//=========================================================================== // // Forest Defense 0.20r // // Warcraft III map script // Generated by the Warcraft III World Editor // Date: Sun Jan 26 20:35:25 2020 // Map Author: Frotty & kari0003 // //=========================================================================== //*************************************************************************** //* //* Global Variables //* //*************************************************************************** globals // User-defined rect array udg_hss_HeroSection rect array udg_hss_HeroCreation unit array udg_hss_Heroes group udg_hss_AvailableHeroes = null group udg_hss_SelectableHeroes = null trigger udg_hss_CreatedHeroTrigger = null location udg_tloc = null force udg_tforce = null // Generated rect gg_rct_smallBot = null rect gg_rct_smallTop = null rect gg_rct_smallLeft = null rect gg_rct_smallRight = null rect gg_rct_bigLeftBot = null rect gg_rct_bigLeftTop = null rect gg_rct_bigTopLeft = null rect gg_rct_bigTopRight = null rect gg_rct_bigRightTop = null rect gg_rct_bigRightBot = null rect gg_rct_bigBotRight = null rect gg_rct_bigBotLeft = null camerasetup gg_cam_Camera_001 = null camerasetup gg_cam_Camera_002 = null camerasetup gg_cam_Camera_003 = null camerasetup gg_cam_Camera_004 = null camerasetup gg_cam_Camera_005 = null trigger gg_trg_Untitled_Trigger_001 = null trigger gg_trg_Untitled_Trigger_011 = null trigger gg_trg_Untitled_Trigger_012 = null unit gg_unit_h00E_0008 = null unit gg_unit_h00E_0007 = null trigger gg_trg_Untitled_Trigger_002 = null endglobals function InitGlobals takes nothing returns nothing local integer i = 0 set udg_hss_AvailableHeroes = CreateGroup() set udg_hss_SelectableHeroes = CreateGroup() set udg_tforce = CreateForce() endfunction //*************************************************************************** //* //* Unit Creation //* //*************************************************************************** //=========================================================================== function CreateBuildingsForPlayer8 takes nothing returns nothing local player p = Player(8) local unit u local integer unitID local trigger t local real life set gg_unit_h00E_0007 = CreateUnit( p, 'h00E', 11776.0, -512.0, 270.000 ) set gg_unit_h00E_0008 = CreateUnit( p, 'h00E', 2176.0, 1664.0, 270.000 ) endfunction //=========================================================================== function CreateUnitsForPlayer8 takes nothing returns nothing local player p = Player(8) local unit u local integer unitID local trigger t local real life set u = CreateUnit( p, 'h00D', 1572.2, 1225.6, 75.625 ) set u = CreateUnit( p, 'h00D', 2692.4, 1074.6, 167.672 ) set u = CreateUnit( p, 'h00D', 2791.5, 2055.3, 245.154 ) set u = CreateUnit( p, 'h00D', 1944.9, 2346.8, 317.448 ) set u = CreateUnit( p, 'h00D', 11015.8, 344.7, 338.577 ) set u = CreateUnit( p, 'h00D', 10816.3, -1406.8, 292.862 ) set u = CreateUnit( p, 'h00D', 12896.9, -1328.8, 262.199 ) set u = CreateUnit( p, 'h00D', 12725.4, 417.5, 140.251 ) set u = CreateUnit( p, 'h00D', 12771.2, -1218.1, 85.048 ) set u = CreateUnit( p, 'h00D', 10913.2, -1260.8, 12.948 ) set u = CreateUnit( p, 'h00D', 12665.1, 285.3, 259.360 ) set u = CreateUnit( p, 'h00D', 10982.0, 536.8, 144.404 ) endfunction //=========================================================================== function CreateNeutralPassive takes nothing returns nothing local player p = Player(PLAYER_NEUTRAL_PASSIVE) local unit u local integer unitID local trigger t local real life set u = CreateUnit( p, 'u013', -260.6, -191.0, 273.410 ) endfunction //=========================================================================== function CreatePlayerBuildings takes nothing returns nothing call CreateBuildingsForPlayer8( ) endfunction //=========================================================================== function CreatePlayerUnits takes nothing returns nothing call CreateUnitsForPlayer8( ) endfunction //=========================================================================== function CreateAllUnits takes nothing returns nothing call CreatePlayerBuildings( ) call CreateNeutralPassive( ) call CreatePlayerUnits( ) endfunction //*************************************************************************** //* //* Regions //* //*************************************************************************** function CreateRegions takes nothing returns nothing local weathereffect we set gg_rct_smallBot = Rect( 1120.0, -864.0, 3264.0, -768.0 ) set gg_rct_smallTop = Rect( 1344.0, 4032.0, 3488.0, 4128.0 ) set gg_rct_smallLeft = Rect( -384.0, 1088.0, -288.0, 2848.0 ) set gg_rct_smallRight = Rect( 4576.0, 800.0, 4672.0, 2560.0 ) set gg_rct_bigLeftBot = Rect( 7104.0, -2912.0, 7232.0, -1440.0 ) set gg_rct_bigLeftTop = Rect( 7104.0, 1248.0, 