package SecondDesert import Startmaze import Jumper import Fountain public class SecondDesertMaze extends Startmaze construct(RegionData rd) rdata = rd rdata.setType(RegionType.SAND, false) override function initMaze() inited = true forUnitsOfPlayer(STAFF_PLAYER) u -> if u.getTypeId() == BIG_SAND_KILLER_ID new BigKiller(u) forUnitsOfPlayer(STAFF_PLAYER) u -> if u.getTypeId() == SMALL_SAND_KILLER_ID new SmallKiller(u) IssuePointOrder(gg_unit_ssak_0121, "patrol", 3612.01, -4650) IssuePointOrder(gg_unit_ssak_0122, "patrol", 3574.01, -5253) IssuePointOrder(gg_unit_ssak_0120, "patrol", 3834.01, -5380) IssuePointOrder(gg_unit_ssak_0123, "patrol", 2932.01, -5615) IssuePointOrder(gg_unit_ssak_0125, "patrol", 3747.01, -5848) IssuePointOrder(gg_unit_ssak_0124, "patrol", 4000.01, -6340) IssuePointOrder(gg_unit_bsak_0127, "patrol", 3900.01, -5952) IssuePointOrder(gg_unit_bsak_0128, "patrol", 2618.01, -6917) IssuePointOrder(gg_unit_bsak_0081, "patrol", 1840.01, -6537) IssuePointOrder(gg_unit_bsak_0080, "patrol", 1293.01, -6286) IssuePointOrder(gg_unit_bsak_0104, "patrol", 1293.01, -6286) let t = new Teleporter(gg_unit_tele_0141) t.setRallyPoint(LOUNGE) var j = new Jumper(gg_unit_jump_0151) j.setRallyPoint(vec2(3329, -6557)) j.jumpForce.setVal(5) j = new Jumper(gg_unit_jump_0152) j.setRallyPoint(vec2(3434, -6245)) j.jumpForce.setVal(6) new Fountain(gg_unit_fnt2_0065) new Fountain(gg_unit_fnt2_0067) new Fountain(gg_unit_fnt2_0074) override function getStart() returns vec2 return vec2(3450, -4150)