package WurstExportedObjects_w3u import ObjEditingNatives //modifiedTable: @compiletime function create_w3u_xdum() let u = createObjectDefinition("w3u", 'xdum', 'ewsp') u.setInt("wurs", 42) u.setString("unam", "Effect Dummy Unit") u.setString("upgr", "") u.setString("ubui", "") u.setUnreal("umpr", 0.1) u.setInt("umpi", 1000) u.setInt("umpm", 1000) u.setUnreal("ucol", 0.0) u.setString("urac", "commoner") u.setInt("ufoo", 0) u.setString("udty", "divine") u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNtemp.blp") u.setInt("umvs", 522) u.setString("umdl", "dummy.mdl") u.setReal("uble", 0.0) u.setUnreal("ucbs", 0.0) u.setReal("umxp", 0.0) u.setReal("umxr", 0.0) u.setString("uspa", "") u.setUnreal("uimz", 0.0) u.setUnreal("ulpz", 0.0) u.setString("unsf", "(Basics)") u.setInt("usid", 1) u.setInt("usin", 1) u.setString("utyp", "_") u.setUnreal("uprw", 1.0) u.setString("utip", "") u.setString("uabi", "Avul") @compiletime function create_w3u_W00K() let u = createObjectDefinition("w3u", 'W00K', 'Hpal') u.setInt("wurs", 42) u.setInt("umvs", 350) u.setString("uabi", "") u.setReal("urun", 200.0) u.setUnreal("umvr", 1.0) u.setUnreal("ucpt", 0.0) u.setUnreal("ucbs", 0.0) u.setReal("uble", 0.2) u.setInt("uori", 0) u.setReal("ussc", 1.2) u.setString("umdl", "units\\human\\HeroPaladin\\HeroPaladin") u.setReal("ushh", 200.0) u.setReal("ushw", 200.0) u.setReal("ushx", 0.0) u.setReal("ushy", 0.0) u.setReal("usca", 1.3) u.setString("uico", "") u.setUnreal("ua1c", 1.0) u.setUnreal("ubs1", 0.2) u.setUnreal("udp1", 0.2) u.setInt("ua1b", -1) u.setInt("ua1s", 1) u.setInt("ua1d", 1) u.setString("ucs1", "MetalHeavyBash") u.setString("uarm", "Flesh") u.setUnreal("uacq", 200.0) u.setString("usnd", "none") u.setString("unam", "testhero") u.setUnreal("ucol", 100.0) u.setInt("ufoo", 0) u.setInt("uhpm", 1000) u.setInt("umpm", 100) u.setInt("umpi", 10000) u.setInt("usid", 1200) u.setInt("usin", 1200) u.setUnreal("uhpr", 0.0) u.setUnreal("umpr", 0.0) u.setInt("udef", 0) u.setInt("uhhb", 1) u.setInt("uhhd", 1) u.setString("uhab", "") u.setInt("ustr", 0) u.setUnreal("ustp", 0.0) u.setInt("uagi", 0) u.setUnreal("uagp", 0.0) u.setInt("uint", 0) u.setUnreal("uinp", 0.0) u.setString("upra", "strength") u.setString("upro", "CriggesMasterOfDesaster") @compiletime function create_w3u_W00M() let u = createObjectDefinition("w3u", 'W00M', 'Hpal') u.setInt("wurs", 42) u.setString("uhab", "") u.setString("uabi", "AInv,rclk") u.setInt("ubdg", 1) u.setInt("umvs", 0) u.setInt("uwu1", 0) u.setInt("ustr", 0) u.setUnreal("ustp", 0.0) u.setInt("uagi", 0) u.setUnreal("uagp", 0.0) u.setInt("uint", 0) u.setUnreal("uinp", 0.0) u.setString("upra", "strength") u.setString("upro", "CriggesMasterOfDesaster") u.setUnreal("ucpt", 0.0) u.setString("uico", "") u.setInt("ua1b", -1) u.setInt("ua1s", 1) u.setInt("ua1d", 1) u.setString("usnd", "none") u.setString("unam", "testhero") u.setInt("ufoo", 0) u.setInt("uhpm", 1000) u.setInt("umpm", 100) u.setInt("umpi", 10000) u.setInt("usid", 1) u.setInt("usin", 1) u.setUnreal("uhpr", 0.0) u.setUnreal("umpr", 0.0) u.setInt("uhhb", 1) u.setInt("uhhd", 1) @compiletime function create_w3u_%00N() let u = createObjectDefinition("w3u", '%00N', 'Hpal') u.setInt("wurs", 42) u.setInt("umvs", 350) u.setString("uabi", "") u.setReal("urun", 200.0) u.setUnreal("umvr", 1.0) u.setUnreal("ucpt", 0.0) u.setUnreal("ucbs", 0.0) u.setReal("uble", 0.2) u.setInt("uori", 0) u.setReal("ussc", 1.0) u.setString("umdl", "units\\orc\\Grunt\\Grunt") u.setString("uico", "") u.setUnreal("ua1c", 1.0) u.setUnreal("ubs1", 0.2) u.setUnreal("udp1", 0.2) u.setInt("ua1b", -1) u.setInt("ua1s", 1) u.setInt("ua1d", 1) u.setString("ucs1", "MetalMediumSlice") u.setString("uarm", "Flesh") u.setUnreal("uacq", 100.0) u.setString("unam", "testunit") u.setUnreal("ucol", 0.0) u.setInt("ufoo", 