7232.0, 2976.0 ) set gg_rct_bigTopLeft = Rect( 9568.0, 4032.0, 11008.0, 4160.0 ) set gg_rct_bigTopRight = Rect( 13312.0, 4000.0, 14784.0, 4128.0 ) set gg_rct_bigRightTop = Rect( 16416.0, 544.0, 16544.0, 2016.0 ) set gg_rct_bigRightBot = Rect( 16448.0, -3072.0, 16576.0, -1568.0 ) set gg_rct_bigBotRight = Rect( 13440.0, -5088.0, 14784.0, -4960.0 ) set gg_rct_bigBotLeft = Rect( 8768.0, -5088.0, 10176.0, -4960.0 ) endfunction //*************************************************************************** //* //* Cameras //* //*************************************************************************** function CreateCameras takes nothing returns nothing set gg_cam_Camera_001 = CreateCameraSetup( ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_ZOFFSET, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_ROTATION, 88.1, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_ANGLE_OF_ATTACK, 269.5, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_TARGET_DISTANCE, 5178.4, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_ROLL, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_FIELD_OF_VIEW, 70.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_001, CAMERA_FIELD_FARZ, 8857.8, 0.0 ) call CameraSetupSetDestPosition( gg_cam_Camera_001, 2153.5, 1430.1, 0.0 ) set gg_cam_Camera_002 = CreateCameraSetup( ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_ZOFFSET, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_ROTATION, 90.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_ANGLE_OF_ATTACK, 304.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_TARGET_DISTANCE, 1650.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_ROLL, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_FIELD_OF_VIEW, 70.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_002, CAMERA_FIELD_FARZ, 5000.0, 0.0 ) call CameraSetupSetDestPosition( gg_cam_Camera_002, 2171.5, 1599.6, 0.0 ) set gg_cam_Camera_003 = CreateCameraSetup( ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_ZOFFSET, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_ROTATION, 90.8, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_ANGLE_OF_ATTACK, 321.9, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_TARGET_DISTANCE, 5696.2, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_ROLL, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_FIELD_OF_VIEW, 70.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_003, CAMERA_FIELD_FARZ, 10000.0, 0.0 ) call CameraSetupSetDestPosition( gg_cam_Camera_003, 11894.7, -928.8, 0.0 ) set gg_cam_Camera_004 = CreateCameraSetup( ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_ZOFFSET, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_ROTATION, 90.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_ANGLE_OF_ATTACK, 304.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_TARGET_DISTANCE, 1650.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_ROLL, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_FIELD_OF_VIEW, 70.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_004, CAMERA_FIELD_FARZ, 5000.0, 0.0 ) call CameraSetupSetDestPosition( gg_cam_Camera_004, 11739.7, -476.3, 0.0 ) set gg_cam_Camera_005 = CreateCameraSetup( ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_ZOFFSET, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_ROTATION, 90.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_ANGLE_OF_ATTACK, 304.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_TARGET_DISTANCE, 13431.5, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_ROLL, 0.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_FIELD_OF_VIEW, 70.0, 0.0 ) call CameraSetupSetField( gg_cam_Camera_005, CAMERA_FIELD_FARZ, 7320.5, 0.0 ) call CameraSetupSetDestPosition( gg_cam_Camera_005, 2424.6, 1759.9, 0.0 ) endfunction //*************************************************************************** //* //* Custom Script Code //* //*************************************************************************** //TESH.scrollpos=0 //TESH.alwaysfold=0 //*************************************************************************** //* //* Triggers //* //*************************************************************************** //=========================================================================== // Trigger: Untitled Trigger 001 //=========================================================================== //TESH.scrollpos=0 //TESH.alwaysfold=0 function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing call AddSpecialEffectLocBJ( GetRectCenter(GetPlayableMapRect()), "Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl" ) call KillUnit( gg_unit_h00E_0008 ) call KillUnit( gg_unit_h00E_0007 ) endfunction //=========================================================================== function InitTrig_Untitled_Trigger_001 takes nothing returns