData(0, 0.5) static constant death = animationData(1, 6.3) public static class IllidanWaterSpawnFootPrint static constant birth = animationData(0, 4.0) public static class InfernalCannonFlame_Low static constant death = animationData(0, 1.667) static constant decay = animationData(1, 60.0) static constant stand = animationData(2, 1.667) static constant walk = animationData(3, 2.333) static constant spell = animationData(4, 2.0) static constant attack = animationData(5, 2.0) public static class SnapMissile static constant birth = animationData(0, 0.033) static constant stand = animationData(1, 0.266) static constant death = animationData(2, 1.666) public static class EX_KoboldGeomancer static constant stand1 = animationData(0, 1.0) static constant walk = animationData(1, 1.0) static constant stand2 = animationData(2, 1.334) static constant stand3 = animationData(3, 1.667) static constant attackSpell1 = animationData(4, 1.0) static constant death = animationData(5, 1.667) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) static constant attackSpell2 = animationData(8, 1.0) public static class NagaSiren_low static constant stand = animationData(0, 2.667) static constant stand2 = animationData(1, 3.333) static constant walk = animationData(2, 2.0) static constant standReady = animationData(3, 2.0) static constant attack1 = animationData(4, 1.0) static constant death = animationData(5, 2.333) static constant spell = animationData(6, 1.167) static constant walkSwim = animationData(7, 1.0) static constant standSwim = animationData(8, 2.667) static constant standSwim2 = animationData(9, 3.334) static constant attackSwim = animationData(10, 1.0) static constant standReadySwim = animationData(11, 4.0) static constant deathSwim = animationData(12, 1.433) static constant spellSwim = animationData(13, 1.167) static constant decaySwim = animationData(14, 60.0) static constant decayFlesh = animationData(15, 60.0) static constant decayBone = animationData(16, 60.0) public static class Barrens_Rocks7 static constant stand = animationData(0, 3.333) public static class BridgeRampSmall135 static constant stand = animationData(0, 1.2) static constant death = animationData(1, 1.0) static constant birth = animationData(2, 6.667) public static class Nerubian_low static constant stand = animationData(0, 1.0) static constant stand2 = animationData(1, 3.0) static constant walk = animationData(2, 1.0) static constant death = animationData(3, 3.034) static constant attack = animationData(4, 1.0) static constant decayFlesh = animationData(5, 60.0) static constant decayBones = animationData(6, 60.0) public static class CityBuildingLarge_135_Ruined static constant stand = animationData(0, 3.333) public static class HeroMountainKing_Portrait static constant portrait = animationData(0, 1.433) static constant portrait2 = animationData(1, 2.8) static constant portrait3 = animationData(2, 3.566) static constant portraitTalk = animationData(3, 2.667) static constant portraitTalk2 = animationData(4, 2.367) static constant portraitAlternate = animationData(5, 1.434) static constant portraitAlternate2 = animationData(6, 2.8) static constant portraitAlternate3 = animationData(7, 3.567) static constant portraitTalkAlternate = animationData(8, 2.667) static constant portraitTalkAlternate2 = animationData(9, 2.367) public static class LavaSpawnBirthMissile static constant stand = animationData(0, 1.5) static constant death = animationData(1, 1.5) public static class ChaosWarlockGreen_Portrait static constant portrait1 = animationData(0, 2.334) static constant portrait = animationData(1, 2.333) static constant portraitTalk = animationData(2, 2.333) public static class Scroll_Regen_Target static constant birth = animationData(0, 2.033) static constant death = animationData(1, 0.1) static constant stand = animationData(2, 0.1) public static class MurlocWarrior_Med static constant stand2 = animationData(0, 1.0) static constant walk = animationData(1, 0.667) static constant stand = animationData(2, 1.0) static constant attackSpell = animationData(3, 1.333) static constant stand3 = animationData(4, 2.667) static constant attack1 = animationData(5, 1.5) static constant death = animationData(6, 1.667) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) static constant standChannel = animationData(9, 1.0) public static class DeathPactTarget static constant birth = animationData(0, 0.933) public static class MortarMissile static constant stand = animationData(0, 0.333) static constant death = animationData(1, 1.6) static constant death2 = animationData(2, 1.6) static constant death3 = animationData(3, 1.6) public static class Ogre static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class RallyPoint static constant birth = animationData(0, 1.967) static constant stand = animationData(1, 2.034) public static class FlyingMachine static constant stand = animationData(0, 1.334) static constant stand2 = animationData(1, 1.334) static constant stand3 = animationData(2, 2.667) static constant stand4 = animationData(3, 4.0) static constant walk = animationData(4, 1.233) static constant attacktwo = animationData(5, 0.6) static constant walk3 = animationData(6, 1.233) static constant attackone = animationData(7, 1.0) static constant death = animationData(8, 1.934) public static class Hydra_Portrait static constant portraitTalk = animationData(0, 3.333) static constant portrait = animationData(1, 2.0) public static class HumanCampaign3D static constant stand = animationData(0, 61.5) static constant birth = animationData(1, 2.7) public static class FurbolgHut2 static constant stand = animationData(0, 22.067) static constant death = animationData(1, 2.267) static constant portrait = animationData(2, 3.333) static constant decay = animationData(3, 60.0) public static class LavaCracks0 static constant stand = animationData(0, 3.333) public static class AshenTree1 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 3.0) static constant spellEatTree = animationData(4, 2.0) public