package GlobalShop import ChannelAbilityPreset import GameConstants import BuilderConstants constant GOODS_STORE_ID = compiletime(UNIT_ID_GEN.next()) constant EVENT_RADIUS_SMALL = 32. constant EVENT_RADIUS_BIG = 64. public constant shop = new GlobalShop(-6630, -6150, STAFF_PLAYER) public class GlobalShop unit actor construct(real x, real y, player owner) actor = CreateUnit(owner, GOODS_STORE_ID, x, y, 270.) @objectgen function genShop() new BuildingDefinition(GOODS_STORE_ID, 'nmrk') ..setName("|cffffcc00Goods Store") ..setItemsSold(commaList('I012', 'I007', 'I011', 'I00T', 'I00Q', 'I00L', 'I00P')) ..setHideMinimapDisplay(true)