nothing set gg_trg_Untitled_Trigger_001 = CreateTrigger( ) call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions ) endfunction //=========================================================================== // Trigger: Untitled Trigger 011 //=========================================================================== function Trig_Untitled_Trigger_011_Actions takes nothing returns nothing call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(0), 0 ) call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(0), 1.50 ) call CameraSetupApplyForPlayer( true, gg_cam_Camera_003, Player(0), 1.50 ) call CameraSetupApplyForPlayer( true, gg_cam_Camera_004, Player(0), 1.50 ) endfunction //=========================================================================== function InitTrig_Untitled_Trigger_011 takes nothing returns nothing set gg_trg_Untitled_Trigger_011 = CreateTrigger( ) call TriggerAddAction( gg_trg_Untitled_Trigger_011, function Trig_Untitled_Trigger_011_Actions ) endfunction //=========================================================================== // Trigger: Untitled Trigger 012 //=========================================================================== function Trig_Untitled_Trigger_012_Actions takes nothing returns nothing call CameraSetupApplyForPlayer( true, gg_cam_Camera_005, Player(0), 0 ) endfunction //=========================================================================== function InitTrig_Untitled_Trigger_012 takes nothing returns nothing set gg_trg_Untitled_Trigger_012 = CreateTrigger( ) call TriggerAddAction( gg_trg_Untitled_Trigger_012, function Trig_Untitled_Trigger_012_Actions ) endfunction //=========================================================================== // Trigger: Untitled Trigger 002 //=========================================================================== function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing call UnitPauseTimedLifeBJ( true, GetTriggerUnit() ) endfunction //=========================================================================== function InitTrig_Untitled_Trigger_002 takes nothing returns nothing set gg_trg_Untitled_Trigger_002 = CreateTrigger( ) call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions ) endfunction //=========================================================================== function InitCustomTriggers takes nothing returns nothing call InitTrig_Untitled_Trigger_001( ) call InitTrig_Untitled_Trigger_011( ) call InitTrig_Untitled_Trigger_012( ) call InitTrig_Untitled_Trigger_002( ) endfunction //*************************************************************************** //* //* Players //* //*************************************************************************** function InitCustomPlayerSlots takes nothing returns nothing // Player 0 call SetPlayerStartLocation( Player(0), 0 ) call ForcePlayerStartLocation( Player(0), 0 ) call SetPlayerColor( Player(0), ConvertPlayerColor(0) ) call SetPlayerRacePreference( Player(0), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(0), false ) call SetPlayerController( Player(0), MAP_CONTROL_USER ) // Player 1 call SetPlayerStartLocation( Player(1), 1 ) call ForcePlayerStartLocation( Player(1), 1 ) call SetPlayerColor( Player(1), ConvertPlayerColor(1) ) call SetPlayerRacePreference( Player(1), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(1), false ) call SetPlayerController( Player(1), MAP_CONTROL_USER ) // Player 2 call SetPlayerStartLocation( Player(2), 2 ) call ForcePlayerStartLocation( Player(2), 2 ) call SetPlayerColor( Player(2), ConvertPlayerColor(2) ) call SetPlayerRacePreference( Player(2), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(2), false ) call SetPlayerController( Player(2), MAP_CONTROL_USER ) // Player 3 call SetPlayerStartLocation( Player(3), 3 ) call ForcePlayerStartLocation( Player(3), 3 ) call SetPlayerColor( Player(3), ConvertPlayerColor(3) ) call SetPlayerRacePreference( Player(3), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(3), false ) call SetPlayerController( Player(3), MAP_CONTROL_USER ) // Player 4 call SetPlayerStartLocation( Player(4), 4 ) call ForcePlayerStartLocation( Player(4), 4 ) call SetPlayerColor( Player(4), ConvertPlayerColor(4) ) call SetPlayerRacePreference( Player(4), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(4), false ) call SetPlayerController( Player(4), MAP_CONTROL_USER ) // Player 5 call SetPlayerStartLocation( Player(5), 5 ) call ForcePlayerStartLocation( Player(5), 5 ) call SetPlayerColor( Player(5), ConvertPlayerColor(5) ) call SetPlayerRacePreference( Player(5), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(5), false ) call SetPlayerController( Player(5), MAP_CONTROL_USER ) // Player 6 call SetPlayerStartLocation( Player(6), 6 ) call ForcePlayerStartLocation( Player(6), 6 ) call