package ProgressBarObjectGen import UnitObjEditing public function genBarDummy(int raw, string model) new UnitDefinition(raw, 'ewsp') ..setSpeedBase(522) ..setNormalAbilities("Aloc,Amrf,Aeth") ..setAnimationCastBackswing(0.) ..setAnimationBlendTimeseconds(0.) ..setPropulsionWindowdegrees(1.) ..setProjectileImpactZ(0.) ..setProjectileLaunchZ(0.) ..setMaximumRollAngledegrees(0.) ..setMaximumPitchAngledegrees(0.) ..setModelFile(model) ..setSpecial("") ..setIconGameInterface("ReplaceableTextures\\CommandButtons\\BTNPenguin.blp") ..setUpgradesUsed("") ..setStructuresBuilt("") ..setName("Dummy - ProgressBar") ..setTooltipBasic("") ..setTooltipExtended("") ..setCollisionSize(0.) ..setUnitClassification("") ..setFoodCost(0) ..setManaMaximum(1000) ..setManaRegeneration(0.1) ..setSightRadiusDay(1) ..setSightRadiusNight(1) ..setManaInitialAmount(1000)