0) u.setInt("uhpm", 1000) u.setInt("umpm", 0) u.setInt("umpi", 10000) u.setInt("usid", 1200) u.setInt("usin", 1200) u.setUnreal("uhpr", 0.0) u.setUnreal("umpr", 0.0) u.setInt("udef", 5) u.setInt("uhhb", 1) u.setInt("uhhd", 1) @compiletime function create_w3u_cpth() let u = createObjectDefinition("w3u", 'cpth', 'hpea') u.setInt("wurs", 42) u.setInt("uhpm", 500000) u.setString("unam", "Controlpoint Unit (Dummy)") u.setInt("umvs", 0) u.setString("ushu", "") u.setString("umdl", "Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl") u.setUnreal("umvf", 150.0) u.setUnreal("umvh", 150.0) u.setString("uabi", "Avul") u.setString("upgr", "") u.setString("ubui", "") u.setString("umvt", "hover") u.setReal("usca", 6.0) u.setInt("uaen", 0) @compiletime function create_w3u_cptd() let u = createObjectDefinition("w3u", 'cptd', 'hpea') u.setInt("wurs", 42) u.setInt("uhpm", 500000) u.setString("unam", "Controlpoint Unit (Dummy)") u.setInt("umvs", 0) u.setString("ushu", "") u.setString("umdl", "Abilities\\Weapons\\BoatMissile\\BoatMissile.mdl") u.setUnreal("umvf", 150.0) u.setUnreal("umvh", 150.0) u.setString("uabi", "Avul,Aloc") u.setString("upgr", "") u.setString("ubui", "") u.setString("umvt", "hover") u.setReal("usca", 6.0) u.setInt("uaen", 0) @compiletime function create_w3u_xcas() let u = createObjectDefinition("w3u", 'xcas', 'nfr2') u.setInt("wurs", 42) u.setString("unam", "Dummy Caster") u.setString("upgr", "") u.setUnreal("umpr", 0.1) u.setInt("umpi", 1000) u.setInt("umpm", 1000) u.setUnreal("ucol", 0.0) u.setString("urac", "commoner") u.setInt("ufoo", 0) u.setString("udty", "divine") u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNtemp.blp") u.setInt("umvs", 522) u.setString("umdl", "dummy.mdl") u.setReal("uble", 0.0) u.setUnreal("ucbs", 0.0) u.setReal("umxp", 0.0) u.setReal("umxr", 0.0) u.setString("uspa", "") u.setUnreal("uimz", 0.0) u.setUnreal("ulpz", 0.0) u.setString("unsf", "(Basics)") u.setInt("usid", 1) u.setInt("usin", 1) u.setString("utyp", "_") u.setUnreal("uprw", 1.0) u.setString("utip", "") u.setString("uabi", "Agho") u.setString("uubs", "") u.setString("ushb", "") u.setString("upat", "") u.setInt("unbm", 0) @compiletime function create_w3u_uidu() let u = createObjectDefinition("w3u", 'uidu', 'ewsp') u.setInt("wurs", 42) u.setString("unam", "Effect Dummy Unit") u.setString("upgr", "") u.setString("ubui", "") u.setString("uabi", "Aloc") u.setUnreal("umpr", 0.1) u.setInt("umpi", 1000) u.setInt("umpm", 1000) u.setUnreal("ucol", 0.0) u.setString("urac", "commoner") u.setInt("ufoo", 0) u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNtemp.blp") u.setInt("umvs", 522) u.setString("umdl", "dummy.mdl") u.setReal("uble", 0.0) u.setUnreal("ucbs", 0.0) u.setReal("umxp", -270.0) u.setReal("umxr", -270.0) u.setString("uspa", "") u.setUnreal("uimz", 0.0) u.setUnreal("ulpz", 0.0) u.setString("unsf", "(Caster System?)") u.setInt("usid", 1) u.setInt("usin", 1) u.setString("utyp", "_") u.setUnreal("uprw", 1.0) u.setString("utip", "") u.setUnreal("umvh", 50.0) @compiletime function create_w3u_hbar() let u = createObjectDefinition("w3u", 'hbar', 'ewsp') u.setInt("wurs", 42) u.setInt("umvs", 522) u.setString("uabi", "Aloc,Amrf,Aeth") u.setUnreal("ucbs", 0.0) u.setReal("uble", 0.0) u.setUnreal("uprw", 1.0) u.setUnreal("uimz", 0.0) u.setUnreal("ulpz", 0.0) u.setReal("umxr", 0.0) u.setReal("umxp", 0.0) u.setString("umdl", "Progressbar.mdx") u.setString("uspa", "") u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNPenguin.blp") u.setString("upgr", "") u.setString("ubui", "") u.setString("unam", "Dummy - ProgressBar") u.setString("utip", "") u.setString("utub", "") u.setUnreal("ucol", 0.0) u.setString("utyp", "") u.setInt("ufoo", 0) u.setInt("umpm", 1000) u.setUnreal("umpr", 0.1) u.setInt("usid", 1) u.setInt("usin", 1) u.setInt("umpi", 1000)