static class North_IceFloe3 static constant stand = animationData(0, 3.333) public static class AshenRock5 static constant stand = animationData(0, 3.333) public static class Dranai_Portrait static constant portrait = animationData(0, 3.0) static constant portraitTalk = animationData(1, 3.0) public static class RuinsPillar4 static constant stand = animationData(0, 3.0) static constant standAlternate = animationData(1, 3.0) public static class FurbolgElder_portrait static constant walk = animationData(0, 0.667) static constant portrait1 = animationData(1, 1.734) public static class HighElfPeasant static constant stand = animationData(0, 1.5) static constant stand2 = animationData(1, 2.667) static constant stand3 = animationData(2, 5.167) static constant stand4 = animationData(3, 4.0) static constant standGold = animationData(4, 1.567) static constant standLumber = animationData(5, 1.566) static constant attack = animationData(6, 1.0) static constant attackGold = animationData(7, 1.0) static constant attackLumber = animationData(8, 1.0) static constant attack2 = animationData(9, 1.266) static constant walk = animationData(10, 0.8) static constant walkGold = animationData(11, 0.8) static constant walkLumber = animationData(12, 0.8) static constant death = animationData(13, 3.334) static constant decayFlesh = animationData(14, 60.0) static constant decayBone = animationData(15, 60.0) static constant standReady = animationData(16, 1.5) static constant standReadyGold = animationData(17, 1.5) static constant standReadyLumber = animationData(18, 1.5) static constant standWork = animationData(19, 0.6) static constant standWorkGold = animationData(20, 0.6) static constant standWorkLumber = animationData(21, 0.6) public static class Brazier0 static constant stand = animationData(0, 12.1) static constant death = animationData(1, 1.0) public static class Ghoul_portrait static constant portraitTalk = animationData(0, 1.666) static constant portrait1 = animationData(1, 1.667) public static class FrostDamage static constant birth = animationData(0, 0.034) static constant stand = animationData(1, 1.5) static constant death = animationData(2, 0.033) public static class Kelthuzad static constant stand1 = animationData(0, 3.334) static constant stand2 = animationData(1, 6.667) static constant death = animationData(2, 1.5) static constant standVictory = animationData(3, 2.666) static constant spellAttack = animationData(4, 1.0) static constant standChannel = animationData(5, 1.667) static constant walk = animationData(6, 0.666) static constant decayFlesh = animationData(7, 60.0) static constant decayBone = animationData(8, 60.0) public static class A_RockArch45 static constant stand = animationData(0, 3.333) public static class RoarCaster static constant birth = animationData(0, 0.867) public static class Ruins_Shroom4 static constant stand = animationData(0, 3.0) public static class CityBuildingSmall135_1_Ruined static constant stand = animationData(0, 3.333) public static class Tauren_low static constant stand1 = animationData(0, 2.667) static constant walk = animationData(1, 1.0) static constant standReady = animationData(2, 2.0) static constant attack1 = animationData(3, 1.333) static constant death = animationData(4, 3.134) static constant attackSlam = animationData(5, 1.267) static constant decayFlesh = animationData(6, 60.0) static constant decayBone = animationData(7, 60.0) public static class PandarenBrewmasterExplosionUltimate static constant birth = animationData(0, 1.667) public static class Tuskar_Med static constant stand = animationData(0, 1.234) static constant stand2 = animationData(1, 2.533) static constant stand3 = animationData(2, 1.734) static constant spellOgreMagiOnly = animationData(3, 1.167) static constant standReady = animationData(4, 1.067) static constant attack = animationData(5, 1.0) static constant attack2 = animationData(6, 1.0) static constant attackSlamOgreLordOnly = animationData(7, 1.2) static constant sleep = animationData(8, 1.667) static constant death = animationData(9, 2.0) static constant decayFlesh = animationData(10, 60.0) static constant decayBone = animationData(11, 60.0) static constant walk = animationData(12, 1.0) public static class WyvernRider_Portrait static constant portrait = animationData(0, 1.667) static constant portrait2 = animationData(1, 1.666) static constant portraitTalk = animationData(2, 3.334) static constant portrait3 = animationData(3, 3.333) static constant portraitTalk2 = animationData(4, 3.333) public static class SpiritLodge static constant unused = animationData(0, 1.333) static constant birth = animationData(1, 60.0) static constant stand = animationData(2, 2.666) static constant standWork = animationData(3, 6.667) static constant death = animationData(4, 2.333) static constant decay = animationData(5, 60.0) static constant portrait1 = animationData(6, 12.0) public static class NorthrendTree8D static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Ice_SnowRock3 static constant stand = animationData(0, 3.333) public static class DeathCoilSpecialArt static constant stand = animationData(0, 4.2) public static class Barrens_TreeDoodad8 static constant stand = animationData(0, 1.0) static constant standhit = animationData(1, 0.3) static constant death = animationData(2, 1.5) static constant birth = animationData(3, 60.0) public static class Cactus0 static constant stand = animationData(0, 3.333) public static class DNCUndergroundUnit static constant stand = animationData(0, 60.0) public static class BloodElfSpellThiefBlood static constant birth = animationData(0, 2.0) public static class CityCliffTransLHAA0 static constant stand = animationData(0, 3.333) public static class CliffsCBCA0 static constant stand = animationData(0, 3.333) public static class ManaFlareBase static constant birth = animationData(0, 0.667) static constant stand = animationData(1, 0.666) static constant death = animationData(2, 0.666) static constant deathAlternate = animationData(3, 0.667)