SetPlayerColor( Player(6), ConvertPlayerColor(6) ) call SetPlayerRacePreference( Player(6), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(6), false ) call SetPlayerController( Player(6), MAP_CONTROL_USER ) // Player 7 call SetPlayerStartLocation( Player(7), 7 ) call ForcePlayerStartLocation( Player(7), 7 ) call SetPlayerColor( Player(7), ConvertPlayerColor(7) ) call SetPlayerRacePreference( Player(7), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(7), false ) call SetPlayerController( Player(7), MAP_CONTROL_USER ) // Player 8 call SetPlayerStartLocation( Player(8), 8 ) call ForcePlayerStartLocation( Player(8), 8 ) call SetPlayerColor( Player(8), ConvertPlayerColor(8) ) call SetPlayerRacePreference( Player(8), RACE_PREF_HUMAN ) call SetPlayerRaceSelectable( Player(8), false ) call SetPlayerController( Player(8), MAP_CONTROL_COMPUTER ) // Player 9 call SetPlayerStartLocation( Player(9), 9 ) call ForcePlayerStartLocation( Player(9), 9 ) call SetPlayerColor( Player(9), ConvertPlayerColor(9) ) call SetPlayerRacePreference( Player(9), RACE_PREF_UNDEAD ) call SetPlayerRaceSelectable( Player(9), false ) call SetPlayerController( Player(9), MAP_CONTROL_COMPUTER ) endfunction function InitCustomTeams takes nothing returns nothing // Force: TRIGSTR_580 call SetPlayerTeam( Player(0), 0 ) call SetPlayerState( Player(0), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(1), 0 ) call SetPlayerState( Player(1), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(2), 0 ) call SetPlayerState( Player(2), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(3), 0 ) call SetPlayerState( Player(3), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(4), 0 ) call SetPlayerState( Player(4), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(5), 0 ) call SetPlayerState( Player(5), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(6), 0 ) call SetPlayerState( Player(6), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(7), 0 ) call SetPlayerState( Player(7), PLAYER_STATE_ALLIED_VICTORY, 1 ) call SetPlayerTeam( Player(8), 0 ) call SetPlayerState( Player(8), PLAYER_STATE_ALLIED_VICTORY, 1 ) // Allied call SetPlayerAllianceStateAllyBJ( Player(0), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(0), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(1), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(2), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(3), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(4), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(5), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(7), true ) call SetPlayerAllianceStateAllyBJ( Player(6), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(7), Player(8), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(0), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(1), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(2), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(3), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(4), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(5), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(6), true ) call SetPlayerAllianceStateAllyBJ( Player(8), Player(7), true ) // Shared Vision call SetPlayerAllianceStateVisionBJ( Player(0), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(0), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(1), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(2), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(3), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(4), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(5), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(7), true ) call SetPlayerAllianceStateVisionBJ( Player(6), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(7), Player(8), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(0), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(1), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(2), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(3), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(4), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(5), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(6), true ) call SetPlayerAllianceStateVisionBJ( Player(8), Player(7), true ) // Force: TRIGSTR_581 call SetPlayerTeam( Player(9), 1 ) call SetPlayerState( Player(9), PLAYER_STATE_ALLIED_VICTORY, 1 ) endfunction function InitAllyPriorities takes nothing returns nothing call SetStartLocPrioCount( 0, 7 ) call SetStartLocPrio( 0, 0, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 1, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 2, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 3, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 4, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 0, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 1, 7 ) call SetStartLocPrio( 1, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 1, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 2, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 3, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 4, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 1, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 2, 7 ) call SetStartLocPrio( 2, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 2, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 3, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 4, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 2, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 3, 7 ) call SetStartLocPrio( 3, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 2, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 3, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 4, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 3, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 4, 7 ) call SetStartLocPrio( 4, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 2, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 3, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 4, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 4, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 5, 7 ) call SetStartLocPrio( 5, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 2, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 3, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 4, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 5, 6, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 5, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 6, 7 ) call SetStartLocPrio( 6, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 2, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 3, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 4, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 5, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 6, 6, 7, MAP_LOC_PRIO_HIGH ) call SetStartLocPrioCount( 7, 7 ) call SetStartLocPrio( 7, 0, 0, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 1, 1, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 2, 2, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 3, 3, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 4, 4, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 5, 5, MAP_LOC_PRIO_HIGH ) call SetStartLocPrio( 7, 6, 6, MAP_LOC_PRIO_HIGH ) endfunction //*************************************************************************** //* //* Main Initialization //* //*************************************************************************** //=========================================================================== function main takes nothing returns nothing local weathereffect we call SetCameraBounds( -1280.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -5632.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 17664.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 5120.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -1280.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 5120.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 17664.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -5632.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM) ) call SetDayNightModels( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl" ) call SetTerrainFogEx( 0, 600.0, 5000.0, 0.500, 0.078, 0.078, 0.196 ) call SetWaterBaseColor( 100, 100, 150, 255 ) set we = AddWeatherEffect( Rect(-2048.0,-6144.0,18432.0,6144.0), 'RAlr' ) call EnableWeatherEffect( we, true ) call NewSoundEnvironment( "Default" ) call SetAmbientDaySound( "VillageDay" ) call SetAmbientNightSound( "VillageNight" ) call SetMapMusic( "Music", true, 0 ) call CreateRegions( ) call CreateCameras( ) call CreateAllUnits( ) call InitBlizzard( ) call InitGlobals( ) call InitCustomTriggers( ) endfunction //*************************************************************************** //* //* Map Configuration //* //*************************************************************************** function config takes nothing returns nothing call SetMapName( "TRIGSTR_1745" ) call SetMapDescription( "TRIGSTR_014" ) call SetPlayers( 10 ) call SetTeams( 10 ) call SetGamePlacement( MAP_PLACEMENT_TEAMS_TOGETHER ) call DefineStartLocation( 0, 2176.0, 1664.0 ) call DefineStartLocation( 1, 2176.0, 1664.0 ) call DefineStartLocation( 2, 2176.0, 1664.0 ) call DefineStartLocation( 3, 2176.0, 1664.0 ) call DefineStartLocation( 4, 2176.0, 1664.0 ) call DefineStartLocation( 5, 2176.0, 1664.0 ) call DefineStartLocation( 6, 2176.0, 1664.0 ) call DefineStartLocation( 7, 2176.0, 1664.0 ) call DefineStartLocation( 8, 2176.0, 1664.0 ) call DefineStartLocation( 9, 2176.0, 1664.0 ) // Player setup call InitCustomPlayerSlots( ) call InitCustomTeams( ) call InitAllyPriorities( ) endfunction